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[Twilight Imperium] Game 6 - Game Over.

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    FidohFidoh BelgiumRegistered User regular
    I'll play on the secondary of production, producing 2 cruisers on Moll Primus. Exhaust Moll Primus (4r)

    TG/AC/PC: 1/0/1
    SA/FS/CP: 1/5/4

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    MrBodyMrBody Registered User regular
    I invoke the right of Kanly!

    Exhaust my remaining planets (6R) to build 3 cruisers in home system

    1/5/1

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    robinlambertrobinlambert Registered User regular
    edited June 2013
    Hacan spends one SA, exhausts Quann (2R) and Hercant (1R), uses Saween Tools, and builds two Cruisers in HS.

    TG/AC/PC: 0/3/2
    SA/FS/CP: 1/3/1


    (edited for clarity of resource use)

    robinlambert on
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    MrBlarneyMrBlarney Registered User regular
    @caliber, your Production secondary orders?

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    calibercaliber Registered User regular
    Sorry, look away for a day and someone plays their strategy!

    Winnu spends a SA, exhausts Winnu, Lazar, and Sakulag (6R) as well as the Production bonus (2R) to proudce:

    A dread (5R), 2 GF (1R), and a cruiser (2R)

    TG/AC/PC: 1/3/2
    SA/FS/CP: 2/4/3

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    MrBlarneyMrBlarney Registered User regular
    ERROR: You may only produce a maximum of three units with the Production secondary. Please revise orders.

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    robinlambertrobinlambert Registered User regular
    Query: Where is the Production bonus of 2R coming from the caliber is speaking of? I thought that was only for the Primary?

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    MrBlarneyMrBlarney Registered User regular
    The production bonus is indeed only for the primary, so he'll need to correct that as well.

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    calibercaliber Registered User regular
    Doh! Complete and total lack of sleep for the lose!

    Exhaust Winnu, build 2 GF and a Cruiser.

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    MrBlarneyMrBlarney Registered User regular
    edited June 2013
    Round 3: Action Phase Update 1

    The Emirates of Hacan: Activate the Lodor system. (CP 2 --> 1)
    Move in 1 Carrier and 2 Fighters from Arinam-Meer, 1 Cruiser from Quann, and 1 Cruiser from the Hacan Home System.
    Exhaust Arretze (2R) and Saudor (2R) to build a Space Dock (4R) at Lodor.
    The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 2 --> 1)
    Move in 4 Destroyers from the Yssaril Home System.
    Yssaril PDS Fire misses.
    During the space battle, Yssaril loses 4 Destroyers while Mentak takes no casualties; combat resolves in favor of Mentak.
    Exhaust En'Nath (2R) and Shalloq (1R) to build 1 PDS (2R) and 2 Ground Forces (1R) on Ashtroth.
    The Clan of Saar: Play the Primary Ability of the (4) Production Strategy Card, exhausting Ragh (2R), Lisis II (1R), Qucen'n (1R), +2R from the primary ability to build 1 Dreadnought (5R) and 2 Fighters (1R) at Mehar Xull.
    Winnu plays on the secondary (SA 3 --> 2), exhausting Winnu (3R) to build 1 Cruiser (2R) and 2 Ground Forces (1R) at Winnu.
    Mentak plays on the secondary (SA 2 --> 1), exhausting Moll Primus (4R) to build 2 Cruisers (4R) at Moll Primus.
    Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Ashtroth (2R), and Primor (2R) to build 3 Cruisers at Retillion.
    Hacan plays on the secondary (SA 2 --> 1), exhausting Quann (2R), Hercant (1R), +1R from Sarween Tools to build 2 Cruisers (2R) at Arretze.
    Arborec plays on the secondary (SA 2 --> 1), exhausting Capha (3R), Cormund (2R), and 1 Trade Good (TG 3 --> 2) to build 3 Cruisers (6R) at Nestphar.

    Current Map: Round 3, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition: 1 VP
    The Emirates of Hacan: 0 VP
    The Arborec: 0 VP
    The Clan of Saar: 0 VP
    The Winnu: 0 VP
    The Yssaril Tribes: 0 VP

    Public Objectives
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak
    [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas.
    [1 VP] I control Mecatol Rex.
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
    [1 VP] I have 5 Technology Advances RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [2 VP] I have 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
    [WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE

    Secret Objectives
    The Emirates of Hacan: 1 Secret Objective
    The Arborec: 1 Secret Objective
    The Clan of Saar: 1 Secret Objective
    The Winnu: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective

    The Emirates of Hacan - robinlambert
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Arborec [2], Yssaril [2]
    Technology: Sarween Tools, Neural Computing, Production Centers

    Worlds:
    X - Arretze (2R, 0I)
    X - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Arinam (1R, 2I, B)
    R - Lodor (3R, 1I, G)
    R - Meer (0R, 4I)
    X - Quann (2R, 1I, G)
    X - Saudor (2R, 2I)
    The Arborec - Lykouragh
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3], Saar [1]
    Technology: Gen Synthesis, Stasis Capsules, Neural Computing

    Worlds:
    R - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    X - Cormund (2R, 0I)
    R - Mallice (0R, 3I)
    R - Thibah (1R, 1I)
    The Clan of Saar - Void Slayer
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Arborec [1], Winnu [1]
    Technology: Antimass Deflectors, Cybernetics, Neural Computing, Assault Cannon

    Worlds:
    X - Lisis II (1R, 0I)
    X - Ragh (2R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Mehar Xull (1R, 3I, B)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    The Winnu - caliber
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Stasis Capsules, Neural Computing, Neural Motivator, Bioptic Recyclers

    Worlds:
    X - Winnu (3R, 4I, Y)
    R - Garbozia (2R, 1I, G)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Sakulag (2R, 1I)
    R - Tar'mann (1R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition - Fidoh
    Trade Goods: 2
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 5

    Trade Contracts: Winnu [3], (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Stasis Capsules

    Worlds:
    X - Moll Primus (4R, 1I)
    R - Abaddon (1R, 0I, R)
    R - Lesab (2R, 1I, G)
    R - Loki (1R, 2I)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    The Yssaril Tribes - MrBody
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Hacan [3], (Yssaril [1])
    Technology: Light/Wave Deflector, Mageon Implants

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Ashtroth (2R, 0I)
    X - El'nath (2R, 0I, B)
    X - Primor (2R, 1I, GF (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Wellon (1R, 2I)

    Order of Play
    The Emirates of Hacan: (1) Leadership
    The Yssaril Tribes: (3) Assembly
    The Clan of Saar: (4) Production
    The Mentak Coalition: (6) Warfare II Current Turn
    The Arborec: (7) Technology II
    The Winnu: (8) Bureaucracy

    MrBlarney on
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    MrBodyMrBody Registered User regular
    Let's talk the FUTURE!

    Does anyone have a political card they really want to play? What would it do?

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    robinlambertrobinlambert Registered User regular
    Not really. I have one that makes space docks cheaper.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Mine are pretty silly, do not choose me.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    LykouraghLykouragh Registered User regular
    My politics cards also not the most fun!

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    robinlambertrobinlambert Registered User regular
    Speaking of the Future, @Lykouragh, are you planning on playing Technology this turn?

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    LykouraghLykouragh Registered User regular
    Probably not unless someone is so excited they want to give me delicious trade goods....

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    robinlambertrobinlambert Registered User regular
    Alas I don't. I might have an offer brewing for you though.

    I will be playing Production Centers soon and with that I get 6 TG, 2 of which I have to give away. I would like to offer these 2TG to you...and all you have to do is give me one of the TG back. Think about it and let me know.

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    calibercaliber Registered User regular
    I have a political card that will either finish populating the galaxy or slow down our expansion to the stars. Could be fun in an "interesting times" sorta way.

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    LykouraghLykouragh Registered User regular
    Alas I don't. I might have an offer brewing for you though.

    I will be playing Production Centers soon and with that I get 6 TG, 2 of which I have to give away. I would like to offer these 2TG to you...and all you have to do is give me one of the TG back. Think about it and let me know.
    Sounds good.

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    FidohFidoh BelgiumRegistered User regular
    edited June 2013
    You are essentially making Hacan's awesome racial tech even better. Just ask for both those trade goods. He has to give them to someone anyway. Might as well be you.

    Fidoh on
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    MrBodyMrBody Registered User regular
    He will bargain for the best deal until someone pays him 3 trade goods for his 2.

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    robinlambertrobinlambert Registered User regular
    Who is up?

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    LykouraghLykouragh Registered User regular
    Mentak, I think.

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    robinlambertrobinlambert Registered User regular
    @Fidoh is up

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    FidohFidoh BelgiumRegistered User regular
    Activate Wellon, move one cruiser and one GF there. Land the ground force.

    1/0/1
    1/5/4

    @Lykouragh

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    LykouraghLykouragh Registered User regular
    Play Successful Spy

    (Successful Spy
    Take two random Action Cards from one opponent.
    Play: As an action.)

    to take 2 random cards from the Hacan.

    Sorry, our lionish friends, but we too desire delicious trade goods!

    T/A/P:2/4/3
    S/F/C:1/5/2

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Give me the extra trade goods robinlambert and I'll invade Cormund.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    robinlambertrobinlambert Registered User regular
    Damn Plant - depending on what cards you get, you may have just broken our peace. Hope it was worth it. (You know there are non-neighbours that have Action Cards too right?)
    Give me the extra trade goods robinlambert and I'll invade Cormund.

    You may have a deal - I will see what cards he gets. I have two crappy ones and one good one so I might be okay. If not, you want the 2 TG and in exchange you will take undefended Gravity Rift planet? Let us see how this unfolds.

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    MrBlarneyMrBlarney Registered User regular
    Any Sabotage plays?

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    FidohFidoh BelgiumRegistered User regular
    No sabotage.

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    robinlambertrobinlambert Registered User regular
    I wish. No sabotage.

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    LykouraghLykouragh Registered User regular
    Damn Plant - depending on what cards you get, you may have just broken our peace. Hope it was worth it. (You know there are non-neighbours that have Action Cards too right?)
    Give me the extra trade goods robinlambert and I'll invade Cormund.

    You may have a deal - I will see what cards he gets. I have two crappy ones and one good one so I might be okay. If not, you want the 2 TG and in exchange you will take undefended Gravity Rift planet? Let us see how this unfolds.

    Don't be so upset! You just told me you had a great card, is all. Tell you what- if I get it we can split the trade goods 50/50.

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    robinlambertrobinlambert Registered User regular
    edited June 2013
    Haha...I think you misunderstood. Production Centers is a Racial Tech I have which I can use as an Action once per round. It is not an action card. I have no action card that is worth any TG. Oh well. What is done is done.

    robinlambert on
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    MrBodyMrBody Registered User regular
    No 'tage

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    MrBlarneyMrBlarney Registered User regular
    Only Void Slayer remains to play or decline Sabotage.

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    MrBodyMrBody Registered User regular
    He sent me a private message saying he wasn't going to sabotage plus I get all his trade goods.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBody wrote: »
    He sent me a private message saying he wasn't going to sabotage plus I get all his trade goods.

    Have I been messaging again with no sleep?

    No sabotage. I give Mrbody 0 trade goods!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    A likely story. Arborec's action card passes, and Arborec takes two Action Cards from Hacan.

    It is now caliber's turn to act.

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    robinlambertrobinlambert Registered User regular
    Whew - he only got: Signal Jamming and Courageous to the End.

    @Lykouragh how do you want to proceed from here? Are our borders still secure? Or is this a sign of things to come?

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