Dodging: I'm pretty sure I was doing it wrong. Could some people who were really good at it explain the mechanics?
If you're dodging when any effect would happen during an animation, it is evaded. You don't need to literally dodge out of the way of anything, though it is useful as a dash. You just need to BE dodging when the numbers pop up, and it is effectively a X.Y second invincibility
Dodging: I'm pretty sure I was doing it wrong. Could some people who were really good at it explain the mechanics?
If you're dodging when any effect would happen during an animation, it is evaded. You don't need to literally dodge out of the way of anything, though it is useful as a dash. You just need to BE dodging when the numbers pop up, and it is effectively a X.Y second invincibility
So, I figured that out. I'd usually dodge when a big-bad boss was telegraphing an obvious boss-attack. When else should I have been dodging?
Speaking of dodging, I found that enemies have really short leashes that I'd often hit inadvertently just playing keepaway, as roll for initiative (love that name) and withdraw only move you backwards. No kiting enemies silly distances a la WoW, alas.
Hey guys, just fyi, the GW2 forums will only be up for a few days, so make sure you post your feedback ASAP.
I want to, but I haven't been able to log in since Friday (it's trying to re-create my account that already exists for whatever reason, then giving me an error message) and poor Support is too swamped to help me.
SwashbucklerXX on
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
I must say, after playing WvW, I just couldn't find myself doing anything else during the event. I ended up getting most of my levels simply off nonstop PVP.
I didn't get too many screenshots (only when I remembered to) but probably like a few others, when I saw this mass of [GOON] and other random invaders that last night, I couldn't help but take a quick picture before turning and running for my life. Didn't help much that I turned around, and the other half of their swarm was right there.
did you know you have the exact same avatar as PipTheFair
Hey guys, just fyi, the GW2 forums will only be up for a few days, so make sure you post your feedback ASAP.
Did so on a bunch of threads, but there's a constant shouting down on certain issues. Hopefully A.net will be ignoring those replies.
like which?
The engineer forums is on fire with people unhappy about weapon kits. Some of it I agree with, like the flamethrower which seems to almost constantly miss enemies if they so much as move. Some people are asking for sweeping changes though.
The mechanics for the class are fine, I just want to actually be able to put a dent in stuff. I don't see ANet making big changes though, just tweaks, which is good.
I also saw a thread about giving Charr females boobs. Truly amazing feedback for the developers.
I must say, after playing WvW, I just couldn't find myself doing anything else during the event. I ended up getting most of my levels simply off nonstop PVP.
I didn't get too many screenshots (only when I remembered to) but probably like a few others, when I saw this mass of [GOON] and other random invaders that last night, I couldn't help but take a quick picture before turning and running for my life. Didn't help much that I turned around, and the other half of their swarm was right there.
If I can borrow that screenshot for a point. That green arrow next to the "Red Defender" name is exactly what I was talking about last topic. That's how you can easily pick a mesmer out of a crowd of clones and duplicates, because the player is the only one who's going to have that arrow next to their name.
People on the thief forum are talking about backstabs.
Was this actually a thing? Like you get bonus damage attacking from the back or something? I never noticed
each of the weapons had some sort of bonus effect if you attack while stealthed, breaking the stealth
shortbow was immobilize, pistol was shoot many times, i guess dagger was backstab based on this post
People on the thief forum are talking about backstabs.
Was this actually a thing? Like you get bonus damage attacking from the back or something? I never noticed
each of the weapons had some sort of bonus effect if you attack while stealthed, breaking the stealth
shortbow was immobilize, pistol was shoot many times, i guess dagger was backstab based on this post
Oh wow. Yeah I never bothered to check the tooltip for the weapons while in stealth. I was always curious as to why my pistol/dagger combo would sometimes release a volley of shots.
I am dumbfounded at people on the forums proclaiming they want long duration CC's.
What?
They're more than long enough already. Any longer and you might as well just put a giant V over the skills that cause them.
this is boggling
Are we... in agreement? or...?
oh yeah sorry i should've written more, i agree with you
i can't believe people WANT to be cc'd for ten seconds straight
It's akin to Stockholme syndrome. People have become so used to being rendered unable to control their character until they die in PvP that they've come to think it's enjoyable. Hopefully ANet is stronger willed that Blizzard.
Hey guys, just fyi, the GW2 forums will only be up for a few days, so make sure you post your feedback ASAP.
Did so on a bunch of threads, but there's a constant shouting down on certain issues. Hopefully A.net will be ignoring those replies.
like which?
Personal story and PvE scaling are attracting a lot of "don't listen to whiners" and "learn to play, noob" comments. People are refusing to accept that there may need to be some tweaks since it doesn't work in 100% of case, but people will shout it down just because they didn't run into issues during their limited play this weekend.
The other main one I've been watching is character slots. There's an army of people acting like Arena.net needs to short-change you in order to make money. They think that somehow not having a subscription fee means a.net can't turn a profit if they give you one slot per profession. It's going to be a tough sell for me to get friends into GW2 if they see 8 professions and 5 slots. Coming from either WoW or D3, it will just look like yet another money-grubbing cash shop game.
Personal story and PvE scaling are attracting a lot of "don't listen to whiners" and "learn to play, noob" comments. People are refusing to accept that there may need to be some tweaks since it doesn't work in 100% of case, but people will shout it down just because they didn't run into issues during their limited play this weekend.
This right here makes me angry. Spending 45 minutes on my low level Engineer while trying to solo a group of 4 npcs (ascalonian fighter, 2 archers, and a healer), that I literally could not put a dent in without resetting it and getting my NPC meat shields back was a god damn nightmare.
Geod should have done a side-by-side comparison of his character and an asura. I am willing to bet that the asura would be bigger than him.
There were some Asura (NPCs) nearby. It was best I didn't get them in the photo.
I didn't even realize when I made the character that I was making him short. I'd be curious to see what the height difference between the shortest human and the tallest asura would be.
Also, if you're short, the enemy can't see you as easily in PvP. That's my rationalization.
Hey guys, just fyi, the GW2 forums will only be up for a few days, so make sure you post your feedback ASAP.
Did so on a bunch of threads, but there's a constant shouting down on certain issues. Hopefully A.net will be ignoring those replies.
like which?
The engineer forums is on fire with people unhappy about weapon kits. Some of it I agree with, like the flamethrower which seems to almost constantly miss enemies if they so much as move. Some people are asking for sweeping changes though.
The mechanics for the class are fine, I just want to actually be able to put a dent in stuff. I don't see ANet making big changes though, just tweaks, which is good.
Part of that is due to the collision detection with damage. I'm sure there's a better way of putting it but there it is. Basically, there's almost 0 vertical elements to any skill and the "animation" is not just an animation. If the animation doesn't hit the enemy, neither do you. There's a number of skills where that flat, directional AoE has issues.
There's also a couple dozen times where it's been obvious and saved my butt. Running around an enemy's attack or getting above an enemy in a water fight usually means insta-win or taking no damage. It's especially bad in water fighting where getting to the surface regenerates your health. In that case, usually the simple act of swimming up means the enemy is following directly underneath you, and because skills lack a vertical element, they can't actually hit you when they're directly below you. However, directed attacks like the elementalist auto-attacks are directed at the enemy, so still hit.
I also saw a thread about giving Charr females boobs. Truly amazing feedback for the developers.
Considering 1 out of 5 female Charr merchants were completely naked in the game (especially around the entrance to the Charr city), I think it would be a terrible idea. Also Charr don't need Boobs, there's plenty to tell them apart from the men. Just so long as they don't mysteriously slip into a male charr voice.
Geod should have done a side-by-side comparison of his character and an asura. I am willing to bet that the asura would be bigger than him.
There were some Asura (NPCs) nearby. It was best I didn't get them in the photo.
I didn't even realize when I made the character that I was making him short. I'd be curious to see what the height difference between the shortest human and the tallest asura would be.
Also, if you're short, the enemy can't see you as easily in PvP. That's my rationalization.
if you're gigantic, they will think you're in range when you're far away!
People on the thief forum are talking about backstabs.
Was this actually a thing? Like you get bonus damage attacking from the back or something? I never noticed
each of the weapons had some sort of bonus effect if you attack while stealthed, breaking the stealth
shortbow was immobilize, pistol was shoot many times, i guess dagger was backstab based on this post
There's also actual non-stealth backstabbing, in the form of flanking, as well as the dagger stealth skill.
Part of that is due to the collision detection with damage. I'm sure there's a better way of putting it but there it is. Basically, there's almost 0 vertical elements to any skill and the "animation" is not just an animation. If the animation doesn't hit the enemy, neither do you. There's a number of skills where that flat, directional AoE has issues.
There's also a couple dozen times where it's been obvious and saved my butt. Running around an enemy's attack or getting above an enemy in a water fight usually means insta-win or taking no damage. It's especially bad in water fighting where getting to the surface regenerates your health. In that case, usually the simple act of swimming up means the enemy is following directly underneath you, and because skills lack a vertical element, they can't actually hit you when they're directly below you. However, directed attacks like the elementalist auto-attacks are directed at the enemy, so still hit.
Considering 1 out of 5 female Charr merchants were completely naked in the game (especially around the entrance to the Charr city), I think it would be a terrible idea. Also Charr don't need Boobs, there's plenty to tell them apart from the men. Just so long as they don't mysteriously slip into a male charr voice.
The vertical issue is silly. Seems like something that will be addressed though so I'll certainly be going back to engineer next BWE. If nothing else ANet knows that it needs looking at in a few areas. It WILL be my main, it just needs some fixing up.
Charr do not need boobs, but it was funny that it got more replies than serious feedback on charr running animations and other stuff.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
The other main one I've been watching is character slots. There's an army of people acting like Arena.net needs to short-change you in order to make money. They think that somehow not having a subscription fee means a.net can't turn a profit if they give you one slot per profession. It's going to be a tough sell for me to get friends into GW2 if they see 8 professions and 5 slots. Coming from either WoW or D3, it will just look like yet another money-grubbing cash shop game.
Not that I don't sympathize, but I don't see the slot situation changing much. Anet will set the number of slots where the market will bear it and not a slot higher.
I am dumbfounded at people on the forums proclaiming they want long duration CC's.
What?
They're more than long enough already. Any longer and you might as well just put a giant V over the skills that cause them.
this is boggling
Are we... in agreement? or...?
oh yeah sorry i should've written more, i agree with you
i can't believe people WANT to be cc'd for ten seconds straight
I think it's more they want to cc other people that long and lack the capacity to imagine such a thing happening to someone as good as themselves.
It's memories from oldschool DAOC that I see often. Where you remember mezzing a huge group of people for a minute and dismantling them. And forgetting why that's terrible gameplay.
Small groups from what I've seen have a bunch of awesome ways to escape larger groups. That's good. CC shouldn't last for more than 2-3 seconds, though. 10sec Moa seems like it needs to become 5s Moa with some other effect to make up for the cooldown.
I am dumbfounded at people on the forums proclaiming they want long duration CC's.
What?
They're more than long enough already. Any longer and you might as well just put a giant V over the skills that cause them.
this is boggling
Are we... in agreement? or...?
oh yeah sorry i should've written more, i agree with you
i can't believe people WANT to be cc'd for ten seconds straight
I think it's more they want to cc other people that long and lack the capacity to imagine such a thing happening to someone as good as themselves.
It's memories from oldschool DAOC that I see often. Where you remember mezzing a huge group of people for a minute and dismantling them. And forgetting why that's terrible gameplay.
Small groups from what I've seen have a bunch of awesome ways to escape larger groups. That's good. CC shouldn't last for more than 2-3 seconds, though. 10sec Moa seems like it needs to become 5s Moa with some other effect to make up for the cooldown.
Part of the problem is that everyone is approaching the game from a "Me" standpoint. Which, to be honest, is definitely a fair view. The other part of the problem is that Guild Wars is very much a "we" game. You wont get anywhere in a dungeon or PvP until you start realizing that everyone in a small group has a mes of some sort and can all be swapping them out, quick firing them to mes an enemy long enough to completely destroy them. Instead everyone wants their one CC to last as long as the proper "group rapidly swapping out CC duties" does.
They need to tone down size differences a bit. My female human mesmer was somewhere near the middle of the slider, but standing next to this random Norn NPC is just silly.
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reVerseAttack and Dethrone GodRegistered Userregular
edited April 2012
Well, that's roughly how big the norn were in relation to the player character in GW1.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
I sat behind my brother while he was playing a ranger for 3 hours. The default bear pet is an incredibly powerful tank. He charmed a river drake, whose f2 does massive damage and skills do aoe damage, but it died every battle. Their AI probably just needs some work.
Also, the Mesmer forums are making me laugh.
Two very interesting topics, one above the other: "Mesmers to OP for PVP?" right below "Mesmer: a big letdown for PVPers?"
I am dumbfounded at people on the forums proclaiming they want long duration CC's.
What?
They're more than long enough already. Any longer and you might as well just put a giant V over the skills that cause them.
this is boggling
Are we... in agreement? or...?
oh yeah sorry i should've written more, i agree with you
i can't believe people WANT to be cc'd for ten seconds straight
I think it's more they want to cc other people that long and lack the capacity to imagine such a thing happening to someone as good as themselves.
It's memories from oldschool DAOC that I see often. Where you remember mezzing a huge group of people for a minute and dismantling them. And forgetting why that's terrible gameplay.
Small groups from what I've seen have a bunch of awesome ways to escape larger groups. That's good. CC shouldn't last for more than 2-3 seconds, though. 10sec Moa seems like it needs to become 5s Moa with some other effect to make up for the cooldown.
Part of the problem is that everyone is approaching the game from a "Me" standpoint. Which, to be honest, is definitely a fair view. The other part of the problem is that Guild Wars is very much a "we" game. You wont get anywhere in a dungeon or PvP until you start realizing that everyone in a small group has a mes of some sort and can all be swapping them out, quick firing them to mes an enemy long enough to completely destroy them. Instead everyone wants their one CC to last as long as the proper "group rapidly swapping out CC duties" does.
Yeah, that's pretty much par for the course for us gamers though. We're a greedy bunch.
The game definitely has solo PvP builds that you want to use when pubbing it in BG's... but the more interesting builds spring up when you start thinking about what your team brings to the table. For instance, as a Warrior... I'd like to try a build that brings lots of banners to the table. Sacrificing some DPS or mobility for group utility is something to take into consideration.
Hopefully A.Net sticks to their guns. Some people need to play the game for longer than a weekend to see just how genious the grouping mechanics will be. Creating builds tailored for your groups will lead to some amazing gameplay. People just need to pull their heads out of their own asses and realize it's not all about them. Each player is a cog in the wheel.
Posts
There were some Asura (NPCs) nearby. It was best I didn't get them in the photo.
Be my short bro, @Geod
If you're dodging when any effect would happen during an animation, it is evaded. You don't need to literally dodge out of the way of anything, though it is useful as a dash. You just need to BE dodging when the numbers pop up, and it is effectively a X.Y second invincibility
So, I figured that out. I'd usually dodge when a big-bad boss was telegraphing an obvious boss-attack. When else should I have been dodging?
Twitter - discolouie PSN - Loupa Steam - Loupa
Did so on a bunch of threads, but there's a constant shouting down on certain issues. Hopefully A.net will be ignoring those replies.
like which?
I want to, but I haven't been able to log in since Friday (it's trying to re-create my account that already exists for whatever reason, then giving me an error message) and poor Support is too swamped to help me.
Holy shit that's not Pip, I just assumed it was.
What?
They're more than long enough already. Any longer and you might as well just put a giant V over the skills that cause them.
this is boggling
The engineer forums is on fire with people unhappy about weapon kits. Some of it I agree with, like the flamethrower which seems to almost constantly miss enemies if they so much as move. Some people are asking for sweeping changes though.
The mechanics for the class are fine, I just want to actually be able to put a dent in stuff. I don't see ANet making big changes though, just tweaks, which is good.
I also saw a thread about giving Charr females boobs. Truly amazing feedback for the developers.
Are we... in agreement? or...?
If I can borrow that screenshot for a point. That green arrow next to the "Red Defender" name is exactly what I was talking about last topic. That's how you can easily pick a mesmer out of a crowd of clones and duplicates, because the player is the only one who's going to have that arrow next to their name.
oh yeah sorry i should've written more, i agree with you
i can't believe people WANT to be cc'd for ten seconds straight
Was this actually a thing? Like you get bonus damage attacking from the back or something? I never noticed
each of the weapons had some sort of bonus effect if you attack while stealthed, breaking the stealth
shortbow was immobilize, pistol was shoot many times, i guess dagger was backstab based on this post
Oh wow. Yeah I never bothered to check the tooltip for the weapons while in stealth. I was always curious as to why my pistol/dagger combo would sometimes release a volley of shots.
It's akin to Stockholme syndrome. People have become so used to being rendered unable to control their character until they die in PvP that they've come to think it's enjoyable. Hopefully ANet is stronger willed that Blizzard.
Personal story and PvE scaling are attracting a lot of "don't listen to whiners" and "learn to play, noob" comments. People are refusing to accept that there may need to be some tweaks since it doesn't work in 100% of case, but people will shout it down just because they didn't run into issues during their limited play this weekend.
The other main one I've been watching is character slots. There's an army of people acting like Arena.net needs to short-change you in order to make money. They think that somehow not having a subscription fee means a.net can't turn a profit if they give you one slot per profession. It's going to be a tough sell for me to get friends into GW2 if they see 8 professions and 5 slots. Coming from either WoW or D3, it will just look like yet another money-grubbing cash shop game.
I think it's more they want to cc other people that long and lack the capacity to imagine such a thing happening to someone as good as themselves.
This right here makes me angry. Spending 45 minutes on my low level Engineer while trying to solo a group of 4 npcs (ascalonian fighter, 2 archers, and a healer), that I literally could not put a dent in without resetting it and getting my NPC meat shields back was a god damn nightmare.
I didn't even realize when I made the character that I was making him short. I'd be curious to see what the height difference between the shortest human and the tallest asura would be.
Also, if you're short, the enemy can't see you as easily in PvP. That's my rationalization.
Part of that is due to the collision detection with damage. I'm sure there's a better way of putting it but there it is. Basically, there's almost 0 vertical elements to any skill and the "animation" is not just an animation. If the animation doesn't hit the enemy, neither do you. There's a number of skills where that flat, directional AoE has issues.
There's also a couple dozen times where it's been obvious and saved my butt. Running around an enemy's attack or getting above an enemy in a water fight usually means insta-win or taking no damage. It's especially bad in water fighting where getting to the surface regenerates your health. In that case, usually the simple act of swimming up means the enemy is following directly underneath you, and because skills lack a vertical element, they can't actually hit you when they're directly below you. However, directed attacks like the elementalist auto-attacks are directed at the enemy, so still hit.
Considering 1 out of 5 female Charr merchants were completely naked in the game (especially around the entrance to the Charr city), I think it would be a terrible idea. Also Charr don't need Boobs, there's plenty to tell them apart from the men. Just so long as they don't mysteriously slip into a male charr voice.
if you're gigantic, they will think you're in range when you're far away!
There's also actual non-stealth backstabbing, in the form of flanking, as well as the dagger stealth skill.
The vertical issue is silly. Seems like something that will be addressed though so I'll certainly be going back to engineer next BWE. If nothing else ANet knows that it needs looking at in a few areas. It WILL be my main, it just needs some fixing up.
Charr do not need boobs, but it was funny that it got more replies than serious feedback on charr running animations and other stuff.
Not that I don't sympathize, but I don't see the slot situation changing much. Anet will set the number of slots where the market will bear it and not a slot higher.
It's memories from oldschool DAOC that I see often. Where you remember mezzing a huge group of people for a minute and dismantling them. And forgetting why that's terrible gameplay.
Small groups from what I've seen have a bunch of awesome ways to escape larger groups. That's good. CC shouldn't last for more than 2-3 seconds, though. 10sec Moa seems like it needs to become 5s Moa with some other effect to make up for the cooldown.
Part of the problem is that everyone is approaching the game from a "Me" standpoint. Which, to be honest, is definitely a fair view. The other part of the problem is that Guild Wars is very much a "we" game. You wont get anywhere in a dungeon or PvP until you start realizing that everyone in a small group has a mes of some sort and can all be swapping them out, quick firing them to mes an enemy long enough to completely destroy them. Instead everyone wants their one CC to last as long as the proper "group rapidly swapping out CC duties" does.
https://forum-en.guildwars2.com/forum/game/story/Suggestion-Remove-downscaling-levels-in-Personal-Story/page/1
They seem inclined to scale down areas that are harder, but not entire encounters.
Also, the Mesmer forums are making me laugh.
Two very interesting topics, one above the other: "Mesmers to OP for PVP?" right below "Mesmer: a big letdown for PVPers?"
Yeah, that's pretty much par for the course for us gamers though. We're a greedy bunch.
The game definitely has solo PvP builds that you want to use when pubbing it in BG's... but the more interesting builds spring up when you start thinking about what your team brings to the table. For instance, as a Warrior... I'd like to try a build that brings lots of banners to the table. Sacrificing some DPS or mobility for group utility is something to take into consideration.
Hopefully A.Net sticks to their guns. Some people need to play the game for longer than a weekend to see just how genious the grouping mechanics will be. Creating builds tailored for your groups will lead to some amazing gameplay. People just need to pull their heads out of their own asses and realize it's not all about them. Each player is a cog in the wheel.
All the pets I had were 'juveniles' though, do you have to charm adult versions in higher leveled areas or do they level with you at some point?