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Flay's Pencil Flailings: Animation and Reanimation [NSFW/NSF56K]

124

Posts

  • FlayFlay Registered User regular
    Sphere study:

    zbVZE.jpg

    Ref

    Crits?

    Flay on
  • FlayFlay Registered User regular
    Trying to figure out how to construct the head, I'll probably be focusing on this for a while.

    Did a bunch of these today:

    rfQtD.jpg

  • GodfatherGodfather Registered User regular
    Yay flay, go go go!

    When drawing gestures, the key is that less is more! Remember to draw in verbs first, nouns second. This will help you capture the energy and flow of a model's action better!

    EDIT:
    Flay wrote:
    Part of my new-years resolutions is to post more art here, so here's a study:

    zbVZE.jpg

    Ref

    Crits?


    Your cast shadow is not strong enough here. Also, remember that the closer an object is to light, the harder the shadow will become, while the reverse proves true! In this case you've made the entire shadow one singular dominant edge, when it should really only be that way at the center. Near the top and bottom of the shadow line you should soften the hardness of the shadows.

    Godfather on
    0WBv0.png
  • FlayFlay Registered User regular
    Godfather wrote:
    When drawing gestures, the key is that less is more! Remember to draw in verbs first, nouns second. This will help you capture the energy and flow of a model's action better!

    This is a pretty good way to describe it, I'm working on reducing the number of lines that I use and not just outlining the form. Haven't got the hang of it yet, but I'll keep practicing.

    Godfather wrote:
    Your cast shadow is not strong enough here. Also, remember that the closer an object is to light, the harder the shadow will become, while the reverse proves true! In this case you've made the entire shadow one singular dominant edge, when it should really only be that way at the center. Near the top and bottom of the shadow line you should soften the hardness of the shadows.

    I'm not entirely sure what you're saying here. Do you mean that the only place the cast shadow would have such hard edges would be in the center?

  • FlayFlay Registered User regular
    ARG stupid forums.

    Flay on
  • FlayFlay Registered User regular
    ...

    Flay on
  • GodfatherGodfather Registered User regular
    In this specific case yes, but the general rule is the closer/stronger the light is to the shadow, the more dominant and harder the shadow edge will be.

    I have a few examples in my thread, both on line/gesture quality and shadows!

    0WBv0.png
  • FlayFlay Registered User regular
    Right, I get what you're saying.


    I drew a bunch of these tonight. Unfortunately we're having a thunderstorm at the moment and a power surge took out most of them. :x

    Qamp8.jpg

    I think I'm starting to understand this a little more.

    Things I learned: A little bit of perspective or faux-perspective, it adds a lot of three-dimensionality to the form. Also, pay attention to the vertical and horizontal stresses of the circles within the sphere, they help define where the axes are.

  • GodfatherGodfather Registered User regular
    Alright, so take a look at this!

    1Herm.png

    This is a sphere I drew a few days back to test the painting capabilities of this newfangled program I purchased from the DS app store. I apologize for how tiny it is; apparently this is the standard image document size, and it is actually the first time i'm looking at it!

    I built this from my imagination so it's by no means perfect, but my knowledge of basic lighting really helps make this ball pop out. If you save the image and zoom in using any photo viewer, you'll notice everything looks rather 8-bit. That's just how the program is (I have no control over it), but it will really help you understand blending better! You'll notice that the sharper the shadow edge, the less the color scheme blends together. At the top and very bottom of the sphere, the shadow line between the light and dark is soften/"blurred" a bit, giving the illusion of depth.


    An important thing to remember: Make sure your darkest light and your lightest shadow shade do no merge. They should never meet, and if they do the illusion of depth is lost!

    0WBv0.png
  • FlayFlay Registered User regular
    Oooh now I think I understand what you're saying! Thanks, I hadn't noticed that.


    I wasn't sure what to draw tonight so I quickly sketched up an Asaro head. Any suggestions for where I could continue my learning from here?

    xtXeY.jpg

    Ref

  • FlayFlay Registered User regular
  • Arden CaneloArden Canelo Registered User regular
    Keep up the good work, Flay.

    Don't settle for a million good ideas.
    Progress, not perfection.
  • GodfatherGodfather Registered User regular
    A lot of it is simply turning-and-burning Flay; it's more valuable to grasp a concept or an idea rather than making something look pretty.

    Those head constructions, for example, are definitely on the right path (it's how I construct the head myself!), but if you really want to get the idea all you need to do is simply draw a lot of them, in different angles and plane changes. Don't feel pressured to post everything you draw! Personally I would find a balance between finished work and more construction/concept drawing. To explain the latter; many days i'll spend hours upon hours just drawing ass-ugly sketches exploring muscle groups, balance, box forms, proportions, etc. I've gone weeks doing nothing but that, and to the outsider it may look a bit silly!

    But my knowledge of the human form and lighting have tripled in that time frame, so that whenever I do decide to muscle down and draw a completed project, i'll have already solved a lot of the issues I had before. Go on, give it a try!

    0WBv0.png
  • FlayFlay Registered User regular
    Yeah, at this point I think mostly what I need is just to draw as much as possible. I'll post anything that looks like it could benefit from critique, but otherwise I'll check back in a week or two. Hopefully I'll have made some progress.

    AC: Thanks. :)

    Flay on
  • FlayFlay Registered User regular
    Stuck on this design, not sure where to take it from here. Perhaps I need to reign in the colour pallet a little.

    R27rN.jpg

    Suggestions?

    Flay on
  • MustangMustang Registered User regular
    You need to start taking stuff off that design stat. I'd start with the connection chords. Remember "Simplicity is the ultimate sophistication"

  • FlayFlay Registered User regular
    Arg, you're right. I think I need to put this thing away for a couple of days and come back to it.

  • GodfatherGodfather Registered User regular
    Making the simple complicated is easy! Making the complicated simple is art!

    0WBv0.png
  • FlayFlay Registered User regular
    Qa2bK.jpg

    2lY0B.jpg

    xeqkc.jpg

    This last one is old, but I cleaned it up a bit.

    Flay on
  • Arden CaneloArden Canelo Registered User regular
    I'm really liking those colors on those buttaflies Flay.

    Don't settle for a million good ideas.
    Progress, not perfection.
  • FlayFlay Registered User regular
    Thanks! Hopefully my tutors like them too.

  • IrukaIruka Registered User, Super Moderator, Moderator mod
    the last one seems desaturated, other than that I like them.

    You can totally see improvement overall in this thread, which is awesome, flay. I hope you keep up with the studying!

    LMA.pngtwitter.pngartblog.pngdeviantart.png
  • FlayFlay Registered User regular
    Iruka wrote: »
    the last one seems desaturated, other than that I like them.

    You can totally see improvement overall in this thread, which is awesome, flay. I hope you keep up with the studying!

    This is a very late reply, but yeah the last one is a rehash of an old one so the colours are very different. And thanks for the encouragement, although it still feels like any progress I'm making is at a snails pace. :P

    I'm really terrible with updating this thread with the things that I'm working on, but here are some personal branding things I'm working on for uni:

    6DnTh.jpg


    0SqQw.jpg


    I also did a sphere study tonight. I heard some advice that when learning digital painting you should avoid using opacity too liberally, so I made things difficult for myself and tried to draw it without any opacity at all:

    NY9ur.jpg

    Reference:
    Spoiler:


    Oh, I also never posted the final shield thing, which hasn't been used yet anyhow.

    ISv5I.jpg

    Flay on
  • FlayFlay Registered User regular
    Working on more stuff for branding, which of these do you guys prefer?

    vNEZI.png

    lhaa2.png

    Flay on
  • GodfatherGodfather Registered User regular
    Wait, what? No opacity all?

    What do you mean by that? If there's no opacity, that means the digital paint isn't visible at all!

    0WBv0.png
  • FlayFlay Registered User regular
    Not using opacity to blend colours, I mean.

    Flay on
  • FlayFlay Registered User regular
    Here's a super-rough version of the animation that I'm currently working on. The timing is weird and I haven't implemented the transitions or colour adjustment yet, but the core of it is there.



    There are a lot of kinks here to be worked out. All of this was done in flash, but I plan to transfer it over to After Effects next and add some better effects.

    Flay on
  • FlayFlay Registered User regular
    A more refined but still incomplete version:

  • NappuccinoNappuccino Registered User regular
    I like it a lot. There was one shot where i thought there wasn't enough contrast between the background and the forground making it really hard to tell what it was: the shot of the two holding hands with the sky as the background. I think if you made the sky more grey it would work out all right

    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.
    Spoiler:
  • FlayFlay Registered User regular
    Yeah, that whole scene is kind of weird. The assignment's over now but I still want to work on this some more.

  • FlayFlay Registered User regular
    I've been working on this guy. Once I finish him up I'll animate him a little too.

    sIdeh.png

    Flay on
  • squidbunnysquidbunny Registered User regular
    I love him so far.

    I'm personally perturbed by the fact that his feet & hands are different colors, since it doesn't look like he's wearing gloves or shoes ... so wouldn't they be the same color?! (Ultimate nitpick).

    banner200x40.jpg
    tynic
  • FlayFlay Registered User regular
    You're right, I'll try mixing up the colour scheme a little for the next version, thanks!

    Flay on
  • FlayFlay Registered User regular
    Back to working on that raccoon some more, trying to nail the motion of the tail:

    mRW1d.gif

    EDIT: Uploaded a better version.

    Flay on
  • FlayFlay Registered User regular
    Semester is over, time to start posting in here again.

    Been a while since I updated this guy:

    YdkS9.gif

    I still think his feet look stupid, any chance I could get a paintover?

    Flay on
  • FlayFlay Registered User regular
  • FlayFlay Registered User regular
    Nearly done with this guy

    Lbhuw.gif

    Flay on
  • FlayFlay Registered User regular
    Gotta post in here more regularly. Here's a splash screen I made for a university project this semester, which I also programmed.

  • bombardierbombardier Super Moderator, Moderator mod
    But who's driving the tractor?

  • FlayFlay Registered User regular
    geRZ3.gif

    Flay on
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