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[PA Comic] Monday, April 30, 2012 - The Back, Back Catalogue
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this is smash brothers WITH 720p
and WITHOUT Fox McCloud's bullshit
You realize how few gamers, outside of the hardcore gaming group, are going to recognize any of those people? I hardly recognize more than 1/3 of the names in there, and some of them I don't are from games I've played!
When I picked up the first Smash Bros. game, I had no idea who Ness, Captain Falcon or the Ice Climber were. But every single other person on their roster were iconic not of Nintendo but of video games themselves, some so much so that even people who don't play video games knew who they were.
They wont blacklist anyone because they have to make their money off of developers and new games coming out. The past 6 years have shown how disastrous it is for Sony and Microsoft to not be on good relations with each developer, and how bad it turns out for the other side when one developer decides to go entirely to one side or the other.
Like with Kat, you'd have a character who can control gravity. That could open up all sorts of possibilities for a fighting game.
Or with Ari, you'd have a character who is made of two parts - Ari and his wannabe evil shadow.
The Shibito could transform into different forms. So you'd have fishmonger wife Shibito, spider Shibito, flying sniper Shibito, etc.
Lemmings could be a variation on Pikmin from Smash Bros.
Sackboy could modify the stage by creating platforms or items.
Nariko could switch between her various weapon stances.
Jumping Flash could shoot carrots and hurt enemies by jumping on them.
And so on.
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Also, at least to me, Sony doesn't seem like the type of company that tries to appeal to the casual gamer market. This game feels like a halfhearted, desperate attempt to do just that.
I understand that it isn't just casual gamers playing Smash, but it seems a lot do.
The problem is that, with a game like that, it relies almost entirely on the notoriety of the characters to draw in people. This seems more like a very late-comer clone to Smash Bros. due to the style of fighting and method of choosing characters, rather than a real fighting game. More so the reason its getting panned so much isn't because the characters couldn't bring in new options to the fight, but rather that it seems like Sony is simply making a poor copy of Smash Bros. because of their choices in characters and the apparent insistence of only using their first part characters. If they'd reached out and gotten more characters from different companies, it would be a better representation of what they're trying to do than what they're actually doing.
That's actually kind of making the point for critics right there. By only using first party characters, it's coming off as Sony saying , as someone said before, "Hey, Sony/Playstation has brand recognition too!"
Because free publicity for the game I personally feel is most deserving for a sequel it never got is always a good thing.
They've already said that there will be 3rd party characters in the game.
Anyway, it's ridiculous to say that Sony doesn't have enough well recognized characters for this. I mean...
Nathan Drake
Jak
Daxter
Ratchet
Clank
Sackboy
Kratos
Parappa
Sweet Tooth
Sly Cooper
Boom, there's your well known 1st party character core. Throw in a few well known 3rd party characters that are associated with Sony like Lara Croft & Crash Bandicoot and then fill out the roster with fun, lesser known characters.
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http://blog.us.playstation.com/2012/04/26/see-playstation-all-stars-battle-royale-in-action/
Pretty funny to see the worlds colliding in the backgrounds.
Sony could easily apply this same principle and use a bunch of side characters from their IPs. Replace Nathan Drake with Sully or Elaina. Replace Sly Cooper with the turtle guy. Replace the Helgast guy with an ISA guy. Replace Sweettooth with Axle.
That is definitely one thing I think could be improved about the SSB games. Every stage contains only stuff from a given world.
I want to be falling through the core of Venom, with Ridley chasing Slippy while the Mute City theme plays.
Don't get me wrong, I love Metroid music on the Metroid stage with Kraid in the background, but a little something from the other worlds interfering would be a nice touch.
The only ones really similar are cfalcon and ganondorf, since he's basically just a slower, somewhat worse version of him. but either way, both of those characters are way more recognizable than most of the playstation characters
Like I said, they weren't. But they were alongside many of the most iconic characters in gaming. They were given more personality in the game, and become much more famous characters themselves, if only in the Smash Bros franchise.
They don't all have to be Mario, but it sure helps to have Mario in the mix.
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like, fox doesn't have the dair spike Falco has, no grab chain, his gun game is very different, Falco doesn't have the sex leg nair, completely different ground game because of their up tilts/up smash
ness has wayyyy different everything from lucas. like every normal and special.
Falco does not play the same gameplan as fox, unlike those three sf characters. his moveset just doesn't allow it.
ness and Lucas move/play completely differently.
maybe it's easier to distinguish for players like you if I just talk about specials? ness has an exploding B, Lucas has a freezing one. ness has a multi hit, setup pk fire that shoots down diagonal in the air, Lucas has a single hit higher damage and knock back, horizontal aerial pk fire
They are
Right. Mechanically, the characters are much more different from each other in Brawl than they are in Melee. It's not just a difference in stats, the functionality is unique as well.
You can't play a good camping game with Fox like you would with Falco, because Falco's lasers stun, Fox's does not.
Lucas' up smash is freaking strong and can be used to punish opponents that don't space well, whereas Ness' up smash is rather quick and can deflect opponents quickly, but doesn't threaten as much.
Luigi has a better air game than Mario does, but Mario deals with camping better than Luigi can.
Ganon and Cpt Falcon are probably the hardest to argue, but even then I think they have very different tactics/strategies. Ganon's up tilt is lol so he has to rely on up smash for anti air, while Cpt Falcon's up tilt comes out quick and can cover a good arc in front as well. Ganon's flame choke is a grab that also puts the opponent on the ground, and you benefit if you have a good guessing game, whereas Cpt Falcon's raptor boost doesn't connect when blocked and sends opponents up. Cpt Falcon's down air is great for spiking but is pretty bad when it goes stale, but Ganon's down air is an absolute monster and can often be used to KO opponents off the floor (by bouncing them from the floor into the ceiling (hey look flame choke), it's that damn scary).
But... I'd say that Ryu/Ken/Akuma are mechanically different enough as well, even if the way their moves function aren't absolutely unique. At the very least in SF4, their available ultra moves changes how they want to approach each match (and the kind of risks/options that opponents have against them).
200
Are you kidding me? Yorda and Ico should be like the Ice Climbers -style tag-team.
anyway, there are more shoto/shotolikes than just them, which is... yeah
You're doing it all wrong!
Its supposed to be
Monkey thing? from Ape Escape series
That fat girl or something from Fat Princess
PS1 game lol from Parappa the Rapper series
Nariko from Heavenly Sword
The guy that didn't talk from Shadow of the Colossus
Lightning guy from Infamous series
Jak and the rat guy thing from Jak and Daxter series
Rose from Legend of Dragoon (lol, this game suxxxxx)
Sack Man from LitleBigPlanet series
The robot dude from Ratchet & Clank series
Cooper Sly from Sly Cooper series
Kratos from God of War series (only good game on this list aimiraite?)
One of the cars from Twisted Metal series
The Indiana Jones rip-off from Uncharted series
See, this is how you properly make a list. Pretend you don't know any of the names, and exclude games.
As I said, it's definitely exasperated by Sony having done things Nintendo did already / recently, in a very explicit manner. If this was Sony's first move to do something Nintendo did, it wouldn't be as exaggerated.
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Powers &8^]
I think it's more that Nintendo has never used the smash series as just free advertisement. Sakurai just puts in characters he feels are interesting. Nobody expected characters like Ice climbers or Game and watch.
Im curious if Sony can pull that off especially if the developer blog has quotes like " I don't want to see crash fighting yorda" which is stupid. The whole point of these games is the absurdity. Kratos should fight crash. Ico should fight Bently A colossus should take on a patapon.
If they can't capture that the game is gonna feel hollow and even more like a rip off.
Seriously I barely know who any of those characters are.
That quote's from Jerry, not the developer blog.
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Most of my friends don't know who Samus is. Or Fox. Or Ganondorf. Everyone knows Pikachu. And Mario. And Donkey Kong. That's three more than anything Sony can muster.
... How old are these people?
I'm not asking to be like, a jerk. I'm serious. It's just now occurring to me that there's probably a very small gap in age groups where this is going to be the case.
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Sony has become so sad in its dying throbs.
These people aren't going to be impressed by Sony's cast. I'd bet you a good amount won't know who Kratos is, or Crash, or Jak and Daxter, whereas Mario, Donkey Kong and Pikachu are household names.
Too Galactic for you.
So basically, Jak and Daxter and Crash Bandicoot need children's TV shows.
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If you show brawls roster to anyone familiar on some level with video games they'll recognize someone without going to Wikipedia to search for ips.