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[BSG:BG] Daybreak Game 1 - Game Over

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Posts

  • MrBlarneyMrBlarney Registered User regular
    Erm, I thought you weren't contributing anything to this check.

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  • MrBlarneyMrBlarney Registered User regular
    Since @Phyphor is out of town, I'm giving him an '@' call just in case.

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I wasnt because of the effect but if only the strength counts then I will play it. If only to help prove I'm not the Cylon.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    have internets again! Pass

  • MrBlarneyMrBlarney Registered User regular
    I wasnt because of the effect but if only the strength counts then I will play it. If only to help prove I'm not the Cylon.

    Well, I meant that since you had already declared to contribute 0 cards and there weren't any additional interrupts, that you shouldn't have been able to change your order. Since the card's out there now, and it seems like there was a bit of misunderstanding regarding skill check resolution, fairest thing at this point is to let the card stand.

    Tenek, you may still choose your contribution.

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  • KaneskiKaneski Registered User regular
    MrBlarney wrote: »
    I wasnt because of the effect but if only the strength counts then I will play it. If only to help prove I'm not the Cylon.

    Well, I meant that since you had already declared to contribute 0 cards and there weren't any additional interrupts, that you shouldn't have been able to change your order. Since the card's out there now, and it seems like there was a bit of misunderstanding regarding skill check resolution, fairest thing at this point is to let the card stand.

    Tenek, you may still choose your contribution.

    Yeah... Without the Investigative Committee there, would be a different story I think. As is... dicks.

  • TenekTenek Registered User regular
    pass

  • MrBlarneyMrBlarney Registered User regular
    Turn 20: Helena Cain (Professor Phobos)

    Crisis Step: Admiral Grilled

    Current Player Helena Cain (Professor Phobos) must choose:
    A) Skill Check [9] Politics + Leadership
    Pass: No Effect.
    Fail: -1 morale, and the Admiral discards 2 Skill Cards.
    OR
    B) -1 morale.

    Skill Check Contributions
    Destiny Deck - 2 cards
    D'Anna Biers (Kaneski) - 0 cards
    Sherman "Doc" Cottle (Cutfang) - 0 cards
    Romo Lampkin (blahmcblah) - 4 cards: Politics 1 - Consolidate Power, Politics 2 - Consolidate Power, Politics 5 - Negotiation, Politics 6 - Political Prowess
    Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
    Louanne "Kat" Katraine (Grunt's Ghosts) - 1 card: Leadership 3 - At Any Cost
    Lee Adama, Daybreak ver. (Tenek) - 0 cards
    Helena Cain (Professor Phobos) - 0 cards

    Politics 1 - Consolidate Power
    Politics 2 - Consolidate Power
    Politics 5 - Negotiation
    Politics 6 - Political Prowess

    Leadership 3 - At Any Cost

    Tactics 2 - Launch Scout
    Engineering 2 - Repair

    14 + 3 - 2 - 2 = 13, Pass. No effect.

    With help from the rest of the crew, Cain is able to get the press off of her back without repercussions.

    After Crisis: Two raiders launch from the Fore (9 o'clock) basestar. Jump preparation advances to Level 3 - Jump unavailable.

    Kaneski, what will your skill card draw be for your turn?

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  • TenekTenek Registered User regular
    Aren't those raiders still there?

  • MrBlarneyMrBlarney Registered User regular
    Which raiders? The ones that were in the Starboard-bow (11 o'clock) were destroyed by the Main Batteries roll.

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  • TenekTenek Registered User regular
    I thought 3 was a miss (viper damage)

  • TenekTenek Registered User regular
    Oops missed SP. Carry on

  • MrBlarneyMrBlarney Registered User regular
    There was a Strategic Planning played into the roll.

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  • KaneskiKaneski Registered User regular
    edited October 2013
    2 Leadership, 1 Engineering please

    So... hummm... by my count, 2 treacheries, 1 piloting, 1 engineering? still left in destiny?

    Kaneski on
  • MrBlarneyMrBlarney Registered User regular
    Turn 21: D'Anna Biers (Kaneski)

    Receive Skills Step: D'Anna Biers (Kaneski) draws 2 Leadership and 1 Engineering card.

    Current Situation:
    BSGBG-GameD01-T21-1.gif
    Resources: Fuel - 4, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 5

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 2 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Tactical Plot (2 Skill Cards)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (2 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (1 Skill Card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (4 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (9 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (8 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Hangar Deck (4 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 2 Raiders.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 1 Viper Mk. II, 2 Civilian Ships.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - 3 Raiders.

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  • KaneskiKaneski Registered User regular
    edited October 2013
    I don't think we can leave it any longer. If Phyphor messes with the pursuit track, which... he will, things get out of control in Space. Much as I'd like to get good vipers out or XO Adama for his fuel and freedom, priorities...

    Move to Command. Activate Command to Escort Civilians C & E in Port-Quarter.

    At the moment, we want to control the situation in such away that the Cylons jump in on Kat's, Adama's or Cain's turn. With Cain in Main Batteries, she can be XO'ed for the PEW PEW.

    Kaneski on
  • MrBlarneyMrBlarney Registered User regular
    Turn 21: D'Anna Biers (Kaneski)

    Movement Step: Kaneski moves to Command.
    Action Step: Activate Command. The unmanned viper in Port-Quarter (5 o'clock) is activated twice, escorting civilian ships C and E off the board.

    D'Anna continues her work aboard Galactica, helping coordinate the fleet formation to better protect the civilians. Meanwhile, Helena Cain has her hands full as she has to oversee the training of new pilots. With her attention divided between her duties as Admiral and organizing flight training, something will have to give.

    Crisis Step: Training a Rookie

    CAG Helena Cain (Professor Phobos) must choose:
    A) Activate one unmanned viper. Then Activate Raiders.
    OR
    B) The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the "Damaged Viper" box.

    After Crisis: Launch Raiders

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  • Professor PhobosProfessor Phobos Registered User regular
    Option A. Launch a viper to Port-Quarter.

  • KaneskiKaneski Registered User regular
    And now we have 2 people who can't xo. Doc or romo - with your draws I think it's time for a blind mission :D

  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 21: D'Anna Biers (Kaneski)

    Crisis Step: Training a Rookie

    Professor Phobos selects Option A, launching a Viper Mk. II to Port-Quarter (5 o'clock). Raiders advance from the Fore (9 o'clock) to Starboard-bow (11 o'clock).

    Vipers are launched to support the patrols, but Cylon forces take the opportunity to advance closer to the human fleet.

    After Crisis: Three raiders are launched from the Fore (9 o'clock) basestar.



    Turn 22: Samuel "Doc" Cottle (Cutfang)

    Receive Skills Step: Samuel "Doc" Cottle (Cutfang) draws 1 Politics, 2 Tactics, and 2 Engineering cards.

    Current Situation:
    BSGBG-GameD01-T22-1.gif
    Resources: Fuel - 4, Food - 5, Morale - 5, Population - 9.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 3.

    Distance Covered: 5

    Galactica: Weapons Control damaged, 1 Centurion (Step 1).
    Pegasus: Engine Room damaged.

    Nuke Tokens: 2 remain.
    Quorum Cards: 2 in hand.

    Active Quorum Cards:
    Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.

    Ship Reserves: 4 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.

    Characters:
    Samuel "Doc" Cottle (Cutfang) - Tactical Plot (7 Skill Cards)
    President Romo Lampkin (blahmcblah) - Quorum Chamber (2 Skill Cards, 1 Mutiny Card, Mutineer)
    Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (1 Skill Card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (4 Skill Cards, 1 Miracle Token)
    Lee Adama, Daybreak ver. (Tenek) - Brig (9 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
    Admiral-CAG Helena Cain (Professor Phobos) - Main Batteries (8 Skill Cards, 1 Miracle Token)
    D'Anna Biers (Kaneski) - Command (4 Skill Cards, 1 Miracle Token)

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 3 Raiders.
    Starboard-bow (11 o'clock) - 2 Raiders.
    Starboard-quarter (1 o'clock) - 2 Civilian Ships.
    Aft (3 o'clock) - 3 Civilian Ships.
    Port-quarter (5 o'clock) - 2 Viper Mk. II.
    Port-bow (7 o'clock) - None.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 3 Raiders.
    Starboard-quarter (1 o'clock) - 1 Basestar.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - 1 Raider.
    Port-bow (7 o'clock) - 3 Raiders.

    MrBlarney on
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  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited October 2013
    Are we confident enough in our hands? Sounds like a fun idea. Depending on the mission it may be mostly down to Phobos to pass it. I think we have the hand strength, but a lack of Investigative Committees may hurt.

    Cutfang on
    Dancing Bagel
  • KaneskiKaneski Registered User regular
    edited October 2013
    IC can't affect mission checks - no card can. 6/8 have tactics as colors (which we collectively hold a shitload of), one of those that don't has engineering - you and me buddy; and the other... is distance with 2 extra treachery if failed. So, that one could be bad, but odds, as well as the negative isn't dreadful, just... annoying. And if you remember what you binned - maybe you can guess the odds on Tactics being the next required color.

    Having said all that, other useful things - Captain's Cabin to draw up politics or leadership (though Phyphor will get one too), Plot to see what's coming, Armory to shoot Centurion, or park somewhere like communications to be an XO target. If no mission on your turn, blah's draw for safety means he really should do one. We should get a mission out before Phyphor gets to draw treachery.

    Kaneski on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Go large or don't go home.

    Move to the Bridge and activate it

    Dancing Bagel
  • MrBlarneyMrBlarney Registered User regular
    edited October 2013
    Turn 22: Samuel "Doc" Cottle (Cutfang)

    Movement Step: Cutfang moves to the Bridge.
    Action Step: Activate the Bridge, drawing the top card of the Mission Deck as the active mission.

    Work on Demetrius continues at a good pace when the ship picks up a mysterious signal. Could it be a sign from the gods or a beacon left from humans that have previously traveled through the area long ago? Whatever the cause, it is an extraordinary opportunity that must be pursued.

    Mission Step: The Search For Home

    Skill Check [25] Politics + Leadership + Tactics + Engineering
    Pass: This card counts as 2 distance. The next time the fleet jumps, place this card next to the Earth Objective Card.
    Fail: -1 fuel. Then turn this card facedown on the "Active Mission" space.

    Skill Check Contributions
    Destiny Deck - 2 cards
    Romo Lampkin (blahmcblah) -
    Gaius Baltar, Daybreak ver. (Phyphor) - (max. 1 card)
    Louanne "Kat" Katraine (Grunt's Ghosts) - (max. 1 card)
    Lee Adama, Daybreak ver. (Tenek) - (max. 1 card)
    Helena Cain (Professor Phobos) -
    D'Anna Biers (Kaneski) - (max. 2 cards)
    Sherman "Doc" Cottle (Cutfang) -

    MrBlarney on
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  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Huzzah. Let's crush this.

    Dancing Bagel
  • KaneskiKaneski Registered User regular
    edited October 2013
    Rock. The. Fuck. On.

    I think everything but State of Emergency + an XO from Cain (lets hope she has/gets one) should be piled into this one. Even Scout for Fuel. Empty your hands. We're in excellent shape until Cain's next turn. The only way this can go better is if Romo gets a Brutal Force. If Cain can State of Emergency/XO me on her turn, I can clean up all the space problems (ie all the civilians) that are likely to happen, too.

    We get no crisis on a mission turn - Romo's is the only crisis before Phyphor/Jailbirds, and the worst thing that can happen is the raiders advance to starboard-quarter. If Romo's crisis doesn't activate raiders, we can probably even get Adama to XO Cain to pew pew the raiders and then let him out.

    Man... getting the distance mission made me delirious with the possibility of actually winning...

    Kaneski on
  • KaneskiKaneski Registered User regular
    edited October 2013
    Reminders - no interrupts can be played, and skill check abilities aren't resolved. So no iron will, no trust instincts, no red tape (hurrah!), no establish networks (boooo!) nothing. It is strictly numbers and only reds and treachery are negative. There may be up to 2 treacheries coming out of the DD, and we haven't seen the high-value ones.

    I'll be playing my 2 highest cards into this, despite their total bitchness, and I urge all you filthy meatsacks to do the same.

    2 cards


    @Professor Phobos I still have an XO after contributing, so on your turn, if you move to Armory (if the centurion is still onboard), then play SOE, then XO me to clean up civs; on my turn I can XO you back to get the centurion out. It's magnificent... So if you got one - keep it.

    Kaneski on
  • TenekTenek Registered User regular
    Can I get a hand update, just to be sure?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    It is way too easy to ensure you get that one. 8 missions is a pathetic amount

  • KaneskiKaneski Registered User regular
    Phyphor wrote: »
    It is way too easy to ensure you get that one. 8 missions is a pathetic amount

    It costs a few actions, yeah, but... 10 distance. This one is practically mandatory.

  • TenekTenek Registered User regular
    1 card

    I take a moderate amount of comfort in the knowledge that even if I wasn't capped at 1 card, I couldn't do much more than this.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited October 2013
    Its also basically impossible for any non-pilot hidden cylon to sabotage too. Ironically that -2 jump prep you had really hurt me and helped you

    Otherwise it would be autojump + all the raiders jumping in

    The game's basically over if this passes

    Phyphor on
  • KaneskiKaneski Registered User regular
    edited October 2013
    Phyphor wrote: »
    The game's basically over if this passes

    Yes! Why do you think I'm so elated? And if we do the State of Emergency/XO me/XO Cain on Armory, all the space threats will be gone. From then, we can practically afford to ignore crisis for a jump cycle while we recover.

    Kaneski on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited October 2013
    5 cards

    Cutfang on
    Dancing Bagel
  • Professor PhobosProfessor Phobos Registered User regular
    I really can't help much with cards I can part with. Do you think you guys have this handled without me?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Pass obviously

  • KaneskiKaneski Registered User regular
    edited October 2013
    I really can't help much with cards I can part with. Do you think you guys have this handled without me?

    No, we don't and do you really want to take the risk... 25 target, Romo is pretty drained of cards, the jailed pilots will cancel each other out (assuming one is a cylon and will spike), and we need to overcome destiny. Dump all your 1s and 2s - you mentioned a ton of launch scouts. Volume over individual card value works. This is distance without fuel cost - if "your first born" was an action card, you should play it. Dump it all. We only have 1 crisis to deal with (Romo's) before you draw again, so save the SOE, an XO, and dump the rest.

    Honestly, putting 40 strength worth of cards into this will still be worth it. Distance without fuel cost.

    Kaneski on
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    1 card

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    2 cards

    Are you sure Phobos shouldn't put in the SOE, Kaneski? Yeah, it's a powerful card, but like you said, we're fighting destiny and we desperately need to pass this.

  • KaneskiKaneski Registered User regular
    edited October 2013
    blahmcblah wrote: »
    2 cards

    Are you sure Phobos shouldn't put in the SOE, Kaneski? Yeah, it's a powerful card, but like you said, we're fighting destiny and we desperately need to pass this.

    Phobos has 8 cards. 1 for SOE. unless the other 7 are ALL 0s and 1s, SOE should be saved. So - no, I'm not sure, but it's on Phobos to decide. I reckon if the rest of Phobos' cards combined are 11-13 strength, we'd be OK. If not, much as it sucks, SOE should go in... I mean it would be one hell of a "FU" if most of the cards we could contribute are 1s and 2s.

    I'm counting on at least a few 3+s between what you, I and Doc already contributed...

    Also, any thoughts like "well.. I'll save THIS strat planning" deserve instant death... this missions check is practically for the game.

    Kaneski on
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