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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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Don't take this as shitting on the game, which I am looking forward to as much as anyone, but announcing that you can play with people in different regions like it's a new feature seems utterly backwards.
plus d2 was split us east, us west, asia, europe, etc.
Yes, I did, but being able to 'roll the dice' on level 10 Magic Shoulder gear when all you're wearing are whites is an advantage. Or a Rare Weapon. Or a shield, etc, etc. Especially since some of the gear have specific stats and some extra random attributes, you're still potentially getting less random output than the whims of the RNG. It also lets you turn your gold directly and immediately into extra rolls of the dice in specific slots at specific rarities, rather than hoping to build enough RMAH cash through gold sales to perhaps get something.
And don't get me wrong, I'm not challenging your method of pursuing whatever goal you set for yourselves, just offering some advice.
Although, you do have the fallback of then having enormous gold reserves to buy things on the regular AH, so its not a bad plan either way.
Well, that makes me feel better about not having the cash to play arbitrage games with.
What I'm playing 9/7. Funny 5/13 3DS code: 1993-6869-2185
Looking at the recipes for the upper end artisans, it looks like there's the potential to flesh out areas of RNG failure at least right at 60.
Blacksmith max level
Jeweler max level
The Jeweler appears to be the only way to get usage out of your low level gems once you've outleveled them. (It houses the horadric cube recipes for upgrading gems, essentially, so you have to have a level x Jeweler to change your 3xlevel-x-gem into 1xlevel-x+1-gem)
The recipes at max level blacksmith appear to generate level 60 rares, which will allow you to target specific slots that you've had trouble finding drops for and have a good chance of getting a significant upgrade that will boost your power for hell/inferno. Granted once you're farming Inferno, the rare drops there will likely be better than what you can craft, but there's something to be said for the guaranteed upgrade for a particular slot that allows you to farm quicker until something better drops.
Your right about gold, I don't think in the long run it will be all that profitable. In week 2 though, there are gonna be alot of meta gamers who who raced to inferno wiping over and over. From what blizz said, repair costs are through the roof. It's all speculation on my part, but I think there are gonna be some seriously gold deprived individuals in weeks 2-6, and that because of this I'm going to make a killing on it. In one of the Blizz interviews they say that gold drops in stack of like 400 and it STILL isn't enough for repairs. Think about how much gold it takes to level just blacksmithing.
Edit: I'm tired I keep leaving out
I mean I won't be doing that, since I'm going to be all about leveling up my crafters and shit, but I think for someone racing to be the first at something, there's something to be said for trying to take randomness out of the equation where possible.
I don't know, open beta had people getting like 7k gold per hour or something, and that's just from the first 13 levels.
Who knows how they will change the drop rate, but I'm getting the feeling that Blizz doesn't want people just straight up selling gold, and will use their fee + Paypal fees to sort of enforce that.
But, I could turn out to be entirely wrong. There's certainly worse ideas than hoarding gold for a week or two, though.
I'm definitely going to have to remain flexible on this. If I'm wrong and gold prices are weak, then it's getting pumped into artisans. The point is, if I'm right, then I make money and buy good gear. If I'm wrong I fast level artisans and get hold over gear. Looking at the total cost to level JC (140,000) It might get leveled anyway sometime in Hell difficulty. It all depends on something I can't know yet, and that's the price of gold in weeks 2-6.
what's this about?
I would be curious if such a thing existed as well.
In WoW, you're getting like 5 copper from humanoids you kill early on, or like 5 silver as a quest reward. A low level gray weapon vendors for maybe 1 silver. At max level, you're looting like 50 silver or 1 gold (1,000x to 2,000x increase), getting 25 gold from quests (500x increase), and vendoring gray weapons for 5 gold (500x increase). The increase in money scale from the early game to the end game is massive.
In the D3 beta, we were seeing gold piles of 10-40 dropping, and blue items that vendored for 100-200 gold. It wouldn't surprise me if at level 60, these values were maybe only like 10x-20x higher typically. If the scaling up is kept relatively slow as the game progresses, we shouldn't see too insane of numbers. At least not until after the first expansion. In D2, your stash could hold up to 3 million or so gold if you were near max level, and I don't think those numbers were too crazy to work with or read easily.
But yeah, if we're dealing with billions, I think Blizzard's going to want to add in Platinum or Sanctuarium or whatever denomination.
Looked for it yesterday and couldn't find a compilation, but did come across this for barbarian. Related videos on the right have the link to monk. That's all I found.
reveal.diablo3.com
HELP ME! No, I have no idea what 9 was lol.
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The aspect I was trying to bring your attention to was the early leveling items, where getting simply an equal level Magic piece in the slot rather than having it potentially sit empty or using a White level piece there would result in a massive upgrade almost no matter what you rolled. Granted, you and your team plan to power through quickly enough that perhaps you'll leave those lower tiers behind so quickly they'd only spot you so far, but that was more what I was speaking of. I only levelled 5 characters to 13 (plus two more to 10), but most of them generally had crappy bracers, shoulders and helms by the time the crafted items became available. Even rolling the dice on each a few times generally resulted in a hell of an upgrade over the white/shitty magic piece I had at the time, which could help make those early levels when just about everything sucks smoother.
Granted, since Normal is basically the Tutorial/on training wheels, perhaps it won't matter, but it seemed like something to ponder. Obviously your crew can change things up in an instant by dropping 10-20K into the BS and a few crafted pieces if the RNG is against you. But you're right, a lot of it is speculation on speculation. We'll just have to find out in 2 weeks.
I don't know about you guys, but I definitely saw:
Fuck yes. I want to pluck Tyrael's wings from his stupid back.
PA D3 Battletags Form
PA D3 Battletags List
No, they're two separate auction houses. You only sell in one currency.
There's a real money auction house (RMAH) and a gold auction house. They are separate from each other.
I think it's RMAH you BUY for real money, the SELLER then gets $$ or BB (which has to be specified at creation of auction, not close).
Then there is a regular AH, you BUY for gold, and SELLER gets game gold.
edit: Forgot to say, the tab on my browser cuts the thread title at "Diablo walks ...", so now I feel like the thread title should be changed to a bar joke.
3DS FC : 4270-0980-2372
PA D3 Battletags Form
PA D3 Battletags List
For leveling artisans, looks like you are going to need a crap-ton of tomes. Wonder how easy these will be to come by... I'd bet getting to lvl 10 is going to take a fair amount of grinding. That said, if you're one of the first people get the top level JC recipes, you could potentially make a killing.
I'd imagine that in the first couple of weeks, gear is going to be the most popular stuff. People will be leveling, and due to RNG you usually end up with a slot or two that's way out of date.
I'm thinking the tome pages/tomes will actually be a decent sale on the RMAH. I think those are going to be a relatively high hurdle to leveling artisans.
Maybe I'm wrong, but I don't see people shelling out a lot of cash to get a crafted item off an auction house. You never know until you try though, I guess.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
By making and submitting one, you unlock the relavent class icon as a banner option in game.
If you give a shit, I believe there's supposed to be a chance (maybe next week?) to go back and get ones you didn't the first time around.
OK, good. I was hoping I wasn't going to be stuck with the dumb random one I made.
Yeah, it's next week, since we just had the last class open up today. I'll go back and hit up the ones I didn't feel like doing at the time (knowing that I could just do them all at the end anyway).
Different strokes for different folks. Some people see an Auction House and start salivating at playing the economic side of the game.
Personally I don't think that it's going to be as complex or fruitful as playing the WoW auction house, but we'll see.
The d2 real money trade is still alive and well, there's no reason to think d3 will be any different, this is just an official way to do it.
It doesn't matter how many babies cry about the RMAH.
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