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Posts
For people not already familiar with 3D programs, I reccomend a simple 3D modeler called 'Moment of Inspiration' or 'MoI'. Easily found using Google.
Sculptypaint, Tokoroten, and Rokuro are all sculpted prim programs created specifically for SecondLife, and all are very useful. The latter two were used for many of the pillars, walls, and computer terminals in my Metroid build.
Oh, Phibbs, I've updated the space pirate avatar a little. Altered the invisiprim script so that the eyes are always shiney, you don't have to set it manually, and I shortened the arms so that they don't break when typing or during other animations. It's a trade-off, ja, but overall I have to say it looks better not having the upper arm jutting down past the lower arm when typing.
Huh, I hadn't noticed the typing thing. Guess I'll have to go get the update!
And I'll definitely have to check out those programs you mentioned, I've been beating my head against a wall trying to get Maya to do what I want it to. That isn't to say there hasn't been progress, it's just a lot slower than I'm wanting it to go.
Morbid curiosity made me create a character.
Djiem Sinister, and I have no idea where I am.
If you're into steampunk, do a search for Babbage. All kinds of coolness there.
Into Post-Apocalyptic stuff? Search for the Wastelands (and check out Radd's build 'Mini-Zebes' and my store 'Big Damn Technology; I don't have much for sale, but it's pretty cool stuff. Plus you help me pay my rent on the land. Also there's a sewer hole which is neat).
Cyberpunk? Search for Suffugium, or Post-Human city (riddled with awesome secret places to explore). There's another major one, the name of which I'm not recalling at the moment.
I spend a lot of my time in the wastelands; they just added a new sim, and there are some really outstanding builds there. Some are more lazy or unskilled than others, but the majority of the residents take a lot of pride in their plots.
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
I'm going to guess the cyberpunk place you can't recall is Nexus Prime, and if it's not, it should be.
That's the very one.
I think I have everything set up right, but I dont know how to broadcast it over SL..
Any help would be appreciated either on here or in game
Also, done like two or three updates to the Space Pirate avatar. Both the arms and legs have been improved so it should be at least as reliable as any furry av out there as far as not breaking during animations or poses.
I'm seriously considering doing a second Space Pirate av based on the pirates in Metroid Fusion.
Here's Radd aka Penny Patton waving her laser katana about willy nilly.
Motherbrain totally doesn't know what hit her.
I ran out of missiles!
Better shot of the rest of the room.
edit: never mind, found the place now. Awesome. :^:
Penny/Radd has them hidden in the build. They're free, you just gotta figure out how to get them (I won't spoil how).
Yeah, I know what you mean! The cane looks a lot like the ones me and Phibbulator put together!
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
And I know the owner of that shop, he does great stuff. I wouldn't just rip him off... >_>
In fact, I dug up the origional post. Not bad for not knowing what the fuck I was doing... Besides, the battery cane is hardly 4 prims.
EDIT: It's good to see at least Mr. Shepherd is getting good business.
Why don't you just go back to claiming that all furries look the same? You seemed so much more competent of that.
It's probably just the grid. It happens quite a bit.
It's been like these from yesterday and today and my GF about 2 miles away using AT&T internets is fine...
But, yes, yet another update. I've updated the elevator holograms so they look nicer. I've added in a notecard at the beginning with credits where credits are due, a short explanation of how to use the elevators, and I'm about to head back to the build with a new freebie! Well, not really new, been a part of the build for a while. I was meaning to do more with it but decided to just move on to newer things.
If I do another Metroid avatar it will probably be the Fusion version of the space pirate, or a Chozo ghost avatar, that might be neat.
We'll see. I may be about Metroided out for a while. Expecting my new steampunk land soon, and been toying with ideas for new steampunk avatars to go with those I've already made.
Ooh, now you got me all excited to see your steampunk stuff again.
Still a bit of work left, but next weekend it should be completely ready to go.
Edit:
Oh, and that's not to say I haven't been busy. I've also been working on a new steampunk build to rival my Metroid build in size. I'm about halfway done with that. I'll post some screenshots soon!
Oh, I too have been busy, I designed a club for some furry friends of mine, :3
Btw, great diving helm. Very nice detailing on the textures too.
A basic beach, running at about 30 fps on my 7600GT, 2gigDDR2ram, E6400 system.
...Hyperbole, but I digress
Wait what? SL is different now? Eh. they screwed over my account so I don't feel like dealing with the hassle and idiocy of getting it back. Makes it that much easier to never want to play it again.
Although, I'd love to see if they finally got around to making things better there.
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
...O.o
I was with you until that last part, of deforming a primative to fit. How... what?
Edit: Found a nice guide for doing exactly this with modo, sweet
Of course, I've always maintained that SL looks unbearably ugly in the hands of people who are unwilling or unable to create decent scripting/audio/graphics in SL, but can be pretty impressive when people who are willing, and with time able, to create something worthwhile. That doesn't change even as better effects and performance boosts are added, though it's certainly great for those areas where people do put it to good use.
More screenshots.
Also, with a lot of help from a couple friends, there will be a neat scripted feature. The bubbles coming out of the helmet? They'll only appear when you're underwater. If so much as your head is poking out of the water, no bubbles! Automagically!
Oh yeah man, they made it really pretty.
And just how was your account screwed? I have never heard of any shit like that, except that they didn't take a certain CC. And yes, the game has gotten better since the FL were playing it. It's not perfect, but definately more stable.
So he made a new free account.
Also, sculpies are fun, I made some puffy arabian type pants yesterday so I could screw around in an Arabian Nights RP sim and not use the really crappy free outfit the sim gives out to visitors. They're still a work in progress, but I get pretty good results with some simple tools.
and of my very 'Sands of Time' ensemble, puffy pants courtesy yours truly!
Also the zelda inspired tats
Yeah, I just discovered this and some more about Windlight in their newspostings.
I think Windlight is very impressive from what I have seen. I mean, it's much better than what a lot of other games and game engines throw into their games. Oblivions water, sky, and bloom all suck compared to this. Then again, yes, this is like a year later, but I am sure they could have done something equally as impressive if that was their goal.
I told myself I wouldn't try anything SL related... repeatedly. Tried it once before and didn't like it at all, was totally lost too.
Now... now I'm not quite so sure, the stuff I've seen in the last few pages of this thread has me thinking that SL might have some pretty awesome stuff afterall, and it IS free right? How does a newbie ever hope to get going/get exploring without any cash?
If you're skilled at any of the following, then it makes getting the most out of SL so much easier:
Texturemaps/Photoshop
3D Modeling and Design
Scripting/Coding
Animation
If you know two of those things, you've got it made. There's a very easy way for you to make money creating items for other people. It takes time, it takes effort, but once the ball is rolling it keeps on rolling, giving you the money to work with to take things even further.
( I intentionally do not include sound related skills here. Sounds is a very important aspect to SL that somehow winds up completely overlooked by all but a handful of the most detail oriented creators in SL. There's really not much of a market for it, at least not yet. )
If you're good at creating graphical objects in SL (avatar skins, clothing, avatar attachments, buildings) then you can sell those skills, and make your own avatar look great without spending a dime. The visually oriented are always in great demand, even if half the population can't see the quality difference between a default av skin and one made by a talented skin maker.
If you're good at scripting, you're even more in demand. People love guns, vehicles, attachments that light up or swirl around or shoot out flames. People need doors that open when clicked, windmills that turn to face the direction of the wind, flowers that face the direction of the sun, lights that turn on automatically at night, barrels that blow up when shot, trap doors that swing open when someone walks over them, etcetera. Most of the basics are covered with freebie scripts, but everyone has their own unique ideas that require very specific scripting.
The default animations all suck horribly. No one wants to walk like they've had both knees replaced with prosthetics, while wearing a back brace at all times. The standing animations, jumping animations, sitting animations, are all just as bad. There's a big market for animations to replace all those. People want multiple animations for everything, not to mention the requisite assortment of dance animations.
In short (Too late!), if you have a skill or product to sell in SL, you'll never need to invest any of your own money into it. Just reinvest what you make (since uploading textures/sounds/animations cost L$10 a piece).
As for that initial investment? Well, if you do supply a paypal account or credit card number or what have you when signing up, they give you an initial L$250 to play with. That's 250 texture maps, animations, sounds, or whatever you need. Of course, since the preview window is so crappy you'll blow through much of that with failed textures, you'll have to really invest the time to learn about skinning/clothing templates, and be very picky about what you upload until you've created some items to sell and start an inworld income.