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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    Frickin' Photobucket and its new interface and inconsistent behavior. As caliber says, maybe try copying the link and pasting into the address bar. Otherwise, I will attempt to find some sort of alternative hosting.

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    We're definitely going to Play, but I'm swamped at work so I'm afraid that Fidoh will have to handle this for us.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Play on secondary, exhaust Mecatol Rex(1), Wellon(1), Tequ'ran(2), 1 Political card, and blue credit from Torkan to purchase Maneuvering Jets

    Wormhole Research
    For: Roll a die. On a result of 1-3, every ship in a wormhole system is destroyed. On a 4-7, each player controlling at least one wormhole gains 2 Trade Goods. On a 8-10, each player that voted for this agenda gains one blue Technology advance (must have the prerequisites).
    Against: Wormholes may not be used for the remainder of this game round.


    TG/AC/PC:3/6/1
    SA/FS/CP:0/8/2

    PSN SeGaTai
  • FidohFidoh BelgiumRegistered User regular
    L1Z1X

    We PLAY on the secondary, exhaust Faunus (1), Saudor (2) and Vega Minor (1) (well, the Vega with the one resource. Can't read the map.). Also, two green discounts from Faunus. We purchase Gen Synthesis.

    TG/AC/PC: 0/7/1
    SA/FS/CP: 1/5/3



  • MrBodyMrBody Registered User regular
    MrBlarney wrote: »
    Frickin' Photobucket and its new interface and inconsistent behavior. As caliber says, maybe try copying the link and pasting into the address bar. Otherwise, I will attempt to find some sort of alternative hosting.

    Never had a problem with imageshack

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    You can also right click the image... no further down and to the right... and select view image.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2013
    Hope I'm not interrupting, but you can also click the direct link url to copy it to your clipboard:
    TwilightImperium-G05-R07-T01.png

    Edit: Then again, maybe that is what you did and Photobucket is just being stupid. Sorry!

    blahmcblah on
  • MrBlarneyMrBlarney Registered User regular
    edited March 2013
    Round 7: Action Phase Update 2

    Universities of Jol-Nar: Play Primary Ability of (5) Trade II Strategy Card, gaining 7 Trade Goods (3 free + 2 from agreements + 2 from Micro Technology). (TG 0 --> 7)
    Naalu gains no Trade Goods (1 from agreements - 1 non-primary).
    L1z1x gains 2 Trade Goods (3 from agreements - 1 non-primary). (TG 0 --> 2)
    Yin gains 1 Trade Good (2 from agreements - 1 non-primary). (TG 4 --> 5)
    L1z1x trades 1 Trade Good to Jol-Nar. (L1z1x TG 2 --> 1; Jol-Nar TG 7 --> 8)
    The following Trade Agreement is established:
    Naalu [2] <--> Muaat [2]
    The Embers of Muaat: Activate Mirage system. (CP 2 --> 1)
    Move in 1 Destroyer from Quann, 1 Warsun, 2 Fighters, and 1 Ground Force from Quann picking up 1 Ground Force from each of Muaat and Capha.
    Land 3 Ground Forces on Mirage.
    Bombardment destroys 1 Creuss Ground Force; combat resolves in favor of Muaat.
    The Ghosts of Creuss: Activate Mirage system. (CP 3 --> 2)
    Move in 2 Cruisers and 2 Destroyers from Lodor, 1 Destroyer, 1 Carrier, 4 Fighters, and 1 Mechanized Unit from Tequ'ran-Torkan, picking up 1 Ground Force in Lodor.
    Muaat declares a Tactical Retreat, activating Tar'mann with a counter from Strategic Allocation. (SA 3 --> 2)
    In the space battle, Creuss loses 4 Fighters to Muaat's 1 War Sun, 1 Destroyer, and 2 Fighters; combat resolves in favor of Creuss.
    Drop 1 Mechanized Unit and 1 Ground Force on Mirage.
    In the invasion combat, Creuss loses 1 Ground Force and damages 1 Mechanized Unit to Muaat's 3 Ground Forces; combat resolves in favor of Creuss.
    The Naalu Collective: Play Primary Ability of (7) Technology II Strategy Card, gaining Deep Space Cannon.
    Jol-Nar plays on the secondary (SA 3 --> 2), gaining Duranium Armor via racial ability.
    L1z1x plays on the secondary (SA 2 --> 1), exhausting Saudor (2R), Faunus (1R), Vega Minor (1R), +2 tech bonus from Faunus to gain Gen Synthesis.
    Creuss plays on the secondary (SA 1 --> 0), exhausting Tequ'ran (2R), Mecatol Rex (1R), Wellon (1R), Political Card "Wormhole Research" (PC 2 --> 1), +1 tech bonus from Torkan to gain Maneuvering Jets.

    Current Map: Round 7, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Ghosts of Creuss: 5 VP
    Universities of Jol-Nar: 4 VP
    The L1z1x Mindnet: 4 VP
    The Embers of Muaat: 4 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
    [2 VP] I have 5 Technology Advances of the same color.
    4 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
    The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 8
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    R - Arinam (1R, 2I, B)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Muaat [2], Yin [1]
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Ashtroth (2R, 0I)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    R - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    R - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    X - Mecatol Rex (1R, 6I)
    X - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Naalu [2] (Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    R - Gral (1R, 1I, B)
    R - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    X - Rarron (0I, 3R, G) *values swapped*
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.

    Order of Play
    The Ghosts of Creuss: (0.6) Warfare II
    The Naalu Collective: (0.7) Technology II
    The L1z1x Mindnet: (3) Assembly Current Turn
    The Yin Brotherhood: (4) Production
    Universities of Jol-Nar: (5) Trade II
    The Embers of Muaat: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    The MindNet is working on coming to a consensus.

    Thank you for your patience.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    I'm still getting the tech tree as a teeny tiny resolution.

  • MrBlarneyMrBlarney Registered User regular
    Does copying the link location (from the right-click menu) and then pasting into the address bar work? I'm not getting the odd behavior anymore so that's all I can think of at the moment.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Nope. Still tiny

  • MrBlarneyMrBlarney Registered User regular
    Well, here's an imageshack link for now. Hopefully Photobucket gets their stuff in gear soon, I can't understand why they decided to make everything go to crap all of a sudden.

    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Huh that is odd, I know this isn't the debugging photobucket thread (well it kinda is now) but are you using a script or add blocker?

    I get the weird behavior when mine is on, then when I turn it off it still goes to the mobile site but then if I go back and click AGAIN it goes to the full image.

    I think it has some kind of flag it drops on when it sees your not a mobile device and lets you see the normal page but assumes you want their social networked version by default.

    You might want to see if there are any new options for your profile on there MrBlarney.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Or the L1Z1X are hacking us already!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    All Your Base, etc...

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    All script blocking is off, but I could see everything fine before even with that turned on.

    I think Segatai moved on from hacking Orokos + Invisible Castle and started trying to mess with maps to give himself more units.

  • SeGaTaiSeGaTai Registered User regular
    I'd try it but I get the feeling mrb keeps too good of records

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Ok, we've just about got this sorted out. We should have our move posted soon.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    edited February 2013
    I'm going by the manual tech tree (the OP one is another teeny image) and Maneuvering Jets and Metabolism are nowhere to be found?

    MrBody on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Sorry guys, Fidoh and I have had a busy day. One of us will get the orders up sometime tonight.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    L1Z1X GOES ALL IN!

  • SeGaTaiSeGaTai Registered User regular
    I know at this point there just adding suspense right?

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Hypermetabolism requires Gen Synthesis and give one extra CC at status and you can discard an action card for an extra draw whenever you draw a action card.

    Maneuvering Jets requires XRD Transporters and does a bunch of stuff mostly making PDS units get -1 against you and making ion storms have no effect.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yeah it's just weird they're not in the manual's tech tree and I don't see mention of them in the expansion manuals. Where did they come from? o_O

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Ok, orders incoming FINALLY

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Tactical Action
    Activate Ashtroth-Abbadon-Loki.
    Move in the following forces:
    From Vega System: 1 Dreadnought + 1 GF
    From Faunus: 2 Cruisers, 1 Carrier + 3GF, 2 Fighters, 1 Mechanized Infantry
    From Thibah: 1 Dreadnought

    After PDS Fire, initiate Invasions:
    3 GFs assault Ashtroth
    1 GF + 1 Mech Assault Loki

    If at first you don't succeed, betray the Naalu again.


    TG/AC/PC: 1/7/1
    SA/FS/CP: 1/5/2

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    That would have cost him 2 CCs with your other racial tech >_<

  • MrBlarneyMrBlarney Registered User regular
    Resolutions once Naalu confirms any conditional battle plays.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    edited February 2013
    Round 7 - Incursion at Ashtroth-Abaddon-Loki

    Naalu PDS Fire: 1d10 = {5 < 6}, miss.

    L1z1x lands 3 Ground Forces on Ashtroth; 1 Mechanized Unit and 1 Ground Force on Loki. L1z1x elects to resolve the Ashtroth invasion first.

    Round 7 - Invasion of Ashtroth

    Pre-Battle: Naalu PDS Fire: 1d10 = {4 < 6}, miss.

    Round 1: L1z1x Ground Forces 3#1d10+2 = {6, 4 < 8, 8 = 8}, 1 hit. Naalu removes 1 Ground Force. (+1 racial, +1 Gen Synthesis, accidentally set the orokos roll at +1)
    Naalu Ground Force 1d10 = {4 < 8}, miss.

    Combat resolves in favor of L1z1x. Naalu PDS is destroyed.

    Round 7 - Invasion of Loki

    Round 1: L1z1x Mechanized Unit 2d10 = {3 < 6; 9 > 6}, Ground Force 1d10+2 = {3 < 8}, 1 hit. Naalu Mechanized Unit is damaged.
    Naalu Mechanized Unit 2d10 = {8, 6 >= 6}, L1z1x removes their Ground Force and damages their Mechanized Unit.

    Round 2: L1z1x Mechanized Unit 2d10 = {4, 4 < 6}, no hits.
    Naalu Mechanized Unit 2d10 = {5 < 6; 8 > 6}, 1 hit. L1z1x plays Action Card "Recheck" to force the '8' to be rerolled: anybody want to play a Sabotage?

    MrBlarney on
    4463rwiq7r47.png
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    no sabotage

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • stever777stever777 AFK most Saturdays Registered User regular
    no sabotage

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    aucun sabotage de mes amis!

  • GrimmyTOAGrimmyTOA Registered User regular
    nein

  • SeGaTaiSeGaTai Registered User regular
    No sabo

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Damn your eyes, you useless drones! Kill them!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBlarneyMrBlarney Registered User regular
    Round 7 - Invasion of Loki

    Naalu Rechecked Mechanized Unit Roll 1d10 = {2 < 6}, miss.

    Round 3: L1z1x Mechanized Unit 2d10 = {3 < 6, 9 > 6}, 1 hit. Naalu Mechanized Unit destroyed.
    Naalu Mechanized Unit 2d10 = {8, 7 > 6}, 2 hits. L1z1x Mechanized Unit destroyed.

    All units destroyed on both sides; combat resolves in favor of Naalu.

    Yin, it is now your turn.

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Worthless bloody drones. How hard can be it to kill a bunch of snake-people?!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    hmmmmm....

    gotta get that home planet back

    Activate Darien
    Move in every cruiser/destroyer from Rarron and Centauri

    TG/AC/PC: 5/3/1
    SA/FS/CP: 3/7/1

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