Okay, so I finally picked it back up, and hit that infamous
Ladder scene. It's actually just a bit after the duct scene, where she crawls at you, but that didn't really affect me much. I just shot at her out of pure instinct and she disappeared into ash. Actually, I've found I tend to shoot at her all the time. I can't imagine she likes me much.
Anyway. The Ladder scene. I did a little jump, nothing major. But that little giggle she gave me just creeped me right the fuck out. Then, of course, I thought it was done and jumped a bit bigger when Paxton showed up at the bottom. I, of course, shot him too.
The paranoia is in full force now. I'm shooting at my own shadow sometimes.
One issue from the beginning I just thought about:
How come I never mentioned anything to the rest of my team about Paxton getting the drop on me and talking to me at the beginning of the game? Or did I just miss that?
Also, from that same time period
When Janikowski opened the door and I was supposed to follow him in SWAT style, I hesitated a bit because it went to SloMo and I didn't quite understand what was going on. I then hesitated more because he did the ash-disappearing thing and I thought he was dead and didn't particularly want to go into that room without flooding it with bullets first. Was that disappearing effect supposed to happen? It doesn't make sense to me, and seems kind of glitchy when I think about it.
Okay, so I finally picked it back up, and hit that infamous
Ladder scene. It's actually just a bit after the duct scene, where she crawls at you, but that didn't really affect me much. I just shot at her out of pure instinct and she disappeared into ash. Actually, I've found I tend to shoot at her all the time. I can't imagine she likes me much.
Anyway. The Ladder scene. I did a little jump, nothing major. But that little giggle she gave me just creeped me right the fuck out. Then, of course, I thought it was done and jumped a bit bigger when Paxton showed up at the bottom. I, of course, shot him too.
The paranoia is in full force now. I'm shooting at my own shadow sometimes.
One issue from the beginning I just thought about:
How come I never mentioned anything to the rest of my team about Paxton getting the drop on me and talking to me at the beginning of the game? Or did I just miss that?
He doesn't tell them for the same reason Gordon Freeman doesn't tell anyone anything, as far as I can make out.
Also, from that same time period
When Janikowski opened the door and I was supposed to follow him in SWAT style, I hesitated a bit because it went to SloMo and I didn't quite understand what was going on. I then hesitated more because he did the ash-disappearing thing and I thought he was dead and didn't particularly want to go into that room without flooding it with bullets first. Was that disappearing effect supposed to happen? It doesn't make sense to me, and seems kind of glitchy when I think about it.
Just play it again and follow him in swat-style. It's all there for dramatic effect, sounds like you basically ruined a cool scene by being cautious.
1. I thought my FPS life was complete, but that was until I severed a body in two with a shotgun in slow-motion. Only now is my FPS life complete.
2. Why is everything all grey?
3. Slicing someone with a knife is super fun.
4. I can't hear a fucking word anyone says on the comm link.
5. It's not been too scary yet and I've finished the water treatment plant.
All in all, I very much like this game. I just wish I knew what people were saying to me.
1. I thought my FPS life was complete, but that was until I severed a body in two with a shotgun in slow-motion. Only now is my FPS life complete.
2. Why is everything all grey?
3. Slicing someone with a knife is super fun.
4. I can't hear a fucking word anyone says on the comm link.
5. It's not been too scary yet and I've finished the water treatment plant.
All in all, I very much like this game. I just wish I knew what people were saying to me.
Yeah, the speech is pretty fucking bad. Is it the same with PC?
Also, there's a knife?
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited July 2007
By the way, everyone needs to see the live-action clip they did for the director's cut PC version, if it isn't in some way included on the console versions.
By the way, everyone needs to see the live-action clip they did for the director's cut PC version, if it isn't in some way included on the console versions.
By the way, everyone needs to see the live-action clip they did for the director's cut PC version, if it isn't in some way included on the console versions.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
Jump moments kind of wear off easy, with noteworthy exceptions (fuck the surprise by one of the Deck 4 Sim units in SS2 - you know the one) and like I said earlier some of the best scares were given away in the demo. Overall, FEAR was better when it played at tension and unease, getting you to expect a firefight or nightmares around the next corner.
One of the last games to really scare me - I mean, I actually did have to turn the lights back on kind of scary - was Fatal Frame 3. I can't help it, not just ghosts but the way they were used. That apartment was just too goddamn creepy.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
Also, Eidos announced that Hitman 2 was their ideal iteration of the Hitman series, and all sequels will therefore be developed with H2's engine ans AI in mind.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
Also, Eidos announced that Hitman 2 was their ideal iteration of the Hitman series, and all sequels will therefore be developed with H2's engine ans AI in mind.
...what does Eidos have to do with F.E.A.R.? It was developed by Monolith, dude.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
Also, Eidos announced that Hitman 2 was their ideal iteration of the Hitman series, and all sequels will therefore be developed with H2's engine ans AI in mind.
...what does Eidos have to do with F.E.A.R.? It was developed by Monolith, dude.
i think it was another attempt at upsetting/scaring Tube.
i do hope that rule is in place as much because 'warez' sounds utterly retarded, as it is illegal.
edit: whoah.. did the editing options just change? Anyway, on my current playthrough on FEAR, i've dropped graphics settings right down because i was getting some really irritating stuttering, that apparently i was fine with before. I can't wait to build myself a new awesome pc that'll run it smoothly. Damn this game.
And i've also been abusing the quicksave/load so that i can make fights cooler. Shotgun and kung-fu rampages win.
I loved FEAR, but I really didn't find it scary at all. SS2 either actually. I hope I'm not getting jaded, I love being scared.
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
Also, Eidos announced that Hitman 2 was their ideal iteration of the Hitman series, and all sequels will therefore be developed with H2's engine ans AI in mind.
...what does Eidos have to do with F.E.A.R.? It was developed by Monolith, dude.
i think it was another attempt at upsetting/scaring Tube.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited July 2007
I've still been meaning to try the original on the hardest difficulty. I felt like I got away too easily on my first run through. I didn't play defensively; just abused med kits.
Oh, but not in System Shock 2, oh no. Play defensively, or die.
I'll probably do it once I beat Extraction Point(and SS2, at that).
Fuck yeah, the Watchers are pretty terrifying.
It gets worse though, when you face them in an environment where they can actually strut their stuff.
I actually didn't mind them. My insane abuse of slowmo means I see something, hit slomo, go "Oh, that's a bad guy" then unload about 6 shotgun shells into their chest. Bang bang bang.
Those ATF guys on the roof were more scary. They hide in the dark and shit.
Fuck yeah, the Watchers are pretty terrifying.
It gets worse though, when you face them in an environment where they can actually strut their stuff.
I actually didn't mind them. My insane abuse of slowmo means I see something, hit slomo, go "Oh, that's a bad guy" then unload about 6 shotgun shells into their chest. Bang bang bang.
Those ATF guys on the roof were more scary. They hide in the dark and shit.
Yeah, they are a lot creepier the first runthrough when you don't know where they will show up. Although
I was really freaked out when I realized that if you run quick enough, you can actually see them before and after their official appearances (ie, when you fight them) jumping into air vents and watching you from afar whenever you heard their trademark "blink" sound effect which happens a lot throughout the game.
But in all honesty, Extraction Point is so much more frightening than the original its ridiculous. I fucking hate the phantasms.
Where the one in the sewers jumps up the wall and runs away? Yeah I nailed him (literally) so that he was hanging halfway over the pipe you go through. I laughed a bit at that.
I saw the ninjas making their scripted appearances early on, and eventually got used to it.
I was wholly unprepared for when they actually started fighting.
The guy was literally a fly on the wall, sitting perfectly still. Sat there for a good five seconds, and I figured I'd interrupted a script or something. The second I fired, he jumped, kicked me in the head, and bolted. The rest of my assault rifle burst missed by a mile. Cue much cursing and near-blind fire, until I remembered I had slomo.
I love the SMG and the TAR-21(Burst assault rifle). Actually all the guns are pretty good even the dual pistols. I use the shotgun if I want to see gibs.
Discounting stuff with very limited ammo - the missile launcher and particle gun - I tended towards the AR, the shotgun and the burst rifle, switching out everything but the shotgun for dual pistols and the SMG when necessary. Pistols were useful for suppression until I could get in close, and combined with the jump-kick was my weapon of choice for many of the more cluttered parts of Armacham.
Did anybody else think Alma was sad at the end of the first game, once she found out that the Point Man was her child. Like she was sorry for everything that happened to him. Also, what the hell was Harlan Wade thinking, letting Alma out. It's not like she's lashing out beyond the grave or anything, um, wait.
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Anyway. The Ladder scene. I did a little jump, nothing major. But that little giggle she gave me just creeped me right the fuck out. Then, of course, I thought it was done and jumped a bit bigger when Paxton showed up at the bottom. I, of course, shot him too.
The paranoia is in full force now. I'm shooting at my own shadow sometimes.
One issue from the beginning I just thought about:
Also, from that same time period
1. I thought my FPS life was complete, but that was until I severed a body in two with a shotgun in slow-motion. Only now is my FPS life complete.
2. Why is everything all grey?
3. Slicing someone with a knife is super fun.
4. I can't hear a fucking word anyone says on the comm link.
5. It's not been too scary yet and I've finished the water treatment plant.
All in all, I very much like this game. I just wish I knew what people were saying to me.
Also, there's a knife?
I loved it. I wonder if it's been youtubed.
I *think* so. I'm pretty sure I slow-moed, meleed some guy in the back of the neck, and it looked like a knife. He certainly went down in one shot.
That said, I haven't been able to repeat it. Everything else is a pistol whip. Maybe I'm so spooked out I'm SEEING THINGS.
Also, hold down B to go into FISTICUFFS mode.
Yes.
I love doing the slide to take people out. Or the roundhouse kick.
he wasn't using it.
BOO!
we all pretend to fear and respect you, but we're totally saying mean things about you behind your back. You have no power over us, Tube.
I think i am still pretty responsive to creepy things in games. No, i didn't find Alma creepy as such ("oh a little girl, m'kay"), but there's just a general level of tension that i find in certain games (Condemned's another one) that make me dread finding out what's around the next corner.
Jump moments kind of wear off easy, with noteworthy exceptions (fuck the surprise by one of the Deck 4 Sim units in SS2 - you know the one) and like I said earlier some of the best scares were given away in the demo. Overall, FEAR was better when it played at tension and unease, getting you to expect a firefight or nightmares around the next corner.
One of the last games to really scare me - I mean, I actually did have to turn the lights back on kind of scary - was Fatal Frame 3. I can't help it, not just ghosts but the way they were used. That apartment was just too goddamn creepy.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Also, Eidos announced that Hitman 2 was their ideal iteration of the Hitman series, and all sequels will therefore be developed with H2's engine ans AI in mind.
...what does Eidos have to do with F.E.A.R.? It was developed by Monolith, dude.
i think it was another attempt at upsetting/scaring Tube.
i do hope that rule is in place as much because 'warez' sounds utterly retarded, as it is illegal.
edit: whoah.. did the editing options just change? Anyway, on my current playthrough on FEAR, i've dropped graphics settings right down because i was getting some really irritating stuttering, that apparently i was fine with before. I can't wait to build myself a new awesome pc that'll run it smoothly. Damn this game.
And i've also been abusing the quicksave/load so that i can make fights cooler. Shotgun and kung-fu rampages win.
Oh.
I'm out of the loop
Oh, but not in System Shock 2, oh no. Play defensively, or die.
I'll probably do it once I beat Extraction Point(and SS2, at that).
"....what the hell was that?"
*Clump, clump, clump*
"Oh shit, probably a mech suit, I'll just sneak through this room that has plenty of hiding spots what it could possibly be lurking around and-"
*KERASH!!*
"OH MY FUCKING GOD WHAT THE HELL IT JUST CAME THROUGH THE GOD-DAMED ROOF!"
I'd be surprised if no-one jumped at that part.
I definately jumped.
Fuck yeah, the Watchers are pretty terrifying.
It gets worse though, when you face them in an environment where they can actually strut their stuff.
Yeah, they are a lot creepier the first runthrough when you don't know where they will show up. Although
But in all honesty, Extraction Point is so much more frightening than the original its ridiculous. I fucking hate the phantasms.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I was wholly unprepared for when they actually started fighting.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
There are times when you don't?