Arborec uses their racial ability to place a Ground Force on Capha. Claim Objectives The Emirates of Hacan: [1 VP] I control 5 planets outside my Home System. AND [1 VP] Researcher: I control at least 4 planets with a Technology specialty. (VP 1 --> 3)
Hacan draws 2 Secret Objectives. The Arborec: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1) Federation of Sol: [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex. (VP 1 --> 2)
Sol draws 2 Secret Objectives. The Mentak Coalition: [1 VP] I control Mecatol Rex. AND [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement. (VP 2 --> 4)
Mentak draws 2 Secret Objectives. Allocate Counters The Emirates of Hacan: AC 5 --> 7; SA 1 --> 2, CP 1 --> 2 The Arborec: AC 2 --> 3; SA 1 --> 2, CP 0 --> 1 The Clan of Saar: AC 5 --> 6; CP 0 --> 2 Federation of Sol: AC 1 --> 2; SA 0 --> 2, FS 4 --> 3, CP 0 --> 2 The Mentak Coalition: AC 1 --> 2; SA 0 --> 2 The Ghosts of Creuss: AC 2 --> 3; SA 2 --> 1, FS 3 --> 4, CP 0 --> 3
The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2) The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 2 --> 4)
The Mentak Coalition: 4 VP The Emirates of Hacan: 3 VP Federation of Sol: 2 VP The Clan of Saar: 1 VP The Arborec: 1 VP The Ghosts of Creuss: 0 VP
Public Objectives
[1 VP] I control Mecatol Rex.: Mentak
[1 VP] I have at least 5 Technology Advances. RED TAPE
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
[1 VP] I have Technology Advances in all 4 colors. RED TAPE
[1 VP] I control 5 planets outside my Home System.: Mentak, Hacan
[1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec
[2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control 10 planets outside my Home System. RED TAPE
[2 VP] I have at least 9 Technology Advances. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
Open Preliminary Objectives
[1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
[1 VP] Scientist: I have 3 yellow Technology advances.
[1 VP] Invader: I control a planet that was controlled by an enemy player this round.
[1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
[1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
[1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol
Secret Objectives The Mentak Coalition: 2 Secret Objectives Federation of Sol: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives
Worlds: R - Moll Primus (4R, 1I) R - Mecatol Rex (1R, 6I) X - Mellon (0R, 2I) R - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B) R - Zohbat (3R, 1I, B)
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Lazar (1R, 0I) R - Mehar Xull (1R, 3I, B) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Sakulag (2R, 1I) X - Sumerian (2R, 2I, TG (x2)) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Arinam (1R, 2I, B)
N - Dal Bootha (0R, 2I, R)
N - Faunus (1R, 3I, G (x2))
N - Garbozia (2R, 1I, G)
N - Meer (0R, 4I)
N - Quann (2R, 1I, G)
N - Xxehan (1R, 1I, G)
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda. Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
Order of Play The Clan of Saar: The Mentak Coalition: Federation of Sol: The Emirates of Hacan: The Arborec: The Ghosts of Creuss:
There is one bonus counter on the (8) Bureaucracy Strategy Card and two on the (6) Warfare II* Strategy Card; a player that selects one of these cards may immediately exchange each bonus counter on the card for a trade good or allocate a command counter to their board.
Arborec! Sol! We've seanced up a plan to curb Mentak aggression and unfair Hacan trade practices!
Rather than take the 3 trade goods, we're considering canceling Hacan and Mentak trade contracts. In order for that to really be worth it though, we would need a little incentive to make up for missing out on 3 trade goods. Say, one trade good from each of you?
Think about it, even if they were to pick Trade and restore their contracts next turn, they would still lose out on a bare minimum of 8 trade goods each the next two turns. Spend 1 trade good to deny your competing neighbors 8? That sounds like a great deal! You can't afford not to screw your neighbors!
With Hacan taking Warfare, I suspect both of your problems, Creuss, will get resolved this round anyway.
Edit: also, you got your sequencing off. We can reform our contract immediately after you break and everyone collects. So you deny him 4 and me 2. Still 8 resources, 4 each, yeah.
Also... the trade agreement is really the only thing curbing my aggression right now. I am content, even to the point of letting my neighbours take planets to get VPs. But only so long as appeasement continues. And you watch it @stever777 - it's still unclear if you're space Churchill or space Chamberlain. (Edit: I couldn't figure out a better phrasing to address you, apologies)
With Hacan taking Warfare, I suspect both of your problems, Creuss, will get resolved this round anyway.
Edit: also, you got your sequencing off. We can reform our contract immediately after you break and everyone collects. So you deny him 4 and me 2. Still 8 resources, 4 each, yeah.
Wow...twice in two turns I've forgotten that Hacan don't need trade master permish...
Well, 1 trade good to deny them 4 trade goods that turn (a total of 8 trade goods for both of Sol's neighbors) still seems like a decent deal, especially considering that not spending your trade goods is just going to feed Mentak anyway.
The Clan of Saar: Select the (1) Leadership Strategy Card. The Mentak Coalition: Select the (7) Technology II Strategy Card.
Use racial ability to take 1 Trade Good from each of Arborec and Sol. (Mentak TG 4 --> 6, Sol TG 4 --> 3, Arborec TG 4 --> 3) Federation of Sol: Select the (3) Assembly Strategy Card. The Emirates of Hacan: Select the (6) Warfare II* Strategy Card, converting two bonus counters into command counters in Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3) The Arborec: Select the (4) Production Strategy Card. The Ghosts of Creuss: Select the (5) Trade II Strategy Card.
A bonus counter is placed on the (2) Diplomacy and (8) Bureaucracy II Strategy Cards.
Order of Play The Clan of Saar: (1) Leadership Current Player Federation of Sol: (3) Assembly The Arborec: (4) Production The Ghosts of Creuss: (5) Trade II The Emirates of Hacan: (6) Warfare II* The Mentak Coalition: (7) Technology II
@Kaneski
Part 1 of our Agreement is to make you speaker. Part 2 is to take Garb...and I get to keep it for the turn? Part 3 is I can choose which SC I would like.
Votes Available The Arborec: 5 votes The Ghosts of Creuss: 6 votes The Clan of Saar: 3 votes The Mentak Coalition: 9 votes Federation of Sol: 8 votes The Emirates of Hacan: 11 votes
42 votes available. 22 needed to pass. Votes Available The Arborec: 5 votes The Ghosts of Creuss: 6 votes The Clan of Saar: 3 votes The Mentak Coalition: 9 votes Federation of Sol: 8 votes FOR The Emirates of Hacan: 11 votes
Warship Commission For: Each player may immediately build one Dreadnought unit (for free) at one of his Space Docks. Against: The cost of each Cruiser, Dreadnought, and War Sun is increased by 2 resources for the remainder of this round.
Voting Federation of Sol: 8 votes - FOR The Emirates of Hacan: 11 votes The Arborec: 5 votes The Ghosts of Creuss: 6 votes The Clan of Saar: 3 votes The Mentak Coalition: 9 votes
Posts
We also immediately refresh the Sumerian station for 2 TG
TG/AC/PC: 2/7/3
SA/FS/CP: 2/4/2
I regret to inform both the Mentak and the Humans that the contingent moment will force us to decline both their offer for action cards.
+2 CP
S/F/C: 1/5/2
T/A/P:2/6/3
SA/FS/CP: 2/3/0-->1/4/3
Allocate CCs +2 SA
S/F/C: 2/4/2
T/A/P: 4/2/1
Yep, corrected.
Arborec uses their racial ability to place a Ground Force on Capha.
Claim Objectives
The Emirates of Hacan: [1 VP] I control 5 planets outside my Home System. AND [1 VP] Researcher: I control at least 4 planets with a Technology specialty. (VP 1 --> 3)
Hacan draws 2 Secret Objectives.
The Arborec: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
Federation of Sol: [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex. (VP 1 --> 2)
Sol draws 2 Secret Objectives.
The Mentak Coalition: [1 VP] I control Mecatol Rex. AND [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement. (VP 2 --> 4)
Mentak draws 2 Secret Objectives.
Allocate Counters
The Emirates of Hacan: AC 5 --> 7; SA 1 --> 2, CP 1 --> 2
The Arborec: AC 2 --> 3; SA 1 --> 2, CP 0 --> 1
The Clan of Saar: AC 5 --> 6; CP 0 --> 2
Federation of Sol: AC 1 --> 2; SA 0 --> 2, FS 4 --> 3, CP 0 --> 2
The Mentak Coalition: AC 1 --> 2; SA 0 --> 2
The Ghosts of Creuss: AC 2 --> 3; SA 2 --> 1, FS 3 --> 4, CP 0 --> 3
The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2)
The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 2 --> 4)
Current Map: Round 3, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 3 VP
Federation of Sol: 2 VP
The Clan of Saar: 1 VP
The Arborec: 1 VP
The Ghosts of Creuss: 0 VP
Public Objectives
[1 VP] I control Mecatol Rex.: Mentak
[1 VP] I have at least 5 Technology Advances. RED TAPE
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
[1 VP] I have Technology Advances in all 4 colors. RED TAPE
[1 VP] I control 5 planets outside my Home System.: Mentak, Hacan
[1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec
[2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control 10 planets outside my Home System. RED TAPE
[2 VP] I have at least 9 Technology Advances. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
Open Preliminary Objectives
[1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
[1 VP] Scientist: I have 3 yellow Technology advances.
[1 VP] Invader: I control a planet that was controlled by an enemy player this round.
[1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
[1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
[1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol
Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Arborec: stever777
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Creuss [2], Sol [2]
Technology: Gen Synthesis, Transit Diodes, Micro Technology
Worlds:
R - Nestphar (3R, 2I, G)
R - Arcturus (1R, 1I)
R - Capha (3R, 0I)
R - Hercalor (1R, 0I, Y)
R - Tiamat (1R, 2I, Y)
R - Vefut II (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Arborec [2], Sol [2]
Technology: Gravity Drive, Light Wave Deflector, Gen Synthesis, Micro Technology, Magen Defense Grid
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, Micro Technology, Neural Computing
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Industrex (2R, 0I, R (x2))
R - New Albion (1R, 1I, G)
R - Starpoint (3R, 1I)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Hacan [3] (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Mirror Computing, Salvage Operations
Worlds:
R - Moll Primus (4R, 1I)
R - Mecatol Rex (1R, 6I)
X - Mellon (0R, 2I)
R - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
R - Zohbat (3R, 1I, B)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Arborec [1], Creuss [2]
Technology: Cybernetics, Fleet Logistics, XRD Transporters
Worlds:
R - Jord (4R, 2I)
R - Arnor (2R, 1I)
R - Everra (3R, 1I)
R - Lor (1R, 2I, R)
R - Sem-Lore (3R, 2I, Y)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Mentak [1]
Technology: Neural Motivator, Antimass Deflector
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Lazar (1R, 0I)
R - Mehar Xull (1R, 3I, B)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Dal Bootha (0R, 2I, R)
N - Faunus (1R, 3I, G (x2))
N - Garbozia (2R, 1I, G)
N - Meer (0R, 4I)
N - Quann (2R, 1I, G)
N - Xxehan (1R, 1I, G)
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
Order of Play
The Clan of Saar:
The Mentak Coalition:
Federation of Sol:
The Emirates of Hacan:
The Arborec:
The Ghosts of Creuss:
There is one bonus counter on the (8) Bureaucracy Strategy Card and two on the (6) Warfare II* Strategy Card; a player that selects one of these cards may immediately exchange each bonus counter on the card for a trade good or allocate a command counter to their board.
Use Mentak racial ability to steal 1TG from Arborec and 1TG from Sol
@robinlambert to pick strategy, and that TG was destined for Saar anyway.
@kaneski am I still giving Saar a TG?
TG/AC/PC: 2/7/3
SA/FS/CP: 3/4/3
I surely do love when the one to my right do it...
@stever777 up to pick.
The Black Hole of Cygnus X-1
i am hoping to be space italy one day.
Rather than take the 3 trade goods, we're considering canceling Hacan and Mentak trade contracts. In order for that to really be worth it though, we would need a little incentive to make up for missing out on 3 trade goods. Say, one trade good from each of you?
Think about it, even if they were to pick Trade and restore their contracts next turn, they would still lose out on a bare minimum of 8 trade goods each the next two turns. Spend 1 trade good to deny your competing neighbors 8? That sounds like a great deal! You can't afford not to screw your neighbors!
Edit: also, you got your sequencing off. We can reform our contract immediately after you break and everyone collects. So you deny him 4 and me 2. Still 8 resources, 4 each, yeah.
The Black Hole of Cygnus X-1
I believe I am Space Xenu!
The Black Hole of Cygnus X-1
That stupid space english channel Supernova
Wow...twice in two turns I've forgotten that Hacan don't need trade master permish...
Well, 1 trade good to deny them 4 trade goods that turn (a total of 8 trade goods for both of Sol's neighbors) still seems like a decent deal, especially considering that not spending your trade goods is just going to feed Mentak anyway.
Hmm...
YOU!
The Black Hole of Cygnus X-1
Space battle and risk and 2TG aren't worth destroying the Hacan TA. So he took it with offence in mind...
The Black Hole of Cygnus X-1
I took it for the 2 counters and to stop my green neighbour to take it.
Obviously, now that I have it, I'll probably do something with it...
The Clan of Saar: Select the (1) Leadership Strategy Card.
The Mentak Coalition: Select the (7) Technology II Strategy Card.
Use racial ability to take 1 Trade Good from each of Arborec and Sol. (Mentak TG 4 --> 6, Sol TG 4 --> 3, Arborec TG 4 --> 3)
Federation of Sol: Select the (3) Assembly Strategy Card.
The Emirates of Hacan: Select the (6) Warfare II* Strategy Card, converting two bonus counters into command counters in Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3)
The Arborec: Select the (4) Production Strategy Card.
The Ghosts of Creuss: Select the (5) Trade II Strategy Card.
A bonus counter is placed on the (2) Diplomacy and (8) Bureaucracy II Strategy Cards.
Order of Play
The Clan of Saar: (1) Leadership Current Player
Federation of Sol: (3) Assembly
The Arborec: (4) Production
The Ghosts of Creuss: (5) Trade II
The Emirates of Hacan: (6) Warfare II*
The Mentak Coalition: (7) Technology II
T/A/P: 3/6/3
S/F/C:1/5/1
@Kaneski
Part 1 of our Agreement is to make you speaker. Part 2 is to take Garb...and I get to keep it for the turn? Part 3 is I can choose which SC I would like.
Do I have that correct?
@mrblarney up for cards.
The Arborec: 5 votes
The Ghosts of Creuss: 6 votes
The Clan of Saar: 3 votes
The Mentak Coalition: 9 votes
Federation of Sol: 8 votes
The Emirates of Hacan: 11 votes
Choose Warship Commission
42 votes available. 22 needed to pass. Votes Available
The Arborec: 5 votes
The Ghosts of Creuss: 6 votes
The Clan of Saar: 3 votes
The Mentak Coalition: 9 votes
Federation of Sol: 8 votes FOR
The Emirates of Hacan: 11 votes
FOR: 8
AGAINST:
ABSTAIN:
@preda up to vote
For: Each player may immediately build one Dreadnought unit (for free) at one of his Space Docks.
Against: The cost of each Cruiser, Dreadnought, and War Sun is increased by 2 resources for the remainder of this round.
Voting
Federation of Sol: 8 votes - FOR
The Emirates of Hacan: 11 votes
The Arborec: 5 votes
The Ghosts of Creuss: 6 votes
The Clan of Saar: 3 votes
The Mentak Coalition: 9 votes
I imagine you'll want Bureaucracy? Or Tech, since the Tech POs are coming up and you're a color and a count short, even after this round?