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[GW2]Making a new thread for the BWE. See you guys on Aspenwood soon!
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I can: people will do it instead of getting out into WvW to PvP, since they can level up without any disadvantage, and then we'll have Warhammer scenarios killing oRvR all over again.
I don't think anybody here is disputing that - we're all pretty sure the game is several months out from release, and the devs themselves have said that the feedback from these events will determine the release date. I don't know if you've seen the forums, but the devs are extremely active on it, engaging critics and asking questions about specifics, sharing insight and letting us know what's being worked on and what didn't make the cut for this beta but is still in progress.
This was not purely a marketing beta; it was a real, work-in-progress, genuinely soliciting feedback beta.
Twitter - discolouie PSN - Loupa Steam - Loupa
I nearly bought it a couple of times in the cave. Had to actually jump back onto the platforms to give myself time to heal up. The last set of oozes (which you can see in my screenshot), I tried killing them individually, but the respawn rate was so fast that by the time I got halfway through the smaller oozes, the first few started respawning.
In the end I said screw it, just put on a couple of defensive moves, summoned a spirit sword to hold aggro and ran in to grab the chest contents.
And they lose all of that as soon as you go anywhere but wuvwuv from what I saw. If you went into the borderlands, it was you, leveled to 80, but with all of your PvE equipment. Which meant gaining all of the PvE problems (armor breaking repairs and unleveled armor and weapons) with only some of the PvP advantages (higher level).
Also, I was a bit disappointed in something. The tutorial for basic GW2 combat that I've been talking about, and that at least a dozen people have independently pointed out on the official forums is needed, actually exists in the Mists along with some PvP specific tutorials. The basics are all there though, how to dodge, practice fights, ect.
Edit: So, yeah, it appears I'm a bit confused on the PvP options, the only thing I got to experience all weekend was borderlands fighting, due to WvWvW having an infinite wait time to it when I tried to go in, so I've just been talking about the borderlands experience, not knowing if there's actually a 1v1 pvp.
The most basic armor recipes that I had as soon as I got either tailoring or leatherworking had defense stats 2-3x that of my level items (15) of the same type and grade (several times the crafting stuff was of lesser grade) with a required level of 5. They had larger stat bonuses as well but not as dramatic as the defense bonus.
Who can tell him what will happen under the sun after he is gone?"
I ran across that too. They should find some way to incorporate that for more PvE centric players so they don't feel completely lost.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
There are two PvP modes: WvWvW and Structured PvP. That's it.
It's not necessarily bull. System configurations are highly complex and small differences can have a noticeable impact on performance in an unoptimized game. Maybe some people complain because they want a higher FPS while others are satisfied with the FPS they have but it's absolutely possible someone with a "high end" rig can experience issues.
The software engineer in me wants to be a fly on the wall where they discuss everything they've learned from this past BWE.
All I know is that any frothing excitement I am having is coming from how good of a time I had over the weekend. I'm not sure if that's white knighting or what but it's my honest assessment of my current state in regards to the game.
How many Charr characters had bad puns for names....
One other thing I'd like to see them add is heart quests/events in Cities, particularly non combat ones. The cities are simply too large/interesting not to incorporate the systems in, and it would be a nice change of pace to be in the city and have some simple things you can do for fun - Something like hunt down cats on rooftops an the like. Though I wouldn't be opposed to a big boss battle event in the cities now and again =)
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Someone had said duelling was in the cards in the previous GW2 thread.
Optimization I'm fairly bullish on for GW2, moreso than other MMOs, simply because it's ANet's engine (grown out of the GW1 engine) rather than a 3rd party.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
I tried making a post on their official forums asking them if they planned on doing a statistics thing, like the one we got from the Press Beta where you could check a couple things. Things like, number of males playing female/male characters vs number of females playing female/male characters. Also the percentages of what classes made it to a certain level would be nice. And what I REALLY want, the average number of kills in structured PvP sorted by class vs average number of deaths in structured PvP sorted by class. Just so I can be like "Yea, Necromancers really are stupid good in sPvP!"
You can go into an empty server with just the two of you as a workaround.
And they said dueling will be implemented.
I seriously had a blast with the beta. Elementalist is so versatile and so much fun in WvWvW.
One thing, that I'm not sure has been brought up, is how fantastically great the zones are designed. Most of my time was in the human zones, so I don't know if it translates to the other racial zones, but I cannot count the number of times I was running around and just stumbled onto some unique little spot, tucked away far in a corner, with no Heart or event in sight. Little gardens and shrines in Divinity reach, a canyon path through the mountains filled with Ettin, just these tiny little touches. Also, a special shout out for the 15-25 zone. So many MMO zones feel so... artificial. Like "Oh, this is the swamp zone/snow zone/volcano zone" etc, but that 15-25 zone had EVERYTHING and it felt so "right". Swamps, lakes, seaside villages, mountain streams, centaur camps, they all felt like they belonged but also gave the feeling of "I wonder what's over this hill/around this bend".
There are supposed to be minigames in all the cities, unless they've decided to put those out post-launch. Hence the carnival space in Divinity's Reach (did you see the target range?) and the Beergarden in Hoelbrak. You can see the beginnings of the bar fight minigame in the pub-style spaces.
The whole kit system can let them do interesting things with this.
I think that zerg isn't a "mindless" tactic or something that diminishes gameplay In a way or another. When It done right, It can change tides of the battle really fast.
But I, for one, prefer tactics that requires time, patience and a bit of thought. Even If the Rambo/Leeroy inside me tells to do otherwise.
Only saw parts of Divinity's Reach, with only a little time to play I focused on PvP/PvE (probably 0 PvE next BWE). I've heard about seasonal events, but nothing about permanent dynamic events like you would get out in the game world (hearts/'event nearby!').
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
The entire idea behind Wuwuv is to get a massive number of people fighting each other...yet, people bitch and moan when that happens.
Guys....Massively. Multiplayer. Get it?
bind 6 to C, bind 789 to QER and change SD to strafe instead of turn.
I can agree with this. The only way we managed to get BM Keep was to try and keep pressure on their door/walls while cutting off supplies so they could no longer repair/build anything.
It also helped that Green was working on the other door.
I fully intend to spend a lot of time defending and taking out supply caravans.
I'm definitely going to have to screw around with my bindings more. Did modifier binding work this last BWE? Shift+key didn't seem to. I use ESDF for movement so I'll probably have a fun cluster going on. 1 is a little inconvenient for auto/primary attack as a result oddly enough, going to have to figure out what works best.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Another downside:
They would have to spend time and resources balancing that XP.
As different builds/classes have different roles. What if you are playing as a defender and you a spend a game chasing people from a point but never killing anyone? Where does your xp come from? Standing on the point? Now they have to make sure getting xp from standing on a point isn't 'easier' than the xp you get for killing people.
Precisely what I was saying above!
Yep, It was a case of beat'd.
And to award more score to taking objectives than to kills.
Sure you can see your own amount of kills but you can't see anyone else's. No competition, it's all about score.
Precisely what I said a few pages ago
:lol: After my my n52te ended up hurting more than helping, I was like, "Screw this," and went back to the keyboard. That binding is exactly what I ended up doing, except I had mouse4 instead of C, and I bound 0 to mouse5.
Why not just get exp/karma for each win?