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Twilight Imperium Game 8 - Game Over!

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  • Options
    PredaPreda Registered User regular
    Hacan get +1 SA and +1 CP.
    We also immediately refresh the Sumerian station for 2 TG

    TG/AC/PC: 2/7/3
    SA/FS/CP: 2/4/2

    I regret to inform both the Mentak and the Humans that the contingent moment will force us to decline both their offer for action cards.

  • Options
    LykouraghLykouragh Registered User regular
    I think I have one too many Strat counters in the last update.

    +2 CP

    S/F/C: 1/5/2
    T/A/P:2/6/3

  • Options
    MrBodyMrBody Registered User regular
    edited April 2014
    +3
    SA/FS/CP: 2/3/0-->1/4/3

    MrBody on
  • Options
    KaneskiKaneski Registered User regular
    edited April 2014
    Exhaust Mellon (2I) and Vega Minor (2I) to receive 2TG.

    Allocate CCs +2 SA

    S/F/C: 2/4/2
    T/A/P: 4/2/1

    Kaneski on
  • Options
    MrBlarneyMrBlarney Registered User regular
    Lykouragh wrote: »
    I think I have one too many Strat counters in the last update.

    Yep, corrected.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 3: Start of Strategy Phase

    Arborec uses their racial ability to place a Ground Force on Capha.
    Claim Objectives
    The Emirates of Hacan: [1 VP] I control 5 planets outside my Home System. AND [1 VP] Researcher: I control at least 4 planets with a Technology specialty. (VP 1 --> 3)
    Hacan draws 2 Secret Objectives.
    The Arborec: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
    Federation of Sol: [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex. (VP 1 --> 2)
    Sol draws 2 Secret Objectives.
    The Mentak Coalition: [1 VP] I control Mecatol Rex. AND [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement. (VP 2 --> 4)
    Mentak draws 2 Secret Objectives.
    Allocate Counters
    The Emirates of Hacan: AC 5 --> 7; SA 1 --> 2, CP 1 --> 2
    The Arborec: AC 2 --> 3; SA 1 --> 2, CP 0 --> 1
    The Clan of Saar: AC 5 --> 6; CP 0 --> 2
    Federation of Sol: AC 1 --> 2; SA 0 --> 2, FS 4 --> 3, CP 0 --> 2
    The Mentak Coalition: AC 1 --> 2; SA 0 --> 2
    The Ghosts of Creuss: AC 2 --> 3; SA 2 --> 1, FS 3 --> 4, CP 0 --> 3

    The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2)
    The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 2 --> 4)

    Current Map: Round 3, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition: 4 VP
    The Emirates of Hacan: 3 VP
    Federation of Sol: 2 VP
    The Clan of Saar: 1 VP
    The Arborec: 1 VP
    The Ghosts of Creuss: 0 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.: Mentak
    [1 VP] I have at least 5 Technology Advances. RED TAPE
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
    [1 VP] I have Technology Advances in all 4 colors. RED TAPE
    [1 VP] I control 5 planets outside my Home System.: Mentak, Hacan
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec
    [2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
    [1 VP] Scientist: I have 3 yellow Technology advances.
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol

    Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives

    The Arborec: stever777
    Trade Goods: 3
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Creuss [2], Sol [2]
    Technology: Gen Synthesis, Transit Diodes, Micro Technology

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Arcturus (1R, 1I)
    R - Capha (3R, 0I)
    R - Hercalor (1R, 0I, Y)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)
    The Ghosts of Creuss: MrBody
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Arborec [2], Sol [2]
    Technology: Gravity Drive, Light Wave Deflector, Gen Synthesis, Micro Technology, Magen Defense Grid

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    The Clan of Saar: Lykouragh
    Trade Goods: 2
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, Micro Technology, Neural Computing

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    The Mentak Coalition: Kaneski
    Trade Goods: 6
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Hacan [3] (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Mirror Computing, Salvage Operations

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    X - Mellon (0R, 2I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    R - Zohbat (3R, 1I, B)
    Federation of Sol: robinlambert
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Arborec [1], Creuss [2]
    Technology: Cybernetics, Fleet Logistics, XRD Transporters

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Everra (3R, 1I)
    R - Lor (1R, 2I, R)
    R - Sem-Lore (3R, 2I, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Neural Motivator, Antimass Deflector

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Lazar (1R, 0I)
    R - Mehar Xull (1R, 3I, B)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Sakulag (2R, 1I)
    X - Sumerian (2R, 2I, TG (x2))
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Arinam (1R, 2I, B)
    N - Dal Bootha (0R, 2I, R)
    N - Faunus (1R, 3I, G (x2))
    N - Garbozia (2R, 1I, G)
    N - Meer (0R, 4I)
    N - Quann (2R, 1I, G)
    N - Xxehan (1R, 1I, G)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.

    Order of Play
    The Clan of Saar:
    The Mentak Coalition:
    Federation of Sol:
    The Emirates of Hacan:
    The Arborec:
    The Ghosts of Creuss:

    There is one bonus counter on the (8) Bureaucracy Strategy Card and two on the (6) Warfare II* Strategy Card; a player that selects one of these cards may immediately exchange each bonus counter on the card for a trade good or allocate a command counter to their board.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular
    Take Leadership.

  • Options
    KaneskiKaneski Registered User regular
    Take Technology.

    Use Mentak racial ability to steal 1TG from Arborec and 1TG from Sol


    @robinlambert‌ to pick strategy, and that TG was destined for Saar anyway.

  • Options
    robinlambertrobinlambert Registered User regular
    Take Assembly

    @kaneski am I still giving Saar a TG?

  • Options
    KaneskiKaneski Registered User regular
    @robinlambert‌ Not unless you want to get something from them :) It's all good.

  • Options
    KaneskiKaneski Registered User regular
    @Preda to pick

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    MrBodyMrBody Registered User regular
    Dontcha just love it when the guy to your left takes the speaker token :(

  • Options
    PredaPreda Registered User regular
    Take Warfare II and put a CC in SA and one in CP

    TG/AC/PC: 2/7/3
    SA/FS/CP: 3/4/3

    MrBody wrote: »
    Dontcha just love it when the guy to your left takes the speaker token :(

    I surely do love when the one to my right do it... :D

  • Options
    robinlambertrobinlambert Registered User regular
    edited April 2014
    Speaker Token isn't going to your right. It will go to MY right.

    @stever777 up to pick.

    robinlambert on
  • Options
    MrBodyMrBody Registered User regular
    This is starting to look like a runaway between Mentak and Hacan. Let's step up the resistance, guys.

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    I'll take (4) Production.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    robinlambertrobinlambert Registered User regular
    you are space america. i am space france. easy for you to say.

    i am hoping to be space italy one day.

  • Options
    KaneskiKaneski Registered User regular
    You could just become space Vichy France. Basically the same thing.

  • Options
    MrBodyMrBody Registered User regular
    Trade II

  • Options
    MrBodyMrBody Registered User regular
    Arborec! Sol! We've seanced up a plan to curb Mentak aggression and unfair Hacan trade practices!

    Rather than take the 3 trade goods, we're considering canceling Hacan and Mentak trade contracts. In order for that to really be worth it though, we would need a little incentive to make up for missing out on 3 trade goods. Say, one trade good from each of you?

    Think about it, even if they were to pick Trade and restore their contracts next turn, they would still lose out on a bare minimum of 8 trade goods each the next two turns. Spend 1 trade good to deny your competing neighbors 8? That sounds like a great deal! You can't afford not to screw your neighbors!

  • Options
    KaneskiKaneski Registered User regular
    edited April 2014
    With Hacan taking Warfare, I suspect both of your problems, Creuss, will get resolved this round anyway.

    Edit: also, you got your sequencing off. We can reform our contract immediately after you break and everyone collects. So you deny him 4 and me 2. Still 8 resources, 4 each, yeah.

    Kaneski on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    The Aborec are in on the Ghosts' plan.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    edited April 2014
    Also... the trade agreement is really the only thing curbing my aggression right now. I am content, even to the point of letting my neighbours take planets to get VPs. But only so long as appeasement continues. And you watch it @stever777 - it's still unclear if you're space Churchill or space Chamberlain. (Edit: I couldn't figure out a better phrasing to address you, apologies)

    Kaneski on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Well, whichever I am, you're far enough away that I can play around a bit.
    I believe I am Space Xenu!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    stever777 wrote: »
    Well, whichever I am, you're far enough away that I can play around a bit.
    I believe I am Space Xenu!

    That stupid space english channel Supernova

  • Options
    MrBodyMrBody Registered User regular
    edited April 2014
    Kaneski wrote: »
    With Hacan taking Warfare, I suspect both of your problems, Creuss, will get resolved this round anyway.

    Edit: also, you got your sequencing off. We can reform our contract immediately after you break and everyone collects. So you deny him 4 and me 2. Still 8 resources, 4 each, yeah.

    Wow...twice in two turns I've forgotten that Hacan don't need trade master permish...

    Well, 1 trade good to deny them 4 trade goods that turn (a total of 8 trade goods for both of Sol's neighbors) still seems like a decent deal, especially considering that not spending your trade goods is just going to feed Mentak anyway.

    MrBody on
  • Options
    KaneskiKaneski Registered User regular
    edited April 2014
    *shrug* My 2TG are just one space battle away...

    Kaneski on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    ...and, let me take a guess as to why Hacan took Warfare, Mentak...
    Hmm...

    YOU!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    stever777 wrote: »
    ...and, let me take a guess as to why Hacan took Warfare, Mentak...
    Hmm...

    YOU!

    Space battle and risk and 2TG aren't worth destroying the Hacan TA. So he took it with offence in mind...

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Well, we lowly VP guys have to do something besides watching you guys waltz to victory.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    PredaPreda Registered User regular
    Kaneski wrote: »
    stever777 wrote: »
    ...and, let me take a guess as to why Hacan took Warfare, Mentak...
    Hmm...

    YOU!

    Space battle and risk and 2TG aren't worth destroying the Hacan TA. So he took it with offence in mind...

    I took it for the 2 counters and to stop my green neighbour to take it.
    Obviously, now that I have it, I'll probably do something with it...

  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 3: Start of Action Phase

    The Clan of Saar: Select the (1) Leadership Strategy Card.
    The Mentak Coalition: Select the (7) Technology II Strategy Card.
    Use racial ability to take 1 Trade Good from each of Arborec and Sol. (Mentak TG 4 --> 6, Sol TG 4 --> 3, Arborec TG 4 --> 3)
    Federation of Sol: Select the (3) Assembly Strategy Card.
    The Emirates of Hacan: Select the (6) Warfare II* Strategy Card, converting two bonus counters into command counters in Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3)
    The Arborec: Select the (4) Production Strategy Card.
    The Ghosts of Creuss: Select the (5) Trade II Strategy Card.

    A bonus counter is placed on the (2) Diplomacy and (8) Bureaucracy II Strategy Cards.



    Order of Play
    The Clan of Saar: (1) Leadership Current Player
    Federation of Sol: (3) Assembly
    The Arborec: (4) Production
    The Ghosts of Creuss: (5) Trade II
    The Emirates of Hacan: (6) Warfare II*
    The Mentak Coalition: (7) Technology II

    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular
    Activate Mellon/Zohbat, move in destroyer and carrier with 1 GF and 2 fighters from Industrex, land GF on Mellon. +1 TG from racial.

    T/A/P: 3/6/3
    S/F/C:1/5/1

  • Options
    robinlambertrobinlambert Registered User regular
    edited April 2014
    Play Assembly.

    @Kaneski‌
    Part 1 of our Agreement is to make you speaker. Part 2 is to take Garb...and I get to keep it for the turn? Part 3 is I can choose which SC I would like.

    Do I have that correct?

    @mrblarney up for cards.

    robinlambert on
  • Options
    MrBlarneyMrBlarney Registered User regular
    Votes Available
    The Arborec: 5 votes
    The Ghosts of Creuss: 6 votes
    The Clan of Saar: 3 votes
    The Mentak Coalition: 9 votes
    Federation of Sol: 8 votes
    The Emirates of Hacan: 11 votes

    4463rwiq7r47.png
  • Options
    robinlambertrobinlambert Registered User regular
    Name Mentak speaker.

    Choose Warship Commission

    42 votes available. 22 needed to pass. Votes Available
    The Arborec: 5 votes
    The Ghosts of Creuss: 6 votes
    The Clan of Saar: 3 votes
    The Mentak Coalition: 9 votes
    Federation of Sol: 8 votes FOR
    The Emirates of Hacan: 11 votes

    FOR: 8
    AGAINST:
    ABSTAIN:

    @preda up to vote

  • Options
    MrBlarneyMrBlarney Registered User regular
    Warship Commission
    For: Each player may immediately build one Dreadnought unit (for free) at one of his Space Docks.
    Against: The cost of each Cruiser, Dreadnought, and War Sun is increased by 2 resources for the remainder of this round.

    Voting
    Federation of Sol: 8 votes - FOR
    The Emirates of Hacan: 11 votes
    The Arborec: 5 votes
    The Ghosts of Creuss: 6 votes
    The Clan of Saar: 3 votes
    The Mentak Coalition: 9 votes

    4463rwiq7r47.png
  • Options
    KaneskiKaneski Registered User regular
    @robinlambert‌ Was typing my response when you posted me speaker. Kinda forces my hand.

    I imagine you'll want Bureaucracy? Or Tech, since the Tech POs are coming up and you're a color and a count short, even after this round?

  • Options
    KaneskiKaneski Registered User regular
    @MrBlarney just to confirm - the Against effect would also affect the Mentak Salvage Operations? Since it requires to 'pay the cost', I assume yes.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Yes, reconstructing ships with Salvage Operations would be affected by the AGAINST result of Warship Commission.

    4463rwiq7r47.png
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