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[WoW]More dots, more dots.... okay stop dots (Warlock thread)

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Posts

  • bearsuitbearsuit Registered User
    edited August 2007
    Any tips on getting to 58 from 51 as an affliction lock? I'm kinda screwed right now as most of my quests are orange and spread out all over the damn place.

    Grind it, or use a leveling guide like Jame's.

  • EWomEWom Registered User regular
    edited August 2007
    Any tips on getting to 58 from 51 as an affliction lock? I'm kinda screwed right now as most of my quests are orange and spread out all over the damn place.


    Felwood should get you to 55, at which point you can go rock in Winterspring for awhile.

    Felwood is good too cause you can farm demons which drop shit tailors want, so if you are a tailor good for you. If you are not, good for you gold count.

    Then in winterspring you can get Firewater's from the furblogs. Which is nice because there is nothing scarier than a warlock, except a bigger warlock O_o

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  • RizziRizzi Registered User regular
    edited August 2007
    Soooo.. I just picked up this Mana-Etched Crown
    Not quite sure if I shoud wear it.
    I have Hydromancer's Headwrap with a swift starfire diamond, in it and the Sha'tar spell damage and spell hit enchant on it.
    Is it worth putting them on the Crown as well and wearing that?

  • ApplebeeApplebee Registered User
    edited August 2007
    With 3k hits and 6k crits and 17% spell
    crit you shadowbolts do

    6x0.17+3x0.83= 3.51K damage

    = 1400 DPS


    immolate =

    1000 damage + 1200 over time

    = 1466 DPS

    so you gain a bit of damage, but lose 0.17 of a shadow vunerability proc, so it could go either way depending on how many shadow users and how many other warlocks there are.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited August 2007
    BLAAAAAAAAH. So my raid needed another warlock for Magtheridon, so I got off my warrior and brought my lock in. Now my lock's gear isn't great, with about 800 shadow damage, 600 something spell damage, and 6% hit, but he has full frozen shadoweave and some purples from karazhan. I was applying CoT to the last two adds, taking care of infernals on half the room, and clicking cubes on the cube furthest away from Magtheridon.

    Does this all add up to doing LESS damage than the tanks. Sigh. Whenever I did DPS, I kept dots up, and shadowbolted, but, ugh. Just, ugh.

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  • Racist JokeRacist Joke Registered User
    edited August 2007
    Your not gonna be doing alot of damage in the fight, since you are taking care of CoT on the guys, and cc'ing the infernals. If my raid leader sees a lock near the top of the meters, and infernals were killing people, he knows that lock isn't doing his job.

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  • rizriz Registered User regular
    edited August 2007
    We tend to sneak further up the meter in phase 2, but yeah, it is always suspicious when a lock does unusually well in that fight. It helps to keep DoTs up on as many adds as possibly between CC though. And we preemptively stack DoTs and Curse of Dooms on the third add before switching to the first, it gets him down quite a bit by the time everyone else gets over there.

    Organichu wrote:
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2007
    It's not the best damage fight in the world for warlocks, but I can sneak up to 6 or 7 on the meters. I'm in the first cube group, and I'm usually the last warlock to have CoT responsibility during phase 1.

    I'm pretty well geared, but so is the rest of my raid; I don't see any reason you should wind up doing less damage than the tank, unless you've got an ubergeared bear tanking mags or something.

    gkcmatch_zps97480250.jpg
    if the rapture don't come cousin, then pass the guns
    I'll burn'em for the return of my investment funds
  • Viper007BondViper007Bond Registered User
    edited August 2007
    Applebee wrote: »
    With 3k hits and 6k crits and 17% spell
    crit you shadowbolts do

    6x0.17+3x0.83= 3.51K damage

    = 1400 DPS


    immolate =

    1000 damage + 1200 over time

    = 1466 DPS

    so you gain a bit of damage, but lose 0.17 of a shadow vunerability proc, so it could go either way depending on how many shadow users and how many other warlocks there are.

    Awesome, thanks. :D

    [Sig removed for breaking the h-scroll. -Bogey]
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited August 2007
    So what is a good leveling build? Demonology?

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  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited August 2007
    Doku-san wrote: »
    Soooo.. I just picked up this Mana-Etched Crown
    Not quite sure if I shoud wear it.
    I have Hydromancer's Headwrap with a swift starfire diamond, in it and the Sha'tar spell damage and spell hit enchant on it.
    Is it worth putting them on the Crown as well and wearing that?

    No.

    Go to Shadowmoon Valley and do the spectricles chain (not sure if you're horde or alliance or if it differs at all). That orc warlock next to the altar of shadows w/e his name is ends up having the last three parts of the chain. Just get a group for the Armor part of that chain and the rest of it is easily soloable. The riders should be cake for mages and priests but could be troublesome for Warlocks. I sac'd my Void and spammed Seed on them, though. :p You end up getting that Nethercrap palette swapped thing that everyone else is wearing.

    Also, don't bother with head enchants or meta gems unless it's an epic or you're filthy rich.

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  • EndEnd Registered User regular
    edited August 2007
    Dyscord wrote: »
    It's not the best damage fight in the world for warlocks, but I can sneak up to 6 or 7 on the meters. I'm in the first cube group, and I'm usually the last warlock to have CoT responsibility during phase 1.

    I'm pretty well geared, but so is the rest of my raid; I don't see any reason you should wind up doing less damage than the tank, unless you've got an ubergeared bear tanking mags or something.

    If you aren't assigned to a specific curse, you can take advantage of curse of doom. When he gets banished, instead of being immune, you deal 2x damage against him. Each time you -aren't- channeling, put CoD up when the other team is channels. Since there is about a minute between each blast wave, when it's your turn to channel, your CoD will go off and you'll get a little extra damage.

    You still won't top the dps meter, but hey it helps. :)

    Also: I put up shadow ward right before I start channeling. Hardly necessary, but it's nice to absorb a little damage on your own.

    maybe nothing else is real
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2007
    I'm not sure how long you keep him banished, but we probably don't do it for more than a couple seconds.

    Really, warlock damage on the fight post-phase one is probably better than most classes, since your dots can be ticking while you're channeling or being bounced around. It's just that you won't catch the few people that have been DPSing since the first channeler went down.

    You could reset your meter after the last channeler dies, if you wanted, which would give you a better idea of how you compared to other classes.

    gkcmatch_zps97480250.jpg
    if the rapture don't come cousin, then pass the guns
    I'll burn'em for the return of my investment funds
  • EndEnd Registered User regular
    edited August 2007
    It is only for about 2-3 seconds, but his blastwave is on such a consistant schedule that curse of doom works well here.

    maybe nothing else is real
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  • The_ScarabThe_Scarab Registered User regular
    edited August 2007
    Warlock update: got the gold bloodrobe, hot stuff.

    also, wrecking peoples shit with math

    scarab you have mental problems
  • Viper007BondViper007Bond Registered User
    edited August 2007
    Damn, lost 2 rolls tonight on my T4 shoulders. Oh well, at least my sister's alliance hunter alt who's been 70 for literally less than 24 hours got them (her alt's first epic, lol).

    [Sig removed for breaking the h-scroll. -Bogey]
  • exisexis Registered User regular
    edited August 2007
    Damn, lost 2 rolls tonight on my T4 shoulders. Oh well, at least my sister's alliance hunter alt who's been 70 for literally less than 24 hours got them (her alt's first epic, lol).

    Sounds like your guild is awesome. Sure wish I could roll against alts for loot.

    XBL: ecksys | LoL: deyur | Path of Exile: deyur | Check out our Kiwi games podcast
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  • Viper007BondViper007Bond Registered User
    edited August 2007
    exis wrote: »
    Damn, lost 2 rolls tonight on my T4 shoulders. Oh well, at least my sister's alliance hunter alt who's been 70 for literally less than 24 hours got them (her alt's first epic, lol).

    Sounds like your guild is awesome. Sure wish I could roll against alts for loot.

    Not a true alt. It's her main (and only real) alliance char. Her true main is a 70 Tauren druid.

    And looking back on it, we all decided we probably shoulda made her pass as she's new to 70 and all, but with HK being on farm, we weren't too worried about it.

    [Sig removed for breaking the h-scroll. -Bogey]
  • exisexis Registered User regular
    edited August 2007
    exis wrote: »
    Damn, lost 2 rolls tonight on my T4 shoulders. Oh well, at least my sister's alliance hunter alt who's been 70 for literally less than 24 hours got them (her alt's first epic, lol).

    Sounds like your guild is awesome. Sure wish I could roll against alts for loot.

    Not a true alt. It's her main (and only real) alliance char. Her true main is a 70 Tauren druid.

    And looking back on it, we all decided we probably shoulda made her pass as she's new to 70 and all, but with HK being on farm, we weren't too worried about it.

    Well is she raiding with you or not? I would define an alt as a character that somebody plays less than their main. If she's rerolled and is playing in your guild now, it's not really an alt. If she hasn't rerolled, and just happened to hit 70 on her alt and was invited to a 25 man for some reason, and allowed to roll on loot, then my point stands.

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  • VariableVariable Ted Hitler Stroke Me Lady FameRegistered User regular
    edited August 2007
    well presumably as far as they know, it's her main being as her "real" main is opposite faction. he knows because it's his sister.

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  • exisexis Registered User regular
    edited August 2007
    Variable wrote: »
    well presumably as far as they know, it's her main being as her "real" main is opposite faction. he knows because it's his sister.

    So she's playing an alt enough to convince a guild that this is actually her main? I would argue that once somebody is playing a character to the point where they can regularly make raids, that character can't really be considered an alt. If she's not playing regularly, then the guild is stupid for giving some random person loot because they happen to be online at the time.

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  • The_ScarabThe_Scarab Registered User regular
    edited August 2007
    Sounds like an awesome guild. Get you and your sister to cash out pronto.

    scarab you have mental problems
  • rizriz Registered User regular
    edited August 2007
    End wrote: »
    Also: I put up shadow ward right before I start channeling. Hardly necessary, but it's nice to absorb a little damage on your own.

    I never thought of that, good call.

    Dyscord wrote: »
    I'm not sure how long you keep him banished, but we probably don't do it for more than a couple seconds.

    We keep him banished the entire time if possible. There's always at least one, usually two healers assigned to spot healing the channelers. If someone breaks early they get bitched at unless they were about to die from channeling damage.

    Organichu wrote:
    she's some sort of malevolent creature who bores through this world into the next using hatred and suffering as her fuel
  • The_ScarabThe_Scarab Registered User regular
    edited August 2007
    So Im out in STV and just finishing up that zone. What a goddam hellhole but man, what a refreshing change of pace coming from Rogue to Warlock for that place (simultaneously drain tanking 3 tigers while voidwalker takes a further 2) and Im up on this island:

    stvroute1.jpg

    at the island marked eleven.

    Im doing that quest where you summon that water elemental and dispatch him. Not too hard, especially at hes only lv 37 and the mobs around there are of similar level.

    So this Drenei shaman comes wandering up, hes 2 levels higher than me and instantly opens with a shock and totally jumps right in (I was drinking and didnt even have demon summoned after the fight)

    So I fear him and then throw down a swim speed potion and motor away like a fucking speedboat (first time I used swim speed potion really surprised me lol) and he gives chase. So I swim directly north west to the zul gurub hub island, jojamba or whatever, and it the water breathing and go deep to the ocean floor. He follows!

    Im on about half hp at this point and nearly no mana and no pet so I just keep swimming. He keeps following. Eventually we are in the middle of fucking nowhere and both of us starting to take fatigue.

    Eventually he swims to the surface and does whatever shaman skill lets you water walk (I think its water walking) and catches up. he dives down and shocks me and I die. Then he dies literally a second later from the damage of my dot.

    then he uses self res, and does a /spit and a /lol and at this point we had circled round back into the shallower stuff not taking fatigue. I pop my soulstone and fear and mana drain him, then load up the dots (agony, corruption, siphon and then a drain life) and he dies. So then I swim back to shore and get back to grom gol and am waiting in there for a friend to whisk us off to SM for a quick cathedral run. And this fucking shaman comes running into grom gol and shocks me, then gets raped by the guards. And Im there, waiting for like 5 minutes and he rezzes, shocks and dies. Did he honestly think he could gank me quick enough to kill me before theguards got him? Does he not know affliction warlocks at my level have about a billion hp and are absolutely impossible to gank?

    It was funny but also annoying cause the last time he put me out of the meeting stone summon thing cause i was in combat.

    scarab you have mental problems
  • contrabandcontraband Registered User regular
    edited August 2007
    Level 20 blood elf warlock here. I just wrapped up Ghostlands, where should I go to quest next?

    sigxw0.jpg
  • Little JimLittle Jim __BANNED USERS
    edited August 2007
    contraband wrote: »
    Level 20 blood elf warlock here. I just wrapped up Ghostlands, where should I go to quest next?

    there are a few options

    you can go to silverpine forest then to hillsbrad, or you can go finish up southern barrens and then hit up ashenvale/stonetalon

    when in doubt, there is a handy map for you

    th_crabz.png
  • contrabandcontraband Registered User regular
    edited August 2007
    I'd personally like to stay the fuck out of hillsbrad, considering the one time I did run through the zone I was killed about five times by 70s. Plus Ashenvale is just so pretty! Southern Barrens it is, then.

    That map is nifty!

    sigxw0.jpg
  • Little JimLittle Jim __BANNED USERS
    edited August 2007
    contraband wrote: »
    I'd personally like to stay the fuck out of hillsbrad, considering the one time I did run through the zone I was killed about five times by 70s. Plus Ashenvale is just so pretty! Southern Barrens it is, then.

    That map is nifty!

    yeah, I only level in hillsbrad when I really feel like hitting my penis with a hammer. Try and get a wailing cavern/razor fen down run in sometime too, they're both long but pretty neat instances

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  • contrabandcontraband Registered User regular
    edited August 2007
    I seem to be missing something. I ran all around camp Taurajo (sp) and I could only find one quest, which led to Steelsnap in TB. Are the quests in the camp, or spread out around?

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2007
    riz wrote:
    Dyscord wrote: »
    I'm not sure how long you keep him banished, but we probably don't do it for more than a couple seconds.

    We keep him banished the entire time if possible. There's always at least one, usually two healers assigned to spot healing the channelers. If someone breaks early they get bitched at unless they were about to die from channeling damage.

    Like, for the entire fight?

    I've actually wondered in the past if anyone did it this way. I assume that if you wanted to, you could have five people stacked with shadow resist getting heals, and have the rest of the raid DPS, and never have him unbanished? Or does that not work for some reason?

    gkcmatch_zps97480250.jpg
    if the rapture don't come cousin, then pass the guns
    I'll burn'em for the return of my investment funds
  • exisexis Registered User regular
    edited August 2007
    Dyscord wrote: »
    riz wrote:
    Dyscord wrote: »
    I'm not sure how long you keep him banished, but we probably don't do it for more than a couple seconds.

    We keep him banished the entire time if possible. There's always at least one, usually two healers assigned to spot healing the channelers. If someone breaks early they get bitched at unless they were about to die from channeling damage.

    Like, for the entire fight?

    I've actually wondered in the past if anyone did it this way. I assume that if you wanted to, you could have five people stacked with shadow resist getting heals, and have the rest of the raid DPS, and never have him unbanished? Or does that not work for some reason?

    I didn't think the channel lasted that long.

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  • SeptusSeptus Registered User regular
    edited August 2007
    It would be impossible to keep it up the entire time. It's 8 seconds max, with a 90 second cooldown per person.

    rodq.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2007
    Heh, shows you how much attention I'm paying. I usually just go until I see the emote and then it's 'amg it hurts get it off me.' I never looked at how long the cast actually lasts.

    gkcmatch_zps97480250.jpg
    if the rapture don't come cousin, then pass the guns
    I'll burn'em for the return of my investment funds
  • VariableVariable Ted Hitler Stroke Me Lady FameRegistered User regular
    edited August 2007
    I'm really trying to play a shaman alt and this damn thread keeps forcing me to think about a lock.

    I played them both before, and damn it locks are so much fun.

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  • _X__X_ Registered User
    edited August 2007
    I suck at PVP on my warlock and I need a good spec for it. I'm trying Felguard right now but I don't find it very good. My total kills is only 3000 from AV back in the day so it's easy to tell I haven't PVP'd much. I mainly need an arena spec with some survivability.

  • rizriz Registered User regular
    edited August 2007
    Dyscord wrote: »
    riz wrote:
    Dyscord wrote: »
    I'm not sure how long you keep him banished, but we probably don't do it for more than a couple seconds.

    We keep him banished the entire time if possible. There's always at least one, usually two healers assigned to spot healing the channelers. If someone breaks early they get bitched at unless they were about to die from channeling damage.

    Like, for the entire fight?

    I've actually wondered in the past if anyone did it this way. I assume that if you wanted to, you could have five people stacked with shadow resist getting heals, and have the rest of the raid DPS, and never have him unbanished? Or does that not work for some reason?

    What? No, I mean for the duration it allows. Like you can click the cube and then move immediately, just using it to interrupt Blast Nova, or you can hold the channel, keep him banished for ten seconds or whatever, and the rest of your raid continues to DPS with him weakened.

    Organichu wrote:
    she's some sort of malevolent creature who bores through this world into the next using hatred and suffering as her fuel
  • JJJJ Registered User regular
    edited August 2007
    _X_ wrote: »
    I suck at PVP on my warlock and I need a good spec for it. I'm trying Felguard right now but I don't find it very good. My total kills is only 3000 from AV back in the day so it's easy to tell I haven't PVP'd much. I mainly need an arena spec with some survivability.

    I hear succubus is good. Apparently they can fear people or some shit then you nuke 'em to death. I don't know mine is only lvl 8.

    Mr. Banballow was so badly maimed, he turned into a hideous monster, oozing and bleeding, snarling and growling like a beast---enraged and bent on revenge. He tracked down the kids responsible for the fire and killed them one by one----with a blowtorch. That wasn't enough for Banballow. He won't leave his inn or his memories, so there he waits....in ambush....
  • ArandmoorArandmoor Registered User
    edited August 2007
    I was a 11/0/50 spec destruction lock for my last six levels to 70, all the 5-man outland content, and a lot of my guild's kara progression. Personally I found it a lot like what I imagine being a fire mage to be like only with DoTs and an amped CoD for boss fights.

    Compared to a DoT/SB lock you're quite a bit more flexable. If the mob is immune to shadow you use fire. If they're immune to fire you use shadow. If you have to run around you can still deal good (not excellent, just good) damage with your dots.

    Finally you still have the typical 'lock "unlimited mana" thing going for you tied to ruin crits assuming you have a good crit rating (it really is a must...)

    Honestly, it's like running succy-sac build with more theme and less gimic.

    Also, I don't know why people skip Shadowfury. It's an awesome spell.

  • Viper007BondViper007Bond Registered User
    edited August 2007
    exis wrote: »
    exis wrote: »
    Damn, lost 2 rolls tonight on my T4 shoulders. Oh well, at least my sister's alliance hunter alt who's been 70 for literally less than 24 hours got them (her alt's first epic, lol).

    Sounds like your guild is awesome. Sure wish I could roll against alts for loot.

    Not a true alt. It's her main (and only real) alliance char. Her true main is a 70 Tauren druid.

    And looking back on it, we all decided we probably shoulda made her pass as she's new to 70 and all, but with HK being on farm, we weren't too worried about it.

    Well is she raiding with you or not? I would define an alt as a character that somebody plays less than their main. If she's rerolled and is playing in your guild now, it's not really an alt. If she hasn't rerolled, and just happened to hit 70 on her alt and was invited to a 25 man for some reason, and allowed to roll on loot, then my point stands.

    She plays both, but from what I hear will be playing her alliance more than her horde, so yeah, I guess she rerolled.

    [Sig removed for breaking the h-scroll. -Bogey]
  • EndEnd Registered User regular
    edited August 2007
    Dyscord wrote: »
    Like, for the entire fight?

    I've actually wondered in the past if anyone did it this way. I assume that if you wanted to, you could have five people stacked with shadow resist getting heals, and have the rest of the raid DPS, and never have him unbanished? Or does that not work for some reason?

    It's impossible to keep him banished the entire fight. You need five people to channel to banish him, and I think the channel is what, 10 seconds? When you banish, it puts a 90 second debuff on you so that you can't banish again until the debuff goes away. Using your entire raid, and assuming my numbers are correct and for some reason your tank can help too, you'd only fill 50 seconds of each minute (and each minute he does a blastwave)

    (Hmm...)

    We only channel to stop the blastwave, although extending it might be worth considering...

    maybe nothing else is real
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