I'll need verification of your preliminary orders, stever777, then I will commence with resolution. Since both of you seem to be online at the moment, we should be able to get the back and forth of it fairly smoothly.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
1 Dreadnought with 1 GF and a Partridge in a Pear Tree to Loki, 1 Dreadnought with 1 GF to Abaddon, 1 Carrier with 2 Fighters, 1 GF, and 1 PDS to Ashtroth.
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 2 --> 1). The Ghosts of Creuss: Activate Wellon system (CP 2 --> 1).
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Tequ'ran-Torkan and 2 Destroyers from Lodor.
Land 2 Ground Forces on Wellon. Universities of Jol-Nar: Pass turn. The Yin Brotherhood: Play Primary Ability of (6) Warfare II Strategy Card, placing the High Alert token in the Yin Home System.
Naalu plays on the secondary ability (SA 1 --> 0), moving a Dreadnought from the Naalu Home System to Bereg-Lirta IV. The L1z1x Mindnet: Activate Ashtroth-Abaddon-Loki system (CP 3 --> 2).
Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 PDS, and 3 Ground Forces from Vega Major-Vega Minor.
Naalu PDS Fire misses.
A Space Battle is initiated, breaking the L1z1x-Naalu trade contract.
Naalu loses 1 Cruiser, 1 Carrier, 1 Fighter; L1z1x loses 1 Fighter. Combat resolves in favor of L1z1x.
Land 1 Ground Force on each of Loki and Abaddon. Land 1 Ground Force and 1 PDS on Ashtroth.
Loki: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
Abaddon: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
Ashtroth: Naalu PDS Fire destroys the L1z1x Ground Force; combat resolves in favor of Naalu and the L1z1x PDS is destroyed.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) X - Loki (1R, 2I)
Worlds: R - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) X - Qucen'n (2R, 1I) *values reversed* R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: (0) AssemblyPASSED The Embers of Muaat: (1) Leadership Current Turn The Ghosts of Creuss: (2) Diplomacy Universities of Jol-Nar: (4) ProductionPASSED The Yin Brotherhood: (6) Warfare The L1z1x Mindnet: (7) Technology II
Build two more fighters at Quaan at the cost of one Strategic Allocation.
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/1
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
That corner of the galaxy is highly amusing to watch. L1z1x declares war for being handed speaker token, Naalu loses casualties in the exact opposite logical order, then L1z1x follows up a sweeping space victory with a sweeping ground defeat by spreading out his ground forces for 3 battles he has no chance of winning.
Yin plays ACTION CARD
Enhanced Armor
Until the end of the round, your Cruisers gain the "sustain damage" ability.
Play: As an action.
TG/AC/PC:0/4/3
SA/FS/CP:1/5/2
I guess it opens up to everyone playing a sabotage card. Pffft, like you'd even want to!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Activate The Lucky Lady with a Tactical Action, moving Warsun carrying two Ground Forces and four Fighters from Quann, move a Cruiser and a Destroyer from Muaat.
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/1
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 1 --> 0). The Ghosts of Creuss: Activate Lodor system (CP 1 --> 0).
Move in 2 Destroyers from Creuss.
Exhaust Creuss (4R) and 1 Trade Good (TG 2 --> 1) to build 2 Destroyers (2R), 2 Fighters (1R), and 1 Mechanized Unit (2R). The Yin Brotherhood: Play Action Card "Enhanced Armor" (AC 5 --> 4), giving his Cruisers the "sustain damage" ability until the end of the round. The L1z1x Mindnet: Activate L1z1x Home System (CP 2 --> 1).
Exhaust Saudor (2R) and Faunus (1R) to build 2 Fighters (1R) and 1 Mechanized Unit (2R) at [0.0.0]. The Embers of Muaat: Activate The Lucky Lady system (CP 1 --> 0).
Move in 1 Warsun, 4 Fighters, and 2 Ground Forces from Quann and 1 Cruiser and 1 Destroyer from the Muaat home System.
Jol-Nar PDS Fire misses.
In the space battle, Jol-Nar loses 1 Dreadnought; combat resolves in favor of Muaat.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) X - Loki (1R, 2I)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) X - Qucen'n (2R, 1I) *values reversed* R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play The Naalu Collective: (0) AssemblyPASSED The Embers of Muaat: (1) Leadership The Ghosts of Creuss: (2) DiplomacyCurrent Turn Universities of Jol-Nar: (4) ProductionPASSED The Yin Brotherhood: (6) Warfare The L1z1x Mindnet: (7) Technology II
Hey, Jolly. We had planned on doing something else this turn, but we could remove your little Warsun problem. In exchange for 2 trade goods and a promise not to PDS our ships in Lucky Lady. It's not like we'd have enough ships left over after the battle to threaten your homeworld.
Hey, Jolly. We had planned on doing something else this turn, but we could remove your little Warsun problem. In exchange for 2 trade goods and a promise not to PDS our ships in Lucky Lady. It's not like we'd have enough ships left over after the battle to threaten your homeworld.
Posts
- Terence McKenna
Naalu PDS Fire - 1d10 = 4 < 6, miss.
A space battle is initiated between L1z1x and Naalu; the trade contract between them is broken.
L1z1x Assault Cannons - 2d10 = {3 < 5, 10 > 5}, 1 hit. stever777, what unit will take the casualty?
- Terence McKenna
The Black Hole of Cygnus X-1
stever777 opts to destroy his Cruiser.
Battle Round 1: Naalu - Carrier 1d10 = 10 > 9, Fighter 1d10+1 = 8 < 9, 1 hit. Kilnaga, how will you assign your hit?
L1z1x - Dreadnoughts 2#1d10+1 = {3,2 < 5}, Carrier 1d10 = {9 = 9}, Fighters 3#1d10+1 = {8,8,8 < 9}, 1 hit. stever777, how will you assign your hit?
E - Umm, cruiser dies was a mistake, huh?
duhhhh
HISS!
The Black Hole of Cygnus X-1
Not quite sure how that was a move to war but OK.
The Black Hole of Cygnus X-1
Forces my Strategy Card pick.
Also lost me TGs
- Terence McKenna
Round 3 - Space Battle at Ashtroth-Abaddon-Loki
stever777 opts to destroy a Carrier; Kilnaga opts to destroy a Fighter.
Battle Round 2: Naalu - Fighter 1d10+1 = {6 < 9}, no hits.
L1z1x - Dreadnoughts 2#1d10+1 = {11, 9 > 5}, Carrier 1d10 = {10 > 9}, Fighters 2#1d10+1 = {7, 6 < 9}, 3 hits. Naalu destroys their remaining Fighter.
Space battle concludes with L1z1x victory. Will you perform Planetary Landings and Invasion Combat?
You'll get hurt!
The Black Hole of Cygnus X-1
You'll hurt others!
"Only one fighter lost. An impressive show of force. We must send an after battle report to the Overmind."
Within moments the Overmind is apprised of the fleet's situation in the Loki system.
"C0unci110r, 53nd 0rd3r5 70 7h3 4dmir41 70 b3gin Inv45i0n C0mb47. 455imi11473 7h3 10ki 5y573m."
1 Dreadnought with 1 GF and a Partridge in a Pear Tree to Loki, 1 Dreadnought with 1 GF to Abaddon, 1 Carrier with 2 Fighters, 1 GF, and 1 PDS to Ashtroth.
- Terence McKenna
Combat Round 1: Naalu - Mechanized Unit 2d10 = {2,4 < 6}, no hits.
L1z1x - Ground Force 1d10+1 = {7 < 8}, no hit.
Combat Round 2: Naalu - Mechanized Unit 2d10 = {8,9 > 6}, 2 hits. L1z1x Ground Force eliminated.
L1z1x - Ground Force 1d10+1 = {10 > 8}, 1 hit. Naalu Mech. Unit damaged.
Naalu claims victory on Loki.
Round 3: Invasion of Abaddon
Combat Round 1: Naalu - Mechanized Unit 2d10 = {3 < 6, 10 > 6}, 1 hit. L1z1x Ground Force eliminated.
L1z1x - 1d10+1 = {8 = 8}, 1 hit. Naalu Mech. Unit damaged.
Naalu claims victory on Abaddon.
Round 3: Invasion of Ashtroth
Naalu - PDS Fire 1d10 = {7 > 6}, 1 hit. L1z1x Ground Force eliminated.
Naalu claims victory on Ashtroth. L1z1x PDS unit destroyed.
- Terence McKenna
The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 2 --> 1).
The Ghosts of Creuss: Activate Wellon system (CP 2 --> 1).
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Tequ'ran-Torkan and 2 Destroyers from Lodor.
Land 2 Ground Forces on Wellon.
Universities of Jol-Nar: Pass turn.
The Yin Brotherhood: Play Primary Ability of (6) Warfare II Strategy Card, placing the High Alert token in the Yin Home System.
Naalu plays on the secondary ability (SA 1 --> 0), moving a Dreadnought from the Naalu Home System to Bereg-Lirta IV.
The L1z1x Mindnet: Activate Ashtroth-Abaddon-Loki system (CP 3 --> 2).
Move in 2 Dreadnoughts, 1 Carrier, 3 Fighters, 1 PDS, and 3 Ground Forces from Vega Major-Vega Minor.
Naalu PDS Fire misses.
A Space Battle is initiated, breaking the L1z1x-Naalu trade contract.
Naalu loses 1 Cruiser, 1 Carrier, 1 Fighter; L1z1x loses 1 Fighter. Combat resolves in favor of L1z1x.
Land 1 Ground Force on each of Loki and Abaddon. Land 1 Ground Force and 1 PDS on Ashtroth.
Loki: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
Abaddon: Naalu Mech. Unit is damaged, L1z1x Ground Force destroyed; combat resolves in favor of Naalu.
Ashtroth: Naalu PDS Fire destroys the L1z1x Ground Force; combat resolves in favor of Naalu and the L1z1x PDS is destroyed.
Current Map: Round 3, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
Action Cards: 5
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
X - Qucen'n (2R, 1I) *values reversed*
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Worlds
N - Tar'mann (1R, 1I)
Order of Play
The Naalu Collective: (0) Assembly PASSED
The Embers of Muaat: (1) Leadership Current Turn
The Ghosts of Creuss: (2) Diplomacy
Universities of Jol-Nar: (4) Production PASSED
The Yin Brotherhood: (6) Warfare
The L1z1x Mindnet: (7) Technology II
The Black Hole of Cygnus X-1
Build two more fighters at Quaan at the cost of one Strategic Allocation.
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/1
Tactical action, activate Lodor-Move in 2 destroyers from Creuss-build 2 destroyers (2R), 2 fighters(1R) and 1 mechanized unit (2R), exhausting Creuss(4R) + 1TG
TG/AC/PC:1/2/2
SA/FS/CP:2/4/0
Yin plays ACTION CARD
Enhanced Armor
Until the end of the round, your Cruisers gain the "sustain damage" ability.
Play: As an action.
TG/AC/PC:0/4/3
SA/FS/CP:1/5/2
I guess it opens up to everyone playing a sabotage card. Pffft, like you'd even want to!
The Black Hole of Cygnus X-1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
- Terence McKenna
The L1z1x are up for their turn once again.
TG/AC/PC: 0/3/1
SA/FS/CP: 1/3/1
- Terence McKenna
Activate The Lucky Lady with a Tactical Action, moving Warsun carrying two Ground Forces and four Fighters from Quann, move a Cruiser and a Destroyer from Muaat.
TG/AC/PC: 0/1/0
SA/FS/CP: 0/3/1
The Stern Librarian won't go quietly into the void.
Pre-battle Jol-Nar PDS Fire: 2#1d10-1 = {2,4 < 6}, no hits.
Battle Round 1: Jol-Nar - Dreadnought 1d10-1 = {2 < 5}
Muaat - War Sun 3d10 = {3,3,3 = 3}, Cruiser 1d10 = {5 < 7}, Destroyer 1d10 = {2 < 9}, Fighters 4d10 = {2,1,7,3 < 9}, 3 hits. Jol-Nar Dreadnought destroyed.
Combat is resolved in favor of the Muaat.
The Embers of Muaat: Spend a counter from Strategy Allocation to produce two Fighters from the War Sun at Quann (SA 1 --> 0).
The Ghosts of Creuss: Activate Lodor system (CP 1 --> 0).
Move in 2 Destroyers from Creuss.
Exhaust Creuss (4R) and 1 Trade Good (TG 2 --> 1) to build 2 Destroyers (2R), 2 Fighters (1R), and 1 Mechanized Unit (2R).
The Yin Brotherhood: Play Action Card "Enhanced Armor" (AC 5 --> 4), giving his Cruisers the "sustain damage" ability until the end of the round.
The L1z1x Mindnet: Activate L1z1x Home System (CP 2 --> 1).
Exhaust Saudor (2R) and Faunus (1R) to build 2 Fighters (1R) and 1 Mechanized Unit (2R) at [0.0.0].
The Embers of Muaat: Activate The Lucky Lady system (CP 1 --> 0).
Move in 1 Warsun, 4 Fighters, and 2 Ground Forces from Quann and 1 Cruiser and 1 Destroyer from the Muaat home System.
Jol-Nar PDS Fire misses.
In the space battle, Jol-Nar loses 1 Dreadnought; combat resolves in favor of Muaat.
Current Map: Round 3, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 0
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 1
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 0
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
X - Qucen'n (2R, 1I) *values reversed*
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play
The Naalu Collective: (0) Assembly PASSED
The Embers of Muaat: (1) Leadership
The Ghosts of Creuss: (2) Diplomacy Current Turn
Universities of Jol-Nar: (4) Production PASSED
The Yin Brotherhood: (6) Warfare
The L1z1x Mindnet: (7) Technology II
Not, obviously, that it would have saved the Librarian, but maybe VS wouldn't have quite so many fighters next turn.
Jol-Nar Retroactive PDS Fire: 2#1d10-1 = {2,4 < 6}, no hits.
No change in outcomes. So it rolls.
Creuss PASSES
Hey, Jolly. We had planned on doing something else this turn, but we could remove your little Warsun problem. In exchange for 2 trade goods and a promise not to PDS our ships in Lucky Lady. It's not like we'd have enough ships left over after the battle to threaten your homeworld.
- Terence McKenna
I'm consulting with Caliber.
We're delighted to accept your proposal.
We're passing through the magnetic field!
Activate Lucky Lady system. Move 3 destroyers from Darien (taking high alert token with them). Move cruiser and carrier+3 fighters from Qucen'n.
TG/AC/PC: 0/4/3
SA/FS/CP: 1/5/1