He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Before we end the Strategy Phase, Creuss has conditional orders to play an Action Card. Any other players who want to play a card during the phase should declare so now; once all teams have declared or declined we'll resolve any plays.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Creuss plays an action card
Multiculturalism
Choose one racial special ability possessed by one of your opponents. You gain that special ability this round.
Play: During the Strategy Phase.
Targeting the Naalu ability to start w/ an initive value of 0
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
In this case, I think we just roll to see which 0 goes first.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Creuss'll go before the Naalu, since they have a lower-numbered card. If that answer doesn't satisfy you, then there's also the fact that they have the Speaker token to consider in case that's what you were thinking.
Once we hear from the Yin, I think we'll be ready to move on to the Action Phase.
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Oh, that's a way better resolution than rolling.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
First Strike
You may take your first action of the Action Phase before the player with the lowest initiative number. Then resume order of play as normal.
Play: Immediately after the Strategy Phase.
I'm gonna assume that nobody but Creuss will be interested in any kind of Sabotage given Creuss' own Action Card, so only Creuss will need to chime in for a sabotage call here. Once that's done, I believe we'll be ready to move on to the Action Phase.
The Ghosts of Creuss: Select (6) Warfare II Strategy Card.
Muaat plays Action Card "Signal Jamming" to place a Jol-Nar command counter from their reserves into the Quann system. (AC 6 --> 5) The Embers of Muaat: Select (8) Bureaucracy Strategy Card, converting two bonus counters into command counters, 1 allocated to each of Strategy Allocation and Command Pool. (SA 3 --> 4, CP 1 --> 2)
Two Objectives are drawn from the Objective deck:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
4 Stage II Objectives remain hidden. The Yin Brotherhood: Select (4) Production Strategy Card. Universities of Jol-Nar: Select (5) Trade II Strategy Card. The Naalu Collective: Select (7) Technology II Strategy Card. The L1z1x Mindnet: Select (3) Assembly Strategy Card.
Creuss plays Action Card "Multiculturalism", copying Naalu's initiative racial ability for the round. (AC 6 --> 5)
A bonus counter is placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
Order of Play The Ghosts of Creuss: (0.6) Warfare II The Naalu Collective: (0.7) Technology II The L1z1x Mindnet: (3) Assembly The Yin Brotherhood: (4) Production Universities of Jol-Nar: (5) Trade II The Embers of Muaat: (8) Bureaucracy
At the start of the Action Phase, Yin plays Action Card "First Strike" to take the first action before going into the standard order. (AC 3 --> 2)
The Yin Brotherhood: Swap Resource and Influence values of Rarron.
Order of Play The Ghosts of Creuss: (0.6) Warfare II The Naalu Collective: (0.7) Technology II The L1z1x Mindnet: (3) Assembly The Yin Brotherhood: (4) Production Universities of Jol-Nar: (5) Trade II The Embers of Muaat: (8) Bureaucracy
Just want to mention that Yin does not get another go this turn. Just in case there's any misunderstanding about First Strike. It's not in the official FAQ or anything.
Ah, interesting. I see how that's a valid interpretation. However, we've already had a play of First Strike in the previous round, and I ruled it as basically giving a free initial action, so that's how the card will be played in this case as well for fairness.
Posts
No Sabotage.
The Division, Warframe (XB1)
GT: Tanith 6227
Fingers crossed this isn't ending the game.
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
There are 4 Stage II Objectives remaining in the Objective Deck. It's now Yin's turn for Strategy Card selection.
(7) Technology II
TG/AC/PC: 0/4/0
SA/FS/CP: 2/4/2
The Black Hole of Cygnus X-1
The Division, Warframe (XB1)
GT: Tanith 6227
nada
The Black Hole of Cygnus X-1
Niente
Multiculturalism
Choose one racial special ability possessed by one of your opponents. You gain that special ability this round.
Play: During the Strategy Phase.
Targeting the Naalu ability to start w/ an initive value of 0
No Sabotage
No sabotage
The Black Hole of Cygnus X-1
No sabotage here, either.
The Division, Warframe (XB1)
GT: Tanith 6227
No sabotage.
The Division, Warframe (XB1)
GT: Tanith 6227
Once we hear from the Yin, I think we'll be ready to move on to the Action Phase.
The Division, Warframe (XB1)
GT: Tanith 6227
BUT I wish to play this:
First Strike
You may take your first action of the Action Phase before the player with the lowest initiative number. Then resume order of play as normal.
Play: Immediately after the Strategy Phase.
That's right I'M going first!
The Division, Warframe (XB1)
GT: Tanith 6227
Swap R/I values of Rarron
The Ghosts of Creuss: Select (6) Warfare II Strategy Card.
Muaat plays Action Card "Signal Jamming" to place a Jol-Nar command counter from their reserves into the Quann system. (AC 6 --> 5)
The Embers of Muaat: Select (8) Bureaucracy Strategy Card, converting two bonus counters into command counters, 1 allocated to each of Strategy Allocation and Command Pool. (SA 3 --> 4, CP 1 --> 2)
Two Objectives are drawn from the Objective deck:
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
4 Stage II Objectives remain hidden.
The Yin Brotherhood: Select (4) Production Strategy Card.
Universities of Jol-Nar: Select (5) Trade II Strategy Card.
The Naalu Collective: Select (7) Technology II Strategy Card.
The L1z1x Mindnet: Select (3) Assembly Strategy Card.
Creuss plays Action Card "Multiculturalism", copying Naalu's initiative racial ability for the round. (AC 6 --> 5)
A bonus counter is placed on the (1) Leadership and (2) Diplomacy Strategy Cards.
Order of Play
The Ghosts of Creuss: (0.6) Warfare II
The Naalu Collective: (0.7) Technology II
The L1z1x Mindnet: (3) Assembly
The Yin Brotherhood: (4) Production
Universities of Jol-Nar: (5) Trade II
The Embers of Muaat: (8) Bureaucracy
At the start of the Action Phase, Yin plays Action Card "First Strike" to take the first action before going into the standard order. (AC 3 --> 2)
The Yin Brotherhood: Swap Resource and Influence values of Rarron.
The Black Hole of Cygnus X-1
Just want to mention that Yin does not get another go this turn. Just in case there's any misunderstanding about First Strike. It's not in the official FAQ or anything.
Source: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=34&efcid=1&efidt=162053#165163
Activate primary ability of Warfare strategy card, place High alert token on Mecatol Rex
Pass on secondary
The Black Hole of Cygnus X-1