Hmmm....I definitely see your point. And it wouldn't be a betrayal so much as this is my way of staying on the good side of my new neighbour. And to be honest, if you weren't Yassaril, I would be much more likely to run to your defence - your reputation precedes you.
All that said, I am still open to negotiation. You say you have something better to offer than Mentak's random draw? Give me a for example.
What SC are you going to take seeing as you are the newly anointed Speaker? Perhaps there is something we can work out there too.
Well there are two I need to keep against Mentak. For security purposes they cannot be disclosed. I could offer you another one that helps in combat. I could either tell you exactly what it does but you might want to keep it a secret yourself.
For strategy cards I was thinking taking technology since I'm falling behind on that and can't afford the 6 resources for the secondary. I could also take trade or leadership.
While I am not in much of a need of combat cards just now, let me know what you might get on the Status Phase draw and we shall see.
And for SC, I too was hoping for Tech but I see you need it more than most. I could use the Bonus counter on Trade or perhaps Leadership again. (or maybe Assembly just some more cards).
The Arborec: Pass turn. The Winnu: Pass turn. The Emirates of Hacan: Pass turn. The Yssaril Tribes: Pass turn.
All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.
I will not attack Arinam/Meer in my first or second action next round.
I'm not saying I'll definitely attack it after that (and I probably won't), but if you are keeping it as empty as it is now, I don't want to make promises I can't keep. A planet with a single GF is a very easy victory point at the moment.
I will not attack Arinam/Meer in my first or second action next round.
I understand and accept your point. The Meeranesian people are peaceful and I told them I wouldn't occupy them but it might be time to properly protect them.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Hacan, Winnu, and Yssaril will now each draw 2 Action Cards; Arborec, Saar, and Mentak each draw 1. All players receive 2 Command Counters (except Winnu, who receives 3 counters) and may allocate and redistribute their command areas.
I have two cards, one will get rid of a ground force, the other is super useful mystery box card!
I have no immediate plans for either so if you want...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
If you don't need combat cards what do you need? I can give you one that helps research tech by ignoring a prerequisite. Transfer that one for a TG if Hacan approves.
Or just buy Void Slayer's :P
The two salesmen who have nothing to hide about what their cards actually do.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
@fidoh - can you give me a hint as to the cards ability or is yours a mystery box too?
@Void Slayer - it sounds like you already have something similar to the card i am offering you (Biological Warfare Lite) but if you would like another, I will trade you for the Mystery Box Card.
@MrBody - Focused Research sounds like a good card but I am not sure I need it either. I am going to wait to hear from Fidoh.
Sure, I trade one card to robinlambert for one card in return.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Claim Objectives The Mentak Coalition: [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas., spending 3 counters from Command Pool. (CP 5 --> 2; VP 1 --> 2) The Arborec: [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas., spending 2 counters from Strategy Allocation and 1 counter from Command Pool. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1) The Winnu: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 1 --> 2) Draw Action Cards and Allocate Command Counters The Emirates of Hacan: AC 0 --> 2; FS 5 --> 6, CP 2 --> 3 The Yssaril Tribes: AC 4 --> 6; CP 0 --> 2 The Clan of Saar: AC 1 --> 2; CP 0 --> 2 The Mentak Coalition: AC 0 --> 1; SA 1 --> 2, CP 2 --> 3 The Arborec: AC 2 --> 3; SA 0 --> 1, FS 5 --> 4, CP 0 --> 2 The Winnu: AC 1 --> 3; CP 0 --> 3
Hacan and Saar trade 1 Action Card each.
Yssaril transfers 1 Action Card to Hacan. (Hacan AC 2 --> 3)
Hacan transfers 1 Trade Good to Yssaril. (Hacan TG 1 --> 0; Yssaril TG 0 --> 1)
The Winnu: 2 VP The Mentak Coalition: 2 VP The Arborec: 1 VP The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances.
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Arinam (1R, 2I, B) R - Lodor (3R, 1I, G) R - Meer (0R, 4I) R - Quann (2R, 1I, G) R - Saudor (2R, 2I)
Worlds: R - Moll Primus (4R, 1I) R - Abaddon (1R, 0I, R) R - El'nath (2R, 0I, B) R - Lesab (2R, 1I, G) R - Loki (1R, 2I) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Ashtroth (2R, 0I) R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
Order of Play The Yssaril Tribes: The Emirates of Hacan: The Arborec: The Clan of Saar: The Winnu: The Mentak Coalition:
Each player may now select a strategy card in order of play. The (2) Diplomacy II and (5) Trade II Strategy Cards each have one bonus counter; a player who selects a card with a bonus counter shall immediately gain a Trade Good or allocate a Command Counter. During the Strategy Phase, Yssaril may also invoke their racial special ability.
Posts
And what's better to have next door, me and him weakening each other, or him taking over and having double the resources of everyone else?
All that said, I am still open to negotiation. You say you have something better to offer than Mentak's random draw? Give me a for example.
What SC are you going to take seeing as you are the newly anointed Speaker? Perhaps there is something we can work out there too.
Well there are two I need to keep against Mentak. For security purposes they cannot be disclosed. I could offer you another one that helps in combat. I could either tell you exactly what it does but you might want to keep it a secret yourself.
For strategy cards I was thinking taking technology since I'm falling behind on that and can't afford the 6 resources for the secondary. I could also take trade or leadership.
While I am not in much of a need of combat cards just now, let me know what you might get on the Status Phase draw and we shall see.
And for SC, I too was hoping for Tech but I see you need it more than most. I could use the Bonus counter on Trade or perhaps Leadership again. (or maybe Assembly just some more cards).
The Arborec: Pass turn.
The Winnu: Pass turn.
The Emirates of Hacan: Pass turn.
The Yssaril Tribes: Pass turn.
All players may now claim one unlocked Public Objective and their Secret Objective if conditions have been satisfied. Once all players have made claims or declined, I'll send out Action Card draws and allow for Command Counter allocations.
You'll only sell your worst cards, while my card might be a Sabotage, Unexpected Action or Flank Speed.
All come from CP.
TG/AC/PC: 1/0/0
SA/FS/CP: 1/5/2
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Sadly I only have One TG. But I suppose that doesn't matter necessarily.
Speaking of, what is your intention with the forces at El'nath - north or east?
No Victory Points
I'm not saying I'll definitely attack it after that (and I probably won't), but if you are keeping it as empty as it is now, I don't want to make promises I can't keep. A planet with a single GF is a very easy victory point at the moment.
I understand and accept your point. The Meeranesian people are peaceful and I told them I wouldn't occupy them but it might be time to properly protect them.
We can talk again we the AC are distributed.
Place 2 counters in command pool.
Or cards that I can't use in my particular situation but are still useful.
You know who else kept making little territory grabs while claiming to be peaceful? Space Hitler
TG/AC/PC: 0/4/2
SA/FS/CP: 1/4/3
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
TG/AC/PC: 1/2/2
SA/FA/CP: 2/6/3
Anyone else looking for a trade? I have cards that I can't really play without a Dreadnought (looking at you @Void Slayer)
I have no immediate plans for either so if you want...
Offer my AC to Hacan if they pay 1TG for it.
---
Put 1 CC in CP and 1in SA.
TG/AC/PC: 1/1/0
SA/FS/CP: 2/5/3
(this is before the AC trade)
If you don't need combat cards what do you need? I can give you one that helps research tech by ignoring a prerequisite. Transfer that one for a TG if Hacan approves.
Or just buy Void Slayer's :P
The two salesmen who have nothing to hide about what their cards actually do.
@Void Slayer - it sounds like you already have something similar to the card i am offering you (Biological Warfare Lite) but if you would like another, I will trade you for the Mystery Box Card.
@MrBody - Focused Research sounds like a good card but I am not sure I need it either. I am going to wait to hear from Fidoh.
Besides, some cards aren't worth much when everybody knows you have them.
I offer 1 TG to MrBody for an AC
And I presume, @MrBody, this means you will not be stealing an AC from me this turn.
MrBlarney, I will message you the card I am sending to Void Slayer.
Now I want to know what the mystery box was.
Steal Mentak's action card
Claim Objectives
The Mentak Coalition: [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas., spending 3 counters from Command Pool. (CP 5 --> 2; VP 1 --> 2)
The Arborec: [1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas., spending 2 counters from Strategy Allocation and 1 counter from Command Pool. (SA 2 --> 0, CP 1 --> 0; VP 0 --> 1)
The Winnu: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 1 --> 2)
Draw Action Cards and Allocate Command Counters
The Emirates of Hacan: AC 0 --> 2; FS 5 --> 6, CP 2 --> 3
The Yssaril Tribes: AC 4 --> 6; CP 0 --> 2
The Clan of Saar: AC 1 --> 2; CP 0 --> 2
The Mentak Coalition: AC 0 --> 1; SA 1 --> 2, CP 2 --> 3
The Arborec: AC 2 --> 3; SA 0 --> 1, FS 5 --> 4, CP 0 --> 2
The Winnu: AC 1 --> 3; CP 0 --> 3
Hacan and Saar trade 1 Action Card each.
Yssaril transfers 1 Action Card to Hacan. (Hacan AC 2 --> 3)
Hacan transfers 1 Trade Good to Yssaril. (Hacan TG 1 --> 0; Yssaril TG 0 --> 1)
Current Map: Round 4, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Mentak Coalition: 2 VP
The Arborec: 1 VP
The Emirates of Hacan: 0 VP
The Clan of Saar: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Mentak, Winnu
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Winnu, Mentak, Arborec
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances.
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 3
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools, Neural Computing, Neural Motivator, Production Centers
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Arinam (1R, 2I, B)
R - Lodor (3R, 1I, G)
R - Meer (0R, 4I)
R - Quann (2R, 1I, G)
R - Saudor (2R, 2I)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Hacan [3], (Arborec [1])
Technology: Gen Synthesis, Stasis Capsules, Neural Computing, Spore Acceleration
Worlds:
R - Nestphar (3R, 2I, G)
R - Capha (3R, 0I)
R - Mallice (0R, 3I)
R - Thibah (1R, 1I)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 6
Command Pool: 2
Trade Contracts: Winnu [1], (Saar [1])
Technology: Antimass Deflectors, Cybernetics, Neural Computing, Assault Cannon, Duranium Armor
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Cormund (2R, 0I)
R - Mehar Xull (1R, 3I, B)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing, Neural Motivator, Hypermetabolism, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
R - Garbozia (2R, 1I, G)
R - Hercalor (1R, 0I, Y)
R - Industrex (2R, 0I, R (x2))
R - Lazar (1R, 0I)
R - Sakulag (2R, 1I)
R - Tar'mann (1R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Winnu [3], (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Stasis Capsules, X-89 Bacterial Weapon
Worlds:
R - Moll Primus (4R, 1I)
R - Abaddon (1R, 0I, R)
R - El'nath (2R, 0I, B)
R - Lesab (2R, 1I, G)
R - Loki (1R, 2I)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 4
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3], (Yssaril [1])
Technology: Light/Wave Deflector, Mageon Implants
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Ashtroth (2R, 0I)
R - Primor (2R, 1I, GF (x2))
Neutral Worlds and Special Effects
Order of Play
The Yssaril Tribes:
The Emirates of Hacan:
The Arborec:
The Clan of Saar:
The Winnu:
The Mentak Coalition:
Each player may now select a strategy card in order of play. The (2) Diplomacy II and (5) Trade II Strategy Cards each have one bonus counter; a player who selects a card with a bonus counter shall immediately gain a Trade Good or allocate a Command Counter. During the Strategy Phase, Yssaril may also invoke their racial special ability.
Think you missed this, MrBlarney.
Choose Technology strategy