yeah i've almost got the combo now, it's got several relaunch type things
the mudoon one is dash forward, lay a trap, use B C xx double fang A, then they hit the trap, then you're free to exit the shooting stance and act while they fall
Gary did you look at the demonstration? I know you figured it out, but the demonstration will show you how to do a combo so you have an idea of how it works.
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Hate fighting Kanji the most. Online lag + I-Frame spam is very annoying.
Not that any throw is techable right now considering the lag + michigan to hawaii connection.
Either way, best thing to do if you think she's going to throw it out is to try and jump up or over her and punish.
it ends the combo with you feared and paralyzed, and blockstrings on tech that prevents air teching out, and kind of makes you want to press buttons
It is a rare status effect to come across though.
and 2C is in her bnb so they should pretty much be always feared
Heck, I finally played a Yosuke like an hour ago.
would anyone on ps3 like to play a couple games
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no but he needs to get it
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same, same
all i have is AAA xx hama
will probably be down to play more tonight
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Man, now I gotta actually learn combos...
i just pressed start to skip all the cutscenes
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It's true I do.
Do they at least do mixups like sweep or all-out attack after the back and forth punches?
i have just been super jumping air dashing and trying to get around her but sometimes it isn't working and i'm confused
how does it work?
Some dude spammed out that low that looks like a mid until I figured out it was super punishable.
Then he stopped.
the one that's unblockable when charged?
can't you just s.jump after the super flash?
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oh, jump AFTER the flash
got it
You get hit with all the gimmicks.
it's like 15 moves long and i can't figure out how to juggle after mudoon i'm the worst killjoy detective
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the mudoon one is dash forward, lay a trap, use B C xx double fang A, then they hit the trap, then you're free to exit the shooting stance and act while they fall