The SFxT team has just sent us word a gameplay patch will hit 360/PS3 in mid May. The final date is still to be determined, but we do have the list of changes that'll take effect when the patch arrives...
Kazuya Restand glitch infinite combo has been removed.
Kuro cr.MP infinite has been removed.
Xiaoyu QCB MP infinite has been removed.
Pacman Hit back on LP and LK has been changed so infinite has been removed.
Jin Chop Kick Glitch on mid air opponents has been fixed.
When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
Juri Senpusha's frames on block have been changed to below:
L ver. stand block -5F
M ver. stand block -10F
M ver. crouch block -10F
Shikusen causes opponents to be pushed back less far when blocked.
Rufus Falcon Kick (dive kick) properties have been changed:
Hurt box added to his feet and the move no longer crosses up easily.
Frames on block have been modified to -4F
Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.
Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
Ok, someone who knows something help me out with this.
I have narrowed my internet problems down to my router.
Wireless connections are fine, wired connections are running really slow, like a 4th of what they should be. The router is on factory settings with the most recent firmware.
Network adapter drivers are updated.
Posts
SteamID: Baroque And Roll
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Getting to the heart of the matter.
ps2 plays ps1 games!
are you saying this as a new player
stig if you're ever confused...
SteamID: Baroque And Roll
like
I call bullshit.
changes
SteamID: Baroque And Roll
-4 on a blocked dive kick? Yikes
Like if Rufus was +3 on block before at a certain height, he is now -1 etc
cause holy shit that seems drastic if not
Which is fine. It was bullshit before.
I'm pissed they didn't nerf 3frame lp walk forward, etc.
SteamID: Baroque And Roll
the game's entire system seems dependent on fucking enormous frame advantage on block/hit
like kazuya's cr.mp is PLUS NINE on hit. it's easier to link it into itself than it is to do chain combos in some games.
half the characters in the strategy guide have their offensive strategy described as "walk up and throw out jabs"
http://www.capcom-unity.com/gregaman/blog/2012/04/27/help_myk_-_a_donation_drive
Good shit.
hmmph hmmph Wolfkrone can't beat me with it next time!!
Fuck you, Capcom!
i certainly don't
i don't think it's a bad game, but it's boring to watch, and it's also kinda dumb
because it was totally unnecessary, right?
SteamID: Baroque And Roll
You guys should couchtech lobby, it's been umvc3 all day, gonna keep it up all weekend.
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
yes do this
that's what it feels like on the other end of it!
http://www.youtube.com/watch?v=Caen2y0LY8A
Yeah
Also stuff falling out of the sky and the only way to not get hit or take heavy block stun is to super through
swordfights complains about double but seriously fighting solo double is nothing
if double didn't have teacup she would be a legitimate character
I have narrowed my internet problems down to my router.
Wireless connections are fine, wired connections are running really slow, like a 4th of what they should be. The router is on factory settings with the most recent firmware.
Network adapter drivers are updated.
This is the router I'm using
http://www.amazon.com/NETGEAR-Wireless-Dual-Band-Gigabit-WNDR3700/dp/B002HWRJY4
get out of the... teahouse
Bionic car doesn't get through
I love teacup!