Can someone explain to me why Vendettas are regarded as being "even better" now?
I absolutely love the model and don't own a single one for some reason, but I'm not sure I get the appeal. Maybe they just don't fit with my playstyle?
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Can someone explain to me why Vendettas are regarded as being "even better" now?
I absolutely love the model and don't own a single one for some reason, but I'm not sure I get the appeal. Maybe they just don't fit with my playstyle?
They are fliers so you need a 6 to hit them and really the only armies with AA are Guard?
Baby wore his Mantis Warriors t-shirt today
mugginns on
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited July 2012
That shirt convey Stealth and Shrouded, because I'm not seeing anything.
Vendettas are AV 12 flyers that have 3 twin linked lascannons, a transport capacity of 12, can hover, and they cost 130pts and you can have 3 in one fast attack slot. The only other flyer close to it is the stormraven and it's 200pts. Most other flyers are AV 10 or 11 and can't even hover or don't have transport capacities.
Those people were dumb, then. Assault was already risky in 5th,
Damn, where is that Tommy Lee Jones, 'I do believe you're full of shit,' image.
If you don't think that 5th edition was a shooty edition then you should just get out.
Buh? Your apparent failure to pay attention to an entire edition of the game is not my problem.
Or it could just be some sort of weird myopia problem you're having? Like, a blind spot for thunderwolves? You might want to see a doctor about that.
If you think that a few token deathstar units made 5th edition an assault edition then there isn't really anything to say, because there's no possible way you have anything to contribute. And your example is shit; Thunderwolves (and lone wolves to a degree) were pretty much the exception to an otherwise ridiculously firepower-laden Space Wolves codex that happened to have some other melee stuff that really wasn't worth taking in comparison.
Gabriel_Pitt(effective against Russian warships)Registered Userregular
I'm not saying that shooting was inconsequential - you kept seeing leafblower and vetspam for a reason, but SJ's statement about assault and 5th is pretty much 'pants on head.'
I'm not saying that shooting was inconsequential - you kept seeing leafblower and vetspam for a reason, but SJ's statement about assault and 5th is pretty much 'pants on head.'
Sorry, you're just wrong. And no one accused you of saying shooting was inconsequential. Assaults were risky in 5th edition specifically because of the existence of deathstar units like Thunderwolves. In fact it was so risky that lists tended to just go heavy on the firepower with a single token deathstar or tarpit as insurance.
The inability to consolidate into combats meant super expensive melee units always risked getting assed out after raping something. Nothing like eating 1800 pts of shooting after raping a 200pt unit.
When being too good at your job is a death sentence something isn't right.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
So, you can snap shot psychic powers, thats pretty lulzy.
Anyways, thinking of this list now, to try out pretty heavy firepower. Fliers will destroy it, but barely anyone uses fliers around here yet. Idea is a firebase type deal with the CCS, tactical squad, and thunderfire cannon in a ruin, and the tanks just do their best to methodically take down the enemy.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited July 2012
The biggest issue I'd see with that list is actually going forward and taking objectives. I don't trust that two chimeras of vets can do it, especially when they're the only mobile things in the list. It's all well and good to shoot the enemy to death, but you need to be able to get over to his side of the board more often than not too.
tzeentchling on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Unfortunately that's right. In fact page 25 specifically says that once a model has a wound allocated to it, you must continue to allocate Wounds to it until it's dead or the wound pool is empty. Which is fucking stupid because if you do it correctly you'll be allocating and saving every single wound, one at a time, if it's a one wound model.
HAHAHA. I...I don't...we used to do this in 3rd and 4th (because you could). It was a very long process that rewarded the absolute worst in shenanigans. The fellows I used to play with (since I no longer play 40k) would do this shit constantly in previous editions. It cracks me up that it's brought back. 5th had really good wound application. While it was still really silly, it was probably the best yet.
Anyone who thinks 6th wound allocation is a good system has got to be high. Yes 5th allowed shit like Paladins to be very difficult to kill... but 6th does the same fucking thing, and does it with more encumbrance. It's retarded.
Also, anyone here live near the Rockies, or in Norther Europe, that wouldn't mind having a house guest for a day or four? I'm planning on going travelling next week, don't know where yet. If anyone is comfortable with letting me couch surf for a bit and helping me get my bearings in their area, that'd greatly influence my decision on where to stay.
While he is over exaggerating a little bit, his core point is still there. I actually pity him. Because my army was in a similar predicament. Due to the rules changes, it was rendered impotent unless the structure was changed dramatically. It was also a little confusing (by a little, I mean a lot).
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
So what exactly is a Master-Crafted weapon nowadays? I don't see the issue beyond "Oh, if it wasn't specifically addressed, then it's just a standard AP3 Power Weapon + other rules."
So what exactly is a Master-Crafted weapon nowadays? I don't see the issue beyond "Oh, if it wasn't specifically addressed, then it's just a standard AP3 Power Weapon + other rules."
"Weapons with the Master-Crafted special rule allow the bearer to reroll one failed to-hit roll per turn with that weapon." Pg. 39, BRB.
Edit: The issue with Sang Guard is that their weapons didn't get an FAQ, and so no one knows if they're treated as axes or swords or what, since they don't fit neatly into the new weapon categories (box comes with both axes and swords, they're two-handed which BRB weapons are not, etc)
For some reason people are still recommending parking lots as top-tier competitive lists for 6th. I... really?
I'm going to laugh my ass off when Stelek shows up to NOVA with sixteen vehicles and gets blown to shit turn one by two Russes and a Basilisk.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited July 2012
A whole lot of Dark Eldar weapons didn't get FAQ'd either but it was still pretty easy to figure out what they're supposed to be. Rule of thumb is that if it isn't addressed as anything in particular, it's just a standard AP3 Power Weapon. Even the book calls them power weapons.
I'm going to have to look at the rules again, but I distinctly remember seeing that generic power weapons were power swords, statwise.
EDIT: As far as I can tell, Master-Crafted would pretty much count it as an unusual power weapon. Strictly speaking, glaives aren't listed as one of the four standard, so yet it's another reason to treat it as an unusual power weapon. Definitely not a halberd nor a lance.
That's 26 S7 AP4 and 26 S7 AP2 shots at 24", 52 S7 AP2 shots at 12", plus the armor and flyers. Unless the opponent has kindly positioned all his vehicles right out in the open on the foremost line of his deployment zone, you sacrifice T1 shooting to move up first turn, then dare him to move forward.
They're more than welcome to assault, wipe out a line squad, then get blown off the board. If they try to multiassault they'll probably die from overwatch.
Vendettas drop Vets on objectives after your gunline has cleared them, flamers deter assaulting them off the objective and the melta lets them Death or Glory someone trying to tankshock them off it.
For some reason people are still recommending parking lots as top-tier competitive lists for 6th. I... really?
I'm going to laugh my ass off when Stelek shows up to NOVA with sixteen vehicles and gets blown to shit turn one by two Russes and a Basilisk.
A single fucking manticore laughs at god damn parking lots. Jesus. And you can take those in how many armies now? Fuck knows that if I keep playing I'm gonna ally some IG and use grot models for them so I can take a God-damn manticore in every list because holy shit.
I'm so happy that I have 3 russes now and there's pretty much no drawback to squadrons. That way I can still use slots for deathstrikes!
Well, the drawback is that you still can't shoot them independently, and that dropping three battlecannons on a single non-Paladin/Nob Biker unit is pretty insane overkill.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
I suppose master-crafted is a simple modifier, but the fact stands that glaives =/= halberds, and are pretty unusual compared to the standard 4 types. Should be enough to declare them as unusual until GW sorts it out. If ever.
That guy is an idiot. Is he incapable of playing a game if not spoon-fed "official" rules?
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Even the official rules tell you what to do if you can't figure out what your weapon is. Very clearly. Just make it an AP3 weapon if it's clearly not an axe, lance, sword, or maul.
That guy is an idiot. Is he incapable of playing a game if not spoon-fed "official" rules?
"Remember how before you could just slap whatever looked awesome on your model and they all did the same thing? Yeah, we changed that. Now they all do different things. Have fun ripping arms off stuff you spent a lot of time painting!"
"Well, that fucking blows. What do these weapons count as, then? I need to know whose arms to rip off."
"I dunno, make some shit up."
Posts
Damn, where is that Tommy Lee Jones, 'I do believe you're full of shit,' image.
If you don't think that 5th edition was a shooty edition then you should just get out.
I absolutely love the model and don't own a single one for some reason, but I'm not sure I get the appeal. Maybe they just don't fit with my playstyle?
Eh, close enough.
They are fliers so you need a 6 to hit them and really the only armies with AA are Guard?
Baby wore his Mantis Warriors t-shirt today
Buh? Your apparent failure to pay attention to an entire edition of the game is not my problem.
Or it could just be some sort of weird myopia problem you're having? Like, a blind spot for thunderwolves? You might want to see a doctor about that.
"Oh what a day, what a LOVELY DAY!"
I think I fixed it.
re: shooty, yeah, 5th edition was the alpha-strike edition.
re: vendetta, yeah those are other reasons why they're totally ridiculous.
If you think that a few token deathstar units made 5th edition an assault edition then there isn't really anything to say, because there's no possible way you have anything to contribute. And your example is shit; Thunderwolves (and lone wolves to a degree) were pretty much the exception to an otherwise ridiculously firepower-laden Space Wolves codex that happened to have some other melee stuff that really wasn't worth taking in comparison.
Also this video is awesome Clicky
Sorry, you're just wrong. And no one accused you of saying shooting was inconsequential. Assaults were risky in 5th edition specifically because of the existence of deathstar units like Thunderwolves. In fact it was so risky that lists tended to just go heavy on the firepower with a single token deathstar or tarpit as insurance.
Anyways, thinking of this list now, to try out pretty heavy firepower. Fliers will destroy it, but barely anyone uses fliers around here yet. Idea is a firebase type deal with the CCS, tactical squad, and thunderfire cannon in a ruin, and the tanks just do their best to methodically take down the enemy.
HQ: CCS w/ MoO, Lascannon, Vox caster = 105
Troops: Veterans w/ 3x Meltaguns
*Chimera = 55
Troops: Veterans w/ 3x Meltaguns
*Chimera = 55
Heavy: 2x Leman Russ w/ Lascannon = 330
Heavy: Leman Russ Demolisher w/ Lascannon = 180
Heavy: Leman Russ Demolisher w/ Lascannon = 180
Total = 1105
Codex Space Marines:
HQ: Librarian(1 roll on biomancy, one roll on telepathy) = 100
Troops: 10x Tactical Squad w/ Missile launcher, Flamer, Powerfist = 195
Heavy: Thunderfire Cannon = 100
Total = 395
3ds friend code: 2981-6032-4118
It was pretty shooty, but most of it seemed to follow the rule of "AP2 or don't even fucking bother"
"Oh what a day, what a LOVELY DAY!"
HAHAHA. I...I don't...we used to do this in 3rd and 4th (because you could). It was a very long process that rewarded the absolute worst in shenanigans. The fellows I used to play with (since I no longer play 40k) would do this shit constantly in previous editions. It cracks me up that it's brought back. 5th had really good wound application. While it was still really silly, it was probably the best yet.
Also, anyone here live near the Rockies, or in Norther Europe, that wouldn't mind having a house guest for a day or four? I'm planning on going travelling next week, don't know where yet. If anyone is comfortable with letting me couch surf for a bit and helping me get my bearings in their area, that'd greatly influence my decision on where to stay.
http://theback40k.blogspot.com/2012/07/well-im-done.html
You do realize that he has a point right?
While he is over exaggerating a little bit, his core point is still there. I actually pity him. Because my army was in a similar predicament. Due to the rules changes, it was rendered impotent unless the structure was changed dramatically. It was also a little confusing (by a little, I mean a lot).
Like he said, it's less a ragequit and more a sadpause.
"Weapons with the Master-Crafted special rule allow the bearer to reroll one failed to-hit roll per turn with that weapon." Pg. 39, BRB.
Edit: The issue with Sang Guard is that their weapons didn't get an FAQ, and so no one knows if they're treated as axes or swords or what, since they don't fit neatly into the new weapon categories (box comes with both axes and swords, they're two-handed which BRB weapons are not, etc)
I'm going to laugh my ass off when Stelek shows up to NOVA with sixteen vehicles and gets blown to shit turn one by two Russes and a Basilisk.
I'm going to have to look at the rules again, but I distinctly remember seeing that generic power weapons were power swords, statwise.
EDIT: As far as I can tell, Master-Crafted would pretty much count it as an unusual power weapon. Strictly speaking, glaives aren't listed as one of the four standard, so yet it's another reason to treat it as an unusual power weapon. Definitely not a halberd nor a lance.
That's 26 S7 AP4 and 26 S7 AP2 shots at 24", 52 S7 AP2 shots at 12", plus the armor and flyers. Unless the opponent has kindly positioned all his vehicles right out in the open on the foremost line of his deployment zone, you sacrifice T1 shooting to move up first turn, then dare him to move forward.
They're more than welcome to assault, wipe out a line squad, then get blown off the board. If they try to multiassault they'll probably die from overwatch.
Vendettas drop Vets on objectives after your gunline has cleared them, flamers deter assaulting them off the objective and the melta lets them Death or Glory someone trying to tankshock them off it.
Only costs about $750 to build. Grumble.
A single fucking manticore laughs at god damn parking lots. Jesus. And you can take those in how many armies now? Fuck knows that if I keep playing I'm gonna ally some IG and use grot models for them so I can take a God-damn manticore in every list because holy shit.
Well, the drawback is that you still can't shoot them independently, and that dropping three battlecannons on a single non-Paladin/Nob Biker unit is pretty insane overkill.
e: also I'd like to rage for a bit about how fucking terrible Chaplains are now, because goddamn power mauls are awful
"Remember how before you could just slap whatever looked awesome on your model and they all did the same thing? Yeah, we changed that. Now they all do different things. Have fun ripping arms off stuff you spent a lot of time painting!"
"Well, that fucking blows. What do these weapons count as, then? I need to know whose arms to rip off."
"I dunno, make some shit up."