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Twilight Imperium Game 9 - Round 8: Game Over.

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    KaneskiKaneski Registered User regular
    discrider wrote: »
    We spurn these slights on our character. We had 1/3/2 Command counters at the end of last turn, and shall not cede our allotted 8th. @MrBlarney

    As someone monitoring from an alternate dimension, and about to run into a heavy shortage of command counters, I say... you started with 2/3/3, received no counters, took 1 secondary (production), and made 2 tactical actions (your colonisations). That would leave you on 1/3/1, not 1/3/2

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    MrBlarneyMrBlarney Registered User regular
    Indeed. Update 3 and update 5 show an expenditure of two counters from Command Pool, and there was no play on the secondary of Leadership to offset the tactical actions. If my records are in error, thenplease show where they may be corrected.

    @discrider to present evidence or reallocate.

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    discriderdiscrider Registered User regular
    edited April 2014
    This is what we get for being too busy spreading and not enough time committing our actions to record.

    Our officers report that we have indeed 2/2/3 allocated for next turn.

    discrider on
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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 2: Start of Strategy Phase

    Claim Objectives
    No races claim any objectives.
    Allocate Counters
    The Naalu Collective: AC 0 --> 1; CP 2 --> 4
    The Xxcha Kingdom: AC 0 --> 1; CP 2 --> 4
    The Mentak Coalition: AC 2 --> 3; CP 1 --> 3
    The Nekro Virus: AC 0 --> 1; FS 3 --> 4, CP 1 --> 2
    The Embers of Muaat: AC 0 --> 1; SA 1 --> 2, FS 3 --> 2, CP 1 --> 3
    The Yssaril Tribes: AC 0 --> 2; CP 0 --> 2

    The Naalu Collective: Use Primor refresh ability to gain 2 Ground Forces on Primor.
    The Embers of Muaat: Use Tsion refresh ability to gain 2 Trade Goods. (TG 0 -->2)

    Current Map: Round 2, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 4

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Lodor (3R, 1I, G)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 2
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Meer (0R, 4I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 4

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Dal Bootha (0R, 2I, R)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Mallice (0R, 3I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Xxehan (1R, 1I, G)

    Order of Play

    The Mentak Coalition:
    The Xxcha Kingdom:
    The Naalu Collective:
    The Nekro Virus:
    The Embers of Muaat:
    The Yssaril Tribes:

    The (2) Diplomacy II and (8) Bureaucracy Strategy cards each have a bonus counter; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.

    MrBlarney on
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    discriderdiscrider Registered User regular
    Wait.. Are we meant to decide on the Trade Station's ability now? And can voting on laws use trade goods? And how and when does the Mentak grab Trade Goods? And what does "Now I use 10 resources/influence" mean? Is it in one action? Can it be say spread over a primary and corresponding secondary? Can it be spread over multiple actions?

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    discriderdiscrider Registered User regular
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    MrBlarneyMrBlarney Registered User regular
    discrider wrote: »
    Wait.. Are we meant to decide on the Trade Station's ability now? And can voting on laws use trade goods? And how and when does the Mentak grab Trade Goods? And what does "Now I use 10 resources/influence" mean? Is it in one action? Can it be say spread over a primary and corresponding secondary? Can it be spread over multiple actions?

    Refresh abilities are meant to be used during the Status Phase, immediately after refreshing worlds. Functionally, you do this when you are allocating your command counters. If you wish to exhaust Tsion in this manner, I will allow you to amend your Status Phase actions.

    Trade Goods may not be spent for extra votes during Assembly voting.

    The Mentak has a racial ability that allows them to steal Trade Goods from other players during the Strategy Phase. Any player that has three or more Trade Goods is a valid target, and the Mentak may take one Trade Good from up to two targets in a single Strategy Phase. This action may be performed at any time during the Strategy Phase, but should there be timing conflicts between powers, then player order rules the day (which in the Strategy Phase is clockwise starting from the Speaker Token).

    To fulfill the "I now spend 10 resources or 10 influence." objective, you must, at the start of the Status Phase, exhaust or expend 10 points worth of resources or influence, normally via planets and trade goods. You may not mix resources and influence - all points must come from the same source.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    I exhaust Tsion and receive 2 Trade Goods.

    T/A/P: 2/1/2
    S/F/C: 2/2/3


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    MrBlarneyMrBlarney Registered User regular
    No problem. Looks like we're ready to start off the second round of the game? @jakobagger will start the Strategy Card selection.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Technology strategy card, please.

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    MrBlarneyMrBlarney Registered User regular
    GrimmyTOA has conditional orders to select (5) Trade II.

    @faintpremonition has the next selection.

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    faintpremonitionfaintpremonition Registered User regular
    Naalu select Leadership.

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    MrBlarneyMrBlarney Registered User regular
    Kirindal has conditional orders to select (4) Production.

    @discrider has the next selection, with El Skid to follow and close things out.

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    discriderdiscrider Registered User regular
    Haha. Is that even a question? We choose Illumination Warfare

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    discriderdiscrider Registered User regular
    We really need to remember to put this in the original post all the time @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    Ysarril would like to see the Muaat's action card before selecting

    El Skid on
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    discriderdiscrider Registered User regular
    edited April 2014
    And I take it the Ysarril will reciprocate?
    We are certain that their secrets are far more insidious than our own.

    discrider on
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    faintpremonitionfaintpremonition Registered User regular
    discrider wrote: »
    And I take it the Ysarril will reciprocate?
    We are certain that their secrets are far more insidious than our own.

    The goblins have a racial ability to look at one player's AC per round. They aren't asking, they're telling, unfortunately.

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    El SkidEl Skid The frozen white northRegistered User regular
    Yes, given your death star is striking distance from our homeworld, we need to verify that you do not have certain specific cards that could make life unpleasant. The Yssaril assure you we are not planning on doing anything ewith this information at the current time.

    As you do not have any such cards, we will continue on and select our strategy:

    Yssaril select the Assembly strategy

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    faintpremonitionfaintpremonition Registered User regular
    edited April 2014
    Naalu activate Industrex. Move Carrier w/1 fighter and 2 GF, Cruiser, and Destroyer to Industrex, land both GF annexing the planet.


    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    faintpremonition on
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    MrBlarneyMrBlarney Registered User regular
    Round 2: Start of Action Phase

    The Mentak Coalition: Select the (7) Technology II Strategy Card.
    The Xxcha Kingdom: Select the (5) Trade II Strategy Card.
    The Naalu Collective: Select the (1) Leadership Strategy Card.
    The Nekro Virus: Select the (4) Production Strategy Card.
    The Embers of Muaat: Select the (6) Warfare II Strategy Card.
    Yssaril uses their racial ability to peek at Muaat's hand of Action Cards.
    The Yssaril Tribes: Select the (3) Assembly Strategy Card.

    One bonus counter is placed on each of the (2) Diplomacy II and (8) Bureaucracy Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Leadership Current Player
    The Yssaril Tribes: (3) Assembly
    The Nekro Virus: (4) Production
    The Xxcha Kingdom: (5) Trade II
    The Embers of Muaat: (6) Warfare II
    The Mentak Coalition: (7) Techhnology II

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril activate the primary ability of the Assembly strategy Card, claiming the speaker token.

    Does anyone have a politics card they wish to play that would aid us?

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    MrBlarneyMrBlarney Registered User regular
    Just to make sure, @faintpremonition‌, all the units you were moving in your previous Tactical Action were from Primor, correct?

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    discriderdiscrider Registered User regular
    The Yssaril could always give us the speaker token and play one of their own politics cards...

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    discriderdiscrider Registered User regular
    We would then cede our right to first pick with the token to the Yssaril, just so we could effectively pick second

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    MrBlarneyMrBlarney Registered User regular
    To help inform your decision-making processes:

    Votes Available
    The Naalu Collective: 4 votes
    The Nekro Virus: 0 votes
    The Embers of Muaat: 4 votes
    The Yssaril Tribes: 13 votes
    The Mentak Coalition: 2 votes
    The Xxcha Kingdom: 7 votes

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    faintpremonitionfaintpremonition Registered User regular
    MrBlarney wrote: »
    Just to make sure, @faintpremonition‌, all the units you were moving in your previous Tactical Action were from Primor, correct?

    Yes, sorry should have specified better.

    -Naalu

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    GrimmyTOAGrimmyTOA Registered User regular
    I don't have any really fun PCs for this stage of the game, ES.

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    discriderdiscrider Registered User regular
    Isn't the minimum vote 1 @MrBlarney ?

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    MrBlarneyMrBlarney Registered User regular
    discrider wrote: »
    Isn't the minimum vote 1 MrBlarney ?

    Yes. However, Nekro does not vote on Political cards, and so their votes have been listed as 0.

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    El SkidEl Skid The frozen white northRegistered User regular
    discrider wrote: »
    We would then cede our right to first pick with the token to the Yssaril, just so we could effectively pick second

    Are we talking alliance again?

    When last I put forward such a proposal, it was shut down without counteroffer...

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    discriderdiscrider Registered User regular
    Yes, because we're more certain now that we're not going to just fly through the sun turn 1 and attack your home planet turn 2 for kicks and giggles.

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    El SkidEl Skid The frozen white northRegistered User regular
    Well, we unfortunately do not have any PCs we have that we want to play (quite the opposite, unfortunately), so giving away the speaker token at this time would not be a good idea.

    If you truly want lasting peace with our race we would still be more than happy to agree.

    These discussions have taken a lot of time, and apparently nobody has an agenda they think would benefit both ourselves and their peoples. As such, we nominate the Nekro Virus to submit a Political Card for vote, having already declared that we take the speaker token.

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    MrBlarneyMrBlarney Registered User regular
    The Nekro have only one Political card in their hand, which is played:

    Technology Investigation Committee
    For: No Technologies may be purchased this round.
    Against: All players discard one Action Card at random. Then immediately draw two new Political cards and resolve them in the order in which they were drawn.

    Votes Available
    The Mentak Coalition: 2 votes
    The Xxcha Kingdom: 7 votes
    The Naalu Collective: 4 votes
    The Nekro Virus: 0 votes
    The Embers of Muaat: 4 votes
    The Yssaril Tribes: 13 votes

    @GrimmyTOA may elect to use his racial ability to discard this agenda and draw a new one from the top of the Political deck.

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    GrimmyTOAGrimmyTOA Registered User regular
    I'm listening to offers, especially from @jakobagger and anyone who has good action cards that they want to hold onto.

    If I don't hear anything within a couple of hours of this post, I'll just make a call on my own.

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    faintpremonitionfaintpremonition Registered User regular
    A word to the wise, the against effect if this card can be horrible for everyone.
    -Naalu

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I'd really like to get to use my strategy card and actually get a tech this turn, and also don't particularly care about my action cards.

    I don't have a lot (any) tangible goods to trade though, did you have anything in mind @GrimmyTOA‌ ?

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    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    I have no preference here. Choose as you will :)

    El Skid on
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    GrimmyTOAGrimmyTOA Registered User regular
    @jakobagger -- I'll take a promise that you won't use your TG stealing ability on me. Does that work for you?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    GrimmyTOA wrote: »
    @jakobagger -- I'll take a promise that you won't use your TG stealing ability on me. Does that work for you?

    Sure. The Coalition's commissars in charge of the redistribution of wealth will go elsewhere this turn to promote pirate space communism.

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