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[Star Trek Online] Hop on my deck. Now Free to Play!
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I should have guessed the Academy would have this Assignment but it's still a surprise to me as I usually only see the lecture sort there. Besides the Resolve-trait DO, EW-Officer and WC-Engineer, you also need a Doctor and an Advisor.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Steam, Planetside 2
Crit Success: You showed the memory of Kirk how to do this shit without cheating.
Success: You failed the simulation but learned a valuable lesson about command in the face of overwhelming odds after getting your simulated ass handed to you on a simulated platter.
Failure: You got lost in San Francisco, spent the day on unofficial shore leave visiting local bars.
Disaster: You forgot one of the away team in one of those bars, better spend another day checking them all to find him.
Not so much new ships as their source. CBS allows in-faction ships as direct rewards, but not out-of-faction ships. They've repeated that a lot since the lockboxes started, but it matches what they said way back when the Galaxy-X came out - Klinks couldn't get it because it was out-of-faction. They did mention that there were ideas CBS might approve to get out-of-faction ships available, but any direct reward or purchase had already been blackballed, and they eventually just started giving the KDF its own ships.
It was (may have been runabouts, actually, but same intent), but that got spoiled by somebody on the model team for First Contact. It was originally supposed to be a much bigger ship. The Star Trek Magazine article that said it was a carrier also said it was almost as big as the Sovereign, 800+ meters. The concept art scaled it down to 500, and then the model team gave it less decks than the art, so the final scale used to size it against other ships in the final shots was 260 meters, supposedly so the Sovereign dominated scenes and looked much more imposing - it was quite a bit smaller than the Galaxy so it needed some help. At that size its shuttle bay doors were smaller than Voyager's, so the only thing it could carry were dinky type 6 or 8 shuttlepods. At least they let it keep its ridiculous number of torpedo launchers, so it survived as a gunship.
Kind of a shame, too. A lot of Dominion War scenes could have used another heavy ship class or two. There was the Galaxy, then the Nebula, then a huge step down to the Excelsior. Even the Ambassador could have plugged that hole, but all those early 24th Century classes just seemed to disappear without explanation after Wolf 359.
Right now the best hope for a Starfleet carrier might be the Vesta as a flight deck cruiser. It had smaller shuttlebay doors than the Sovereign, but it also had an elevator on the external hull to accommodate runabouts and fighters and a very large internal docking bay.
It was a joke not intended to be directly translated into game mechanics, but I like what you've done there.
In other news, is there some sort of xp boost going on or do I just not pay attention to things? (Could be both)
I completed a mission on my Sci officer last night and the end-of-mission skill points were about double what they normally seem to be. I can't recall ever picking up 5000+ skill points for a story mission.
Steam, Planetside 2
This was one of the Klingon missions, the one in the Briar Patch where you destroy a couple of space turrets and then invade a prototype weapons facility.
Steam, Planetside 2
I crit'd this. got a sweet title
It does look pretty cool holstered. Pretty sure it's the only weapon that's still visible holstered.
As a weapon, it's not awful. Sort of a single pulse version of a phaser stun pistol with the knockback modifier.
It's tooltip is absolutely hilarious, too. It says they were originally made popular by the Marauder Mo franchise (remember those action figures Quark had as a kid?), and almost disappeared from use because the remastered version of the movie was so hated by fans.
The interior (which can be applied to any ship) and the infinite supply of auto-leveling phasers are easily the main selling points. The ship itself is marginally better than the Miranda, stats wise, but most players ditch it for a Lt. Commander ship within a couple of hours.
Still I found the tos bundle well worth the purchase at least. Love the green captain uniform.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Valhalla: Practice mainly. After you've been through those missions a couple times, you tend to spam the F key to skip through dialogs and cut corners between objectives. Three beam arrays with fire at will goes a long way towards chewing through tier 1 content, too. Set power to weapons and FAW will destroy frigate groups, and bigger ships you can drag with you to engage two at once, FAW and keeping them both in your broadside and you'll basically do full DPS to both.
If you find a lobi crystal, and don't have space in your bags, clear some space and then try to grab the crystal it won't let you pick it up.
This has happened with other items, so what I did was close the little loot box containing the crystal so I could reactivate the environmental interactive in order to get my crystal but alas, it could no longer be activated.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Nevermind, figured out the problem - it wasn't showing the option since I hadn't created the costume yet, it was just an empty slot. Once i created it, the option for formal wear and off-duty showed up. Thanks.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Dual phaser banks can be fun as a platform for Beam Overload on escorts, but fitting them on regular cruisers runs into some issues. Mostly that the 180 arc makes it very difficult to land consistent broadsides, while if you fit them all upfront, and cannons in the back, suddenly you're a gimpy escort.
Regular old phaser banks are just your all around best bet for cruisers. Leave a slot open up front for a torp like Frei said, and maybe a torp/mine in the back if you really want, but i prefer the extra array.
One thing to make note of as you start climbing the tiers, is to remember to fit an EPS console in one of your engy slots. Even at 125 weapon power, you'll drain down quick without one.
For cruisers, I'd suggest sticking with beam arrays (single ones) and get used to broadside exchanges. You can use cannons, but it's a pain in cruisers if you're fighting anything that can move. Get fire at will or beam overload on your tac officer and go to town.
If you want to use cannons, I'd suggest waiting till you get to the Heavy Cruiser tier that gets you 3 fore and 3 aft slots. Kit the 3 rear slots out with turrets (360 degree cannons) and 2 of the 3 front slots with cannons, the other with a torpedo), get a tac officer who can use a cannon skill (I like rapid fire over scatter volley), then pack the engineering consoles with RCS Accelerators so you can keep your turrets on target. You might also want to use an Injector Assembly (engine power boost) or a Booster Modulator (auxiliary power boost). I'm drawing a blank on which one actually helps you turn, it used to be aux, but I think they may have changed that because it didn't make much sense. If you've got an engine that boosts turn rate, every little bit helps.
The build I've settled on for my Tac Captain in a cruiser is tetryon arrays front and back with a tricobalt torpedo on the front and a tricobalt mine on the back, I use FaW, Torp Spread, and High Yield, the resulting damage seems to work out pretty well, even though I normally end up with my power focused on shields (and eating the occasional large weapons battery) when doing STFs.
At the very least no-one from the EliteSTF channel has shouted at me for having an awful build, so it must be alright.
They moved turn rate back to engines when they made science powers run on aux instead of just those two aux to ____ engineering powers. Turn rate never really made sense on aux, but other than that it really didn't do shit before the science power change.
The Omega Force shield is also a nice one if you're trying to get your turn rate up. The MACO shield is all around better for its resistances, but the OF shield gives a 30% turn rate boost with good uptime.
EDIT: Also, why does it say my character can't use the Advanced Heavy Cruuiser? Is it because I'm too low in rank? It doesn't mention I have to be a certain level to get it.
Yes, the Atrox is the only Fed ship (for now) that can use hangars.
The Advanced Heavy Cruiser, that's the Excelsior, isn't it? You have to be a Commander and have the ship purchased in the c-store before you can fly it.
Way to be on top of things, Failtari.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Funny thing is, I got it last month too and already had to do the password change. lol