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[GW2]Making a new thread for the BWE. See you guys on Aspenwood soon!
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I would consider someone calling me one of their ancestors to be praise but then I intend to play a norn, brother, and we care about our legends.
Edit: *beer toast*
And also thanks to those people who joined my impromptu group on Sunday - I was glad to try out grouping. We had a mesmer, two engineers, and a necro.
I'm not sure if it was the composition or just the way GW2 is outside of dungeons/PVP but I'm not sure why you would want a party. It didn't seem like there was any synergy between our characters. I wasn't sure how I could help out the team but at the very least the engineers could drop a healing turret to help out a teammate that got low. Right now grouping seems like a good way to handle groups of monsters that are a level or two higher than your group. Otherwise, soloing, you can handle one or two monsters at your level most of the time.
I primarily intend to play GW2 with a small group of close friends as a way to keep in touch and it would be a shame if partying is just four guys who happen to focus fire on mobs rather than a group of characters that complement each other (not necessarily holy trinity style working together but a little bit more synergy than what I experienced with my brief foray into grouping.)
As it currently stands, making a party is the closest thing to a custom channel you can swing if you want to talk to a small subset of friends without either having to represent some podunk guild you made out of just your friends, or spamming gchat with your bro talk if you all happen to be in the same guild.
LoL: failboattootoot
In general it seems that the very first half of all starting areas are relatively 'safe', involving only domestic problems. Get into the second half of the human area though and suddenly you've got a centaur war on your hands. Or for Charr you're dealing with not only the flame legion and ghosts, but living human separatists who pretty much pull terrorist stunts on the charr. For the norn I think it's the most obvious, the Sons of Svanir are trying to take over.
But I would say that the problem is with tone, not quality exactly . They're a bit too hammy and disney-ish for my taste.
To me a "shit" story is one that just doesn't make sense or is full of inconsistencies or contrivances. These stories aren't like that - everything that happens makes sense, and the characters behave in a consistent way. It's just that they're kind of broadly drawn.
Working out combos and getting a feel for other classes is a big plus. Also, single healing skills are pretty bare, but a group throwing up a rotation of heals would be killer. You can also rotate between CC better if you know who you're working with to take down even bigger monsters with less and less risk as you develop your skills. It's all about the group and rotating those skills in and out. They commented on that in the personal story topic I pulled quotes from (check the last page). They recognize that there are some cases of "why should I care about this person" in the personal stories and they're trying to work that out. The reason the charr seem so good in comparison is that it was a learning process making the stories and the charr just happened to be the latter of the three we saw in the BWE. This is why, for instance, you actually fight with every single one of the companion characters you could have chosen at character creation when you first leave the area to attack Baradin. It gives them all an intro.
And quiet about Dinky, the real champ is Maverick.
more of the Heart events are around dealing with the Dragon's corruption, and the Story events are around the influence of the dragon on the Sons of Svanir and why they are doing what they are doing
E: and like Arthil says, most of that is more obvious when you venture into the 15+ areas... the 1-15 areas are safer, though the latter of some of those places (10+ or so ) were already showing some of that Dragon storyline stuff
Right now the Norn are the only ones actively fighting the dragons since they appeared. The humans are fighting just to survive, the charr are forced into a fight that means nothing but constant battle just to hold what they take (just the way they want it), but to the norn fighting the ice dragon is a way of life, and they know straight away that the split in their culture is directly related to one side worshiping the dragons.
I get the feeling that later on the story is going to shift until we realize that both the Flame Legion and Centaurs are being subtly manipulated by dragons as well, though.
Rotation of heals? Guess you could kind of manage that with Guardian, Engineer, and Elementalist?
I'm sure a rotation of CC would be cool and probably wouldn't be too hard to manage.
I'm sure grouping tactics and class/skill combos will be developed as we become more familiar with the game (I don't mean combo fields, I mean figuring out what builds work well together -- more than just BOOM DPS FOCUS FIRE ON THAT GUY.)
Oh absolutely. It was ham fest. The Norn are particular offenders, but it's spread pretty thick throughout the game. It's kinda campy and silly, and that's fine. I don't fire up Guild Wars for the storyline. The fact that it has a coherent narrative is a bonus, and welcome, but not the hallmark of a great MMO. I'm looking at you, SWTOR.
Actually combos aren't just DPS apparently, and if you get a rotation down you can get some nice mitigation effects. One of the cool ones mentioned by Anet was an elementalist throwing down an area of ice and a warrior doing a stomp to give everyone an armor effect. Who knows, there's probably plenty of options to throw up bonuses and healing splashes with combos.
I found that part enjoyable in a "so bad it's good" way, if only because that one guy has the same voice as Jecht from final Fanatsy X, so I kept hearing him shout "AHM DA BEST" in my mind. I'm a sucker for cheese.
Also the first Tomb Raider movie is also enjoyable in a "so bad it's good" way, second one, not as much. It's got nothing on the Mortal Kombat movie though.
so the usual question of "what class are you" is kind of moot, but it can still be relevant based on what roles (rather than "builds") people are intending to fill
Yeah I noticed some skills had the water combo field. Maybe Water combo + stomp would heal allies/remove conditions?
Anyway, I have a problem. I decided to play norn and charr during the BWE because I figured I'm more likely to play the other 3 races at release.
But I underestimated the awesomeness of the Charr. Now I want to play Charr. 10 levels was not enough!
I think I'm doomed to leveling 6 different characters of different professions/races.
As for those story comments, from what I played the Charr story is way better than the Norn one. I got all the way through the Norn "picked a fight and lost" storyline and halfway through the Charr iron and ash stories.
Steam: cristke
The thing is, when you do get to choose, those choices are quite divergent.
I have never, not once, considered playing a Charr Mesmer... Until that last picture!
http://www.reddit.com/r/IAmA/comments/q45rm/iama_guild_wars_2_game_designer_ama_about_world/c3ul7nu
Funny you mention TOR, because I remember those characters who died at the beginning of every single Sith TOR class campaign that nobody gave two shits about because of how forced the dialogue and delivery was. And that's a game where cinema quality cutscenes and storytelling was a major selling point.
One thing you gotta admire, through the camp and silliness of that cutscene you linked, it has some charm to it. That's something I couldn't say about the Bounty Hunter until you find your second teammate.
On intros alone, and considering the specifics of your position, I'll stand with Arthil on this one. It's not fantastic, and the delivery is silly, but it sets the right mood. Well, aside from the ambient voice sound levels, but that's not difficult to tune. Also it beats the hell out of a text dump.
I am at a loss. I have no idea what to spend my time on. I just need to play more, I just want to be in that colorful world with that great music.
MEATOBERFEST. A festival of meat and beer.
[El]: 2 [En]: 2 [G]: 80 [M]: 31 [N]: 80 [R]: 2 [T]: 2 [W]: 34
Minecraft: Ginjinngear | Steam
The stuff ArenaNet hides away in the nooks and crannies are surprisingly funny. Also, this exchange between a charr and asura: A, "Had to turn my axe in to the smith to get it fixed-" C, "You mean your hatchet?"
I'm sad I missed the group picture, though.
Neato!
Kinda tempted to make an ambient playlist with the morrowind soundtrack, just for nostalgia.
"I think that build is much better. That's why I'm going to engage this 1v4 right here."
Ahahahaha
[El]: 2 [En]: 2 [G]: 80 [M]: 31 [N]: 80 [R]: 2 [T]: 2 [W]: 34
Minecraft: Ginjinngear | Steam
I think I'm going to have to do some research and figure out how to be good at this game, because I was mostly just dicking around with the time I had all weekend.
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