Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The Official Video Game Kickstarter Thread
Posts
Please don't go. The drones need you. They look up to you.
No single player? Is that right? Ugh, that's a deal breaker unfortunately.
EDIT: Thanks BUNMASTER. Reading is fundamental.
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
That is weird. It's for the MMO but you get Pathfinder books as rewards. Looks like it'll fund though.
Paizo's fanbase are a particularly rabid bunch though.
I was afraid that unveiling PC/Mac versions came too late to make a difference
It won't. No popular project will fail with a "very little amount" to go (except with bad luck). Too many people involved that will raise their pledge at the last minute.
PSN: astronautcowboy 3DS: 5343-8146-1833
What's funny is that if they were a mere one or two days more stubborn about making that PC/MAC port, they probably never would have gotten this funding.
It's now up to "$492,592 PLEDGED OF $500,000 GOAL" with seven hours to go. I have to agree with C2B, with it getting this close, it'll make it. Someone will make sure of it.
I'm iffy on the entire project to be honest. It's a prime example of a project that could go either way and theres nothing really safe about it so far. The feature list and story don't really help as its all stuff that could go horribly, horribly wrong. Or right if done competently.
Republique? Yeah, I didn't back it because I don't really have faith in them to deliver. The only real proof of Ryan Payton's ability to design games are MGS Portable Ops' controls and they were fucking awful.
WiiU: JamWarrior
(Please do not gift. My game bank is already full.)
This does remind me of a question I have about Kickstarter. If a project reaches it's funding level long before the 30 days are up can the people working on the project "close it out" so to speak and get their funding right away instead of having to wait until all the 30 (31?) days are finished?
I ask because while some Devs say if we hit X then we will add this and if we hit Y then we will add this. Which is cool, no doubt. However for some of these projects it just seems like there would really only be so much they could do and suddenly having, say, double their funding goal would make them feel obligated to change their plans and come up with new stuff.
I mean if I was an indie dev and I needed X amount to completely fund my project (and then some), but the backer turnout was amazing and now I have three times what I need I'm not sure I'd know what to do with it all.
Hookers and blow?
Guess what you now have that wonderful thing known as profit. Or seed capital for future projects, etc.
Because shit breaks at the worst of times.
Just not convinced by Republique so far. The story and protagonist, for all the playing up, don't seem to exactly stand out as something unique. Dystopian totalitarian futures aren't that rare in gaming, and the female protagonist doesn't strike me any notes with me at all. Also, from the demos and pitches, this is pretty much an adventure game. I didn't really see anywhere where there was action.The part whereby the project suddenly flips on its head and offers a "unique PC & Mac version" also sounds very fishy. I mean, the stated goal is still the same, but somehow, they can suddenly squeeze out "new features, gameplay and story elements" for another platform without negatively impacting the iOS version. Not to mention bringing in heavyweight voice actors.
Also, I'm just not convinced that he couldn't get publisher funding. Ryan seems very well-connected, surely he has enough friends to the industry who are willing to take a punt on this? The last minute social media push didn't help also, it seemed that basically he was getting his backers to spam every major gaming site and Twitter in the hopes of getting enough funding.
Contrast that to the Pinkerton Road kickstarter - no sudden flip flops and tons of steady updates with insights into the development processes. Realistic stretch goals as well. Gives me a heck load more confidence.
Well, apparently they were offered funding from a publisher for a PC version, but they wanted to try and do this big first production value iPhone game rather than that.
The Kickstarter went to show that people were interesting up until they saw the platform they were aiming for, so they ended up going backwards. Without knowing when they determined they wanted to make this game exclusively for the iOS devices it's hard to know how much of a design they have that is compatible with more traditional platforms.
I suppose if you have a shot at getting the money without publisher control though, you have to try, and that is what they did.
So yes, it is a bit odd, but I'm pretty interested in how it turns out.
Closer look at Storybrick. Imo one of the most interesting Kickstarters at the moment
http://www.kickstarter.com/projects/storybricks/storybricks-the-mmorpg-storytelling-toolset?ref=users
You can test out a Alpha Build here
http://play.storybricks.com/play.php
It's hardly everyday that someone actually does develop systems to work against that. And that was just a recount on why the guy decided to do something against it in the first place.
This is the sort of thing I always wondered if Dwarf Fortress would move towards... I want to see if they can even come close to pulling this off.
Storybricks.
Holy shit.
What can I say? The publisher model is dead to me. Distributed power rocks.
But my wallet is feeling the hurt right now. There are too many project happening at once.
ALL MAI MONEYS
A donation of $1 would get you a "share" of the net profits from the eventual release. It would be a great affinity scam.
http://www.developingconcerns.com/tags/kickstarter/
More than likely something is going to happen with one of these projects that will make the SEC force some kind of guarantee with the Kickstarter projects that they must legally deliver what they promise one way or another. How effective will it be? Who knows.
On a side note, I plan to launch a Kickstarter project to raise funds to buy one share of Facebook stock.
Reward tiers can include a photo of the stock certificate, a scan of the stock certificate, and a signed photo of the stock certificate!
Brilliant!