Re-iterating for clarity? I think that's what we'll go with.
Professor Finsworth's "What-If Machine" showed each of us the horrifying world that awaited us if we did not issue no sabotage orders. Obviously, we were left with only one choice.
Universities of Jol-Nar: Pass turn. The Embers of Muaat: Activate The Lucky Lady system (CP 2 --> 1).
Move in Flagship, 1 Destroyer, and 4 Fighters.
Jol-Nar utilizes PDS Fire, destroying 4 Muaat Fighters.
Before battle, Muaat plays Action Card "Flanking Tactic" to prevent Yin from retreating (AC 6 --> 5).
In the space battle, Yin loses 1 Destroyer while Muaat takes no casualties; combat resolves in favor of Muaat. The Ghosts of Creuss: Play Action Card "Local Unrest" on Vega Major, destroying the L1z1x Space Dock there and returning the planet to neutral control (AC 3 --> 2). The Yin Brotherhood: Swap Resource and Influence values of Rarron. The Naalu Collective: Activate Naalu Home System (CP 1 --> 0).
Naalu PDS Fire misses.
Exhaust Druaa (3R) and Abaddon (1R) to build 1 Mechanized Unit (2R) and 4 Ground Forces (2R) on Druaa.
The L1z1x Mindnet: 4 VP The Ghosts of Creuss: 3 VP Universities of Jol-Nar: 2 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Meer (0R, 4I) X - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - [0.0.0] (5R, 0I) X - Faunus (1R, 3I, G (x2)) X - Saudor (2R, 2I) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) R - Vega Minor (1R, 2I, B)
Worlds: R - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0I, 3R, G) *values swapped* X - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
N - Vega Major (2R, 1I)
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play The Naalu Collective: (0) Trade II The L1z1x Mindnet: (1) LeadershipCurrent Turn Universities of Jol-Nar: (2) DiplomacyPASSED The Embers of Muaat: (3) Assembly The Ghosts of Creuss: (4) Production The Yin Brotherhood: (6) Warfare II
What is that sig pic from? It's either a food fight at the mannequin factory or the world's happiest school bus crash.
I don't know the exact context of the image, but it comes from a larger panel where the centrally placed character, Kitsu Chiri, has just done a number on a bus full of people. She comes from the satirical series Sayonara Zetsubou Sensei, where most of the characters have one defining quirk: in the case of Chiri, she's got a penchant for precision. Things not done properly can lead her to annoyance or even violence, the latter being on display in the image.
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Activate Home System
Exhaust 0.0.0 and Vega Minor (6R)
Build 2 Cruisers (4R) and 4 GFs (2R)
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Activate Qucen'n/Rarron with a tactical action, move 2 cruisers in from Quann.
TG/AC/PC: 2/6/2
SA/FS/CP: 0/7/0
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Just a neighborly blockade to try and settle a trade dispute.
Couldn't possibly turn into some kind of intergalactic war...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Activate Tequ'ran/Torkan system-Move in Carrier w/ 4 fighters + 1 mechanized infantry and 1 destroyer from Creuss system. Land Mechanized infantry on Tequ'ran.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Activate L1z1x Home System (CP 4 --> 3).
Exhaust [0.0.0] (5R) and Vega Minor (1R) to build 2 Cruisers (4R) and 4 Ground Forces (2R) at [0.0.0]. The Embers of Muaat: Activate the Qucen'n-Rarron system (CP 1 --> 0).
Move in 2 Cruisers from Quann. The Ghosts of Creuss: Activate the Tequ'ran-Torkan system (CP 3 --> 2).
Move in 1 Destroyer, 1 Carrier, 4 Fighters, and 1 Mechanized Unit from the Creuss Home System.
Land 1 Mechanized Unit on Tequ'ran. The Yin Brotherhood: Activate Yin Home System (CP 1 --> 0).
Exhaust Darien (2R), Rarron (3R), Qucen'n (1R), and Tiamat (1R) to build 2 Cruisers (4R) and 3 Destroyers (3R) at Darien. The Naalu Collective: Pass turn.
The L1z1x Mindnet: 4 VP The Ghosts of Creuss: 3 VP Universities of Jol-Nar: 2 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Meer (0R, 4I) X - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) X - Mecatol Rex (1R, 6I) R - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) X - Wellon (1R, 2I)
Worlds: X - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0I, 3R, G) *values swapped* X - Thibah (1R, 1I) X - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
N - Vega Major (2R, 1I)
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play The Naalu Collective: (0) Trade IIPASSED The L1z1x Mindnet: (1) LeadershipCurrent Turn Universities of Jol-Nar: (2) DiplomacyPASSED The Embers of Muaat: (3) Assembly The Ghosts of Creuss: (4) Production The Yin Brotherhood: (6) Warfare II
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Hmmm... you just gave up control of your wormholes...
Nice.
PDS GO!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Or Maybe they are double-not acting?!
This means WAR!
The Division, Warframe (XB1)
GT: Tanith 6227
I din't really like that Space Dock anyway.
The Division, Warframe (XB1)
GT: Tanith 6227
Professor Finsworth's "What-If Machine" showed each of us the horrifying world that awaited us if we did not issue no sabotage orders. Obviously, we were left with only one choice.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Swap values of planet Rarron
Let's hope he doesn't do that to my buddies Jol and Nar!
Oh, yeah.
I spend a Command Pool Counter to activate the Druaa system and perform a Tactical Action.
PDS fire.
TG/AC/PC: 6/2/1
SA/FS/CP: 1/3/0
The Black Hole of Cygnus X-1
Naalu PDS Fire: 2d10 = {5, 3 < 6}, no hits.
Naalu, any further actions on your turn?
I'll exhaust Ashthroth Abaddon & Druaa (4R) & build 1 PDS, 1 mech & 4GF on Druaa, thanks to Prod Spike AC (+1 prod capacity).
TG/AC/PC: 6/2/1
SA/FS/CP: 1/3/0
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Universities of Jol-Nar: Pass turn.
The Embers of Muaat: Activate The Lucky Lady system (CP 2 --> 1).
Move in Flagship, 1 Destroyer, and 4 Fighters.
Jol-Nar utilizes PDS Fire, destroying 4 Muaat Fighters.
Before battle, Muaat plays Action Card "Flanking Tactic" to prevent Yin from retreating (AC 6 --> 5).
In the space battle, Yin loses 1 Destroyer while Muaat takes no casualties; combat resolves in favor of Muaat.
The Ghosts of Creuss: Play Action Card "Local Unrest" on Vega Major, destroying the L1z1x Space Dock there and returning the planet to neutral control (AC 3 --> 2).
The Yin Brotherhood: Swap Resource and Influence values of Rarron.
The Naalu Collective: Activate Naalu Home System (CP 1 --> 0).
Naalu PDS Fire misses.
Exhaust Druaa (3R) and Abaddon (1R) to build 1 Mechanized Unit (2R) and 4 Ground Forces (2R) on Druaa.
Current Map: Round 5, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
R - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 9
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
X - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 1
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 1
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play
The Naalu Collective: (0) Trade II
The L1z1x Mindnet: (1) Leadership Current Turn
Universities of Jol-Nar: (2) Diplomacy PASSED
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
The Division, Warframe (XB1)
GT: Tanith 6227
Activate Home System
Exhaust 0.0.0 and Vega Minor (6R)
Build 2 Cruisers (4R) and 4 GFs (2R)
The Division, Warframe (XB1)
GT: Tanith 6227
Activate Qucen'n/Rarron with a tactical action, move 2 cruisers in from Quann.
TG/AC/PC: 2/6/2
SA/FS/CP: 0/7/0
Couldn't possibly turn into some kind of intergalactic war...
Activate Tequ'ran/Torkan system-Move in Carrier w/ 4 fighters + 1 mechanized infantry and 1 destroyer from Creuss system. Land Mechanized infantry on Tequ'ran.
TG/AC/PC:7/2/1
SA/FS/CP:2/9/2
Activate Darien system. Build 3 destroyers and 2 cruisers, exhausting all remaining planets for 7R.
TG/AC/PC:1/3/1
SA/FS/CP:3/7/0
@stever777
Oh, umm, ready?
PASS
The Black Hole of Cygnus X-1
The L1z1x Mindnet: Activate L1z1x Home System (CP 4 --> 3).
Exhaust [0.0.0] (5R) and Vega Minor (1R) to build 2 Cruisers (4R) and 4 Ground Forces (2R) at [0.0.0].
The Embers of Muaat: Activate the Qucen'n-Rarron system (CP 1 --> 0).
Move in 2 Cruisers from Quann.
The Ghosts of Creuss: Activate the Tequ'ran-Torkan system (CP 3 --> 2).
Move in 1 Destroyer, 1 Carrier, 4 Fighters, and 1 Mechanized Unit from the Creuss Home System.
Land 1 Mechanized Unit on Tequ'ran.
The Yin Brotherhood: Activate Yin Home System (CP 1 --> 0).
Exhaust Darien (2R), Rarron (3R), Qucen'n (1R), and Tiamat (1R) to build 2 Cruisers (4R) and 3 Destroyers (3R) at Darien.
The Naalu Collective: Pass turn.
Current Map: Round 5, Action Phase Update 6
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 0
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Torkan (0R, 3I, B)
X - Vega Minor (1R, 2I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 9
Command Pool: 2
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
X - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 0
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 0
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Neutral Planets and Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play
The Naalu Collective: (0) Trade II PASSED
The L1z1x Mindnet: (1) Leadership Current Turn
Universities of Jol-Nar: (2) Diplomacy PASSED
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
PASS.
The Division, Warframe (XB1)
GT: Tanith 6227
How do you expect me to not give into temptation.
Activate Quaan system-Move in destroyers from Lodor and Wormhole nexus ( don't worry I don't plan to stay long )
TG/AC/PC:7/2/1
SA/FS/CP:2/9/1
Nice.
PDS GO!
Round 5 - Battle at Quann
Muaat PDS Fire: 2d10 = {9, 7 > 6}, 2 hits. Creuss removes 2 Destroyers.
I believe that's all Creuss can do, so the turn moves on to Yin.