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[WARMACHINE & HORDES] Gargantuans is out and awesome! (Except for the Gargantuans)
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Personally, I am totally okay with Cryx having a tough match-up. Because fuck'em.
COME FORTH, AMATERASU!
Given who I've seen whining about the Stormwall, I've been this close to asking him if it's a different sound when the whale is undead :rotate:
But here's the thing: pHaley already fucked cryx. That she still fucks them when she has two Stormwallls is unsurprising.
Silly question time!
Teaching my friend how to play WM, and he asked if line of sight or straight lines were needed to declare a charge. I assumed as much, but flipping through the book I didnt see anything saying that either were specifically needed... Is that really the case or did i miss it?
None of that is quoted direct from the book, but that is how it works.
Thats exactly what i need sometimes
Thanks both for the reminder. The longer i play, the less succinct that book becomes!
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Nah. Had my fill of furry jokes back in the 90s.
(And realized I hated playing them back in Mark I. And so ended up selling them to my brother, who used to play Menoth and converted full-time to Circle.)
COME FORTH, AMATERASU!
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
It's a good thing they don't. Theme lists are a bad way to learn the game. Only a few are any good, and all of them require you to give up important tools.
Besides, there are way too many casters for them to practically keep them in stock.
Edit: Hey @admanb @SJ, what makes a 50pt eStryker list work?
Not going overboard on the feat. Best case scenario you take a lot of melee stuff and you end up jamming yourself in and making your dudes a prime target for counter attack. He's a mid-field caster that likes to play a little control while looking big and menacing so your opponents have to play really carefully with their caster - don't take stupid risks with him, and liberally apply his spells. I especially like lightning storm, it's underrated but people don't expect you to be dropping lightning covering fire templates everywhere to protect your dudes.
Generally I take 2 heavies with him, though I used to take 2 + Lancer because Goddamn I love rebuke. Watch Cryx players cry when you arc rebuke onto some bile thralls while you wade into their stuff, it's pretty great. Anyways, I've run a few different things with him over time:
Lord Commander Stryker (*6pts)
* Lancer (6pts)
* Ol' Rowdy (9pts)
* Stormclad (10pts)
* Squire (2pts)
Black 13th Gun Mage Strike Team (4pts)
Storm Lances (Leader and 2 Grunts) (7pts)
Stormguard (Leader and 5 Grunts) (6pts)
Archduke Alain Runewood (3pts)
Eiryss, Angel of Retribution (3pts)
Journeyman Warcaster (3pts)
Rhupert Carvolo, Piper of Ord (2pts)
Reinholdt, Gobber Speculator (1pts)
Lord Commander Stryker (*6pts)
* Stormclad (10pts)
* Thunderhead (12pts)
* Squire (2pts)
Black 13th Gun Mage Strike Team (4pts)
Storm Lances (Leader and 2 Grunts) (7pts)
Stormguard (Leader and 5 Grunts) (6pts)
Archduke Alain Runewood (3pts)
Captain Arlan Strangewayes (2pts)
Eiryss, Angel of Retribution (3pts)
Journeyman Warcaster (3pts)
Madelyn Corbeau, Ordic Courtesan (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Though honestly I kind of need to get into the swing of things with Stryker again. I've been playing too much pHaley lately and it's dulled my senses
I meant more in the "discount package" sense.
Stormwall with Arcane Shield at 35 pts is straight busted vs hordes with no buff removal. I played Saeryn vs eStryker with Stormwall, Storm knights (the ones that can get the shooty gun weapon attachments?), junior, and I think a minuteman because he had exactly that weird point value left over. 2 Scytheans and 1 Angel shut 1 side down and took maybe half of the other side. 3 beasts and 12 pts of fury. It was the roughest matchup I've played in a loong time. At 50 points I can start to handle it better. But my god @ 35 with Arcane shield that thing is disgusting if you can't strip the shield.
As for Skinwalkers, why take them when you have access to gator posse? The posse pretty much makes nearly all medium based infantry obsolete.
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So... it took 2 turns to kill the S'wall? Is that really out of balance? The wall and junior were ~50% of his list, after all.
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
Nemlock for online gaming
I don't care to read a battle report, so I'll just assume (with your permission) that there is a valid reason that respawn and feat weren't available to buy another turn of wailing away.
With that assumption in place, isn't it possible you just got out played? I mean, yes you clearly lost the major confrontation of the game, but you also had the tools to win it.
I run similar to SJ, except I usually trade utility for more mans. I would drop Eiryss and the Lancer from that list for more Stormguard/Stormblades. I enjoy taking a heavily camped Stryker and jamming him up the center of the board. Most people won't even try to touch him and he'll just be a big problem.
The turn before engaging I debated about feating for quite some time. It was either feat while approaching the stormwall to blunt the storm knights and stryker from meleeing the beasts (they were within charge range to the side of stormwall, or in stryker's case behind it) or feat on the engage and hope I had enough beasts left to do the feat>fly over trick. Ultimately I went the safer route and feated on the approach. After the game my opponent agreed it was probably safer the way I did it. Respawn was in play but a positive charged minuteman and a group of those knights with their weapon attachment and ua do silly stuff, so that beast went down anyway. The entire game was very much about trades. I could have blight'd the storms and killed a bunch of em, but that would mean 1 beast doing nothing to stormwall and also not putting any pressure on Stryker (as he was behind the colossal). Part of the problem I think is Saeryn. I don't see her matching up that well against Colossals. She does make her beasts invulnerable to melee, but all the colossals have excellent high-ish pow guns. This is all @ the 35 point level. There are tools like the Black Frost Shard but 5 points for that squad means 1 of my 4 beasts has it's point value cut in half. Leaving me with options like a Raek. It also leaves me with a problem of instead of 4 Large beasts I would now only have 3, which starts to swing the point trade back in Stormwall's favor.
This will of course, all probably be moot once each faction has access to their own Gargossal or whatever they'll collectively be called. But right now @ 35 points a Stormwall presses very heavily on the balance of the game. It doesn't break it, but that pressure is there and it would imo be very silly for someone to argue against it with the armor it can bring to a fight. The wall of text on it's cards do inject life back into Cygnar, which was needed. But that journeyman caster with Arcane Shield takes it over the top.
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Completely true. But normally a shielded target will have at least half the hps, making it an investment to kill that target but still leaving that possibility open.
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