Expect this game to be slow over the weekend when EVERYONE needs to submit a response.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sorry! Vacation is coming up in a week which means this weekend was been eaten by lots of packing/preparing. While on the topic, expect my responses to be a touch slow memorial day week.
Anyway ...
Winnu votes AGAINST
Let every race's fleet fly free! (Plus, bigger fleets mean bigger battles!)
Righto. The agenda is voted AGAINST, and all players gain a command counter to Fleet Supply - this will be reflected in the status update coming after everyone makes their pass or play on the Assembly secondary.
Play on secondary, spend a SA to refresh Industrex and Mehar Xull.
TG/AC/PC: 1/1/2
SA/FS/CC: 2/6/3
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Mentak Coalition: Play Primary Ability of the (1) Leadership Strategy Card, exhausting Torkan (3I) to gain 1 Command Counter in Strategy Allocation, 1 counter in Fleet Supply, and 2 counters in Command Pool. (SA 1 --> 2, FS 4 --> 5, CP 2 --> 4)
Hacan plays on the secondary ability, exhausting Kamdorn (1I) and Hercant (1I) to gain 1 Command Counter in Command Pool. (CP 2 --> 3)
Arborec plays on the secondary ability, exhausting Mallice (3I) and 1 Trade Good (TG 2 --> 1) to gain 1 Command Counter in Strategy Allocation and 1 counter in Fleet Supply. (SA 2 --> 3, FS 3 --> 4)
Saar plays on the secondary ability, exhausting Mehar Xull (3I) to gain 1 Command Counter in Strategy Allocation. (SA 2 --> 3) The Clan of Saar: Play Primary Ability of the (2) Diplomacy Strategy Card, annexing Industrex and gaining 1 Trade Good. (TG 0 --> 1)
Yssaril play on the secondary ability, exhausting Loki (2I) and Shalloq (2I) to annex El'Nath.
Hacan plays on the secondary ability (SA 2 --> 1), exhausting Quann (1I) and Saudor (2I) to annex Lodor. The Arborec: Play Primary Ability of the (3) Assembly Strategy Card, gaining 1 Political Card, 1 Trade Good, and 2 Action Cards. (PC 2 --> 3, TG 1 --> 2, AC 1 --> 3)
Arborec claims the Speaker Token and selects Mentak to play a Political Card from their hand.
Mentak plays Political Card "Fleet Regulations". (PC 2 --> 1)
The agenda is voted AGAINST (10 votes AGAINST from Winnu, Mentak, and Hacan versus 7 votes FOR from Saar, Yssaril, and Arborec); all players gain a command counter in Fleet Supply. (Arborec FS 4 --> 5, Saar FS 5 --> 6, Winnu FS 3 --> 4, Mentak FS 5 --> 6, Yssaril FS 4 --> 5, Hacan FS 3 --> 4)
Saar plays on the secondary (SA 3 --> 2), refreshing Industrex and Mehar Xull.
Yssaril plays on the secondary, refreshing Loki and Shalloq.
The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Mentak Coalition: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) R - Loki (1R, 2I) R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arinam (1R, 2I, B)
N - Lazar (1R, 0I)
N - Meer (0R, 4I)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Strategic Planning - Yssaril does not need to pay Command Counters to play on secondary abilities of Strategy cards for the duration of Round 2.
Order of Play The Mentak Coalition: (1) Leadership The Clan of Saar: (2) Diplomacy II The Arborec: (3) Assembly The Winnu: (4) Production Current Turn The Emirates of Hacan: (5) Trade II The Yssaril Tribes: (7) Technology II
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
We would very much appreciate if you didn't play Technology just this turn though we understand if you must. We have little to offer you at this point besides: our current trade agreement, a non-aggression pact, and future consideration of your feelings.
The Mentak Coalition activates the Ashtroth/Abaddon/Loki system, breaking the trade agreement between Yssaril and Mentak.
Move in a carrier from Tequ'ran/Torkan. Move in 3 cruisers and 2GF from Moll Primus; one of those cruisers picks up the ground force at Torkan. Move in 2 cruisers from Wellon.
I will not play an action card. Take any hits in this order: carrier > empty cruisers > cruisers with a ground force.
Alright, let's try using the forum roller for this combat, and if it's too annoying (and I suspect that given the number of posts I may need to make this could be the case) I'm just gonna use Orokos and link the rolls like last time.
Round 2 - Battle at Ashtroth-Abaddon-Loki
Geth roll "1d10t6" for Yssaril PDS Fire
Geth roll "2d10t7" for Mentak racial combat ability
Posts
3 Against
Arborec and Winnu to vote still. I think and looks like Winnu can carry the vote.
The Winnu being a cruiser-race, I don't think they should vote for this agenda.
Branch waving. Ha. Love it.
7 For
3 Against
Expect this game to be slow over the weekend when EVERYONE needs to submit a response.
Anyway ...
Winnu votes AGAINST
Let every race's fleet fly free! (Plus, bigger fleets mean bigger battles!)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
0TG/1AC/2PC
1SA/4FS/3CP
Pass on Assembly Secondary
Play on secondary, spend a SA to refresh Industrex and Mehar Xull.
TG/AC/PC: 1/1/2
SA/FS/CC: 2/6/3
TG/AC/PC: 0/1/1
SA/FS/CP¨: 2/6/4
Winnu PASS
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Mentak Coalition: Play Primary Ability of the (1) Leadership Strategy Card, exhausting Torkan (3I) to gain 1 Command Counter in Strategy Allocation, 1 counter in Fleet Supply, and 2 counters in Command Pool. (SA 1 --> 2, FS 4 --> 5, CP 2 --> 4)
Hacan plays on the secondary ability, exhausting Kamdorn (1I) and Hercant (1I) to gain 1 Command Counter in Command Pool. (CP 2 --> 3)
Arborec plays on the secondary ability, exhausting Mallice (3I) and 1 Trade Good (TG 2 --> 1) to gain 1 Command Counter in Strategy Allocation and 1 counter in Fleet Supply. (SA 2 --> 3, FS 3 --> 4)
Saar plays on the secondary ability, exhausting Mehar Xull (3I) to gain 1 Command Counter in Strategy Allocation. (SA 2 --> 3)
The Clan of Saar: Play Primary Ability of the (2) Diplomacy Strategy Card, annexing Industrex and gaining 1 Trade Good. (TG 0 --> 1)
Yssaril play on the secondary ability, exhausting Loki (2I) and Shalloq (2I) to annex El'Nath.
Hacan plays on the secondary ability (SA 2 --> 1), exhausting Quann (1I) and Saudor (2I) to annex Lodor.
The Arborec: Play Primary Ability of the (3) Assembly Strategy Card, gaining 1 Political Card, 1 Trade Good, and 2 Action Cards. (PC 2 --> 3, TG 1 --> 2, AC 1 --> 3)
Arborec claims the Speaker Token and selects Mentak to play a Political Card from their hand.
Mentak plays Political Card "Fleet Regulations". (PC 2 --> 1)
The agenda is voted AGAINST (10 votes AGAINST from Winnu, Mentak, and Hacan versus 7 votes FOR from Saar, Yssaril, and Arborec); all players gain a command counter in Fleet Supply. (Arborec FS 4 --> 5, Saar FS 5 --> 6, Winnu FS 3 --> 4, Mentak FS 5 --> 6, Yssaril FS 4 --> 5, Hacan FS 3 --> 4)
Saar plays on the secondary (SA 3 --> 2), refreshing Industrex and Mehar Xull.
Yssaril plays on the secondary, refreshing Loki and Shalloq.
Current Map: Round 2, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Mentak Coalition: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools, Neural Computing
Worlds:
R - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Lodor (3R, 1I, G)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Hacan [3], Saar [1]
Technology: Gen Synthesis, Stasis Capsules
Worlds:
R - Nestphar (3R, 2I, G)
R - Capha (3R, 0I)
R - Cormund (2R, 0I)
X - Mallice (0R, 3I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [1], Winnu [1]
Technology: Antimass Deflectors, Cybernetics, Neural Computing
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Mehar Xull (1R, 3I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
R - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
R - Tiamat (1R, 2I, Y)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 4
Trade Contracts: Winnu [3], Yssaril [1]
Technology: Micro Technology, Gen Synthesis, Stasis Capsules
Worlds:
R - Moll Primus (4R, 1I)
R - Lesab (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3], Mentak [1]
Technology: Light/Wave Deflector
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
R - Loki (1R, 2I)
R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Arinam (1R, 2I, B)
N - Lazar (1R, 0I)
N - Meer (0R, 4I)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Strategic Planning - Yssaril does not need to pay Command Counters to play on secondary abilities of Strategy cards for the duration of Round 2.
Order of Play
The Mentak Coalition: (1) Leadership
The Clan of Saar: (2) Diplomacy II
The Arborec: (3) Assembly
The Winnu: (4) Production Current Turn
The Emirates of Hacan: (5) Trade II
The Yssaril Tribes: (7) Technology II
Build 2 cruisers and 2 GF, exhausting Winnu (3R) and the 2R from Production.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
PLAY on the secondary of Production
Build 3 cruisers in Moll Primus
Exhaust Moll Primus (4r) and Lesab (2r)
TG/AC/PC: 0/1/1
SA/FS/CP¨: 1/6/4
Build a cruiser and two fighters in Nestphaar, exhausting Capha to pay for it.
T/A/P:1/3/3
S/F/C: 2/5/3
0TG/1AC/2PC
1SA/4FS/2CP
We would very much appreciate if you didn't play Technology just this turn though we understand if you must. We have little to offer you at this point besides: our current trade agreement, a non-aggression pact, and future consideration of your feelings.
Thank you for considering this.
Kittens.
TG/AC/PC: 1/1/2
SA/FS/CP¨: 0/5/3
Move in a carrier from Tequ'ran/Torkan. Move in 3 cruisers and 2GF from Moll Primus; one of those cruisers picks up the ground force at Torkan. Move in 2 cruisers from Wellon.
I will not play an action card. Take any hits in this order: carrier > empty cruisers > cruisers with a ground force.
TG/AC/PC: 0/1/1
SA/FS/CP¨: 1/6/3
Oh well, that's game. I really screwed up the opening strategy card plays.
Round 2 - Battle at Ashtroth-Abaddon-Loki
Geth roll "1d10t6" for Yssaril PDS Fire
Geth roll "2d10t7" for Mentak racial combat ability
Combat Round 1
Yssaril has 1 Cruiser, 1 Carrier, and 2 Fighters.
Mentak has 5 Cruisers (carrying 3 Ground Forces).
Geth roll "1d10t7+1d10t9+2d10t9" for Yssaril
Geth roll "5d10t7" for Mentak
Combat Round 2
Yssaril has 1 Cruiser and 1 Carrier.
Mentak has 4 Cruisers (carrying 3 Ground Forces).
Geth roll "1d10t7+1d10t9" for Yssaril
Geth roll "4d10t7" for Mentak
Combat Round 3
Yssaril has 1 Cruiser.
Mentak has 4 Cruisers (carrying 3 Ground Forces).
Geth roll "1d10t7" for Yssaril
Geth roll "4d10t7" for Mentak
Fidoh, you may continue your activation.