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SSBM (Super smash bros melee)
Posts
No. That is NOT the standard for rules. In fact, there was a tourney held in the midwest with those rules and many (the attendees) felt they were lame... Here is a MUCH, MUCH, MUCH better rule set:
Best of 3
4 stock, 8 minute limit
NO Items (Almost all SSBM tourneys are now NO ITEMS)
Neutral stages (for random selection): Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Kirby 64, Pokemon Stadium
Banned stages: Hyrule Temple, Venom, Fourside, Princess Peach's Castle, Mini Hyrule, Corneria, Yoshi's Island 64, Brinstar Depths, Onett, Flatzone, Icicle Mt completely
Advanced Slob Picks - Loser chooses stage, Winner can switch character, then Loser can switch character
T.A. ON
Life Stealing Allowed
Also, just so you know, I will be hosting my 18th SSBM Tourney this weekend in Bellevue (aka SKYPAL). So we have had TONS of time to tweak the rule set into the most fair and balanced one we could find. As opposed to the other rule set which was being used for the very 1st time.
Hehe, I know those guys and I can beat Takagi. =P But I gaurantee you no one else (who isn't a SKYPAL regular) will be able to beat him/us. =D
Takagi and I will volunteer. But you should definately use SKYPAL's ruleset, regardless.
Ditto here.
And damnit! I need to move to Bellevue now! If there's a regular CREW that plays together...Oh man...I don't care if I get beaten...I'll give whoever does a gigantic thank you card, for now I can improve
Hey man, it's your tourney to run. Do whatever you deem necessary.
What about 3 level 9 Ganondorf's, 3 Level 9 Links (or a combo of baby and normal link), or 3 Level 9 Captain Falcon's? Those are my training buddies.
Did you kick the crap out of them the first time? I think not
Hell no, the first time I tried I got my ass kicked. Yeah, the patterns help, so I mix them up a lot too. Unfortunately haven't played seriously in a while, but if this is gonna go down I'll get back to training.
I use Marth, his speed and power seem to be perfectly balanced for my fighting style. I love the way he can hit most characters in the air and juggle them for a while.
I have not heard of this SKYPAL. I'm in the area. Hook me up?
asmith AT u.washington.edu
Here is the topic for the next upcoming one. It is this weekend, so it might be a little short notice, but we have them every month.
http://www.smashboards.com/showthread.php?s=&threadid=34734
That should answer any questions you may have, also, I'd recommend signing up for smashboards if you did have any questions. Also, if you wanted you could email me or talk to me on AIM.
jyagis@yahoo.com
AIM: mr yagisan
I have gotten into fights when I have tried to teach people used to regular fighters Smash Bros. They bitch, and bitch, "The controls are easy! It's a button masher!" They could not be further from the truth.
Nice. Don't have AIM installed, don't really have any questions either, except: Dr. Mario or Samus? Gyarrr. I am going to lose.
Hopefully I'll see you on Saturday, if all goes well. I think my GF wants to go too.
And honestly, while you have to know how to adapt, mashers are just a free win. People think mashers are unpredictable, but that's not true at all. No matter what, you KNOW they will do something, because all they know how to do is mash. So you just get them at a disadvantage and nail them for a free counter hit.
You don't have to be a fucking master to 0wn mashing. Hell, I taught people to play SC2 and they could beat mashers within a week, even though they didn't know what moves were coming. You just gotta think a little.
I suggest you don't get me started on the "which game is more skilled" category or I'll be needing to break it down proper. Smash brothers is more of a kid-friendly mix of Soul Calibur 2 and Quake, and really does neither too well... but hey, people like it!
Console tourneys should be well taken care of, I'm more worried about how the PC tourneys are handled as they tend to be tougher to organize and have too many formats and games to choose from with the vast majority not being suited for serious play.
Uhm....proof? I could easily argue that Smash Bros. has more depth than SC2 at high levels. At the very least, it requires a lot more technical ability.
On the surface, more complexity makes a game appear as though it requires more skill to do well than a simpler game. As games like Counter-Strike, Quake, and pretty much every mainstream sport has shown that's not the case. In fact, of all successful competitive games almost none have much complexity to the game's dynamics at all.
Hybrid games tend not to work that well for competition (look at Natural Selection a RTS/FPS hybrid or Battlefiled 1942 a vehicle/spam/fps hybrid for examples) as skilled play tends to evolve better from simple gameplay with room for depth provided by user ability than merely by a whole lot of things to work with, like a plethora powerups or random elements. Hybrids are unable to offer "pure" gameplay that revolves only around user ability as these types of games need to include many different game dynamics to ensure all genres it's trying to mimic are fleshed out enough. As a result there is so much bloat to the gameplay it tends to belittle any skill the players might have had. Smash brothers in particular revolves too much around random powerups and flawed balance which dooms it for serious play.
I'd expect SSBM to be given a tournament merely because of the popularity of the game with the people attending, not because it's suited for competitive play.
Actually, yeah, people from other countrys and states do know how a person plays. They are called videos and you can find them everywhere. Also there are tournaments all across the country. In fact, I've driven to TWO tourneys in San Jose, California (TG4 & TG5) where other out of staters/country (Netherlands) SSBM players attended.
Did you not see my earlier posts where I mentioned that I will be having the 18th SSBM Tournament in Washington? Because our community is not the only one like this. There are similar communities across the world... Texas, Cali, NY, MD, VA, IN, FL, Canada, Netherlands, Japan. In fact the next San Jose tourney (TG6) will have the top Japanese and European players attending. So yeah, perhaps we all just play SSBM merely because of the popularity of the game, not because it's suited for competitive play. :roll:
It seems like you are trying to talk about something you have no knowledge of...
Please, let me subscribe to your newsletter.
Console communities are more organized than that. Obviously, travelling and playing others is ideal, considering how online play has yet to take hold (for fighting games anyways). But there are pretty clearly defined "standards" for high level play for just about any console game that's played competetively to any good extent.
Eh, I think this is a bit too broad. While I think the best games are those with a well-made and relatively simple basic system, the actual quality of a game isn't really tied to its success competetively. Complexity varies from game to game as well.
I don't see why the competetive validity of Smash Bros. is in any way tied to it being a "hybrid" game. SC2 suffers from the same problems, and is worse in some regards, so whether or not a game is good competetively isn't really tied to the genre.
While there are definitely issues in free-for-all games and when certain items are allowed, the Smash Bros. community has gradually developed a standard for tournament settings that eliminates those problems. This is true for any competetive console game, actually.
No game is ill-suited for competetive play IMO. All that really matters is that you have people who want to play. Console games definitely tend to have some more issues because they don't have the luxery of consistent balance tweaks via patches (the exception being VF, which is why Sega is awesome), but issues will arise in any game so long as players continue to play and find new things to exploit.
There's a massive difference between a tournament like the ones mentioned and tournaments that widely supported "competitive" games get (See the CPL, WCG, GGL, or even the rough CXG for examples of what widely supported competitve games get in terms of events). Sponsorships, prizes, and worldwide interest beyond just watching some shaky-cam footage of some kid playing a video game at a local mini-golf arcade. I can watch countless hours of movie footage of some of the best players in any game, and I won't learn more beyond the basics and a few tricks. That can give an edge in planning tactics, but it won't help as much as playing that person and certainly won't suppliment playing a wide variety of opponents. Online movie clips are the best console/arcade gamers can get due to the limitations of their games, and thus some actually believe it's as good as it gets. You simply can't learn enough to improve much merely by watching a movie of someone else. Unlike computer games with online play and organized leagues and tournaments, console games are limited to who you can get in the room with you to play. For the vast majority of people, that's no one outside of their house and for some a few friends might also like to play the game. You simply can't get that good by playing against your neighbor for the millionth time. Sure, you might be able to beat him without even touching the game controller... but that certainly doesn't make you good.
The current design of many games for both console and PC involves the concept that, "more is better". More guns, more vehicles, more people, and more complexity. Look at games like Super Smash Brothers, Battlefield 1942, Natural Selection, or Unreal Tournament 2004's Onslaught mode. All of these games have taken what worked in games they built upon and simply added more. Instead of refining what worked, they built on top of another game creating less organic gameplay. This isn't to say that these games aren't fun, just that they really don't offer the "easy to pick up, difficult to master" depth that their predecessors offered.
Like the XFL tried to do to Football, certain core elements are changed to seem more exciting and interesting to the average person, but when it comes to the skill of the athletes or competitors it lacks. Competition is about skill being showcased first, and having fun second. When you have flawed balance, random elements, complexity that hinders user freedom or skillful acts, minimal exposure to competition, and a game designed to appeal to casual gamers you don't have a very competitive platform.
Nothing I said applies only to Super Smash Brothers, but to nearly every single game that is on the market today. There's a reason why games such as Counter-Strike, Quake 3, Unreal Tournament 2003/2004, and Warcraft 3, and to a lesser extent Call of Duty and Starcraft are almost exclusively the games played at events with large sponsors and prizes. Not all of these games are the most popular (Battlefield 1942 dominates most of them, yet never is used in tournaments), but they are accepted as offering the best for competition and skilled play.
And yet, in the end, I am still sexier than you. 8)
Anywho, if I actually cough up enough money for it, I'm interested in learning UT2K4 and actually getting good at it. Any good resources for info on the game that goes beyond what's obvious at first glance? I'm most interested in advanced movement applications and the like.
I use either Ness or Captain Falcon.
All her(his?) moves are pretty much weak except for her sleep attack. It's hard to hit with, but you can knock multiple people out of the park if you practice.
Before I used Jigglypuff I was a Link man.
your right about the other characters but if you think peach sucks you don't understand much about this game.
Bandecko jigglypuff doesn't suck and no one thinks she sucks also. shes one of the high tier character in the game.
Everyone (that I know), blah blah.
I'm bad at leaving out key words sometimes. Ok, most of the time.
First of all, Peach is freaking top tier man. You practically invalidate your entire statement by that inclusion. But moving on...
Smash is imballanced? Perhaps, but opposed to other games SSBM is incredibly well ballanced. Sure, there's a general consensus that Sheik, Marth, Fox, Falco, Peach, and Captain Falcon are better than the vast remaining majority, but it's going to be the same in any game. There are going to be tiers. There are going to be good characters and bad ones. Skill is still a big factor, too. I'd put money on being able to beat you with just about any character. Especially Peach, since you seem to consider her so disadvantaged.
Even Kirby, DK, and Pichu have their uses. Kirby is a counter to Gannon, DK has cheap stage advantages (and isn't all that bad in the first place). Pichu competes for having one of the best up-smashes, and can throw-chain most characters to medium-high percentages.
So I kicked him out of my house and took the prize money.
Wow sounds pretty asinine to me. Good for you. Are you actually going to arrange things thing, Yagi?
If anyone in Edmonton or surrounding area wants some Smash time, I've got a regular crew. Newcomers most definitely welcome. Smash has to be the only game whose popularity has held with GC owners since before it came out, till now, and probably until they devise another one.
Long live Smash Bros.
-Torian
And I thought i was the only Sheik out there. If i make it it'll b so damn great!!!
SSBM tourney 4evah
After awhile 'door' doesn't look like a word anymore