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The article for anyone interested.
Seriously though, if Paizo has any brains between them and are even taking a whiff at a Pathfinder 2e, they should snatch Monte up so fast.
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Man I've grown to hate this lie.
I wouldn't mind it as much if they didn't keep hammering away at it over and over again.
Dungeons & Dragons Player's Handbook: Core Rulebook I, V. 3.5 with Errata - ISBN 9780786962464 - 9/18/2012
Dungeons & Dragons Dungeons Master's Guide: Core Rulebook II, V. 3.5 with Errata - ISBN 9780786962440 - 9/18/2012
The ISBNs aren't old editions. Bizarre. Maybe the marketing goal of D&D Next is "confuse the fuck out of everyone".
It's a sound strategy for getting attention, just like the 1E re-release. They'll probably pump out 2.5E books as well.
a) 5e will be so awesome that everyone's old edition books will be totally reusable so let's get them in the hands of people and buying product again!
b) We just rereleased everyone's favorite edition and now a ton of people are pretty happy regardless of 5e!
My money's on b) happening, though to be fair either option gets WotC some bank.
Edit: I just had a thought. These are "with Errata". What if the "errata" is just them snatching OGL content from Paizo? This came up earlier in the thread, but it could be a thing with this development.
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That seems unlikely because it'd be a shot across the bow to Paizo, and the last thing WotC needs is a more invigorated Paizo (or Paizo fanbase), but I'd find it hilarious.
7
Unexpected, but most likely good news based on what he's been posting.
Turns out 4E was just a ploy by WotC to get Paizo to make a 3.75 for them.
This is what most of the folks at my FLGS seem to be planning to do.
It makes me sad because we had a pretty decent pair of weekly Encounters groups until the Encounters seasons started getting extra horrible and everything WotC said made everyone sad.
What did WotC do to Encounters? I've never been to one but it sounded like it was one of their few things that was successful.
I DM 4e for three groups (ostensibly four, but we haven't met in like a year) and all my players' opinions more or less fall into the set of ("4e is great","I hate the edition treadmill, goddamn","I haven't finished exploring 4e's space yet","whatever") so I don't see myself switching editions any time soon.
That said I will at least read the playtest. At this point I don't know if any of the DMs in my games care enough to try running it. I don't.
The writing in the current one and the one before that were especially terrible.
Like, I was asked to run the Feywild one one night. I looked at it. I was so horrified at how stupid it was that I just made shit up instead and said they were having a drunken dream from too much feywine and they all were fighting manifestations of their personal issues.
A major part of the issue is that WotC keeps referencing old adventures. Turns out that the old adventures were terrible.
As an aside, I think one of the most telling contrasts between the old days and now was the 4e conversion of the Tomb of Horrors, which is iconic (to a fault really) and full of shit that just doesn't fly in modern D&D. Whenever the 5e-athon gets heavy in the classics blah blah blah I just think to the sidebar in 4e ToH that basically said "the old module is cool and people remember it fondly but we're also trying to have fun here".
I'm not really familiar with the adventures of yore in any detail (since 2e my DMs (and I) have preferred homebrew over canned adventures) but based on what I know, I can see how playing a lot of them straight would turn into absolute piles of shit.
Guys, I know this has past, but I can't let it die without jumping on my biggest peeve ever.
So, your 28th level Barbarian, Thundark the Flesh Reaper, Lord of the Horse Lords of the Lorded North is doing battle with the Ancient Undead Hellbeast Wyrmdemon Fangor, attempting to sever one of his nineteen heads with his magical axe Blood Drinker, which literally drinks the blood of his enemies...and you're complaining that "healing surges" are not grounded enough? And there's people at Wizards actually taking these guys seriously?
Holy fucking shit. I quit D&D forever.
Check us out in Neverwinter.
Is it because wizards are the asocial nerd loners of fantasy archetypes and fighters are the football jocks that all this bile is spewed? I reckon there's a psych paper in there somewhere….
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You'd be surprised how many people still play out high school revenge fantasies via D&D. These are the people that still tell themselves that 'jocks are going to bag their groceries some day despite the fact that they work a job with no required education and the guy who used to shove them into lockers is a stock broker.
I agree entirely with what you're saying, but, and this is just me reading the blog posts to this point, I think the designers of the game also want to reign in Thundark so he's Thundark the Slightly Terrifying. (Unless Thundark took some levels of cleric of course.)
So yeah. Muggles or whatever. The point is that I think they're walking eyes wide open into this one.
And, for some reason, they're also the only people who don't know how this story is going to end:
The neckbeards making these complaints & 'suggestions' are not going to buy D&D Next.
It's like watching the Paramount fail with Snakes on a Plane all over again.
1. A set of people make sets of complaints/suggestions.
2. Another set of people prefer the current set of rules.
3. The sets of complaints/suggestions and current rules are filtered into a set of new rules.
4. The new rules set will turn off a set of people.
5. The turned-off set of people will be a subset of the first two sets.
You have to be really confident in your understanding of all of those variables, or staggeringly stupid, to base your design off of random feedback on what is often mutually exclusive feedback. Or you can just bullshit the entire process and do whatever the fuck you want despite outward appearances. Given I have zero reason to believe WotC understands the market that well, my assumption flips between "staggeringly stupid" and "smoke and mirrors" with respect to the feedback.
Edit: forgot 6. Another subset still will actually bother to purchase the edition.
The hero gets beat up, he's down on the ground, ready to get his faced kicked it...he reaches deep down inside, finds a little bit of strength, gets up and stabs the shit out of the BBEG. Or the hero is brought to the brink of death in one fight, but survives and in the next chapter or scene, he's back out there kicking ass again.
The problem is hit points are an abstraction. Now healing surges are an abstraction of an abstraction...and people who fail to understand the abstraction of hit points have a total brain failure when it comes to the abstract abstraction of healing surges.
It makes me wonder if the last 15 years of video games has rotted our brains and imaginations so much that the general population of gamers just can't play P&P games anymore. D:
EDIT: Relevant to 5E, I think this means more abstraction and less rules. More imagination, less by-the-book.
EDITMORE: And then teaching DMs to manage such an environment.
Check us out in Neverwinter.
It comes down to nostalgia. Many people just like what they like because they have fond memories of the past. We're all subject to nostalgia, but it shuts the brain down. It's not people not understanding hit points are abstractions, it's back in my day son we modeled the degree of bleeding based on hit points and all the other ways are dumb and wrong because back in my day we played REAL D&D. It's an unassailable point --- those people are just wrong (and to them, you are wrong), and won't change. Catering to them stops progress on the game, because you've stopped thinking about it. You're just rearranging Pavlovian nostalgia treats.
Besides, if video games rotted our brains, by rhetoric 4e would be the best edition because the common complaint is that it's "too much" like a "video game".
Except that the people complaining loudest about healing surges are the grognards who've been playing D&D and nothing but D&D for the last 15+ years.
This too. They tend to be the people that believe all forms of game are lower than D&D, and all forms of literature are lower than LOTR. Playing a video game would do them some good, they might glimpse how clearly game elements can work when they have to be distilled into machine language.
Check us out in Neverwinter.
IIRC, Games Workshop figured that 5% of their customers were buying 50% of their product, and that same 5% were so toxic that listening to their demands during development and marketing would run the risk of driving away a massive segment of the customer base - and unlike the toxic 5%, that larger segment actually played the game, and brought in new customers in the process. And no matter what they did to appeal to the other 95% of players, the 5% would always keep playing and always keep complaining.
Shit is going down, folks
Secret Satans! Post | D&D Wishlist | General Wishlist
Edit: Even if they're only testing up through level ten so far.
Secret Satans! Post | D&D Wishlist | General Wishlist
Really what bemuses me is that if the fighter is obviously best at fighting, what will be the point of other melee classes? Are they even going to bother with classes beyond the core 4 or so, but just make them kits or variations? Who really knows and I'm pretty sure they don't either.
In another time and place, this would become a meme.
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On the plus side, the non-rules stuff they talk about is wonderfully clear.
They're... still really bad at getting across a coherent story about the game.
I think what they should be doing is working on a baseline for a variety of concepts, and then apply those concepts to different classes as appropriate. It's going to be horrifying if they're really going to balance combat ability with "exploration" or "roleplay" stuff rather than just making sure every class is useful in every major chunk of game.