The Emirates of Hacan: Activate the Lodor system. (CP 2 --> 1)
Move in 1 Carrier and 2 Fighters from Arinam-Meer, 1 Cruiser from Quann, and 1 Cruiser from the Hacan Home System.
Exhaust Arretze (2R) and Saudor (2R) to build a Space Dock (4R) at Lodor. The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 2 --> 1)
Move in 4 Destroyers from the Yssaril Home System.
Yssaril PDS Fire misses.
During the space battle, Yssaril loses 4 Destroyers while Mentak takes no casualties; combat resolves in favor of Mentak.
Exhaust En'Nath (2R) and Shalloq (1R) to build 1 PDS (2R) and 2 Ground Forces (1R) on Ashtroth. The Clan of Saar: Play the Primary Ability of the (4) Production Strategy Card, exhausting Ragh (2R), Lisis II (1R), Qucen'n (1R), +2R from the primary ability to build 1 Dreadnought (5R) and 2 Fighters (1R) at Mehar Xull.
Winnu plays on the secondary (SA 3 --> 2), exhausting Winnu (3R) to build 1 Cruiser (2R) and 2 Ground Forces (1R) at Winnu.
Mentak plays on the secondary (SA 2 --> 1), exhausting Moll Primus (4R) to build 2 Cruisers (4R) at Moll Primus.
Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Ashtroth (2R), and Primor (2R) to build 3 Cruisers at Retillion.
Hacan plays on the secondary (SA 2 --> 1), exhausting Quann (2R), Hercant (1R), +1R from Sarween Tools to build 2 Cruisers (2R) at Arretze.
Arborec plays on the secondary (SA 2 --> 1), exhausting Capha (3R), Cormund (2R), and 1 Trade Good (TG 3 --> 2) to build 3 Cruisers (6R) at Nestphar.
The Mentak Coalition: 1 VP The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Arinam (1R, 2I, B) R - Lodor (3R, 1I, G) R - Meer (0R, 4I) X - Quann (2R, 1I, G) X - Saudor (2R, 2I)
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Ashtroth (2R, 0I) X - El'nath (2R, 0I, B) X - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Wellon (1R, 2I)
Order of Play The Emirates of Hacan: (1) Leadership The Yssaril Tribes: (3) Assembly The Clan of Saar: (4) Production The Mentak Coalition: (6) Warfare II Current Turn The Arborec: (7) Technology II The Winnu: (8) Bureaucracy
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Alas I don't. I might have an offer brewing for you though.
I will be playing Production Centers soon and with that I get 6 TG, 2 of which I have to give away. I would like to offer these 2TG to you...and all you have to do is give me one of the TG back. Think about it and let me know.
I have a political card that will either finish populating the galaxy or slow down our expansion to the stars. Could be fun in an "interesting times" sorta way.
Alas I don't. I might have an offer brewing for you though.
I will be playing Production Centers soon and with that I get 6 TG, 2 of which I have to give away. I would like to offer these 2TG to you...and all you have to do is give me one of the TG back. Think about it and let me know.
You are essentially making Hacan's awesome racial tech even better. Just ask for both those trade goods. He has to give them to someone anyway. Might as well be you.
Give me the extra trade goods robinlambert and I'll invade Cormund.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Damn Plant - depending on what cards you get, you may have just broken our peace. Hope it was worth it. (You know there are non-neighbours that have Action Cards too right?)
Give me the extra trade goods robinlambert and I'll invade Cormund.
You may have a deal - I will see what cards he gets. I have two crappy ones and one good one so I might be okay. If not, you want the 2 TG and in exchange you will take undefended Gravity Rift planet? Let us see how this unfolds.
Damn Plant - depending on what cards you get, you may have just broken our peace. Hope it was worth it. (You know there are non-neighbours that have Action Cards too right?)
Give me the extra trade goods robinlambert and I'll invade Cormund.
You may have a deal - I will see what cards he gets. I have two crappy ones and one good one so I might be okay. If not, you want the 2 TG and in exchange you will take undefended Gravity Rift planet? Let us see how this unfolds.
Don't be so upset! You just told me you had a great card, is all. Tell you what- if I get it we can split the trade goods 50/50.
Haha...I think you misunderstood. Production Centers is a Racial Tech I have which I can use as an Action once per round. It is not an action card. I have no action card that is worth any TG. Oh well. What is done is done.
He sent me a private message saying he wasn't going to sabotage plus I get all his trade goods.
Have I been messaging again with no sleep?
No sabotage. I give Mrbody 0 trade goods!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
TG/AC/PC: 1/0/1
SA/FS/CP: 1/5/4
Exhaust my remaining planets (6R) to build 3 cruisers in home system
1/5/1
TG/AC/PC: 0/3/2
SA/FS/CP: 1/3/1
(edited for clarity of resource use)
Winnu spends a SA, exhausts Winnu, Lazar, and Sakulag (6R) as well as the Production bonus (2R) to proudce:
A dread (5R), 2 GF (1R), and a cruiser (2R)
TG/AC/PC: 1/3/2
SA/FS/CP: 2/4/3
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Exhaust Winnu, build 2 GF and a Cruiser.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Emirates of Hacan: Activate the Lodor system. (CP 2 --> 1)
Move in 1 Carrier and 2 Fighters from Arinam-Meer, 1 Cruiser from Quann, and 1 Cruiser from the Hacan Home System.
Exhaust Arretze (2R) and Saudor (2R) to build a Space Dock (4R) at Lodor.
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 2 --> 1)
Move in 4 Destroyers from the Yssaril Home System.
Yssaril PDS Fire misses.
During the space battle, Yssaril loses 4 Destroyers while Mentak takes no casualties; combat resolves in favor of Mentak.
Exhaust En'Nath (2R) and Shalloq (1R) to build 1 PDS (2R) and 2 Ground Forces (1R) on Ashtroth.
The Clan of Saar: Play the Primary Ability of the (4) Production Strategy Card, exhausting Ragh (2R), Lisis II (1R), Qucen'n (1R), +2R from the primary ability to build 1 Dreadnought (5R) and 2 Fighters (1R) at Mehar Xull.
Winnu plays on the secondary (SA 3 --> 2), exhausting Winnu (3R) to build 1 Cruiser (2R) and 2 Ground Forces (1R) at Winnu.
Mentak plays on the secondary (SA 2 --> 1), exhausting Moll Primus (4R) to build 2 Cruisers (4R) at Moll Primus.
Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Ashtroth (2R), and Primor (2R) to build 3 Cruisers at Retillion.
Hacan plays on the secondary (SA 2 --> 1), exhausting Quann (2R), Hercant (1R), +1R from Sarween Tools to build 2 Cruisers (2R) at Arretze.
Arborec plays on the secondary (SA 2 --> 1), exhausting Capha (3R), Cormund (2R), and 1 Trade Good (TG 3 --> 2) to build 3 Cruisers (6R) at Nestphar.
Current Map: Round 3, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 0 VP
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools, Neural Computing, Production Centers
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Arinam (1R, 2I, B)
R - Lodor (3R, 1I, G)
R - Meer (0R, 4I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], Saar [1]
Technology: Gen Synthesis, Stasis Capsules, Neural Computing
Worlds:
R - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund (2R, 0I)
R - Mallice (0R, 3I)
R - Thibah (1R, 1I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Arborec [1], Winnu [1]
Technology: Antimass Deflectors, Cybernetics, Neural Computing, Assault Cannon
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Mehar Xull (1R, 3I, B)
X - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Bioptic Recyclers
Worlds:
X - Winnu (3R, 4I, Y)
R - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
R - Lazar (1R, 0I)
R - Sakulag (2R, 1I)
R - Tar'mann (1R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 5
Trade Contracts: Winnu [3], (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
R - Abaddon (1R, 0I, R)
R - Lesab (2R, 1I, G)
R - Loki (1R, 2I)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Hacan [3], (Yssaril [1])
Technology: Light/Wave Deflector, Mageon Implants
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Ashtroth (2R, 0I)
X - El'nath (2R, 0I, B)
X - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Wellon (1R, 2I)
Order of Play
The Emirates of Hacan: (1) Leadership
The Yssaril Tribes: (3) Assembly
The Clan of Saar: (4) Production
The Mentak Coalition: (6) Warfare II Current Turn
The Arborec: (7) Technology II
The Winnu: (8) Bureaucracy
Does anyone have a political card they really want to play? What would it do?
I will be playing Production Centers soon and with that I get 6 TG, 2 of which I have to give away. I would like to offer these 2TG to you...and all you have to do is give me one of the TG back. Think about it and let me know.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
1/0/1
1/5/4
@Lykouragh
(Successful Spy
Take two random Action Cards from one opponent.
Play: As an action.)
to take 2 random cards from the Hacan.
Sorry, our lionish friends, but we too desire delicious trade goods!
T/A/P:2/4/3
S/F/C:1/5/2
You may have a deal - I will see what cards he gets. I have two crappy ones and one good one so I might be okay. If not, you want the 2 TG and in exchange you will take undefended Gravity Rift planet? Let us see how this unfolds.
Don't be so upset! You just told me you had a great card, is all. Tell you what- if I get it we can split the trade goods 50/50.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Have I been messaging again with no sleep?
No sabotage. I give Mrbody 0 trade goods!
It is now caliber's turn to act.
@Lykouragh how do you want to proceed from here? Are our borders still secure? Or is this a sign of things to come?