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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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Monster life scales with the number of players in the game as follows: 100%, 175%, 250%, 325%. So 4 times the damage vs 325% health plus synergies.
The reason I want world first is, I'm starting daily youtube vids with the D3 launch, and I think world first would really help boot strap my channel.
So 100%, 87.5%, 83.3%, 81.25% if you work out the math. I'm guessing due to inefficiencies of mutiple people coordinating attacks is probably the reason for the differences. I bet 3 would be the sweet spot rather than 4.
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It might be. All four classes synergizing buffs makes up for it though.
Regardless of monster damage you want 4 people so you have the most chances possible of rolling +xp gear which they can pass to you.
You probably also want to be spending money in the RMAH to buy +xp gear.
Or the gold ah. Not sure why it has to specifically be the RM one.
I guess it depends how many people you have funneling you gold. But you can bet that other people going for the world first 60 won't have that limit.
That's good to know.
I was hoping to leech an army of zombie dogs off my teammates.
3clipse: The key to any successful marriage is a good mid-game transition.
Knowing nothing of what class uses this and what scenario it is used in, I will be supremely disappointed if this skill does not involve the lifting of a poor young creature towards the sky. (For praise, sacrifice, taunting, whatever.) If it is not immediately followed by an entire congregation of the Animal Kingdom devoted to the genuflection of this event, I will send a strongly worded note of complaint to a random internet forum (or my paltry blog that I only post on every 7 months but is my "Artistic Sociopolitical Expression of my utter shittiness") that nobody at Blizzard reads, demanding that this be changed, and outraged that I had to pay whatever amount of money I paid.
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Isn't pure damage reduction almost always going to be a better choice? You get reduction 100% of the time, but only dodge sometimes. Depending, of course, on the actual numbers. Giving up a huge amount of dodge % for a small amount of reduction would be silly.
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They probably don't consider it worth their effort, I guess.
In any case, Diablo plays in Windows 7, it just has the common color-set glitches that can be solved by closing explorer.exe in task manager.
You're not alone. The last thing I want is a letter telling me I surpassed my bandwidth cap on something that would have been mailed to me for free.
Plus, I do like having the physical stuff itself. Blizzard used to have fantastic manuals--not anymore, but the cases and discs are still nice.
That said, it really depends on what bonuses you're looking at.
If you're looking at dodge chance from DEX along with bonus dodge from gear, that all funnels into the same stat (Dodge) and can be added up for the total.
If you're looking at total dodge along with DR from armor, you have to do it differently by multiplying them together. This is because first you dodge a certain % of attacks, and then of those attacks that aren't dodge a certain % of damage is reduced by armor.
E.g. if you have 30% Dodge and 30% DR by Armor, 70% of attacks will get through and do 70% of their damage so you take 0.7 * 0.7 = 0.49 for 49% of the damage getting through meaning a total of 51% DR from Dodge and Armor (100% damage - the 49% damage that you take = 51% damage was reduced).
I know that, Maro. I'm asking how to properly apply multiple multiplicative bonuses.
Edit: Also, here's an interesting thread if you want some of the nitty gritties.
I started out only wanting it because of the attention it would give my channel. Now that I've been putting in the work to prepare, and see how challenging something like this really is, I'm having a blast.
Please don't let the fact that a few people are "racing" to the end make you upset in some way. It's just a meta game for competitive types.
Well good luck, sir. If there's anything that i can do let me know. I'll gladly fork over a unique/rare if it helps you out. Just need a shout out if/when you Mission Accomplished it
To be even more unbearably smart-assy, he could be adding their logarithms. Depending on the way that the bonuses compound, that may be the "correct" way of doing the maths.
I'd imagine the effort will be somewhat similar in D3, though much much quicker. Whoever does it will be playing at maximal uptime with outside support though.
Max level in D2 was a mild challenge at best since you could just sit in Baal runs all day. But it was still more of a thing since diminishing returns after level 90 or so hit you very hard, and to do it quickly you needed a lot of teamwork/coordination/poopsocking.
But level 60 in D3 is something they want us to do before we even enter Inferno. That is, it's not even remotely end game, and not even remotely a challenge.
Do it in hardcore and I'd be more impressed. Still not that impressed though.
First clear of Inferno is more of something I could get behind. First hardcore clear of Inferno, now you're talking... But this, this I don't get. World's first 60 will happen in a matter of hours, I guarantee.
This build runs with two primary spirit generators: Fists of Thunder (with Lightning Flash) and Crippling Wave (with Concussion). The two are meant to be used in conjunction. Ideally, you're maintaining a constant +16% dodge chance from Fists of Thunder, while inflicting a constant 20% damage penalty on enemies you're hitting. This feels like a really solid combo.
Blinding Flash is a staple of all the builds I've been doing. I just think it's great. I'm not going to spend a lot of time explaining why, lol.
Breath of Heaven's another ability that sneaks its way into every build I do. It's fantastic. This is the first build I've ever done where I selected the Infused with Light rune, however. The rune allows you to generate 6 extra spirit from every spirit-generating attack for 5 seconds after using BoH. This allows me to really focus on what I believe will be my primary damaging ability: Cyclone Strike. It pulls in everyone within 24 yards, deals some decent damage, and maybe most importantly, does not have a cooldown. That means I can use it so long as I have the Spirit to do so. That's why I selected the Eye of the Storm rune, which reduces its spirit cost from 50 to 30. I'm pretty sure I can generate 30 spirit in a really short amount of time (especially after using BoH), so I'm certain I can basically spam Cyclone Strike for area damage.
I had been using Mantra of Evasion with Backlash, but I'm liking Mantra of Healing with Time of Need more now, because I love the 20% resistance to all forms of damage buff.
Guardian's Path and the Sixth-Sense return, to maximize dodge potential, and I think I've settled on Resolve for the final Passive, because it debuffs the damage of the enemy I'm attacking by 25%, which synergizes well with Crippling Wave.
Thoughts?
Not to mention the fact that, if you want to keep the temporary dodge bonuses from Dashing and Cyclone Strikes up constantly, you need something absurd like 70+ spirit generation per second.
What I'm playing 9/7. Funny 5/13 3DS code: 1993-6869-2185
First to 99 in D2 is a bit different because lots of people were on Act 4 Hell by then, the leveling curve from there to 99 was almost impossible. The first guy to hit 60 in D3 though will be the only player in the level range of his content. Nobody else will even be able to make the games. Now that I think about it there probably won't be anyone outside his game finding loot that he can use, and I wonder if his outleveling his companions will render them more a burden than an asset by Hell difficulty. Of course the really mandatory thing will be playing the character in shifts 24/7, if you're not doing that it will be literally impossible to win the race. That means you also need 3 other characters also played 24/7 as well to keep up.
The D2 race is actually a pretty interesting story: http://diablo2.diablowiki.net/Archives:_GerBarb
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edit: spelling lol
I don't think everyone trying to funnel gear to one guy is viable. He's gonna out level them and at that point they wont even be able to funnel him gear anymore. No, I think it's gonna be skill + time played + luck because of rng.