Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Gaming and Shaming: How Feminism and Gaming Can Coexist
I'm really loving the surge of feminist oriented discussions on the board lately, so I wanted to kind of expand on some stuff that has been bouncing around in my head for a while.
For a long time, gaming was perceived as a very off-the-norm pursuit, and gamers were definitely "othered". I mean, remember how no one ever talked about gaming in their regular life? Because it meant that you were a man/woman-child and lived in a basement eating cheetos (or something)? I really think misogyny drove this othering, because gaming and even love of technology, were perceived as highly unmasculine things to do. We tend to think of misogyny as only directed at women, but the entire gender standard is constructed around hypermasculinity and ultrafemininity. This unachievable standard drove the bullying and persecution (please, no oppression olympics) of the gaming community.
Soooooo, what was and is the typical response to patriarchal norm enforcement? They created a subculture. In LGBT circles, there is something called a queer space, which is any place where heteronormativity isn't the norm, and LGBT folks can relax. I think that gamers certainly constructed their own safe spaces, in gaming stores, hobby shops, and local meetups. When the internet blossomed, every marginalized group, including gamers, hit the websites really hard. Our forum is a testament to that!
My central thingy is: Feminism and feminist thought could do the gaming communities a lot of good. Patriarchy drives the oppression of women and gamers. A large part of feminism is devoted to deconstructing these power assumptions and getting rid of stigma. Why is the All Boy's Club still the standard and why does it show up in other "intellectually" marginalized groups like atheist communities, blogging communities, and tech groups, as well as our gaming communities? Is there such a backlash because people don't understand the goals of modern feminism or is it just a general repeat of in-group marginalization modeled after the initial marginalization by the dominant cultures?