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[TERA] Adopt a loot slave April 11th
Posts
Most Likely =p
*deep breath*
Badwrong has had some great advice, and I'll probably end up with a parser of some sort, even if I have to hack the game. The potential I have seen in some videos is amazing. The ranged combat doesn't impress me as much, because I've been running and gunning for years, but some of the dancing I have seen warriors and slayers (big swords?) do is just a work of art. Elegant, deadly art.
I have been soloing my mystic through my 40s and into 50 (just last night). It isn't pretty. At my current rate it will take at least two more weeks to go from 50 to 60. And I suspect I am understating the time because the last few level takes 160 million or so XP. 47 to 48 took me four hours, 48 to 49 took six hours, 49 to 50 was five hours but there were a few story quest turn ins for three million each.
Installing now. *sigh*
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
and I prefer mystics for the mana balls because sorcs run out of mana quite fast.
I play a slayer. I don't have a rotation. I have opportunities that vary from monster to monster. I don't really care much about how quickly I can kill little mobs, I care about how I can kill BAMS (I know you weren't referencing little mobs but I want to be clear on the distinction)
Each BAM has it's own set of moves (while some are similar) and movements. I don't have the luxury of being able to cycle through a rotation because the battle is too fluid and based on reactions and anticipations. I use what abilities I can get off in the opportunities I can to use them. My decisions are based entirely on the moment and I may use a move that has less damage if I know I can get it off in time for me to dodge the next incoming attack.
Because of this I personally would not find a DPS meter helpful as the information it gives me would be fundamentally flawed. What I DO find useful is paying attention to how much damage each of my abilities is doing and which ones I use more often and making sure I augment those abilities to be available more often and do more damage while costing me less mp.
But I don't need a meter to tell me any of that.
Again to be clear on my position, I don't mind DPS meters, I used them in WoW and made sure I was maximizing my DPS and rotations. I just don't really think Tera's gameplay lends itself to getting any real useful information out of a DPS meter personally.
Delphin Twitch Stream:
Steam: cristke
DPS done MINUS DPS taken should be the standard for judging someone's performance.
That way, it encourages players to play the game properly instead of sacrificing health in favor of damage output.
I like charging it, I don't know, it feels good.
Wouldn't work. What if someone is just taking tiny bits of damage, but at a constant rate and it adds up to more damage than the person who is being stupid and not avoiding the really big hits that cause the healer to work harder?
Personally I would have absolutely no use for a DPS meter while actually fighting/grouping/raiding. The only thing it would be actually useful for would be to go try out stuff on a training dummy or some basic enemy. That way, when you are in combat you know what skills to use in what order when you have the opportunity. Like others have said, they don't care what DPS they are doing since they are moving a lot and don't really do a "rotation". But knowing exactly what to do when you do have time to attack is useful.
I also see things way different since I'm playing a warrior. I can stay on a boss longer than any melee class. I dont have to run out unless the boss does a constant AOE, I can just time death from above and take zero damage. All the jumping around the boss does, I can teleport with backstab, dash, use half my moves as a mini-gap closer.. pounce, lunge. Tons of stuff that means I am constantly on the boss if I'm DPSing. Of course when I tank, non of this DPS shit matters as long as I hold aggro, instead I'm moving in and out of the front cleave range of the boss and negating strong attacks with death from above.
Useless.
I might seem stupid but what does that angry red face actually mean? I seem to see it every boss fight
Boss Enraged.
Thats why I am a Lancer. I think I would fall asleep as a ranged DPS in MMO games
And for those other EU players I'm currently on Velik, would be keen to start a new guild really, at the moment I've got a 29 Sorc but I'm happy to roll a new character, wouldn't mind a lancer.
Yes, there are BAMs (and bosses) that can cover a ton of ground very quickly later and like to charge in random directions: if you get hit by said charges as a squishy, you can get near one-shot. Fangspawns in Pora Elinu have no problems turning clothies into a pancake in one leap
360 Gamertag - LucidStar PSN: LucidStar_BC
Total damage done vs. damage taken, I mean.
DPS is less meaningful in Tera due to the amount of moving you have to do during boss fights, anyway.
I'll bring my healbot to Velik. When I get the stupid thing downloaded.
there are 2 faces you need to worry about I think. red face = watch out, orange face = you have agro
As others have said it's a giant "WATCH OUT" mode. Also you can get some crystals for your weapon to do increased damage if the BAM is enraged.
Delphin Twitch Stream:
Awesome, send me a PM once you get set up and I'll join you with a new char.
Anyone else on EU (Frogster loving) do the same and we'll get set up!
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WANG guild is on PvE Server Dragonfall. I don't know if PA has a presence on Valley of Titans.
Delphin Twitch Stream:
If that's your goal, just releasing frame data would be a lot more useful, so we can see what the actual damage per frame is like and put it all together into a spreadsheet we did in WoW. There's too much variance in this game to make a meter particularly useful for that purpose, imo. Some Boss events are scripted, but others are just behavior based on certain criteria. Both existed in WoW as well, but I think the balance is more towards behavior in TERA, whereas it was more towards scripted events in WoW.
I understand the idea of trying to monitor how well others are playing, but there's generally other ways to do that and I too fear that it would overly encourage the DPS-only mentality, which leads to more aggravation and unnecessary deaths. Now, if raids are ever released, then it might become impossible to track how others are playing without a DPS meter.
Let me put it this way: DPS meters made me feel better, but they never made me play better. Their main use was just for judging people, mostly new recruits or ignorant players in PUGs. They'd be useful for that, but there are other ways to judge those.
I tanked through 9+ bams for two different quests last night and every time I took damage, I knew it was my 'fault.' either I missed a block on a small hit, or I didn't stun during the windup to a big hit that I couldn't completely block. Having my performance and survivability be tied so closely
to my performance is a fantastic motivator for me to continue to improve.
Also, I love having my stuns. Just so satisfying to completely stop a big aoe stomp or long chain of hits.
I don't think everything that gets streamlined is an improvement.
How you do from encounter to encounter can swing so wildly that there's a good chance luck will play a greater roll than tiny adjustments. On top of that, there is no prize for #1 in this game. The only prize if for finishing content, and I don't believe damage meters help individuals do more damage.
They help guild leaders pick recruits, raid leaders find weaknesses, and help people puff out their chest. As someone who has gotten to puff out their chest a lot, in a lot of bleeding edge content, I think the mentality is annoying and at times counter productive.