He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Ghosts of Creuss: Pass turn. The Yin Brotherhood: Activate The Lucky Lady system (CP 2 --> 1).
Move in 3 Destroyers and High Alert token from Yin Home System and 1 Cruiser, 1 Carrier, and 3 Fighters from Qucen'n-Rarron.
Jol-Nar elects not to use PDS Fire.
Anti-Fighter Barrage destroys 1 Yin Fighter and 4 Muaat Fighters.
During battle, Yin plays Action Card "Direct Hit" (AC 4 --> 3) and Muaat plays Action Card "Emergency Repairs" (AC 1 --> 0).
At battle's end, Yin loses 3 Destroyers and 2 Fighters; Muaat loses 1 War Sun, 1 Cruiser, and 1 Destroyer. Combat is resolved in favor of Yin. The L1z1x Mindnet: Pass turn.
Jol-Nar transfers 2 Trade Goods to Yin (Jol-Nar TG 2 --> 0, Yin TG 0 --> 2). The Embers of Muaat: Play the Primary Ability of the (1) Leadership Strategy Card, exhausting Centauri (3I) and Gral (1I) to place 2 Command Counters into Strategic Allocation, 1 Counter into Fleet Supply, and 2 Counters into Command Pool (SA 0 --> 2, FS 3 --> 4, CP 0 --> 2).
Yin plays on the secondary, exhausting Darien (4I) and Rarron (3I) to place 1 Counter into Strategic Allocation and 2 Counters into Command Pool (SA 1 --> 2, CP 1 --> 3).
Naalu plays on the secondary, exhausting Lirta IV (3I) and Maaluuk (2I) to place 1 Counter into Command Pool and 1 Counter into Strategic Allocation (SA 0 --> 1, CP 0 --> 1).
Creuss plays on the secondary, exhausting Mallice (3I) and Torkan (3I) to place 2 Counters into Fleet Supply and 1 Counter into Command Pool (FS 4 --> 6, CP 0 --> 1). The Yin Brotherhood: Activate Qucen'n-Rarron system (CP 3 --> 2).
Move in 1 Carrier and 1 Ground Force from Vefut II.
Land 1 Ground Force on Rarron.
Exhaust Hercalor (1R), Tiamat (1R), Thibah (1R), and discard Political Card "Investigate Spatial Anomalies" (PC 3 --> 2) to build a Space Dock on Rarron.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: X - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Loki (1R, 2I)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) X - Mallice (0R, 3I) R - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Worlds: X - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) X - Qucen'n (2R, 1I) *values reversed* X - Rarron (0R, 3I, G) X - Thibah (1R, 1I) X - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play The Naalu Collective: (0) AssemblyPASSED The Embers of Muaat: (1) LeadershipCurrent Turn The Ghosts of Creuss: (2) DiplomacyPASSED Universities of Jol-Nar: (4) ProductionPASSED The Yin Brotherhood: (6) Warfare The L1z1x Mindnet: (7) Technology IIPASSED
Activate Quaan with a Tactical Action. Move Flagship and four Fighters to Quaan. Exhaust Muaat to build a Space Dock in Quaan.
TG/AC/PC: 0/1/0
SA/FS/CP: 2/4/1
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
If I get Leadership, I'm playing it first, not holding onto it like a mean goose.
Any of you could have just asked me to play it, if it was vital to your plans, or you could have saved up the influence, or not ruined everyone's trade good supply.
I am a mean goose though so...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Embers of Muaat: Activate Quann system (CP 2 --> 1).
Move in Flagship and 4 Fighters from Muaat home system.
Exhaust Muaat (4R) to build a Space Dock in Quann. The Yin Brotherhood: Pass turn. The Embers of Muaat: Pass turn.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 0 VP The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: X - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Loki (1R, 2I)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) X - Mallice (0R, 3I) R - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Worlds: X - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) X - Qucen'n (2R, 1I) *values reversed* X - Rarron (0R, 3I, G) X - Thibah (1R, 1I) X - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play The Naalu Collective: The Embers of Muaat: The Ghosts of Creuss: Universities of Jol-Nar: The Yin Brotherhood: The L1z1x Mindnet:
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
The Universities claim "I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left"
Muaat claim "I now spend 3 Command Counters from my Command and/or Strategy Allocation areas." Using two from my Strategic Allocation, one from my Command.
TG/AC/PC: 0/1/0
SA/FS/CP: 0/4/0
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Void Slayer, if you're playing on that objective as stated, you should be at SA/FS/CP: 0/4/0.
Each team should be receiving 2 Command Counters and 1 Action Card except Muaat, who will gain 2 Action Cards. I'll start sending out updated Action Card hands shortly; feel free to make your counter allocations and rearrangements now.
Void Slayer, if you're playing on that objective as stated, you should be at SA/FS/CP: 0/4/0.
Each team should be receiving 2 Command Counters and 1 Action Card except Muaat, who will gain 2 Action Cards. I'll start sending out updated Action Card hands shortly; feel free to make your counter allocations and rearrangements now.
Edited
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
How many cards in the objective deck? How many minimum before the Imperium Rex card can pop up?
The Public Objective deck is comprised of 6 Stage I cards and 5 Stage II cards (which includes the Imperium Rex card). There are currently three Stage I cards revealed. If Imperium Rex is the first Stage II card, it may be revealed at the earliest in Round 5.
Claim Objectives The Embers of Muaat: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1) Universities of Jol-Nar: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 0 --> 1) Draw Action Cards and Allocate Command Counters The Naalu Collective: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2. The Embers of Muaat: AC 0 --> 2; SA 0 --> 1, CP 0 --> 1. The Ghosts of Creuss: AC 2 --> 3; CP 1 --> 3. Universities of Jol-Nar: AC 2 --> 3; SA 0 --> 1, CP 2 --> 3. The Yin Brotherhood: AC 3 --> 4; SA 2 --> 3, FS 5 --> 6. The L1z1x Mindnet: AC 3 --> 4; CP 1 --> 3.
The Ghosts of Creuss: 2 VP The L1z1x Mindnet: 1 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP Universities of Jol-Nar: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds: R - Jol (1R, 2I) R - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Maaluuk (0R, 2I) R - Druaa (3R, 1I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) R - Bereg (3R, 1I, R) R - Lirta IV (2R, 3I, G) R - Loki (1R, 2I)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Worlds: R - Darien (2R, 4I) R - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) R - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Tar'mann (1R, 1I)
Order of Play The L1z1x Mindnet: The Ghosts of Creuss: The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective:
Strategy Cards (5) Trade II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
Posts
- Terence McKenna
why do they make the OP so far away, yea purchase 3 counters- 2 in fleet, 1 in command. Our fleet will reach its full potential soon
- Terence McKenna
The Black Hole of Cygnus X-1
- Terence McKenna
Activate Rarron system. Build spacedock on Rarron. Exhaust Heraclor(1R), Tiamat(1R), Thibah(1R), and discard political card "Investigate Spatial Anomalies (LAW)"
Move carrier + 1 GF from Vefut II to Rarron, landing the GF on Rarron.
TG/AC/PC: 0/4/2
SA/FS/CP: 2/5/2
The Ghosts of Creuss: Pass turn.
The Yin Brotherhood: Activate The Lucky Lady system (CP 2 --> 1).
Move in 3 Destroyers and High Alert token from Yin Home System and 1 Cruiser, 1 Carrier, and 3 Fighters from Qucen'n-Rarron.
Jol-Nar elects not to use PDS Fire.
Anti-Fighter Barrage destroys 1 Yin Fighter and 4 Muaat Fighters.
During battle, Yin plays Action Card "Direct Hit" (AC 4 --> 3) and Muaat plays Action Card "Emergency Repairs" (AC 1 --> 0).
At battle's end, Yin loses 3 Destroyers and 2 Fighters; Muaat loses 1 War Sun, 1 Cruiser, and 1 Destroyer. Combat is resolved in favor of Yin.
The L1z1x Mindnet: Pass turn.
Jol-Nar transfers 2 Trade Goods to Yin (Jol-Nar TG 2 --> 0, Yin TG 0 --> 2).
The Embers of Muaat: Play the Primary Ability of the (1) Leadership Strategy Card, exhausting Centauri (3I) and Gral (1I) to place 2 Command Counters into Strategic Allocation, 1 Counter into Fleet Supply, and 2 Counters into Command Pool (SA 0 --> 2, FS 3 --> 4, CP 0 --> 2).
Yin plays on the secondary, exhausting Darien (4I) and Rarron (3I) to place 1 Counter into Strategic Allocation and 2 Counters into Command Pool (SA 1 --> 2, CP 1 --> 3).
Naalu plays on the secondary, exhausting Lirta IV (3I) and Maaluuk (2I) to place 1 Counter into Command Pool and 1 Counter into Strategic Allocation (SA 0 --> 1, CP 0 --> 1).
Creuss plays on the secondary, exhausting Mallice (3I) and Torkan (3I) to place 2 Counters into Fleet Supply and 1 Counter into Command Pool (FS 4 --> 6, CP 0 --> 1).
The Yin Brotherhood: Activate Qucen'n-Rarron system (CP 3 --> 2).
Move in 1 Carrier and 1 Ground Force from Vefut II.
Land 1 Ground Force on Rarron.
Exhaust Hercalor (1R), Tiamat (1R), Thibah (1R), and discard Political Card "Investigate Spatial Anomalies" (PC 3 --> 2) to build a Space Dock on Rarron.
Current Map: Round 3, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 1
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 0
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
X - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
X - Qucen'n (2R, 1I) *values reversed*
X - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play
The Naalu Collective: (0) Assembly PASSED
The Embers of Muaat: (1) Leadership Current Turn
The Ghosts of Creuss: (2) Diplomacy PASSED
Universities of Jol-Nar: (4) Production PASSED
The Yin Brotherhood: (6) Warfare
The L1z1x Mindnet: (7) Technology II PASSED
Activate Quaan with a Tactical Action. Move Flagship and four Fighters to Quaan. Exhaust Muaat to build a Space Dock in Quaan.
TG/AC/PC: 0/1/0
SA/FS/CP: 2/4/1
TG/AC/PC: 2/3/2
SA/FS/CP: 2/5/2
The Black Hole of Cygnus X-1
Any of you could have just asked me to play it, if it was vital to your plans, or you could have saved up the influence, or not ruined everyone's trade good supply.
I am a mean goose though so...
Really?
Hmm.
HISS!!!
The Black Hole of Cygnus X-1
The Embers of Muaat: Activate Quann system (CP 2 --> 1).
Move in Flagship and 4 Fighters from Muaat home system.
Exhaust Muaat (4R) to build a Space Dock in Quann.
The Yin Brotherhood: Pass turn.
The Embers of Muaat: Pass turn.
Current Map: Round 3, Start of Status Phase
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 0 VP
The Embers of Muaat: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 1
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 0
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
X - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
X - Qucen'n (2R, 1I) *values reversed*
X - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Tar'mann (1R, 1I)
Enhanced Armor - Until the end of Round 3, Yin's cruisers have the "sustain damage" ability.
Order of Play
The Naalu Collective:
The Embers of Muaat:
The Ghosts of Creuss:
Universities of Jol-Nar:
The Yin Brotherhood:
The L1z1x Mindnet:
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
No claim
No claim
The Black Hole of Cygnus X-1
- Terence McKenna
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
TG/AC/PC: 0/1/0
SA/FS/CP: 0/4/0
Each team should be receiving 2 Command Counters and 1 Action Card except Muaat, who will gain 2 Action Cards. I'll start sending out updated Action Card hands shortly; feel free to make your counter allocations and rearrangements now.
TG/AC/PC: 0/4/1
SA/FS/CP: 1/3/3
- Terence McKenna
- Terence McKenna
TG/AC/PC:1/3/2
SA/FS/CP:2/6/3
+1 fleet supply +1 Strategic action
TG/AC/PC:2/3/2
SA/FS/CP: 3/6/2
Edited
TG/AC/PC: 0/2/0
SA/FS/CP: 1/4/1
+1 SA & +1 CP
TG/AC/PC: 0/3/2
SA/FS/CP: 2/3/2
The Black Hole of Cygnus X-1
The Public Objective deck is comprised of 6 Stage I cards and 5 Stage II cards (which includes the Imperium Rex card). There are currently three Stage I cards revealed. If Imperium Rex is the first Stage II card, it may be revealed at the earliest in Round 5.
Also writing only in fragments for some reason. Brain damage likely.
1 CP, 1 SA please.
Claim Objectives
The Embers of Muaat: [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1)
Universities of Jol-Nar: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left. (VP 0 --> 1)
Draw Action Cards and Allocate Command Counters
The Naalu Collective: AC 2 --> 3; SA 1 --> 2, CP 1 --> 2.
The Embers of Muaat: AC 0 --> 2; SA 0 --> 1, CP 0 --> 1.
The Ghosts of Creuss: AC 2 --> 3; CP 1 --> 3.
Universities of Jol-Nar: AC 2 --> 3; SA 0 --> 1, CP 2 --> 3.
The Yin Brotherhood: AC 3 --> 4; SA 2 --> 3, FS 5 --> 6.
The L1z1x Mindnet: AC 3 --> 4; CP 1 --> 3.
Current Map: Round 4, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet: 1 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Universities of Jol-Nar: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Muaat [2] (Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 4
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Yin [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 2
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Neural Motivator
Worlds:
R - Muaat (4R, 1I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator
Worlds:
R - Darien (2R, 4I)
R - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Neutral Worlds and Special Effects
N - Tar'mann (1R, 1I)
Order of Play
The L1z1x Mindnet:
The Ghosts of Creuss:
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
Strategy Cards (5) Trade II and (8) Bureaucracy each have a bonus counter; players that select either of these cards may immediately convert them into a Trade Good or allocated Command Counter.
- Terence McKenna