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Capcom's [Dragon's Dogma] - POST IN NEW THREAD
Posts
To Edit 1: No lock-on, it follows the Monster Hunter way of having the camera being your resposibility. I thought it was far enough back to make that not a big deal, but then again, I used to play a lot of Monster Hunter Tri.
To Edit 2: As it was said before, you are forced to let go when you run out of stamina. Also, I think how much stamina you lose/is drained when you latch on to something depends quite a bit as to where; I'd lose stamina holding onto the griphon at pretty large chucks if I was latched on to it's head while it was bucking (componded by the fact it seems to do it constantly when it has someone climbing it's head or neck) but I'm able to stay on it pretty much as long as I wanted so long as I quickly climbed up to it's back, particularly between it's wings (which, btw, counts as hitting it's wings if you are trying to make it crash)
To Edit 3: there is remaping in the demo, but as far as I could tell, all you can do is swap RB/R1 with RT/R2 and/or LB/L1 with LT/L2 (atm, I have mine set so I can ready the bow with LT, then fire with RT, like you would do aiming and shooting in most shooters)
Where is this video? I want to see it!
XBL: Mega Spooky // 3DS: 3797-6276-7138
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Ask and ye shall recieve:
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Man, this demo is sweet. I'm really excited for this game. Am I the only person that's hoping that a lot of the concepts in this are also included in MH4? Cause I can think of more than a couple things that this demo does that would vastly improve the MH experience and I really see Dragon's Dogma as just a snack to tide me over until MH4 hits. The climbing-on-beast dynamic is friggin awesome and something that is long over-due in video games with over-sized bosses/creatures.
3DS FC: 5129-0946-8305
The debut MH4 footage had lots of climbing and jumping(on top of a Tigerex no less!) ect. so I think it's safe to say some of the mechanics will carry over.
I think the one in the oxm video is "staged" as in it happens during the boss fight. I kind of have a feeling they didn't bother with rain because water actually affect the game in some ways, your lantern will go off as soon as your character is soaked in water, and there are other things like using oil to light things on fire from what I read.
I've been playing the Prologue a lot, being able to parry a boss to stun its dash attack and knocking it down is really cool if you time it right, I'm hoping there are some defensive skills that enhances that effect in the full game, because I just can't find a use for any of the shield skills, they're really slow. Strider has a lot of potentials but it really gives me the sense of button mashing because mobs aren't really after you all that much and you have projectile and roll to help you stay away from monsters at all time.
I also really like the heavy attack for the strider. Stab Stab!
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Downloadin. Hope there's an empty room somewhere I can swing my shit at to find out how this stuff works. I like doing that.
Since I want to be a mage, I need a sword for a teammate. I'll make my Pawn look like Saber from Fate/Stay Night with a big ol' two hander sword. Will it be optimized? nope, she's barely 5'4'' but it will be glorious.
MechWarrior Online Open Beta Thread
I'll grab my medicinal sledgehammer and be right there.
The light attack has a second combo. Pause after the first hit then keep going. You get a big overhead strike, followed by a quick flurry in front of you and a strike from below to sky.
The cymbal shield attack can be extend by pressing it multiple times. You smack them with the shield multiple times and then the last hit is like the shield smash. I did this combo on a goblin and it got knocked on it's ass. I then "discovered" the second light attack combo while it was on the ground. It was a complete accident. I didn't mean to smash down on it.
Pretty damn cool system here I will be playing around with it a bit more tomorrow.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
MechWarrior Online Open Beta Thread
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
I've been playing VC2 a lot lately and I misread your post.
Yea, Viking Chicks are hawt too
MechWarrior Online Open Beta Thread
after I got the griffin down I was doing it on it's head, but I don't actually know if it was doing a lot of damage because I turned the ui bars off and they'll be staying that way.
I am using no ui bars for this game. Fuck ui bars on this game. Fuck most of the ui come to think of it. It just gets in the way of the monster tell tales and you can't see what they are doing.
Okay so the prologue warrior's stuff is mighty neat. The skyward blitz attack takes harpies out of the air. I don't know what the shield summons is supposed to do but I think it gets the monsters attention.
The thing that really made me like the warrior though is when the chimera went nuts, charged around the room and I pressed shield just before it hit me. He smacks it aside, it rebounds off the shield and falls to the ground.
So you have a proper shield parry that is useful.
Also there are some explosive barrels lying around in the snow harpy area. I need this game!
This time? PRE-ORDERED. Or would do if I could afford to buy it, silly console game prices. What swayed me so much was the difference in the Griffin battle this time. I went in with the same character. Griffin flew low enough for me to jump and grab onto and I went for a ride. Then a helpful pawn ignited the beast and we fell gracefully to earth. With a massive bang. From there on he just struggled to stay on his feet, I just kept pummeling away at it.
Seriously wish this comes to PC as I have more time for it there. Buy it you guys!
My Backloggery PSN: Bigisy24
I sure hope you can run around with a giant claymore because that's what I want my awesome old grand pa to be smacking heads in with.
Seriously this game's character customisation is fantastic.
Plus, you know, who would you want to save the world? Some new know nothing or a guy who has done it once or twice already. Griffins? This'd be what his thirtieth? Fortieth? He can't even remember anymore.
My Backloggery PSN: Bigisy24
The PS3 is region free, yep.
My Backloggery PSN: Bigisy24
No hybrid class for your pawn I think
By Ninja/Assassin, I meant either/or would do. I'm aware there's probably no hybrid.
The assassin's is a set of four kicks.
Personally, my a five foot nothing wiry dude that looks suspiciously like the prince from Sands of Time is going to be an assassin as soon as I have the option. Main pawn is probably going to be a sorceror. For the purposes of pawn whoring, I figure the market is probably going to be saturated on white chicks with ginormous breasts, so I set out to make an alluring Indian or Middle Eastern lady. You know. Someone with mystique. Stand out from the crowd. Capitalize on the consumer sector unpandered to. Let the ivory marketplace confusion strengthen my rich mahogany branding. Take the bull by the horns and, like, climb around the horns and then stab it and it's on fire and then I run out of stamina and somehow I ended up with a light-skinned black girl with red hair. Maybe not as mysterious, but good enough.
On second thought, I probably should not have divulged my devious ho-genda. Welp. If you'll excuse me, I have a pimpcopter to abscond in. Gators, don't fail me now!
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
And the pimping minigame has begun!
My Backloggery