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[Tribes] Ascend: Everything for one purchase price, 6 maps, shielded assests, SHOCKLANCE!
Posts
For now, let me get killed a lot. I hear that's how you learn.
I sometimes feel I've got to target the heavies, 'cause nobody else seems to care, even if I spot them, nobody moves to take the fat jerk out and he just keeps pummeling the base, causing much more mayhem than he should be allowed to.
For some of us, that's how we PLAY.
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
Haha, quite.
Several people disagree with me, but I find the SMG to be utterly useless. The thumper is worlds better if you can unlock it.
Too bad weapons are rather expensive. Nearly 10 bucks for a gun? No thanks.
If I have to clear out a gen room, I suicide and use the Brute. Pretty effective.
I encountered a player in Team Deathmatch last night who was nearly singlehandedly winning the matches as TCN with the SMG. 30 plus kills a round and never seemed to miss a shot.
I'm not 100% sure he was playing without assistance though, I've never seen anyone dominate like that before.
1800 XP. That's with VIP.
They really need to change how XP is awarded. I'm better off just fucking around all game instead of actually contributing to the team.
Man, I'm lucky to earn that much in a *night*, let alone a single match. Apparently being a moving target doesn't net you a lotta XP.
I hear what you're saying though - some of the unlock prices are so batshit high that even an avid and good player will take months to earn it all in XP.
I mean, I get it - they want you to use gold to unlock some things - but if that's the case why bother offering the XP option at all, if the stakes are so high as to be basically unattainable...
I also have a problem with the high gold cost of some of the unlocks, too, but that's another matter... along with the cheap dirty carnival trick of awarding gold at certain multiples and pricing unlocks at different multiples, so as to guarantee that you've always got unspendable gold left over. That's just an asshole tax, straight up, and I don't care how many other companies are doing it, it's still underhanded and a ripoff.
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
http://www.tribesascendwiki.com/XP
Not sure how I feel about the Bounty Hunter perk in that instance, but I'm sure they could track unmodified credits.
Just play the game to win and be satisfied with your own performance. If the incentive for score were stronger than it already is, people would just poopsock it to farm points and ditch their team even more than they already do.
It's better than being on a team where the enemies get about 4 caps in 5 minutes, and your team is just sitting there being useless. It's when things get close that the game gets interesting. And that's when being a doombringer is ultra fun.
Basically, pathfinder. Spinfusor everyone.
I've been wondering this too because I get a lot more blue plates with the Brute than with any other class. Could just be that I'm noticing it more, or being more careful thanks to the reload speed.. not sure.
How about Juggernaut playing the midfield?
Everyone should play a Juggernaut in the midfield sometime.
http://www.tribesascendwiki.com/XP
In some games I singlehandedly keep out gen up, while upgrading and repairing the gen, sensors and every single turret. Pretty keeping my teams deployables powered on my own. For all of this, I earn maybe 1K on a good day.
I think high win/loss ratio is an indicator of a team stacker far more than of a valuable contributor. Such xp system punishes the person who tries to even the teams out in a blowout and rewards the rats fleeing the sinking ship at any opportunity.
Not sure why you linked me the XP wiki when it doesn't cover what I am talking about, but I did some searching on the official forums and found some threads like http://forum.hirezstudios.com/phpbb/viewtopic.php?f=314&t=69997 saying that other people are also getting a lot less XP from the vehicles as well.
Some awesome stuff there. 8-)
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
:lol:
Kind of disappointed that there are still no signs of them building a flag stand that isn't completely wide open.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)