Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Buying retro console hardware/software
Posts
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
Sweet, now I can actually post stuffs! Much thanks.
Oooh, now your comment about using a dremel to cut away at the case makes sense. I don't use those kind of spindle cases. The kind I buy are the ones with page-like DVD holders in the middle. The left cover has a spot for 1 DVD, then there are 2 pages of DVD holders in the middle, which can hold 4 each, and then the back cover can hold 1 DVD. The middle pages are just clipped in, and you can remove them without damaging the case. These sorts of cases are preferable to the ones you bought because they don't have the long spindle which needs to be removed in the middle of the case.
like this:
You just pop the pages of DVDs out in the middle, and blam, a cart will fit, even without foam.
Cased genesis/snes/nes/neo geo and loose.
DC/PSX/PS2/turbo grafx/handhelds
CRT,Supergun, and system rack
The horror inside my DIY supergun. I started learning electronics as a hobby shortly after getting into retro collecting, the supergun was my first big project.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Your supergun isn't that horrifying. I'm trying to dig up pictures of when I made my arcade machine... I made an ipac from scratch using an old mechanical keyboard, which I housed in a VHS box with terminal strips outside running to all the pins on the chip. It looked like a bird's nest.
EDIT: I also notice you've got some saturn games in DVD cases. I considered doing that, for a few Sega CD games I own which have no case (namely tomcat alley and sewer shark) but I couldn't get around the size issue. So I've actually taken to making my own boxes from cardboard:
It's a work in progress. The next step is to print out a large graphic on adhesive paper to wrap the box up. I'll show the end results when it's all done.
I miss the old longbox days from PC gaming past. Like I said, I have an impressive longbox collection for my Amiga systems, and I still have all my old PC longboxes. Stuff like Quake 3, Megaman X, Mortal Kombat 2, Mechwarrior 2, etc. Those boxes look great on a big shelf.
Building a real-deal retro PC which will output to my TV screen is my next project. I want to be able to house it in a console-like shell and play old windows 95 games without using dosbox, on real hardware from the time. I found a program which will switch the refresh rate of my PC to match that of an SDTV.
I'll have to get a batch of those dvd cases you use, the ones I have require modding which really is annoying when you are doing 50-100 of em.
What do you search for on ebay to find those? Also can the left side be removed at all? Most of my dvd cases have everything from the jewel cases held in by insert clips. Manual, cover, spine cards etc.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I search for "8 disc DVD case" or some variation. There's not normal place to put your inserts, but I attached a couple of clips with adhesive backs into the case to hold my manuals. I got them from walmart in their sewing section for like $2 for 10.
EDIT: As for the shockboxes, I guess you can't tell when they're all together and of one type. They're noticably thinner and taller than an AES case, though, which I why I don't consider them. But I might make my own AES case, as it's cardboard, wrapped in plastic, that is form fitting for the cart. Those AES boxes, by the by, are a great example of the visually pleasing aesthetics side of collecting. They're so large and oddly shaped compared to other video game boxes, that they almost look like picture frames. And they usually have awesome cover art.
Also, on one of your pictures, do I see a quickshot maverick 3 joystick? Did you get that originally for your SMS, or Genesis? Those are quality 8-bit controllers.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Aside from that the only loose ones I have are, I think, just a few Saturn and DC bootlegs that I have not been able to pick up the originals for yet.
Love to hear more about the hobby electronics work and the super gun. I think I could get really into the hardware side of things, but I don't know where to start. I've done some home electrical work and want to move into hardware hacking, but dunno the first step.
http://www.amazon.com/Make-Electronics-Discovery-Charles-Platt/dp/0596153740
Actually kind of stalled at the moment on the electronics side, they are getting into IC's now which is a big jump from discrete components. I have the parts for the rest of the book just need to sit down and start doing what they say and it will start making sense, i hope.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Building a supergun is actually not a bad place to start if you're getting into hardware, mainly because a supergun is entirely passive wiring. Before you build one, you have to conceptually understand what a supergun is, and how an arcade cabinet, and arcade games, work. See, every arcade game is made to a wiring standard, so that cabinets could be mass produced. The idea is that the connections for the monitor, the controller inputs, the sound, the power, etc from a cabinet should be wired onto a connection in a certain way, so that, when paired witha matching connection on an arcade PCB. Since cabinets could be wired in a variety of ways, so long as they connected to a connection strip in the correct way, it could operate the game in question. Arcade PCBs are basically game consoles themselves - they contain the CPU for the board, the memory, and in many cases, the actual game roms too (although some PCBs sell the main board separately from game roms, which can be swapped like cartridges. Examples include the Neo Geo MVS, Capcom CPS2, Sega Titan V, Sega Naomi, Sega-Sammy Atomiswave, etc). A strip along the side of the PCB, which resembles a cartridge slot, simply routes in the power, the controller inputs, RGB information, and sound. If you take a wire and solder it onto the pin on the side of the PCB which outputs the R channel, for example, you could connect it to an RGB monitor and get a picture, provided the board is receiving power.
Now, in the old days of arcade gaming, each manufacturer had their own wiring standard, sometimes even from game to game. This meant that, every time you wanted to get a new game, you needed to buy a full cabinet. Conversion kits began being created which let you rewire a cabinet from Game X to Game Y, so you could simply buy Game Y's PCB and play it on Cabinet X. This idea caught on, and in the mid 80's, several arcade makers came together to form JAMMA - the japanese ammusement machinery manufacturers association - a governing body to create a universal cabinet standard. This standard became known as Jamma, and provided a standard that you could wire your games to, that would work on every jamma-compatible game. This standard outputted to a 15 khz monitor, had left and right stereo sound, accepted 2 joysticks, and 3 buttons per player + start, along with a coin slot for each player. From the mid 80's to late 90's, every nearly arcade game used the jamma standard. If you have a jamma standard cabinet, you basically have a cabinet which can play the vast majority of arcade games.
With all this in mind, a supergun is a jamma cabinet, wired into something that resembles a console. You're simply running a wire from the RGB pins on your jamma PCB to an RGB converter, so it'll output on your TV. You're running wires from microswitches, which run to both the common pin and button 1, 2, etc on your jamma PCB. You're running the sound pins to stereo outputs. You get the idea. It's all passive wiring - no need to create complex circuits or anything. It'll give you good insight into easy hardware modification, with the ability to use lots of off the shelf parts. It's kinda ridiculous that superguns themselves go for so much, actually, given how little is in them.
MAS Supernova was essentially the first commercial supergun sold. I remember seeing their ads back in issues of EGM and Diehard Gamefan and wanting one so badly. I was actually in the middle of building my own supergun when I found the guy who ran MAS back in the day and learned he was custom making Supernovas at a reasonable price.
As for other hardware stuff I'm doing... I'm building a game gear console. I'm taking a spare gamegear I got, and turning it into a console that I can plug into my TV and play with a controller. I got the idea from here:
http://www.lcv.ne.jp/~mgs1987/sega/gg.html
Mine is going to be a tiny bit bigger than that (namely because I don't have access to all that unbelievable equipment that guy had) but I can do everything he did to that game gear and create a similar case without much hassle. The process is almost identical to what I described above about the supergun, only a lot more complex to pull off. What I'm doing is pulling the RGB lines from the game gear's screen, and outputting them to an RGB->Composite converter. I'm moving the cart slot by desoldering the connected cart slot, and soldering all the connection points to a ribbon cable. The actual controller is just as I described the supergun - I'm soldering wires onto all the contact points for buttons on the game gear and doing the simple mod shown in the link above to a SMS controller to get it working.
That larger palette, however, means that game gear software not written for the SMS can't be played normally on an SMS. Now, there is a whole project out there committed to converting exclusively game gear games into master system images, which you can build a homemade cart for, but the opposite remains appealing: there are essentially updated SMS titles out there that you can only play on a small, fuzzy screen. The game gear got several titles that the SMS did not, like Sonic Triple Trouble and Tail's Sky Patrol. Those games are worth playing, even on a big screen (since I'm obviously a-ok with playing SMS games. it's my favorite system all-time). There are even GG exclusive entries to longrunning series, like Fantasy Zone Gear and Panzer Dragoon Mini. I have these games, and I've played them on my game gear, but I would love to play an entire series of games on real hardware on the same screen.
If this project goes smoothly, I'm considering doing the same thing to a Neo Geo Pocket Color.
I mentioned pier solar earlier and this is a notable exception. That is not a game that wasn't released, which got bought and finished by a team. Rather, that was a game made from scratch from the ground up by a group of hobbiests. It's comparable to the weird pirate games you saw during the famicom days in china, except these are among the best coders the genesis ever saw, and it was made over several years. The result is one of the finest homebrew games ever created.
I kinda take it for granted that people know this, but it's not really obvious. Most retro consoles have new games coming out for them every year.
So here's the questions. Will covers marked Universal Game Case from The Cover Project fit a double-size DVD case, and is there a Universal Game Case that will fit NES games?
I don't want to start throwing down money and find out I bought the completely wrong thing.
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
Universal Game case doesn't fit nes games stock, you have to modify them, read cut out all of the internal plastic that holds carts in.
This explains what has to be done for UGCs to fit various consoles
http://www.thecoverproject.net/forums/index.php?topic=3294.0
I don't use UGC's anymore as there is only one place that makes em and my second order had a 4 month delay, and the plastic covering has this frosted look which I dont like. The double wide dvd's are easily available and have a clear plastic cover which makes stuff pop.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
You're gonna have trouble finding UGCs. They're consistently sold out, and last time a new batch came in, it was 2 years after the previous batch had sold out. And the new batch sold out within a day due to demand.
Speaking of double wide DVD cases, do you have to remove the holders on the front/back cover insides to get games to fit, or is there enough room with just the pages taken out?
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
I just got a white memory cart to go along with my JPN Saturn (the one that's modded that I play Shining Force Sc 2 and Sc 3 on). This means that both of my saturns are fully stocked - the US model 1 black saturn having a Pro Action Replay+ which I keep my saves on, and the JPN model 2 white saturn with an official Sega memory card to keep saves on.
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
"Only a couple cartons left but they will be gone quickly. We are expecting more in mid-June if you want to put an order on backorder."
I think I'll use 27mm 8-disc DVD cases instead.
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
Tomorrow I'm going to try and pick up an Genesis at this local retro gaming shop I found out about and get in on the next batch of Pier Solar preorders. I never owned a Sega system back in the day and had very little exposure to them. Any games I should watch out for while I'm at the shop, cream of the crop stuff? Sonic games obviously, but that's all I know for sure.
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
Gunstar Heroes
Streets of Rage 2
What? Is it me is the manual is glossy like other SNES games'? When I bought my copy new in 1995 it came with a paper manual and the pages were black and white =/
3DS FC: 2148-9166-6811; Pokémon White 2 FC: 4513-9096-8698 Free flawless Japanese Dittos for trade.
Side scrolling
Castlevania Bloodlines
Shinobi 3 and revenge of shinobi. Shadow dancer is pretty good also but the weakest out of the 3 imo.
Contra hard corps, with the warning that this game is pretty hard. The us version is much more difficult
Quackshot
Strider
Altered Beast
RPG
Phantasy star 4
Shining force 1 and 2 (srpg)
Also for any system check racketboy.com for recommendations as well. The prices might be slightly off depending on article age but its still a good game list resource
http://www.racketboy.com/retro/sega/genesis/the-best-sega-genesis-games-under-10
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I'm limited by space in my apartment, so I only have a bit of it out for display, but I'll snap some pictures tonight.
Yes, its a standard manual, like my manuals for Zelda, Mario, Star Wars, etc. Full color and glossy and whatnot.
Heck, everything about the game seems legit except for the fact that the game itself is half Japanese. I'm not sure it is bootleg, or what is up with it, honestly. I can't imagine there's an official release with an unfinished translation in it. Come to think of it, I think the sticker was there because the game wasn't factory sealed. It had never been opened, and the cart was still in its bag, but the box didn't have the factory wrapping.
http://forums.penny-arcade.com/discussion/141757/building-a-supergun/p1
Closest I know
I don't really collect these, just have them. Though I bought that Final Fantasy 7 copy not that long ago, to replace the one I got rid of years ago. I also ordered a Dark Sun box, as I only have it on a loose disc. So I guess its growing.
As a note, I do miss the big boxes, but I never liked how they weren't standardized in size. My skills at the photographic art are pathetic, but you can probably make out all the titles, except maybe US Navy Fighters, at the end there.
It's hard because so many arcade cabinets revolve around MAME nowadays and we have such a strict no emulator discussion policy that it seems those discussions always end up petering out quickly.