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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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The Barbarian just feels so visceral and brutal this time around. I mean, he always ways, but now he feels that way when he plays. The sound is spot-on, and the animations are, too. A buddy of mine came over to try out the open Beta, and he was laughing the whole time he played the Barb: at one point, he bashed a zombie so hard that the thing's goddamn skeleton flew out the back of its body. I mean ... that's just awesome.
Then I played the classes in the beta.
At 8:55 they show some goats running around and being adorable. A few other clips in there of players being horribly murdered, too.
This.
I'm definitely the same way, and Barb really shows the most work and physics display. However, there's still something about that Wizard/DH "Kill everything before they get close" play that's really awesome to me.
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I'm really impressed how different the Barbarian feels than the Monk. It's interesting because from the first attack I knew the Barb was just going to be a destructive maniac. Playing the monk next, it took me some time to warm up because he just didn't feel as bals to the wall powerful. By level 9 or 10 though, he clicked.
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a bit of variation would make the big hits seem chunkier
I had a ginormous problem with the monk's Lashing Tail Kick because the knockback effect was ridiculous. I didn't want to play a melee dude that is constantly trying to get into melee. But there's definitely other stuff the monk can do. I'm sure the barb is in the same boat.
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which is cool but i find a bit monotonous
You can't tell me that by the end of the third game, the third damn time of having to put up with him, that you don't want to see Diablo get Hail Mary'd across the dungeon by the Barbarian.
I have to say, for the most part I'm very impressed with their design priorities and decisions.
I second that emotion.
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You're not alone. I love the physics, but I wish there were more. If I could make a mountain of remains, I'd be more inclined towards Barbarian.
Don't get me wrong, it's still pretty awesome and I understand why people like it. But the allure of obliterating everything I look at before it gets to me really speaks to me. In other words, the speed. Charging into a group is well and good, but time spent catching up to something I knocked back is time I could also spend shooting at it...
I (obviously) wasn't aware primary stat DPS increase was applied before any skill or item % increase. So what you are saying is that "base DPS", the number that skill % increase works off of, is really weapon DPS (including bonuses from items, ie. adds 2-4 damage) + the bonus gained from primary stat?
Here's his equation for using 1 weapon: DPS = (Weapon Avg Dmg + Avg Bonus Dmg from all Items) * (Weapon Attack Speed) * (1 + % Increase in Attack Speed from Items) * (1 + (Crit Rate * Crit Dmg Bonus)) * (1 + (Stat Value of Main Attribute / 100)) * (1 + % Skill Dmg Increase)
So, every time you get another point in your damage stat, it increases your total DPS by 1% of what your damage would be without your damage stat applied. If your barbarian has 50 strength and you find an item that gives you 50 more strength, that item increases your damage by 33.3%. If your barbarian has 500 strength and you find an item that gives you 50 more strength, that item increases your damage by 10%.
Neal Stephenson
The idea is that the % bonus from the shout is multiplicative with primary stat bonuses, while the Int from Soul Harvest is of course additive.
Edit: Blah, Tarantio's post is better with his mighty "can look at other forums" powers.
Leap keeps me in the fray, and with Call of Arreat equipped, I can force enemies to engage me up close. Same thing goes for Ground Stomp with Wrenching Smash. Once they're in close, since I've got Cleave equipped with Gathering Storm, they're pretty much not going anywhere at all.
This guy's the black dog, man: once he sinks his teeth in, he never lets go.
Revenge helps punish enemies for attacking him, and War Cry with Impunity keeps him up-right.
For his passives, Superstition's great for almost all Barbarians. And like I said before, this particular build can fully utilize Berserker Rage, which basically just grants him 25% damage bonus permanently. Brawler seems like a great final choice, since this build's all about forcing enemies to get close.
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Yeah I'm rolling ranged first but the barb is well designed. I'm jealous of people who have wanted to roll barb all along because he's the tits.
I rocked barb all day in D2 (and some Amazon, because SO MANY ARROWS), and intentionally didn't touch barb during beta weekend. I am going to go crazy with him at release.
3DS FC : 4270-0980-2372
You won't be disappointed
Lose: The opposite of win
Loose: Your mum
MH3U Veggie Elder Ticket Guide
All summoning all the time witch doctor build
The main idea is that Grave injustice and the exploding enemies from Hex - Unstable Form will work together to reduce the cooldowns on fetish army, toad of hugeness and Hex to near zero. Allowing me to have fetish army all the time, and swarms of huge toads.
That looks like a blank build to me, man. Did you copy the url directly from the page, or did you click on the "link to this build" button?
[edit] Nevermind. Clicked it again, and this time it's all there. Hm.
I think I know what class I'm playing at launch now.
Edit: Hax.
Funny 6/10 3DS code: 1993-6869-2185 (PM to exchange friends code)
I think the "counter" is until that Monday (aka midnight release). Midnight is technically the morning of a day, but for most people it's going to be from staying up late Monday, so...yeah.
3DS FC : 4270-0980-2372
http://pi7.eu/blog/128/Diablo-III-Countdown
Edit: Although I'll be working that day so won't get to play it until Tuesday evening.