The Crusade Is Come
Place one Peasant token in each of two different regions. Then place one Hero token in each of two different regions. Then place one Noble token in each of two different regions.
Discard this card instead of adding it to the Old World track
There are no Hero tokens left, so we'll ignore that part. @Tayrun to place Peasants in two regions, then place Nobles in two regions.
Round 3, Draw phase
@blachmcblah may discard a card before drawing back to 5 in hand.
Draw 2, 7 in hand, 15 left in deck Draw 2, 7 in hand, 15 left in deck Draw 4 or 5, 5 in hand, 9 or 8 left in deck Draw 2, 8 in hand, 15 left in deck Draw 2, 3 in hand, 15 left in deck
Board at the start of the round, before token placement:
Old world effects:
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Once Tayrun and blahmcblah make their decisions, @Gorden858 needs to decide whether to activate his Cache.
Then, Magic Geek will be active to begin the summoning.
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
Bretonnia: Bloodbath (place corruption for each figure K kills)
I pretty much just wanted to block the second slot with a magic symbol. Making it harder for you to compete with me for second place there was really just a bonus.
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
Bretonnia: Bloodbath (place corruption for each figure K kills)
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Sry for the delay, but I had to sleep over these hard decisions... To hold more PP than I can spend usefully is really annoying (I need more of these cute little clan rat babies :-) )
Anyhow that's what I waked up with:
My big Rat to the Empire.
2/8 PP
0
Options
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
@Darian Your latest image of the game board seems to have stopped working for me.
Posts
Yep; after the rats go to the Empire a hero will kill one.
The Crusade Is Come
Place one Peasant token in each of two different regions. Then place one Hero token in each of two different regions. Then place one Noble token in each of two different regions.
Discard this card instead of adding it to the Old World track
There are no Hero tokens left, so we'll ignore that part. @Tayrun to place Peasants in two regions, then place Nobles in two regions.
Round 3, Draw phase
@blachmcblah may discard a card before drawing back to 5 in hand.
Draw 2, 7 in hand, 15 left in deck
Draw 2, 7 in hand, 15 left in deck
Draw 4 or 5, 5 in hand, 9 or 8 left in deck
Draw 2, 8 in hand, 15 left in deck
Draw 2, 3 in hand, 15 left in deck
Board at the start of the round, before token placement:
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Once Tayrun and blahmcblah make their decisions, @Gorden858 needs to decide whether to activate his Cache.
Then, Magic Geek will be active to begin the summoning.
Nobles to The Border Princes, The Badlands.
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
@Magic Geek is active to begin the summoning.
http://handtracker.heroku.com/games/205/acts/12735
7/7
6/6 PP
Removing Khorne's corruption
Go Tz....
4/6 PP
7/8 PP
5/7
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Bretonnia: Bloodbath (place corruption for each figure K kills)
@visiblehowl is active
5/6 PP
4/6 PP
6/8 PP
I pretty much just wanted to block the second slot with a magic symbol. Making it harder for you to compete with me for second place there was really just a bonus.
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Bretonnia: Bloodbath (place corruption for each figure K kills)
@visiblehowl is active
4/6 PP
3/6 PP
5/8 PP
3/6 PP
2/6 PP
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Bretonnia: Bloodbath (place corruption for each figure K kills)
@Gorden858 is active
Anyhow that's what I waked up with:
My big Rat to the Empire.
2/8 PP
http://handtracker.heroku.com/games/205/acts/13001
Move All 3 little guys to Bretonnia
1/7
...stop moving around my innocent rats, they didn't harm anyone :-(
1/6 PP