Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[WH40k] 6th Edition Incoming. Hide your women and children!
Posts
Damn, where is that Tommy Lee Jones, 'I do believe you're full of shit,' image.
If you don't think that 5th edition was a shooty edition then you should just get out.
I absolutely love the model and don't own a single one for some reason, but I'm not sure I get the appeal. Maybe they just don't fit with my playstyle?
Eh, close enough.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
They are fliers so you need a 6 to hit them and really the only armies with AA are Guard?
Baby wore his Mantis Warriors t-shirt today
Buh? Your apparent failure to pay attention to an entire edition of the game is not my problem.
Or it could just be some sort of weird myopia problem you're having? Like, a blind spot for thunderwolves? You might want to see a doctor about that.
"Look at that subtle off-white coloring, the tasteful thickness of it... Oh my God, it even has a watermark."
I think I fixed it.
re: shooty, yeah, 5th edition was the alpha-strike edition.
re: vendetta, yeah those are other reasons why they're totally ridiculous.
If you think that a few token deathstar units made 5th edition an assault edition then there isn't really anything to say, because there's no possible way you have anything to contribute. And your example is shit; Thunderwolves (and lone wolves to a degree) were pretty much the exception to an otherwise ridiculously firepower-laden Space Wolves codex that happened to have some other melee stuff that really wasn't worth taking in comparison.
Also this video is awesome Clicky
Sorry, you're just wrong. And no one accused you of saying shooting was inconsequential. Assaults were risky in 5th edition specifically because of the existence of deathstar units like Thunderwolves. In fact it was so risky that lists tended to just go heavy on the firepower with a single token deathstar or tarpit as insurance.
Buy my 40k shit.
Anyways, thinking of this list now, to try out pretty heavy firepower. Fliers will destroy it, but barely anyone uses fliers around here yet. Idea is a firebase type deal with the CCS, tactical squad, and thunderfire cannon in a ruin, and the tanks just do their best to methodically take down the enemy.
HQ: CCS w/ MoO, Lascannon, Vox caster = 105
Troops: Veterans w/ 3x Meltaguns
*Chimera = 55
Troops: Veterans w/ 3x Meltaguns
*Chimera = 55
Heavy: 2x Leman Russ w/ Lascannon = 330
Heavy: Leman Russ Demolisher w/ Lascannon = 180
Heavy: Leman Russ Demolisher w/ Lascannon = 180
Total = 1105
Codex Space Marines:
HQ: Librarian(1 roll on biomancy, one roll on telepathy) = 100
Troops: 10x Tactical Squad w/ Missile launcher, Flamer, Powerfist = 195
Heavy: Thunderfire Cannon = 100
Total = 395
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
It was pretty shooty, but most of it seemed to follow the rule of "AP2 or don't even fucking bother"
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
"Look at that subtle off-white coloring, the tasteful thickness of it... Oh my God, it even has a watermark."
HAHAHA. I...I don't...we used to do this in 3rd and 4th (because you could). It was a very long process that rewarded the absolute worst in shenanigans. The fellows I used to play with (since I no longer play 40k) would do this shit constantly in previous editions. It cracks me up that it's brought back. 5th had really good wound application. While it was still really silly, it was probably the best yet.
Also, anyone here live near the Rockies, or in Norther Europe, that wouldn't mind having a house guest for a day or four? I'm planning on going travelling next week, don't know where yet. If anyone is comfortable with letting me couch surf for a bit and helping me get my bearings in their area, that'd greatly influence my decision on where to stay.
Buy my 40k shit.
http://theback40k.blogspot.com/2012/07/well-im-done.html
You do realize that he has a point right?
While he is over exaggerating a little bit, his core point is still there. I actually pity him. Because my army was in a similar predicament. Due to the rules changes, it was rendered impotent unless the structure was changed dramatically. It was also a little confusing (by a little, I mean a lot).
Buy my 40k shit.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Like he said, it's less a ragequit and more a sadpause.
"Weapons with the Master-Crafted special rule allow the bearer to reroll one failed to-hit roll per turn with that weapon." Pg. 39, BRB.
Edit: The issue with Sang Guard is that their weapons didn't get an FAQ, and so no one knows if they're treated as axes or swords or what, since they don't fit neatly into the new weapon categories (box comes with both axes and swords, they're two-handed which BRB weapons are not, etc)
I'm going to laugh my ass off when Stelek shows up to NOVA with sixteen vehicles and gets blown to shit turn one by two Russes and a Basilisk.
I'm going to have to look at the rules again, but I distinctly remember seeing that generic power weapons were power swords, statwise.
EDIT: As far as I can tell, Master-Crafted would pretty much count it as an unusual power weapon. Strictly speaking, glaives aren't listed as one of the four standard, so yet it's another reason to treat it as an unusual power weapon. Definitely not a halberd nor a lance.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
No Name (2000pts) 0pt Imperial Guard 5th Ed (2009) Roster (Standard) Selections: * HQ (190pts) * Company Command Squad (120pts) Autocannon, Master of Ordnance, Officer of the Fleet * Company Commander Close Combat Weapon, Laspistol * Primaris Psyker (70pts) * Troops (1060pts) * Infantry Platoon (440pts) * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Platoon Command Squad Autocannon, Flamer, Plasma Gun * Platoon Commander Close Combat Weapon, Laspistol, Melta Bombs * Infantry Platoon (440pts) * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Infantry Squad Autocannon, Plasma Gun * Sergeant Close Combat Weapon, Laspistol * Platoon Command Squad Autocannon, Flamer, Plasma Gun * Platoon Commander Close Combat Weapon, Laspistol, Melta Bombs * Veteran Squad (90pts) 2x Flamer, 6x Lasgun, Meltagun * Veteran Sergeant Close Combat Weapon, Laspistol * Veteran Squad (90pts) 2x Flamer, 6x Lasgun, Meltagun * Veteran Sergeant Close Combat Weapon, Laspistol * Fast Attack (280pts) * Vendetta Gunship Squadron (140pts) * Vendetta 2 Twin-linked Lascannons, Sponson Heavy Bolters * Vendetta Gunship Squadron (140pts) * Vendetta 2 Twin-linked Lascannons, Sponson Heavy Bolters * Heavy Support (470pts) * Leman Russ Squadron (165pts) * Leman Russ Extra Armour, Heavy Bolter * Leman Russ Squadron (165pts) * Leman Russ Extra Armour, Heavy Bolter * Ordnance Battery (140pts) * Basilisk Enclosed Crew Compartment, Heavy BolterCreated with BattleScribeThat's 26 S7 AP4 and 26 S7 AP2 shots at 24", 52 S7 AP2 shots at 12", plus the armor and flyers. Unless the opponent has kindly positioned all his vehicles right out in the open on the foremost line of his deployment zone, you sacrifice T1 shooting to move up first turn, then dare him to move forward.
They're more than welcome to assault, wipe out a line squad, then get blown off the board. If they try to multiassault they'll probably die from overwatch.
Vendettas drop Vets on objectives after your gunline has cleared them, flamers deter assaulting them off the objective and the melta lets them Death or Glory someone trying to tankshock them off it.
Only costs about $750 to build. Grumble.
A single fucking manticore laughs at god damn parking lots. Jesus. And you can take those in how many armies now? Fuck knows that if I keep playing I'm gonna ally some IG and use grot models for them so I can take a God-damn manticore in every list because holy shit.
Well, the drawback is that you still can't shoot them independently, and that dropping three battlecannons on a single non-Paladin/Nob Biker unit is pretty insane overkill.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
e: also I'd like to rage for a bit about how fucking terrible Chaplains are now, because goddamn power mauls are awful
"Remember how before you could just slap whatever looked awesome on your model and they all did the same thing? Yeah, we changed that. Now they all do different things. Have fun ripping arms off stuff you spent a lot of time painting!"
"Well, that fucking blows. What do these weapons count as, then? I need to know whose arms to rip off."
"I dunno, make some shit up."