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Similarly, the rats seemed to go from "okay, I can take a few hits" to "two of them look at you and you die" within several feet of going into their lair. It just felt like my Engineer was made of paper (even with a shield equipped) and all too often I died without being able to tell what killed me.
A LoL-style death synopses would help loads. For all I know there were ranged mobs, but there was no way for me to tell, friend and foe all look the same when everyone's Charr.
Also, how are you meant to "release" after dying? Resurrecting at a point costs money, fine, but what if you don't have money? Or if you don't want to spend money because you don't intend to go back into the fight?
- Fun as a whole, but sometimes not much different than click targetting unlike Tera/Dragon Nest
- Contextual targeting on ranged attacks sometimes targets someone who is out of range rather than the guy right next to me. 'Out of range', yeah no shit.
- Tab targetting does the same thing - sometimes randomly targets the moa a mile or so away rather than the guys im fighting RIGHT NOW
- There is not a whole lot of messaging as to what and when you should dodge. Yes, Im sure Ill learn per enemy, but the nice thing about Tera (an awful game in every other way) or Dragon Nest is theres almost a fighting game level of messaging as to when you want to get the fuck out of the way.
- Balance seems out of wack sometimes. Went into an on level mission and got INSTANTLY killed by a bolt thrower 5 feet into the mission.
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Server stuff
- Overflow makes it impossible to play with part members most of the time. Its a good idea, but you should be able to teleport to the overflow server of characters in your party.
- Finally getting into the right server sometimes teleports me to a completely different area of the map. I assume it teleports you to where you first entered overflow. It should instead put you at the waypoint closest to you. Suddenly having to pay to teleport to where you just were after it puts you somewhere you were an hour ago is a little annoying.
Quests
- For all the articles about how the game makes you feel like a hero from point one, theres not a whole lot of difference here between other games. Theres still a lot of 'pick up eggs', 'pick up apples', 'fetch this inane thing'.
- The defend this thing quests are fun. Although when the giant mob happens it is impossible to tell what is going on. Occassionally youll just die and have no idea why.
UI
- This is probably my favorite part of the game. Theres a whoooole lot of niceties and ease of play stuff here. Being able to send stuff to the bank from wherever, selling stuff from wherever.
Hmm okay. I guess the video card swapout didn't fix my system's issue. I hate that I always seem to get worse performance than I should given the hardware I buy. Guess I'll use this as an excuse to get an ivy bridge CPU and UEFI motherboard.
Yeah, I can't get back on either.
They did change the match ups over night. I logged in just right after the switch and no one had anything yet. The charge for Stonemist was beautiful
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So far I've played thief (cool) and engineer (cool), but Mesmer as a class I just can't figure out at the moment. I'm not sure what I'm supposed to be doing. Has anyone got any tips for Mesmer?
They did a 30 min maintenance last night that optimized out the lag a lot, whatever it is they did.
I too am in login limbo. Sad face.
Saturday night, a nice little buzz, GW2. Of course, life might be even better - but right now I can't think of how
@DigitalSyn as I said when I was on teamspeak server is in a datacenter.
Turns out a switch went bad, and was replaced this morning, so we should be good. I double checked the cpu usage and bandwidth usage and was under 10% utilization for all services on everything. Maximum server bandwidth is 10 MB/s curently, which i can up, but I doubt will need to.
Current statistics. Server has been up without going down for 8 days and 18 hours.
1.02 GB was recieved
5.13 GB transferred
Average ping is 76
No tips from me. I was trying warrior earlier and I'm not accustomed to the melee yet. I want to try Engineer and Thief still, at the least.
There's three target selection options in the controls, might want to screw with those. Tab doesn't default to 'closest' enemy, just 'next' right?
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Remember to explode it.
I think this is my biggest problem with combat, as it stands right now. Attacks aren't telegraphed very well, which leaves me, as a player, kind of just standing there taking the hits, maybe dodging randomly. If there were a more pronounced warning (more windup on an attack would be a good start) I'd know that it's time to use dodge. This, combined with how hectic combat is right now with spell effects flying everywhere, and mobs/PCs stacking on top of each other, doesn't let the finer points of this game's combat system shine through.
I think adding an optional lock-on camera might help with this, as well. Giving players the option to let the game manage the camera in combat would help put the focus on whatever enemy you're battling against, which would help you, as a player, better understand when to dodge, which way the mob is facing, etc.
Also, the fact that I can just walk straight though an enemy doesn't give me much incentive to dodge, either.
I really like what Arena.net is going for with this game's combat, but I think they've got some work to do in order to achieve that goal.
And when the lag hits during those big group battles I switch to a staff and go crazy.
From what I've experienced I would not enjoy a melee class right now.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Why did i log out...hit 10 and wanted to make an Engineer inspired by FF8's Irvine
The guy I mean blinds rather than explodes, which I do, but he still doesn't seem to do a whole lot.
I tried everything from router settings, proxies, disabling my account connections on the gw2 security page, and nothing worked.
Clicked the little check box and could magically log in, everyone else that had the error said this also fixed it for them.
Since you seem like an UI person, and I've raged over the UI in a few posts, I thought I'd put my money where my mouth is:
Please excuse my poor scribbles... I was jotting stuff down zoomed in and forgot to zoom out before I saved.
The main take away here is that I don't get why you don't group/frame the UI with those lovely dynamic brush strokes you use throughout the rest of the game?
The entire UI feels like it's a bunch of squares, text and numbers thrown randomly on the screen. I know it's not, but that was my first impression. I had no idea where to look, what was important, or how stuff worked. I still have a hard time with all the stuff in the hero panels.
Maybe.
Considering their forums are 502ing, I'm betting their Ops folks are staring at sales and marketing saying "I TOLD you we couldn't handle those numbers with our hardware"
I know they're working on the cpu issue, but when I hear people talk about how their performance is "fine", it drives me batty. Particularly for high end people. I realize fine is pretty subjective. But right now with an i7 2700, 8gb of ram and a 680gtx you can't even get this game to crack a steady 45+ fps even in your own instance, let alone out in the open world or in a city.
20-40fps is fine for a laptop that isn't made for gaming. It's not fine at all for bleeding edge gaming machines.
Ok I'm done, sorry.
And yeah it looks very much like an optimization/bug issue because all of the load is burdened on one core, and turning every setting to it's highest, and then going to low nets you very little (if any) improvement. Seems like there's some kind of cpu optimization problem with this build.
It gets downright UGLY when you're in a city or near a bunch of people, which is all the time with the weekend beta.
If your having trouble identifing the attacks try fighting ettins and oakhearts for a bit.
Yeah, the Ettins are a really good example of telegraphing attacks. I think they should be the gold standard that Arena.net bases other mobs on. But the centaurs, bandits, and Moas don't telegraph their attacks very well.
Honestly, this could also just be from having to manage the camera all time time. For me, personally, it's a bit distracting when I'm rolling around, and whatever enemy I'm fighting is dipping in and out of my screen because I have to right-click and move the camera at the same time. It seems to me that, currently, the only way to fix this is to zoom pretty far out, but then I can't tell what my enemy is doing.
e: I should add that i'm playing thief, so I'm pretty regularly zipping behind/around mobs, which makes it necessary to constantly adjust the camera.
I thought the UI was well designed and minimalist to the point where it's one of the better parts of the game. You seem to be nitpicking nothing terribly important to the actual functionality of the UI.
I am not the right person for this feedback, but I can pass it along.