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[Dwarf Fortress] With amazing HD graphics!
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This is also very true, I've been using Mayday's tileset for like 2 years now (at least it feels like it) and I love it.
I also hear that Mayday is a pretty rad dude.
Note to self: Do not get lazy when designating areas to channel. Just because there is a layer of dirt under the layer you're channeling does not mean it still cannot collapse so badly that the entire thing comes tumbling down right on top of the party going dwarves in the statue garden several z-levels below. Oops.
The sun brought them the death of the foremost among them, I suspect that won't really help with their heliophobia.
Not that the zombies are gonna let me try anytime soon, but it would have been nice to have now that I am sealed inside.
Yeah I was actually installing a skylight above my statue garden, which is also the room everyone passes through, for the same reasons. To give my dwarves some sun. Sunlight, it's a real killer.
Thankfully, so far on first count, it seems the only casualty I actually regret is the miner that dug the fateful hole in the first place. Everyone else seem to have just been peasants.
Still not enough to counteract the amount of rad. After 2 years of playing DF I still have yet to play the game without your tileset.
Our Mayday is THE Mayday?
Ofcourse you silly goose!
that is how this works right
I am borrowing and sending out tendrils 50 or so paces in various directions, any other ways?
@Mayday I am getting some weird graphical glitches in my current fort. Specifically parts of the screen not showing up correctly. It is a 34.05 save moved to .06 then to .07 so I think that might have something to do with it. I can get a screenshot if you want. I am using your preset version of DF straight from your site.
So if a were-creature retains some of the original form of the infected, does that mean the werebull is half woman, half fish, and half bull?
Because I could see that as being really bad.
You can disable truetype with f12 but then some (much) text will be garbled, of course.
For now I stick to truetype and switch back and forth when I can't read something and pray that this bug is fixed soon.
Ah okay. It's not a deal breaker or anything just a little bizarre and I wanted to make sure you knew about it.
My own recipe for a full-blown tantrum spiral. First, collapse a section of roof above your statue garden. Second, just as you're starting to recover from the chaos and to clean up the mess, have a human caravan show up. Third, as the human caravan is setting up, have some dwarf throw a tantrum and destroy one of the bridges leading back outside. Fourth, never realize this happened because you've been too busy handling injured and dead dwarves. Fifth, just as you're starting to wonder why the human caravan isn't leaving, have the vampire major be released and almost immediately kill several dwarves. Have the human caravan's yak bull start a rampage through the statue garden. Realize the bridge is broken, fix the bridge, lock the mayor back up. Sit back thinking you've made it, plus you've gotten all these neat goodies from the caravan, decide to continue constructing the sky-light above the statue garden. Completely miss that one tile above it, not connected to others, is already channeled out. Carefully tell miner to channel roof out in rows, thinking you're so smart this time, while still missing that one tile. Have another cave-in as a result.
Voila, one full-blown temper spiral. Dwarves are raging and killing each other. There's blood everywhere and a pile of dwarf corpses in the refuse pile and I only have myself to blame.
I better start playing again...
- Urist McFisk
No vampires as far as I can tell which is kind of weird, and no actual goblin sieges, just a few ambushes every once in awhile, in which any of my 3 man squads could take out by themselves. I think only like 3 dwarves died, one was a baby that a kobold got detected and sliced off its leg
I would say my current fort is doing well but... well the current 70-odd dwarves that live there aren't the original dwarves I had. In fact, I had about 200 dwarves before two sieges and an epic tantrum spiral (man those things suck and are difficult to handle) dwindled it down to 3 dwarves and a lot of corpses. I feel sorry for the remaining 2 (the third was the locked up vampire, I wasn't about to release him and have him snack on the two remaining dwarves) who had to clean up the mess until migrants dared show up again. On the upside, between the human caravan that got caught in one of the sieges and the goblins and trolls that ran into my traps, I have a lot of free stuff now.
Well checking the wiki I see no reason why you would not be getting sieges. If you are getting some ambushes then goblins have access to you. Population and fort wealth are the only other two characteristics that should affect siege rates. Try checking your d_init files and see if sieges are turned off. Other then that I got nothing.
So who else is so freaking excited about the next update? Moving mine carts and an updated physics interaction? Hell yeah. Can't wait to smash goblins with heavily loaded mine carts.
Use Dwarf Therapist, then check the names of your dwarves in the game against the names in Dwarf Therapist. When you come across a dwarf with a different name in each place, you've found your vampire.
You can also check their relationships for somebody with a ton of relationships and a large family with none of the family members at the fortress.
That said, non-vampires can acquire those sentences as well, and a newly-converted vampire probably wouldn't display them at all...so there are exceptions.
Or you just wait for your idiot dwarves to elect the vampire as mayor. They seem to do that in every one of my fortresses after a while.
the worst part of it is when babies die en masse it causes tantrum spirals. I still enjoyed the last baby death I had in my fort, sneaking kobold was found out, and on his escape he slashed at the baby and cut off its leg
He promptly became my only engraver and tasked with carving the fortification that released the magma flow for my Metal Industry. I'm sure he didn't mind the door being locked behind him!
d - all your designations, digging, cutting trees, gathering plants, etc. basic "jobs"
b - everything you need to build
k - look at a spot
v - inspect your dwarfs
u - unit screen
z - stocks
That's the basics, once you get those down you are pretty much set.
I started a fort in a cold climate, where there doesnt seem to be any liquid water, or any soil for that matter. Cant drink or brew the way i normally would. What are my options?
Its probably die right?
get a guy hunting if you can, otherwise burrow down to the first cavern and pray there is water there, because in order to plant crops you are gunna need water, one other trick I used once on a glacier is to get a stone room, and place Ice stones as floor, then remove them. It wets the ground and lets you plant on it