I'm thinking that my current hobbyist games project is too big in scope to do while also learning directx11. So going to do a small game first while I get used to (or re-used to, I did some dx3 and dx5 a long while back) non XNA game coding.
Need something that would have worked on an Atari 2600 or therabouts. And I've coded Breakout too many times already.
Instead of making Elder Scrolls Online, they should be making a multiplayer Elder Scrolls game where you and a small handful of friends can adventure in the ES setting on a private server and also it shouldn't be a WoW clone.
Instead of making Elder Scrolls Online, they should be making a multiplayer Elder Scrolls game where you and a small handful of friends can adventure in the ES setting on a private server and also it shouldn't be a WoW clone.
I'm thinking that my current hobbyist games project is too big in scope to do while also learning directx11. So going to do a small game first while I get used to (or re-used to, I did some dx3 and dx5 a long while back) non XNA game coding.
Need something that would have worked on an Atari 2600 or therabouts. And I've coded Breakout too many times already.
Daniel the Dot explores the Mysteriously Monochrome Monastery.
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Nova_CI have the needThe need for speedRegistered Userregular
Instead of making Elder Scrolls Online, they should be making a multiplayer Elder Scrolls game where you and a small handful of friends can adventure in the ES setting on a private server and also it shouldn't be a WoW clone.
Instead of making Elder Scrolls Online, they should be making a multiplayer Elder Scrolls game where you and a small handful of friends can adventure in the ES setting on a private server and also it shouldn't be a WoW clone.
as far as I know the ES Online people are not the devs who are worked on (and continue to work on) Skyrim or any hypothetical sequels.
So I really do not care about it in the slightest. It is something I would never buy and it is not sucking talent or resources away from the real ES team.
Cass- the biggest, most important thing you can do is swallow down your anxiety and move the relationship with your professor from a friendly one to a professional one
You can still keep the friendly relationship, but now is definitely the time to act. At the very least put ideas in the guy's head that you are a competent student/author (I feel you have done this already) and then let him know that you want to follow in his footsteps so to speak
Instead of making Elder Scrolls Online, they should be making a multiplayer Elder Scrolls game where you and a small handful of friends can adventure in the ES setting on a private server and also it shouldn't be a WoW clone.
as far as I know the ES Online people are not the devs who are worked on (and continue to work on) Skyrim or any hypothetical sequels.
So I really do not care about it in the slightest. It is something I would never buy and it is not sucking talent or resources away from the real ES team.
That's the closest thing to good news about the damn game.
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CindersWhose sails were black when it was windyRegistered Userregular
Cass- the biggest, most important thing you can do is swallow down your anxiety and move the relationship with your professor from a friendly one to a professional one
You can still keep the friendly relationship, but now is definitely the time to act. At the very least put ideas in the guy's head that you are a competent student/author (I feel you have done this already) and then let him know that you want to follow in his footsteps so to speak
reading beetween the lines, I'm disgusted by you, Arch!
Cass- the biggest, most important thing you can do is swallow down your anxiety and move the relationship with your professor from a friendly one to a professional one
You can still keep the friendly relationship, but now is definitely the time to act. At the very least put ideas in the guy's head that you are a competent student/author (I feel you have done this already) and then let him know that you want to follow in his footsteps so to speak
reading beetween the lines, I'm disgusted by you, Arch!
Just fucking make the whole thing like a PvP thing. Have many guild halls ran by players and fight for land, etc. The only reason you band together and kill raid bosses is for better armor and weapons to attack and defend against attacks by other guilds.
I mean, Elder Scrolls online VISUALLY looks cool, and has an interesting story and plot
But
I mean
I just want to play Skyrim, but with more people at the same time
If skills and combat do not work like they do in Skyrim then I don't care really because its just Fantasy MMO 2038358 and I already have guild wars 2, LoTRO, WoW if I want it, Rift, Tera....
elder scrolls online sounded like a fantastic idea when the rumors first surfaced
but then... jesus, these people are idiots.
elder scrolls
but online
that was what you should have made
instead they're making a Generica Online thing which is not going to do well because nothing that does wow's thing ever does
Kind of have to disagree here.
Turbine, with LOTRO and D&D Online are doing the WoW thing more or less, and they are running a profitable enterprise. LOTRO is on its 4th major expansion, with lots of new content coming out all the time.
they just don't have over ten million subscribers.
The only thing WoW did that was truly detrimental to the industry was shape expectations on what was a successful MMO. A successful game should be one where the player base pays for the cost of upkeep, hardware, software and staffing for the MMO through monthly fees, boxed expansions and in-game purchases, with some breathing room for the company to be profitable and fund future development. NOT "This game has less than 2 million players DOOMED!" - That mentality is why Star Wars felt they could spent hundreds of millions on developing an MMO, because a good MMO should be able to maintain 10 million subs... which is completely idiotic.
SW-4158-3990-6116
Let's play Mario Kart or something...
Like I wouldn't want ANY "kill this guy, get a token for badass armor". No, you take the raw drops to your smith, who is another player. He makes some badass armor for your guild, then you take it to your enchanter, and he makes it more badass.
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
WoW is no longer the behemoth it once was. GW2 looks to be a vastly superior game.
That said, I'd be more enthusiastic about the idea of MMOrrowind if one of the defining features of Bethesda games wasn't "trivial to break balance"
I need to return this call I got on Monday about a job (no details except her name, number, and CareerBuilder)
but I'm too anxious
If you don't call: You know you won't get the job.
If you do call: You might get the job.
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cptruggedI think it has something to do with free will.Registered Userregular
edited November 2012
I just wish everyone playing MMOs now could have experienced the sillyness that was the EQ original quest giver system. The quest giver would have a highlighted word in the text that they would say when you greeted them. Then you would have to type a question in say about that subject. So:
Quest Giver: Hello Sir Ruggedwang, we're having problems with the kobolds.
Sir Ruggedwang: (types) What's wrong with the kobolds?
Quest Giver: (gives the rest of the quest)
That's how they wanted it to work. But what it turned into is people realizing that it was just query words + subject that triggered the quest so it just turned into a ton of people spamming "What kobolds, Who kobolds, Where kobolds, When kobolds". Pretty hilarious stuff when there were a ton of people around.
elder scrolls online sounded like a fantastic idea when the rumors first surfaced
but then... jesus, these people are idiots.
elder scrolls
but online
that was what you should have made
instead they're making a Generica Online thing which is not going to do well because nothing that does wow's thing ever does
Kind of have to disagree here.
Turbine, with LOTRO and D&D Online are doing the WoW thing more or less, and they are running a profitable enterprise. LOTRO is on its 4th major expansion, with lots of new content coming out all the time.
they just don't have over ten million subscribers.
The only thing WoW did that was truly detrimental to the industry was shape expectations on what was a successful MMO. A successful game should be one where the player base pays for the cost of upkeep, hardware, software and staffing for the MMO through monthly fees, boxed expansions and in-game purchases, with some breathing room for the company to be profitable and fund future development. NOT "This game has less than 2 million players DOOMED!" - That mentality is why Star Wars felt they could spent hundreds of millions on developing an MMO, because a good MMO should be able to maintain 10 million subs... which is completely idiotic.
well, it's like... they're not even trying. They're just going for the super-safe uninteresting route.
and yeah, by "well" I meant like, WoW or Skyrim or other big franchises "well". Because, well, the ender scrolls is big and this is bleh.
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Need something that would have worked on an Atari 2600 or therabouts. And I've coded Breakout too many times already.
I think this is the general consensus, yes
Daniel the Dot explores the Mysteriously Monochrome Monastery.
Troof
as far as I know the ES Online people are not the devs who are worked on (and continue to work on) Skyrim or any hypothetical sequels.
So I really do not care about it in the slightest. It is something I would never buy and it is not sucking talent or resources away from the real ES team.
You can still keep the friendly relationship, but now is definitely the time to act. At the very least put ideas in the guy's head that you are a competent student/author (I feel you have done this already) and then let him know that you want to follow in his footsteps so to speak
That's the closest thing to good news about the damn game.
http://www.humblebundle.com/?thqbundle
Saints Row 3 is the only one I've played, but that alone is easily worth the asking price.
but then... jesus, these people are idiots.
elder scrolls
but online
that was what you should have made
instead they're making a Generica Online thing which is not going to do well because nothing that does wow's thing ever does
reading beetween the lines, I'm disgusted by you, Arch!
damnit I was hoping I was being more subtle
But
I mean
I just want to play Skyrim, but with more people at the same time
If skills and combat do not work like they do in Skyrim then I don't care really because its just Fantasy MMO 2038358 and I already have guild wars 2, LoTRO, WoW if I want it, Rift, Tera....
Kind of have to disagree here.
Turbine, with LOTRO and D&D Online are doing the WoW thing more or less, and they are running a profitable enterprise. LOTRO is on its 4th major expansion, with lots of new content coming out all the time.
they just don't have over ten million subscribers.
The only thing WoW did that was truly detrimental to the industry was shape expectations on what was a successful MMO. A successful game should be one where the player base pays for the cost of upkeep, hardware, software and staffing for the MMO through monthly fees, boxed expansions and in-game purchases, with some breathing room for the company to be profitable and fund future development. NOT "This game has less than 2 million players DOOMED!" - That mentality is why Star Wars felt they could spent hundreds of millions on developing an MMO, because a good MMO should be able to maintain 10 million subs... which is completely idiotic.
Let's play Mario Kart or something...
Left click= attack, hold for power
Right click= shield
maybe it won't suck super bad?
except the reason to kill raid bosses wouldn't be to get good armor and weapons but to keep Gigantica, the queen of giants, from fucking up your place
I need to return this call I got on Monday about a job (no details except her name, number, and CareerBuilder)
but I'm too anxious
That said, I'd be more enthusiastic about the idea of MMOrrowind if one of the defining features of Bethesda games wasn't "trivial to break balance"
I just posted about the Ars article on it above.
In short, Kyle's a goose who needs a slap from Ben, I'm glad they ditched the EFF and hope that sticks, and whiners need to stop whining.
This would also be acceptable.
If you don't call: You know you won't get the job.
If you do call: You might get the job.
Quest Giver: Hello Sir Ruggedwang, we're having problems with the kobolds.
Sir Ruggedwang: (types) What's wrong with the kobolds?
Quest Giver: (gives the rest of the quest)
That's how they wanted it to work. But what it turned into is people realizing that it was just query words + subject that triggered the quest so it just turned into a ton of people spamming "What kobolds, Who kobolds, Where kobolds, When kobolds". Pretty hilarious stuff when there were a ton of people around.
I feel like hit detection would be a nightmare, but that's because I played games like Hellgate: London
well, it's like... they're not even trying. They're just going for the super-safe uninteresting route.
and yeah, by "well" I meant like, WoW or Skyrim or other big franchises "well". Because, well, the ender scrolls is big and this is bleh.
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