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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
Posts
Is there a difference between being "allowed" to play your chosen style and that style being equally effective with every other style? Because if you're holding out for the latter, I think you'll be waiting a long time for the game that satisfies you.
If by "gear check" you mean "you will die if your gear sucks" then yes, that's exactly what's going to happen, with or without enrage timers. That's because unlike D2 there aren't cheap strategies like TP abuse and potion spam to safely wear down enemies that are too strong for you. Duriel was a badly designed encounter because he was simply way too strong for where he is in the game. In D3 though you can't even portal out of boss rooms, either he dies or you die. I think this is much preferable to D2 where the only risk of dying was if a monster could instagib you before you could click TP.
I mean, in terms of having to grind out gear to do better. In D2, grinding gear helped, but I could beat the whole game just by wearing what drops naturally, without doing mf runs to get gear in NM.
As for builds, don't worry I hate the gimmicky builds, but I still think its wrong that certain builds, which should be viable on paper, are likely going to be forced out, just because. I mean, of course there are *bad* builds, but those will be shit no matter what difficulty. But if I can use a build in Hell, I feel like the same build should be viable in Inferno, assuming I'm not a baddie and know how to play in inferno properly (I probably don't).
^ lol.
I'm just hoping Inferno's as hard as they say it is. There have been plenty of games where the developer's said, "Oh, this is so difficult that nobody here at the studio can do it", and the community has it beat within an hour of release. I'm just hoping Inferno's different than that, and that it's actually a real ball-busting experience, where min/maxing is encouraged, if not required.
I think sometimes we (and by "we", I mean basically everyone here) forget that we're not "normal" players. We're the kind of people who not only play video games, but also read comics about video games, and post in online forums about video games to discuss strategy and the development process. Most folks aren't like us. I play with a lot of "normal" people, who don't take Diablo (or any game, or gaming in general, for that matter) as seriously as I (we) do.
These people make up the vast majority of the playerbase. And they're not really interested in playing Hell, let alone Inferno. It's just frustrating to them.
I can see the argument for inferno, being Hell ending at level 60, and Inferno only being level 60, that is a high difficulty, moreso.
Every time Hardcore has come up in this thread, most of those into it have waxed poetic about the challenge and the risk and the massive rewards (in prestige alone).
Now the word is that it takes gigantic, coconut sized brass balls to complete Inferno and suddenly it's an issue?
Shouldn't those same people want an inferno that's so absurdly difficult that the first person/team to finish it Hardcore are renowned as gods among men and women? People want to talk shit about how SC ain't shit, but suddenly the idea that Hardcore may in fact kill off some characters is a bad thing?
Like, I get that it may well be different people expressing different desires, and in a game and fanbase as broad as Diablo's, that's to be expected, but it is a serious change of pace from our previous discussions on the matter.
But until we actually know that "at X minutes the boss hits for "FUCK YOU, YOU DIE", beat them in less than that" it's a lot of sound and fury based on assumptions built on what is practically hearsay.
Yes. Anyone that disagrees with your opinions is clearly just blindly defending Blizzard. It's impossible that they just disagree with your opinions. IMPOSSIBLE.
Maybe you should stop playing the victim whenever anyone disagrees with you on something. It's not one side vs the other it's people with different opinions.
Quite a few of us actually. You clearly have never gone into the Diablo 2 thread.
As are your wild assumptions.
Why don't you guys wait till the game is out before you start freaking out about these timers?
Also complaining about WoW-style mechanics being applied to D2-style gameplay. Neither of which has been shown to be the case.
So you think a pure defensive build can trivialize the game without a feature such as enrage to keep them in check? Because that's one of the arguments that's thrown around here. Not the billion health that enemies have, nor the large variety of enhancements and abilities they can spawn with. Naw, man, gotta have these enraging hormones to keep it from being stale and keep those dirty monks with a million health regenerations from dominating.
And we don't even know how the enrage will work yet.Nowhere did they say that its the kind of enrage where the fight become impossible to win like it is in a lot of MMOs. In a MMO when a monster attacks you there's nothing you can do about it. It's practically a turn based game with dicerolls. In a twitch game like diablo no matter how hard monsters hit you can still dodge them and run around.
This basically means enrage timers that one-shot you when they trigger.
I agree with those of you who say "lets wait and see" but, really, come on whats the point of an enrage timer that only makes them a little bit stronger? Basically it turns into phase 2 of the fight where it's a bit harder, but still do-able? That, to be quite frank, a pointless enrage timer. At least one-shot kill enrage timers have a specific function - to limit the time you have to fight.
Seems like it could be a tough tactical choice, especially on Hardcore, if that were the case. If the mob is down to a fraction of its life, but you are likely seconds from getting your clock cleaned, do you stay in and hope for the best, or flee? This is inferno, phat loot is all but guaranteed, but it's no good if you're dead...
Alls I'm saying is that there are spiders crawling under my skin.
We know nothing about how it's implemented, and inferno-level gameplay at this point is essentially an abstract concept to anyone not employed by Blizzard. It is more than a little presumptuous to make such pronouncements about how it will effect things at this early hour.
The worst.
Ever.
Worse than Hell.
They also present a new mechanic to adjust to. We dont know if the enrage is a hard one(5000% health and damage), or a soft (boss hits 30%, he does double damage now).
If Inferno were difficult because of "lawl ENGAGENRAGE!!!" then I think people would be justified in calling them out on lazy design, but it sounds like Inferno is going to be a huge pain to get through even before encountering an enrage timer.
Mind you, I think having it hilariously overtuned is the right thing to do, and I hope I reach it before they change it to a more doable state
is pretty much all we know.
From everything they've said inferno is suppose to be the craziest hard thing ever. It's optional. It's not something you need to play. It wasn't in the other games. It's a brick wall that you have to break down slowly and methodically.
WDs have spirit walk!
My raiderbot crew has spread out nicely between the classes. Barbie, Monk, Doc/Wizzie and I'm the only one who wants to play a Demon Hunter. Should be good times.
Safety word bad? Personally, I'm excited for Inferno. Me thinks it's going to be a great challenge. But then again I'm a glutton for pain
In that sense, enrage timers are just another hurdle to overcome, in addition to properly balancing offense, defense, and MF. Because the reality is that making all skill and rune combinations equal is basically impossible, and if all of them were inferno viable then inferno would simply not be hard enough. But then again, one my favorite games of this console generation is Dark Souls, so maybe I am biased.
LoL: failboattootoot