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PlayStation All Star Battle Royale, aka "Sony Smash Bros."
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I bought my Multitap for Smackdown originally, but I sure as hell used it with CTR.
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The total amount of characters? No it hasn't. There's no official total so far but the initial rumours (from Paul Gale Network) mentioned that they were aiming for around 20.
Valkyeria
Wanderer with SoTC stage
Let me tell you about Demon's Souls....
I know everyone mentioned him 24/7 for Smash. I was just wondering. I don't really care if he is in or not. I have the game and haven't played more than like 10 minutes of it.
I dunno. Just looking at my game rack and naming stuff.
Oh man
I would kill for Selvaria to be in this
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Also, Kevin Butler as a secret character is a must.
I don't understand. MK64 had drift boosting and came out 3 years earlier.
If Sega lets Kazuma Kiryu in, I'll buy two copies.
I mean intially that would make sense but both of them have ended up on other consoles at least twice.
Of the two I always figured Spyro had more legs given his games were actually fun to play and not hallways that occasionally shifted camera angles when you dropped down a hole.
also has Crash even had a game this generation? I figured he retired to Bubsy ville a long time ago.
As for Spyro, there's been as many multiplatform games as there have been Sony exclusive ones, if not more by this point. If they got him, I hope to heck they use his original character style, but I suspect Activision would want the current one as free Skylanders advertising.
something from SMT would be nice too, maybe Jack Frost?
I'm hoping for this, even though it'll never happen
Police girl with the yo-yo?
...that's all I've got. And I liked the game. =P
Ah, so "Stunning" Steve Austin. =)
Ironically, they'd probably sell a lot more that way.
That would be at once hilarious and enraging, as the latter two have never come anywhere close to a Microsoft console, and that doesn't look to change any time soon.
Incidentally, I'd rather see Killer Instinct 3 before a MicroSmash. Or KI on XBLA.
And Battletoads arcade.
I loved that. A lot of great moments.
This, definitely. I like Sonic & SEGA All-Stars Racing way more than Mario Kart (pick one), and I'd love to see what they could do here.
Of course, I don't find SSB to be as problematic as Mario Kart, so I doubt it would overtake. But I'd still love to play one.
On another note, some might find this interesting... particularly if you look at when it was published.
SMT would be nice(when isn't it?) but I can't see it happening. The series is too spread out.
But then again Snake made it into Brawl... Fuck it, I want this to happen too now.
You mean Yoko, who inexplicably was a member of Interpol? Why I remember that, I have no idea. The only other characters I remember are Prince Doza, Han Daehan and his rocket-firing leg, and Sasuke the ninja. Oh, and Godhand.
I'd love to see Etna turn up in this, throwing prinnies left, right and centre. Final boss should be Kaz Hirai, with his special attack being to yell "RIIIIIIIDGE RACERRRRRRRRR!!!" so loud, it causes a shockwave that sends his opponents flying.
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I've actually thought MS and Rare should farm Killer Instinct out to Netherrealm to make a sequel or reboot. I think they could do a good job with it.
For some reason I was thinking some of those IPs were a bit muddy as to the ownership, since Nintendo used to own Rare.
I remember asking Nintendo directly about this. Here's an e-mail from like 7.5 years ago:
there was a battletoads remake being worked on just a few years ago. clearly the licensing issues aren't that big of a problem.
There are a couple Crash games on 360
Also, in the tradition of Fighters Megamix, we should have a Gran Turismo car as one of the fighters
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
PS3 too, I think. They sold pretty decently even though most long-time gamers have pretty much moved on.
And a port of CTR did pretty well on iOS if I'm remembering right.
It would be nice if they got Crash and Spyro in this thing for nostalgia's sake, but I think they key here is to keep expectations reasonable enough so that we're surprised rather than disappointed. (Still bitter about no Mega Man in Brawl.)
Crash Nitro Kart 2, not Crash Team Racing. Very, very different games (and the Nitro series blows).
SSB has never been my favorite series, but I've always respected how flexible its system is and how much fan service it includes. I just wish it wasn't seen as the only way to do party/fighting games. First TMNT and now Sony.
Which brings me to the point of my post. Power Stone 2 is the best four-player fighting game ever made. If any big companies are reading this: PLEASE RIP IT OFF. Capcom clearly has no interest in the series, so it's totally fair game. The only similar game I know of is Kung-Fu Chaos on the OXbox. Seriously, this style of fighter needs a resurgence.
I just do not really care about seeing any of them outside their games. Could not give less of a shit about seeing random Killzone guy and whoever the heck else beating each other up. I either feel more of a connection to the nintendo characters or it just got me at an earlier age where I cared more about that kind of thing.
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In the "Iwata Asks" for Super Smash Bros., Iwata and Sakurai discuss the origin of the game. Before there were even any Nintendo characters, the game was being created in an attempt to try something new, different, and easy.
http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0
My biggest worry is that PSASBR was created with "Sony characters first, fighting game second" in mind. That, in order to compete with Smash, they miss the point of creating a game like this. After the novelty of "I'm playing as Kratos versus Parappa!" wears off, all you're left with is the framework of the fight system to support peoples' interest.
Just take a look at all the fighters in existence. To this day, Super Street Fighter 2 Turbo is still widely regarded as one of the best games. Street Fighter in general has been getting it the formula right. Marvel vs. Capcom 2, one of the hypest games ever, has been supplanted by UMVC3, which many would argue is a completely different game. Skulls Girls is a game meant to play and be reminiscent of the MVC2 style of gameplay, yet uses completely different art. How many KoF games have come out and continue to come out? Even Mortal Kombat, after trying so many different styles of combat, returned to the classic gameplay that originally made it popular.
With that in mind, the reveal to this game has been so corporate up to this point. There's no stone left unturned. "Exclusive exclusive exclusive!" Looks like they made sure every major gaming website got their own small preview and write-up. I've now heard Omar Kendall's voice and seen his face plastered around so much that I'm half expecting him to show up as a secret character. If they wanted to really take a page out of SSB's book, here's how the reveal should've gone.
Pokemon White Friend Code: 0046-2121-0723/White 2 Friend Code: 0519-5126-2990
"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Crash had a game on the Wii this generation too.
In other news, proof that Sony ripped off Smash Bros! A picture from the dev teams studio!
Before you get your panties in a bunch, I'm just keeding! (although it is hilarious.)
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Also, I think I found the first song from the game's soundtrack:
Pretty much everyone's had a similar approach taken: still recognizable, but also modified to look like they belong together. Sony tends to try for hyper-realism far more, which could make blending them together far more difficult. How well can you blend Nathan Drake with Ratchet and have them look like they're convincingly battling each other?
Another trick will be in the gameplay. SSB is pretty well honed and supports both immensely accessible/newbie-friendly play as well as tournament-quallity competition (although even Brawl made some mistakes here, showing just how narrow the window is). Fighters are multiplayer games at heart, so they need to be particularly well-tuned, so Sony's got their work cut out for them. Handing something like this to a brand-new studio just cuts the margin for error even more (then again, a brand-new studio gave us Metroid Prime, so it's certainly possible to succeed).
The hardest part of all though will be the nostalgia aspect. SSB is Nintendo's own narcissistic love letter to itself, and it plays this to perfection. From the trophies to the cameos to the references to obscure franchises long-forgotten, SSB plays up Nintendo's history to a pitch-perfect degree. A big part of that success lies in how many other franchises are still active today, which means that you can play up the old stuff with nostalgia as opposed to simply nodding at the old days. That's going to be incredibly tricky for Sony to navigate. First they only have 15-20 years in the market as opposed to Nintendo's 30. Second their major IPs have tended to struggle in the transition from one generation to the next far more (often on purpose, as the studio intentionally ditches them to move on to something else). From the PS1 only Gran Turismo has really held strong as a first party franchise (Twisted Metal is out there for sure, but it's not exactly huge). Crash isn't owned by Sony and hasn't had a relevant game in years. Spyro is also owned elsewhere and is only relevant thanks to Skylanders, a game where he's one of a roster of 32 equally important characters. From the PS2 era Jak and Daxter is pretty much dead other than a token HD collection. Sly has an incoming entry on the PS3 but it's not out yet and who knows if it will be any good? Ratchet and God of War have had strong success on the PS2 and PS3, but that seems to be the exception rather than the rule. What Nintendo can accomplish with a wink and a sly aside Sony will need to be far more direct and could risk coming across as forced.
Purely as a mascot brawler little of this applies beyond getting the gameplay right. But given how much this is aping SSB it's important to keep in mind the larger context of SSB the game above-and-beyond SSB the gameplay, especially since it is a cross-franchise mascot brawler. There's more to making this a success than just getting the moves down, and SuperBot's going to have their hands full trying to finangle the rest of the package together.