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[Twilight Imperium] Game 6 - Game Over.

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    MrBlarneyMrBlarney Registered User regular
    The Mentak are the only ones left to declare to pass or play, so we'll get Fidoh's decision once he gets back. Since it is uncertain whether he will be back today or tomorrow, I will leave it to Lykouragh's discretion whether he wishes to take his turn before Fidoh's declaration or to simply go ahead with his turn. (I'll probably hold things at that point since I don't want to get too ahead of things.)

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    FidohFidoh BelgiumRegistered User regular
    I will pass on the secondary.

    (Wifi In the Hotel. Girlfriend in the shower. Typing on a phone is harrrd.)

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    MrBlarneyMrBlarney Registered User regular
    Righto. Lykouragh, it is now your turn.

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    LykouraghLykouragh Registered User regular
    Arborec

    Activate Diplomacy II, choose option b, annex Cormund.

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    robinlambertrobinlambert Registered User regular
    Hacan Pass

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Saar Pass

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBodyMrBody Registered User regular
    Yssaril PASS

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    MrBlarneyMrBlarney Registered User regular
    Just Fidoh remaining to pass or play.

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    FidohFidoh BelgiumRegistered User regular
    play on the Secondary, spend a counter from strategy allocation and 3 trade goods. Take Lesab.

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    robinlambertrobinlambert Registered User regular
    edited May 2013
    Activate Saudor with a tactical action. Move in carrier, 2 ground forces, cruiser from Home System.

    Land 2 ground forces on Saudor.

    TG/AC/PC: 3/0/2
    SA/FS/CP: 2/3/1



    @fidoh is up.

    robinlambert on
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    MrBlarneyMrBlarney Registered User regular
    edited May 2013
    Round 1: Action Phase Update 3

    The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
    Move in High Alert Token, 1 Cruiser, 1 Carrier, 2 Fighters, 3 Ground Forces (2 from Shalloq and 1 from Retillion), and 1 PDS from the Yssaril home system.
    Land 1 Ground Force on each of Ashtroth, Abaddon, and Loki and land 1 PDS on Ashtroth.
    Yssaril transfers 1 Trade Good to Hacan. (Yssaril TG 2 --> 1; Hacan TG 2 --> 3)
    The Winnu: Activate the Garbozia system. (CP 2 --> 1)
    Move in 1 Cruiser and 1 Ground force from the Winnu home system.
    Land 1 Ground Force on Garbozia.
    The Clan of Saar: Play Primary Ability of the (1) Leadership Strategy Card, placing two Command Counters into Fleet Supply and one counter into Command Pool. (FS 3 --> 5, CP 1 --> 2)
    Yssaril plays on the secondary, exhausting Shalloq (2I) to gain 1 Command Counter in Strategy Allocation. (SA 1 --> 2)
    The Arborec: Play Primary Ability of the (2) Diplomacy II Strategy Card, annexing Cormund.
    Mentak plays on the secondary ability (SA 2 --> 1), exhausting 3 Trade Goods (TG 5 --> 2) to annex Lesab.
    The Emirates of Hacan: Activate the Saudor system. (CP 2 --> 1)
    Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from the Hacan home system.
    Land 2 Ground Forces on Saudor.

    Current Map: Round 1, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 0 VP
    The Arborec: 0 VP
    The Clan of Saar: 0 VP
    The Winnu: 0 VP
    The Mentak Coalition: 0 VP
    The Yssaril Tribes: 0 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
    [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
    [1 VP] I control Mecatol Rex. RED TAPE
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
    [1 VP] I have 5 Technology Advances RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    The Emirates of Hacan - robinlambert
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Arborec [2], Yssaril [2]
    Technology: Sarween Tools

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Hacan [3], Saar [1]
    Technology: Gen Synthesis, Stasis Capsules

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    X - Mallice (0R, 3I)
    The Clan of Saar - Void Slayer
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Arborec [1], Winnu [1]
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    The Winnu - caliber
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Stasis Capsules, Neural Computing

    Worlds:
    R - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Winnu [3], Yssaril [1]
    Technology: Micro Technology, Gen Synthesis

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Light/Wave Deflector

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arinam (1R, 2I, B)
    N - El'nath (2R, 0I, B)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Lodor (3R, 1I, G)
    N - Meer (0R, 4I)
    N - Primor (2R, 1I, GF (x2))
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Sakulag (2R, 1I)
    N - Tar'mann (1R, 1I)
    N - Thibah (1R, 1I)
    N - Wellon (1R, 2I)

    Order of Play
    The Clan of Saar: (1) Leadership
    The Arborec: (2) Diplomacy II
    The Emirates of Hacan: (4) Production
    The Mentak Coalition: (5) Trade II Current Turn
    The Yssaril Tribes: (6) Warfare II
    The Winnu: (7) Technology II

    MrBlarney on
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  • Options
    MrBlarneyMrBlarney Registered User regular
    @Fidoh, it's your action.

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    FidohFidoh BelgiumRegistered User regular
    Activate Wellon, move 2 cruisers there from Moll Primus.

    TG/AC/PC: 2/0/2
    SA/FS/CC: 1/4/1


    @MrBody

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    MrBodyMrBody Registered User regular
    edited May 2013
    Activate Primor. Move carrier + 2GFs from Retillion. Land both on Primor and claim it.

    TG/AC/PC: 1/0/2
    SA/FS/CC: 2/3/1

    @caliber

    MrBody on
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    MrBlarneyMrBlarney Registered User regular
    @caliber, your action? (And as a general note, I believe adding an '@' to call someone doesn't work if it's being invoked in an edit.)

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    calibercaliber Registered User regular
    edited May 2013
    Sorry guys, semester just ended and things have been a bit crazy out here. Should be more even from here on.

    Time to PLAY Technology.

    As my free tech, I learn my first racial tech, Bioptic Recyclers, which costs 1 (3, reduced 2 via Neural Computing). I pay 1 TG for it.

    TG/AC/PC: 1/0/2
    SA/FS/CP: 2/3/1

    caliber on
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    robinlambertrobinlambert Registered User regular
    I PLAY the secondary ability, spending a Strategy Allocation Counter, exhausting Arretze (2R), Hercant (1R), and spend 3TG to gain "Neural Computing".


    TG/AC/PC: 0/0/2
    SA/FS/CP: 1/3/1

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    LykouraghLykouragh Registered User regular
    Arborec pass tech secondary

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    MrBodyMrBody Registered User regular
    edited May 2013
    Caliber, I thought you didn't get tech discounts from exhausted planets?

    Yssaril PASS on secondary

    MrBody on
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    calibercaliber Registered User regular
    MrBody wrote: »
    Caliber, I thought you didn't get tech discounts from exhausted planets?

    Yssaril PASS on secondary

    That isn't my understanding, but it's been quite a while since I've looked in the rules. If them's the breaks, I guess the Winnu don't understand Micro Technology as well as they thought. :P

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    MrBlarneyMrBlarney Registered User regular
    caliber wrote: »
    MrBody wrote: »
    Caliber, I thought you didn't get tech discounts from exhausted planets?
    That isn't my understanding, but it's been quite a while since I've looked in the rules. If them's the breaks, I guess the Winnu don't understand Micro Technology as well as they thought. :P
    MrBody has the right of it, you can't get tech discounts from exhausted planets. Please revise your orders.

    Also, I need to provide a correction to my statement regarding when Imperium Rex can be picked up. It is possible that on Round 6 Imperium Rex cannot be selected with Bureaucracy if it has two Red Tape-locked cards in front of it: one Stage I and one Stage II. Once five of the six Stage I cards have been unlocked, Stage II cards may be selected, and that can include cards behind Imperium Rex in the order.

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    MrBodyMrBody Registered User regular
    Page 24 of the base rulebook: "Technology specialty discounts do not apply if the contributing planet card(s) is exhausted."

    Unless there's some reverse house or expansion rule.

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    calibercaliber Registered User regular
    Ah well. Original orders edited to remove micro technology acquisition.

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    MrBodyMrBody Registered User regular
    edited May 2013
    Man I've totally forgotten the importance of playing off assembly/production/tech in the right order for the first round.

    MrBody on
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    FidohFidoh BelgiumRegistered User regular
    Play on the Secondary

    Acquire Stasis Capsules. Exhaust Moll Primus, spend 2 TG.

    Yeah, MrBody, I kind of messed up my first round too. Dunno how that happened. :)

    ( @Void Slayer to play or pass on the secondary and then to play an action.)

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Saar

    Play on secondary, spend 3 TG and exhaust Lisis II (1R) Ragh (2R) to take Neural Computing.

    TG/AC/PC: 0/0/2
    SA/FS/CC: 1/5/2


    Also, PASS on my turn.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    MrBlarneyMrBlarney Registered User regular
    Alrighty, Lykouragh's turn to act.

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    LykouraghLykouragh Registered User regular
    Pass

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    robinlambertrobinlambert Registered User regular
    Pass

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    MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 4

    The Mentak Coalition: Activate the Moll Primus system. (CP 2 --> 1)
    Move in 2 Cruisers from the Mentak home system.
    The Yssaril Tribes: Activate the Primor system. (CP 2 --> 1)
    Move in 1 Carrier and 2 Ground Forces from the Yssaril home system.
    Land 2 Ground Forces on Primor.
    The Winnu: Play Primary Ability of the (7) Technology II Strategy Card, spending 1 Trade Good (TG 2 --> 1) + 2R from Neural Computing to gain racial technology Bioptic Recyclers.
    Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R) and 2 Trade Goods (TG 2 --> 0) to gain Stasis Capsules.
    Hacan plays on the secondary (SA 2 --> 1), exhausting Arretze (2R), Hercant (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing.
    Saar plays on the secondary (SA 2 --> 1), exhausting Ragh (2R), Lisis II (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing.
    The Clan of Saar: Pass turn.
    The Arborec: Pass turn.
    The Emirates of Hacan: Pass turn.

    Current Map: Round 1, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 0 VP
    The Arborec: 0 VP
    The Clan of Saar: 0 VP
    The Winnu: 0 VP
    The Mentak Coalition: 0 VP
    The Yssaril Tribes: 0 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
    [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
    [1 VP] I control Mecatol Rex. RED TAPE
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
    [1 VP] I have 5 Technology Advances RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    The Emirates of Hacan - robinlambert
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Arborec [2], Yssaril [2]
    Technology: Sarween Tools, Neural Computing

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Hacan [3], Saar [1]
    Technology: Gen Synthesis, Stasis Capsules

    Worlds:
    X - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    X - Mallice (0R, 3I)
    The Clan of Saar - Void Slayer
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Arborec [1], Winnu [1]
    Technology: Antimass Deflectors, Cybernetics, Neural Computing

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    X - Mehar Xull (1R, 3I, B)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Stasis Capsules, Neural Computing, Bioptic Recyclers

    Worlds:
    R - Winnu (3R, 4I, Y)
    X - Garbozia (2R, 1I, G)
    X - Hercalor (1R, 0I, Y)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Winnu [3], Yssaril [1]
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Lesab (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Yssaril Tribes - MrBody
    Trade Goods: 1
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Hacan [3], Mentak [1]
    Technology: Light/Wave Deflector

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    X - Primor (2R, 1I, GF (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arinam (1R, 2I, B)
    N - El'nath (2R, 0I, B)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Lodor (3R, 1I, G)
    N - Meer (0R, 4I)
    N - Qucen'n (1R, 2I)
    N - Rarron (0R, 3I, G)
    N - Sakulag (2R, 1I)
    N - Tar'mann (1R, 1I)
    N - Thibah (1R, 1I)
    N - Wellon (1R, 2I)

    Order of Play
    The Clan of Saar: (1) Leadership PASSED
    The Arborec: (2) Diplomacy II PASSED
    The Emirates of Hacan: (4) Production PASSED
    The Mentak Coalition: (5) Trade II Current Turn
    The Yssaril Tribes: (6) Warfare II
    The Winnu: (7) Technology II

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    FidohFidoh BelgiumRegistered User regular
    Pass

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    MrBlarneyMrBlarney Registered User regular
    MrBody has conditional orders to PASS.

    caliber is the only player left who has not passed this round and may take actions until he decides to pass.

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    MrBlarneyMrBlarney Registered User regular
    @caliber, it's your action.

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    MrBlarneyMrBlarney Registered User regular
    Round 1: Start of Status Phase

    The Mentak Coalition: Pass turn.
    The Yssaril Tribes: Pass turn.
    The Winnu: Pass turn.

    Since there was no combat this round and I think it's safe to assume nobody will be claiming a secret objective at this point in time, I will skip over the objective claim step of the Status Phase this round. Each player will now receive 1 Action Card (except Yssaril, who receives 2) and will allocate 2 Command Counters to their Command Areas. Players may also optionally exhaust their newly refreshed planets to gain Trade Goods on a 2:1 ratio to resources or influence, as detailed in the house rules.

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    robinlambertrobinlambert Registered User regular
    I gain 2 Command Counters, placing one in Strategy Allocation and one in Command Pool.

    2SA/3FA/2CC

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    MrBodyMrBody Registered User regular
    Yssaril puts both in CP, transfers one SA to FS and one to CP

    0/4/4

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    1 in SA 1 in CP

    TG/AC/PC: 0/1/2
    SA/FS/CC: 2/5/3

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    FidohFidoh BelgiumRegistered User regular
    1 in SA, 1 in CP

    TG/AC/PC: 0/1/2
    SA/FS/CC: 1/4/2


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