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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
Posts
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
What NGN said. Ive gotten 750ish exp from one of the leoric books before. Obviously not a huge amount in the overall scheme, but still helps.
Come from the strat guide apparently.
Why wouldn't you pick them up? They're one-time loot, they get added to your journal permanently.
Hope you're packing a metric shit load of damage mitigation...
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
25% monster damage debuffs from some skills turns 170k into 127.5 then your own damage reductions from armor, you start with around 30% so that's 89k then your own damage reduction buffs besides armor etc....
You're also going to have a lot of health.
Alternatively, don't get hit!
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
I WANT TO PLAY RIGHT NOW.
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
If you dodge everything you're totally fine
Or get your block rate up
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Yeah, if those numbers are from the official guide they're wrong by default...
They only buffed normal though. So the rest should be right.
I personally like Diablo 1 way more than 2. D2 added some refinements that I think were good, but I just find a lot of the atmosphere that made D1 so great is just gone.
Also, my personal theory - D2's biggest omission from D1 is doors. There are *some* but not many. It sounds crazy, but that feeling in D1 of opening a door and seeing like 20 skeleton archers behind it, or the Butcher yelling at you for the first time, or what have you. That awesome feeling just doesn't really exist in D2. There is no surprise. You see the monsters from a mile away and everything is so open usually that it's easy to run away from them. You may move like a led balloon in D1, but that slowness adds an interesting element of danger. It's harder to get away from enemies (especially really fast ones like Diablo).
We're only a few weeks or so away from "HOLY SHIT, I DIED OT THE FIRST MOB ON INFERNO, WTF BLIZZ!?"
http://us.battle.net/d3/en/calculator/monk#WVifjh!ZdU!cZYYbZ
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/
The increase in monster HP and damage from hell to inferno is nuts. Oh, and (monster affix spoiler)
Not really a spoiler. They were in beta for a while.
They were like, 1/4th as scary as arcane enchanted.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Oh god the original Arcane Enchanted with the Arcane Hydras ohgodnonoononononononono
Still, the thought of facing a pack of elites with that affix + 3 more in inferno as a melee character is... uh... fairly daunting.
No escaping the laser sprinklers
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
The new ones create balls of arcane energy that create a beam that spins around, if you come into contact with it you take a not insignificant amount of damage.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Monster affixes: shit, just the idea of plain old Nightmarish mobs in Inferno has me scared. Being unable to control your character for a few seconds at a level that is designed to kill you almost instantly sounds pretty brutal.
New/Current one
Edit: Nevermind, I guess there are old videos of it. Kind of underwhelming (or at least it was a few months ago).
Additionally, to me at least, D1 just was much more tactical in nature. (Yes yes, for a hack'n'slash game. Get off my back!) Between its noticeably slower general pace and the checkerboard-type grid system it used, there was a measured, almost turn-based feel to it which D2 pretty much abandoned entirely in favour of faster monsters! more monsters! and wildly destructive AoE skills that were anything but subtle. (And before anyone brings it up, I put a ton of hours into D2 and enjoyed it as well. A markedly different game compared to its predecessor, though.)
How D3 is going to turn out in this regard, I don't know yet. It looks to be hearkening back to the original game in some ways at least, which is nice, and from what I've seen there's going to be a greater emphasis on approaching rare/champion packs carefully rather than nuking them from orbit, to return to that analogy. In some two weeks we'll find out for sure, I suppose.
Two weeks...
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
I'm only taking 3 days off from work... and prefer to use a toilet. Also I'm pretty sure that there's going to be some people hot-swapping accounts while sleeping to get "world-first". I think I'll stick to simply playing D3 a lot.
I've got a very similar playstyle in mind, but my build's a bit different.
Have a look at this, and tell me what you think:
http://us.battle.net/d3/en/calculator/monk#WdXgfQ!ZUY!ZbYYac
Infused With Light on Breath of Heaven allows me to generate a lot of Spirit fairly quickly, and none of my abilities cost much to cast. If you've got Eye of the Storm on Cyclone Strike, the damage-to-spirit ratio is actually pretty respectable (comparative to Wave of Light, and much more versatile). Cyclone Strike ends up being the bread-and-butter of the build, basically; clumps up enemies and burns them down with consistent AoE damage.
Crippling Wave, along with Concussion, and the passive ability Resolve, makes for a pretty potent source of damage reduction. Defenses are further bolstered by ... pretty much everything in the build. I'm especially fond of Transcendence right now, to be honest. I wasn't always, but it's absolutely grown on me over the past few weeks. As long as you're constantly spending spirit, you'll be constantly regenerating HP (and this is on top of Mantra of Healing). Every time I hit Cyclone Strike at level 60 (which will be constantly), I'll be regenerating 1800+ HP.
Seems solid to me, but I'm anxious to put it through its paces.
This game needs to come out like, right now.
[edit] I plan on using a Shield, by the way, which is why this build lacks Guardian's Path.