MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2013
I was one of those hateful people who really loved the alchemy in both games.
I got anxious if I didn't have any empty potion flasks lying around.
I would break off what I was doing to root around for more catseye ingredients or pick health flowers.
I memorised the names and locations of important ingredients and made sure to double check them every time I went past for more.
I was That Guy.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I've got hunger/thirst/sleep/camping/hypothermia/etc modded into my Skyrim install. I actually find that kind of thing to add a lot to the experience.
I don't really care about thirst/hunger/sleep requirements, but for those who do like that maybe it could be on one of the crazy difficult levels.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2013
They could probably painlessly add it to an optional game mode.
I really grew to love the gathering/foraging/survival aspect of alchemy. My geralt in 1 was permanently seeing red flecks across his vision. Even during important moments. I like to think he had slightly bloodshot eyes and maybe a twitch from all the potions he had constantly ingested.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I loved The Witcher 2, and will preorder the The Witcher 3 the moment it becomes available
but
The team felt it missed the huge freedom of open-world games like Skyrim
This hasn't dampened my excitement or anything, but these guys have a tendency of getting inspired from other games and trying to execute ideas that end up not working that well. Like W2's combat that was inspired by Demon's Souls. So I just hope that they can pull off the open world and make it their own thing rather than be "like Skyrim!" And I'm positive that they will pull it off. Every other bullet point on that list gives me the feeling that this will be, like, the best game ever when it comes out.
pre amnesia witchering! Yennifer! Bearded Geralt! The number 3!
Hopefully it'll rise next year when I have the means to actually play it.
More post-amnesia. He got his memories back by the end of TW2, the last ones coming back during his conversation with Letho.
I assumed the game takes place during the fabled wild hunts mentioned in the books and games. That's where he loses his memory so I naturally assumed this was setup as a prequel. Assumed and hoped. Have they revealed where it sits on the timeline?
I hope number 3 is where he loses his shit and stops playing nice. I want a game where Geralt has absolutely no fucks to give and is out for blood.
Sidenote though: Skyrim is nothing but a vapid tour through some nice looking real estate with absolutely shitty game mechanics. I'm hoping that all they take from Skyrim is the open world feel and nothing else.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I think Witcher 3 follows on from the second game. I will be really really disappointed if they are doing another chicken shit prequel. So sick of developers putting things into a fascinating position storyline wise and then just chickening the hell out of it by doing a prequel.
And from what I've heard, some of the stuff in the books gets pretty out there.
I remember somebody telling me that the Wild Hunt is a group of elves from another planet travelling between worlds, kinda like how monsters showed up in the first place. Space elves.
I'm sure the flashbacks shall be handled as they were in the Witcher 2's unique cut scenes dialoguing what had come before, after that, it's pure gaming time for you.
CDPR has just updated their facebook cover photo; the game is officially confirmed as: "The Witcher 3: Wild Hunt"
Apparently, the press conference (and hopefully reveal trailer) has been scheduled for 1 PM EST/10 AM PST
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CarbonFireSee youin the countryRegistered Userregular
SO. MUCH. HYPE.
I hope they don't resort to too many Open World / MMO tropes - fetch quests, kill x number of y, scripted chases, etc. - but I'm confident CDPR will be able to deliver an amazing experience regardless of whether it's filled with busywork or not. Day 1.
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.” - Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
Roll is dead. Long live the Pivot Dodge! Combat is already sounding great, can't wait!
It could be any number of things. What comes to my mind is like a sidestep, swiveling around the ball or fore of one foot. Makes sense if the sword fighting's going to be closer in. But, y'know, speculation.
The project is two times bigger than the team over the previous part of the
There will be chapters, acts, or other artificial cutscenes
Geralt no longer have memory blackouts and try to regain the lost love, will work on behalf of the empires of the north, which demanded independence and face the Wild Gon
The team felt that the Witcher missing unfettered freedom and open world as Skyrimie
Fighting back the horse is still in the testing phase, it is not yet clear whether the game will be
Ships will float on the water - will be subject to the laws of physics and react realistically on the waves
Geralt can travel from one end of the world to another with no visible loading the world through RED engine 3
The game world will be 40x larger than in the previous game (about 20% higher than in Skyrimie)
To traverse the world on horseback from one end to the other, you'll need 30-40 minutes
You can travel on foot, on horseback or by boat
For each location can be discovered rapidly move through a system of fast travel
As he says, Konrad Tomaszkiewicz, to developers is to provide high quality mission cutscenes and highlights
Interesting place and beautiful views will always be in sight, what will suspend eye
Players will be encouraged to explore the musty caves, villages struggling and decaying ruins
The Witcher 3 will offer more than 100 hours hand-designed mission
Tasks, among other things, will involve assisting residents or rightful kings of Skellig
Hunting monsters is an adventure, and will provide a source of income to acquire unique awards
You will be able to participate in various mini-games, depending on the area and receive a special prize for it, but not required, to complete the story
For example, in Skellig competition will consist of throwing knives
Monsters, bandits, merchants and animals will attack anyone they consider an enemy
There will be no level-scaling
Of course, there will gain rewards and levels by fighting monsters and men
Three different aspects of the story - hunting monsters, and deal with the little things, the political situation and the search for his love of Geralt
In addition to performing the main tasks will be free to hunt monsters produce things and deal with reinterpretations of quests
In the game, the political situation and attack Nilfgaard will be presented in the main thread, covering key areas: Skellig, Novigard and No Man's Land
Each region has its own storyline
You totally do not worry about the main plot, but must deal with the consequences - this is one of the possible choices
Various threads in the story will intertwine and complement each other
You will not need to do anything beyond the main thread to finish the game
Upon completion of certain topics in a way you can get help in the important battle of ally gained in Skellig
Highlights the main thread will affect the situation in the world. For example, if some thugs threatened the villagers, the job may disappear after certain events, if the player does not help them
Weather effects are dynamically generated and fully modeled as clouds are characterized by volume, not painted on the plane of the sky
In contrast to the previous section, Geralt will meet community and individuals who have problems with monsters
This time, there is no mission-like contracts
The left trigger on the pad activates the senses witcher
After examining the crime scene, you can get information and collect them, they are also a source of residents
Players will receive instructions - for example, the witcher is muttering to himself or hint will be presented in a visual, such as a scene from the past
The time of day and other conditions will affect the appearance of monsters and their ability
During the fight you can hit the soft spots, depending on the knowledge of the monster and used tactics
Developers still wondering how it will be carried out during the fight, and the special attacks QTE sequences in slow motion
The monsters can be defeated gather alchemical ingredients (not available anywhere else), the ingredients needed to craft unique items, potions and mutagens
With mutagenom Geralt gets special powers and develops them
The game set on the deeper feeling, not a fleeting romance - male-female relations will be handled in a mature way, as in the "talon" - you can not collect the cards
Decisions in The Witcher 3 will be just as important as the "talon", but because the game world is open, it will not completely change under the influence of player
Depending on major decisions, the player will be placed in other situations and will be able to play special storylines
The game is based on the previous section, but many of the details change
Addresses the issue of decreasing the level of difficulty
The fight has been redesigned to provide liquidity
Geralt will have 96 different animations in battle (in the previous game was 20)
The camera was designed by the staff at all times were the greatest threat
The fight was made three important changes to solve the problem of getting stuck in too long animations
Each press is one beat, and every movement requires roughly the same amount of time to perform
You can at any time interrupt the action to dodge or block a blow
Geralt can still block and dodge to do when he runs out of stamina, but will lose the balance
The creators wanted to fight was "more personal"
The Witcher 2 ran all the time, in the "top three" in the matter, but attacks are very fast, opponents also do not run, but they can include charge
Attacks are faster than the Witcher 2
Reprogrammed intelligence opponents
There is no boss fights scripted or 'canned
Geralt will face the ice giant
About 12 different types of objects, which can be made to interact. For example, you can annoy wasp Aard sign to distract enemies or disperse a swarm Igni, when it starts to cause problems
The characters have been modernized - each character by investing in tree growth may change your action. Each character has a basic form, for example, looks like Igni flame thrower. Igni after the development of changes in the area attack glaring all around, and a small trap Yrden You can change a lot of room for not enemies. What is important is the improvement can also use the basic forms of characters
The other two trees are associated with the development of sword mastery, and alchemy
In the case of the sword unlocks new moves and items such as increased strength and evaporation
In the case of alchemy mechanics mutations were separated from the gain the next level
Expertise in alchemy depends mainly on potions
Both the horse and the boat can be improved
Players have access to the box for both their horse and in the taverns
The team is aware that the management of inventory in the "talon" was uncomfortable, but this time it will be different
Manufactured items can be personalized
Some components may be replaced by other, similar - for example, can be used instead of skin scales monster, which affects the properties of the formed object
Unique components can be found while hunting monsters or doing tasks
Using them, using a special recipe, allows you to create powerful artifact
Each element of the armor has a unique look
Armor looks better, improved the simulation of the movement of clothes
You can visit the barber and change Geralt hairstyle
The game does not run out of puzzle solving
The Witcher 3 will be released in 2014 for PC and "all the latest consoles." CDPR does not speak directly about the next-genes, but we can assume that it is just for them. On the cover of the game was described as "a new generation RPG."
And from what I've heard, some of the stuff in the books gets pretty out there.
I remember somebody telling me that the Wild Hunt is a group of elves from another planet travelling between worlds, kinda like how monsters showed up in the first place. Space elves.
that's all mentioned in witcher 2, through books and flashbacks.
the king of the wild hunt being the main leader of the group who takes geralt. they appear as specters in 1 because that's how weak mental plane travel works
I would like a cinematic trailer at some point, though. I love devs talking about shit but I would just scream endlessly for something as simple as bearded Geralt looking down on that burning village in CGI.
I would like a cinematic trailer at some point, though. I love devs talking about shit but I would just scream endlessly for something as simple as bearded Geralt looking down on that burning village in CGI.
we're getting something like that in a few hours i think.
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CarbonFireSee youin the countryRegistered Userregular
The show-nothing announcement trailer is up. This one's lighter on deatils than most.
Posts
I got anxious if I didn't have any empty potion flasks lying around.
I would break off what I was doing to root around for more catseye ingredients or pick health flowers.
I memorised the names and locations of important ingredients and made sure to double check them every time I went past for more.
I was That Guy.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I really grew to love the gathering/foraging/survival aspect of alchemy. My geralt in 1 was permanently seeing red flecks across his vision. Even during important moments. I like to think he had slightly bloodshot eyes and maybe a twitch from all the potions he had constantly ingested.
pre amnesia witchering! Yennifer! Bearded Geralt! The number 3!
Hopefully it'll rise next year when I have the means to actually play it.
but
This hasn't dampened my excitement or anything, but these guys have a tendency of getting inspired from other games and trying to execute ideas that end up not working that well. Like W2's combat that was inspired by Demon's Souls. So I just hope that they can pull off the open world and make it their own thing rather than be "like Skyrim!" And I'm positive that they will pull it off. Every other bullet point on that list gives me the feeling that this will be, like, the best game ever when it comes out.
More post-amnesia.
I assumed the game takes place during the fabled wild hunts mentioned in the books and games. That's where he loses his memory so I naturally assumed this was setup as a prequel. Assumed and hoped. Have they revealed where it sits on the timeline?
Sidenote though: Skyrim is nothing but a vapid tour through some nice looking real estate with absolutely shitty game mechanics. I'm hoping that all they take from Skyrim is the open world feel and nothing else.
Currently playing: GW2 and TSW
That's not really a spoiler. It's in the books and mentioned in the first game.
It's kinda covered through a few source material. But for your sake, this is a thread you might want to avoid until you finish the game.
Yeah that's what I was referring to. I should've quoted him.
Apparently, the press conference (and hopefully reveal trailer) has been scheduled for 1 PM EST/10 AM PST
I hope they don't resort to too many Open World / MMO tropes - fetch quests, kill x number of y, scripted chases, etc. - but I'm confident CDPR will be able to deliver an amazing experience regardless of whether it's filled with busywork or not. Day 1.
Roll is dead. Long live the Pivot Dodge! Combat is already sounding great, can't wait!
Currently playing: GW2 and TSW
Warning: machine translation ahead:
There will be chapters, acts, or other artificial cutscenes
Geralt no longer have memory blackouts and try to regain the lost love, will work on behalf of the empires of the north, which demanded independence and face the Wild Gon
The team felt that the Witcher missing unfettered freedom and open world as Skyrimie
Fighting back the horse is still in the testing phase, it is not yet clear whether the game will be
Ships will float on the water - will be subject to the laws of physics and react realistically on the waves
Geralt can travel from one end of the world to another with no visible loading the world through RED engine 3
The game world will be 40x larger than in the previous game (about 20% higher than in Skyrimie)
To traverse the world on horseback from one end to the other, you'll need 30-40 minutes
You can travel on foot, on horseback or by boat
For each location can be discovered rapidly move through a system of fast travel
As he says, Konrad Tomaszkiewicz, to developers is to provide high quality mission cutscenes and highlights
Interesting place and beautiful views will always be in sight, what will suspend eye
Players will be encouraged to explore the musty caves, villages struggling and decaying ruins
The Witcher 3 will offer more than 100 hours hand-designed mission
Tasks, among other things, will involve assisting residents or rightful kings of Skellig
Hunting monsters is an adventure, and will provide a source of income to acquire unique awards
You will be able to participate in various mini-games, depending on the area and receive a special prize for it, but not required, to complete the story
For example, in Skellig competition will consist of throwing knives
Monsters, bandits, merchants and animals will attack anyone they consider an enemy
There will be no level-scaling
Of course, there will gain rewards and levels by fighting monsters and men
Three different aspects of the story - hunting monsters, and deal with the little things, the political situation and the search for his love of Geralt
In addition to performing the main tasks will be free to hunt monsters produce things and deal with reinterpretations of quests
In the game, the political situation and attack Nilfgaard will be presented in the main thread, covering key areas: Skellig, Novigard and No Man's Land
Each region has its own storyline
You totally do not worry about the main plot, but must deal with the consequences - this is one of the possible choices
Various threads in the story will intertwine and complement each other
You will not need to do anything beyond the main thread to finish the game
Upon completion of certain topics in a way you can get help in the important battle of ally gained in Skellig
Highlights the main thread will affect the situation in the world. For example, if some thugs threatened the villagers, the job may disappear after certain events, if the player does not help them
Weather effects are dynamically generated and fully modeled as clouds are characterized by volume, not painted on the plane of the sky
In contrast to the previous section, Geralt will meet community and individuals who have problems with monsters
This time, there is no mission-like contracts
The left trigger on the pad activates the senses witcher
After examining the crime scene, you can get information and collect them, they are also a source of residents
Players will receive instructions - for example, the witcher is muttering to himself or hint will be presented in a visual, such as a scene from the past
The time of day and other conditions will affect the appearance of monsters and their ability
During the fight you can hit the soft spots, depending on the knowledge of the monster and used tactics
Developers still wondering how it will be carried out during the fight, and the special attacks QTE sequences in slow motion
The monsters can be defeated gather alchemical ingredients (not available anywhere else), the ingredients needed to craft unique items, potions and mutagens
With mutagenom Geralt gets special powers and develops them
The game set on the deeper feeling, not a fleeting romance - male-female relations will be handled in a mature way, as in the "talon" - you can not collect the cards
Decisions in The Witcher 3 will be just as important as the "talon", but because the game world is open, it will not completely change under the influence of player
Depending on major decisions, the player will be placed in other situations and will be able to play special storylines
The game is based on the previous section, but many of the details change
Addresses the issue of decreasing the level of difficulty
The fight has been redesigned to provide liquidity
Geralt will have 96 different animations in battle (in the previous game was 20)
The camera was designed by the staff at all times were the greatest threat
The fight was made three important changes to solve the problem of getting stuck in too long animations
Each press is one beat, and every movement requires roughly the same amount of time to perform
You can at any time interrupt the action to dodge or block a blow
Geralt can still block and dodge to do when he runs out of stamina, but will lose the balance
The creators wanted to fight was "more personal"
The Witcher 2 ran all the time, in the "top three" in the matter, but attacks are very fast, opponents also do not run, but they can include charge
Attacks are faster than the Witcher 2
Reprogrammed intelligence opponents
There is no boss fights scripted or 'canned
Geralt will face the ice giant
About 12 different types of objects, which can be made to interact. For example, you can annoy wasp Aard sign to distract enemies or disperse a swarm Igni, when it starts to cause problems
The characters have been modernized - each character by investing in tree growth may change your action. Each character has a basic form, for example, looks like Igni flame thrower. Igni after the development of changes in the area attack glaring all around, and a small trap Yrden You can change a lot of room for not enemies. What is important is the improvement can also use the basic forms of characters
The other two trees are associated with the development of sword mastery, and alchemy
In the case of the sword unlocks new moves and items such as increased strength and evaporation
In the case of alchemy mechanics mutations were separated from the gain the next level
Expertise in alchemy depends mainly on potions
Both the horse and the boat can be improved
Players have access to the box for both their horse and in the taverns
The team is aware that the management of inventory in the "talon" was uncomfortable, but this time it will be different
Manufactured items can be personalized
Some components may be replaced by other, similar - for example, can be used instead of skin scales monster, which affects the properties of the formed object
Unique components can be found while hunting monsters or doing tasks
Using them, using a special recipe, allows you to create powerful artifact
Each element of the armor has a unique look
Armor looks better, improved the simulation of the movement of clothes
You can visit the barber and change Geralt hairstyle
The game does not run out of puzzle solving
The Witcher 3 will be released in 2014 for PC and "all the latest consoles." CDPR does not speak directly about the next-genes, but we can assume that it is just for them. On the cover of the game was described as "a new generation RPG."
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Geralt can rock an awesome beard.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
brb: bathroom
Currently playing: GW2 and TSW
brb having a joy fit. this all sounds fantastic.
goddamn, fighting animations! one thing i really missed in witcher 2 was the dance like skills he had in 1.
DAMNIT I CANT WAIT!
that's all mentioned in witcher 2, through books and flashbacks.
that's some sci-fi shit in my fantasy, like chocolate and peanut butter
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
That looks pretty dope
I would like a cinematic trailer at some point, though. I love devs talking about shit but I would just scream endlessly for something as simple as bearded Geralt looking down on that burning village in CGI.
And they're
we're getting something like that in a few hours i think.
http://www.youtube.com/watch?v=Fsse7ml89GA
Still hyped, but cmon CDPR, show us something.
Well if they are following folklore
The wild hunt is the unseelie court off hunting humans.
I think I need to reshuffle the game queue and play more W2. I started but never finished the game.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
All these other details are just so much gravy.