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Star Wars: [Phalla]nce in the Force - Sith Empire(mafia) Are Victorious
Posts
If we do this and lets be honest most of us have been threatened to do so or be revealed as Sith, then who is moving in on the Planets? The other planets that having control over gives other powers, oh yeah - that would be the real Sith!
What I was told to do was check out my padawan and have him report the results to the council. If they don't get results I will be considered sith and executed. That's a goddamn role call, plain and simple.
Great plan, until my padawan is sith and just LIES to them, or until I am sith and just LIE to them. So no, I won't be doing what @Matev told me to do under threat of death, nor will I consider any such plan from the council an official act of the Jedi order until they have proven their worth and their allegiances.
They have just as much to prove as we do, I think.
Hell, as they are in a position of power, they have MORE to prove than we do.
Wouldn't the knights be better of investigating the council the first night? Then we know what is really going down with them? Two knights per council member, if we have the numbers. Differing results means one or more in the triangle is sith, perhaps?
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
I had something else to put here but I forgot what it was... It'll come back to me.
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This seems a much better plan.
Something is amiss here. TRV's plan is much closer to what SHOULD have been sent out.
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TRV's idea seems good. This glorified role-call bullshit seems like...just that.
What was Feckless' plan? I'm going to have to search the thread as I don't remember this.Okay found it, form small teams through soft networking and work together. If you start dying reveal your team mates to the tread for public scrutiny.
The organisation of this would be difficult to do I feel.
Also I don't really have a better plan atm
So then do half the council a night for the first two night? Seems important to confirm them eventually.
Strike down your masters and take your rightful place in Galactic Affairs!Contact me via holonet and let's come up with our own plan to save the Galaxy!Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Council: What powers do they have? Replaced by knights
Knights: Seer + planetary control abilities. Replaced by Padawans
Padawans: Can support Knights, take place of knights when needed.
Would it be a good idea to check out our padawans? If they can see our seer results and know exactly what we are doing, it may behoove us to confirm them
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
INVALID VOTE
Council Members are immune to the vote
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Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
INVALID VOTE
The council is immune to the vote and can not be voted for.
1.) There is at least one Sith on the council. Whatever the council knows and plans, the Sith are aware of it.
2.) There should be about 10 Sith overall. The most natural breakdown for them would be 2 on the council, 4 Knights and 4 padawans.
3.) All of the Knights have the ability to meditate. This ability does the same thing for all of us.
I think this leads to a few important points moving forward. First, the council needs to be be very transparent about their activities and orders. Instead of sending them out simply by PM, post what we all should be doing in the thread. Since we can assume the Sith already know it, the only people you are concealing things from by using PM are the regular Jedi. For Day 1, at least, we don't necessarily have anything to go on. Getting a very public record for us to dig through in the coming days would be very useful.
Second, I think meditating on the council is not the best use of our day 1 actions. The host has already confirmed that there is "non-traditional" millers/thralls in this game. With all of the meditating we can do, I can't imagine that the Sith don't have some way of making themselves appear Jedi. If we focus on the council first, the Sith only need to protect TWO of their members. This would leave the rest of them to go out and take planets/do other nefarious deeds AND has a strong possibility of leaving us no better than we started.
While I will go along with whatever the council's final decision, I think there are two plans that make the most sense:
1.) Have each of the knights meditate on our padawan's and have each padawan assist. This forces the Sith to protect more of their team. It also allows the knights to know that they can trust their padawans. While a Sith could certainly lie about the results, it can at least narrow our search.
2.) Break us up into teams of 12-15 and send us off to planets for missions. Assuming the Sith won't count towards Jedi control points, we can get a better sense of where some corruption might lie. And we should get some useful powers.
There is nothing illegitimate about using a seer power that 40% of the village has. This is not a roll call. A roll call is checking off named characters or specials in the hopes of narrowing down a list of suspected mafia. This is a collective seering effort of Jedi Knights and it would be stupid to not attempt to draw what information we can out of this ability.
The problem with any public plan is that the Sith can simply counter it, and not necessarily in the way you expect. For example, look at what happened when the village thought about a mafia roleblock on Joker's ability in the ME phalla. Granted, it was mostly me that was freaking out and I was a cultist, but I think most of my points were valid in that discussion, or at least I would have made them as a villager (not the same thing). I think it's honestly best to keep your actions as discreet as possible. If your actions get messed up, you can pinpoint it to a small number of people that knew your plan.
The Oobedoob Benubi Initiative:
All Knights are assigned (randomly, see assignments below) to meditate on a Council Member (2 Knights per Council). All Padawans are to "Support" their Knight in Meditating. This gives 2 independent seers per Council, with a Padawan failsafe for each. All results should be posted publicly in the thread tomorrow.
Of course people will lie about their results. The meditation results become a "voting record" of sorts to be analyzed later. Say the Knights assigned to me both claim I am Jedi. I later die and come up Sith. Well, now you've got 2 Knights (and Padawans that should have been tattling) to look at.
Downside
Assignments (NEW and IMPORTANT):
See THIS for an explanation of how I came to these assignments. Knights were numbered 1-20 according to their listing in the "Player List and Positions" section of the OP. Then RNG 10#2d20 (1 set for each Council Member). Replace all duplicate rolls with unrolled numbers (in numerical order). I am NOT a programmer, or math major, so this is likely not the optimal way to do this. I apologize, I just did what made the most sense to me.
Anyhoo, assignments are as follows:
TRV >>CapFalcon
Feckless >>Warban
Infidel >>Slym
Akimbo >>Alegis
DaveFella >>Warban
SaberOverEasy >>KetBra
Tzeetchling >>MrBlarney
JABMonkey >>MrBlarney
Cythraul >>Smoove
INANTP >>Slym
Assuran >>Kias
Pablo >>Anialos
38thDoe >>Alegis
Farangu >>Kias
T_A >>Anialos
REG Rysk >>CapFalcon
mascara305 >>Smoove
MrT >>Matev
SegaTai >>KetBra
ShinyNewToys >>Matev
All Padawan assist their Knights in meditating.
Please discuss and pick apart this plan for all its logical flaws. We need to know if it won't work.
Also, this same idea could be applied to Knights instead of Council members (as has been suggested). The only issue I have is that there won't be 2 Knights per target meditating. But if the Sith kill most of the Council tonight (we are under no false notions that we won't be leaving this mortal coil very very quickly), then its a problem that the first night was wasted meditating on a bunch of dead folks.
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The bigger reason I suggested padawan's assisting was they they can see the results of the action taken. It was more to make sure that the knight was actually doing the seering instead of something else. If the padawan assists and sees his own alignment, he at least knows his knight isn't getting into other trouble.
Also, we literally have 20 seers. You have to expect that the Sith have some crazy ass abilities, particularly in interrupting any plans we might hatch publicly.
Surely they got cover roles, in a game where every villager shares the same abilities with ~50% of other villagers.
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Yes, thats a big problem, too.
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I'm actually very afraid of what sort of abilities the sith have to balance out all of our seering/vote immune/semi-masoning. That's one of the reasons I think spreading our efforts to a larger population instead of focusing on a very small one (the sith on the council) gives us the best chance of success.
I tried to think of an image macro of someone laughing their ass off. Instead I refer you to your imaginations, because it is the best image macro board.
If faith is just a silent tribute, mine is just a desperate act.
Jedi Council: a Force for good. A Force for YOU!
/wink
/thumbs up
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All this tells them is the Knight went along with the plan rather than being revealed as a traitor. It doesn't confirm anything. Though I agree that the risk of being caught out will prevent them from taking planets, but I think the whole point of this plan is to sacrifice planets to try to gain knowledge of the player base.
I think we need to be treating this more like Archer Phalla and less like, I don't know, whatever this is. Mini networks can form without public oversight and converge at appropriate times. The village is really, really, really powerful. The worst thing we can do is announce how our power is going to be used because, again, the Sith are probably really, really, really powerful.
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You want to get the council involved? Assign each council member to two Knight/Padawan pairings. Have the 5 of them discuss actions together but not reveal it to the rest of the thread/council under orders are resolved.
I like that idea.
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These are excellent points. I assumed the Sith have at least one group kill that's independent of the subgame. I also assume that's aimed squarely at the Council members.
Maybe the Benubi Initiative isn't the optimal way to go about it, but there are 2/5 players with a seer ability! Something in my spider-sense tells me that there must be a way to leverage an en masse, public use of that power to either (1) catch Sith outright, or (2) use the public information to catch Sith in lies later.
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