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Twilight Imperium Game 8 - Game Over!

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Posts

  • PredaPreda Registered User regular
    Hacan Claim control of Mecatol rex.

  • robinlambertrobinlambert Registered User regular
    edited May 2014
    Sol

    Claim
    [2 VP] Expansionist: I control 8 systems outside of my Home System. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.
    [1 VP] I control 5 planets outside my Home System.

    SFC: +1/0/+2 --> 1/4/2


    @kaneski as the last part of our Speaker agreement we were going to talk about you leaving a SC for me to take. The one I would like to request is: Leadership. But if you need that for some reason, and are willing to play it in the first or second turn, I would be willing take something else. I will also be leaving Garbozia in my first or second turn.

    robinlambert on
  • LykouraghLykouragh Registered User regular


    Tap all planets (6 resources) to get 3 TG.

    Claim [1 VP] I control 5 planets outside my Home System, [1 VP] Invader: I control a planet that was controlled by an enemy player this round.

    +2 counters to command

    T/A/P:4/6/3
    S/F/C:2/5/3

  • KaneskiKaneski Registered User regular
    @MrBlarney am I accurate in saying that Sol, Creuss and Mentak all get an extra CC from Vorhal Peace Prize?

  • MrBlarneyMrBlarney Registered User regular
    edited May 2014
    @Lykouragh, exhausting resources/influence for wealth comes after planets get refreshed, not before. You'll need to specify which worlds you're exhausting for that purpose.

    EDIT: Yes, all three of Sol, Creuss, and Mentak qualify for the Vorhal Peace Prize bonus.

    MrBlarney on
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  • MrBlarneyMrBlarney Registered User regular
    edited May 2014
    @robinlambert, your claim of Expansionist is invalid, as you only control five systems (Jord, Lykouragh's Path, Alpha Wormhole, Beta Wormhole, Garbozia). Please revise your claims.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited May 2014
    Creuss claim:

    [1 VP] I took control of 3 planets this turn.

    Prelim
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.


    I actually had a dream the other night about this very game! Was playing out turns, and every move I had the exact number of ships, resources, and counters to pull it off, perfectly claiming every single objective before winning :#

    MrBody on
  • robinlambertrobinlambert Registered User regular
    edited May 2014
    Yup. Misread that part about the ships. Soooooo, I screwed up. I thought I just needed the planets...and EVEN THEN I miscounted. I only have 7. Ha.

    And Vorhal Peace Prize is awarded each turn? Already then.

    Sol

    Claim
    [1 VP] I control 5 planets outside my Home System.

    SFC: +2/0/+2 --> 2/4/2

    robinlambert on
  • KaneskiKaneski Registered User regular
    Exhaust Vega Minor (2I) to receive 1 TG. Allocate 2 CC to CP, 1 CC to SA

    T/A/P: 4/2/1
    S/F/C: 2/4/4

  • MrBlarneyMrBlarney Registered User regular
    All players now draw 1 Action Card (excepting Hacan, who draws two) and 2 Command Counters (excepting Mentak and Creuss, who each draw three, and Sol, who draws four) for allocation. Post your allocations in the thread if you have not done so already.

    Secret Objective and Action Card draws are going out now.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited May 2014
    1/4/0 -> 2/4/2

    MrBody on
  • PredaPreda Registered User regular
    Exaust Sumerian to get 2 TG. Allocate 1 CC to SA, one to CP and move 1 from FS to CP.

    TG/AC/PC: 2/6/3
    SA/FS/CP: 2/4/4

  • KaneskiKaneski Registered User regular
    @Preda I got a card to trade. It's probably worth the equivalent of... at least 3-4 TG. War or not, always willing to trade stuff. Got anything? :D

  • PredaPreda Registered User regular
    Always willing to trade (and that is for everyone!). I've a Recheck and a card that will act on strategy choices for sale, But I must know something more on what I get before trading for it.

  • KaneskiKaneski Registered User regular
    I don't like revealing to trade, mostly because if refused it will affect my ability to play it (and yours). I'll take the strat choice card or 2TG. It'll be worth it.

  • PredaPreda Registered User regular
    Not a chance in hell that I give you 2 TG, but I'm willing to risk and excange with you the strategy choice AC for your supposedly 3/4 TG card. Consider this the ufficial answer pending your confirmation.

    The Recheck (reroll 1 dice) is for sale if anyone want it.

  • KaneskiKaneski Registered User regular
    Accepted.

    @MrBlarney - trade my newly acquired card.

  • PredaPreda Registered User regular
    Already given order in PM to host.

  • MrBodyMrBody Registered User regular
    I'll buy the recheck for the promise of 1 future TG.

  • PredaPreda Registered User regular
    I'll give you it for 2, to be given one at the first chance and one the turn after.

  • LykouraghLykouragh Registered User regular
    I was confused about that planet tapping for TG rule then- don't tap any planets, and I only have 1 TG.

  • MrBodyMrBody Registered User regular
    Preda wrote: »
    I'll give you it for 2, to be given one at the first chance and one the turn after.

    Nah

  • PredaPreda Registered User regular
    What a perfect way of giving me exactly what you stated , but only if I give also something else to you back, Mentak Friend... I like it, and I wan't forget :p

  • MrBodyMrBody Registered User regular
    edited May 2014
    We accept our peace prize aboard the bridge of the newly commissioned GSS Olive Branch at the Lodor shipyards.

    MrBody on
  • MrBlarneyMrBlarney Registered User regular
    edited May 2014
    The next round will start tomorrow once I get some rest all players have had sufficient chance to discuss deals, etc.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Exhaust Malice (3I) and Dal Bootha (2I) to receive 2 TGs.

  • KaneskiKaneski Registered User regular
    @robinlambert I can't figure out why you wouldn't take bureaucracy, the 2 bonus plus card play gets you the free CCs, and then... VPs.

  • robinlambertrobinlambert Registered User regular
    I want 8. But I thought you did too. And you have first pick. Was just trying to keep the peace.

  • KaneskiKaneski Registered User regular
    We had a deal, and I'm not Hacan

  • MrBodyMrBody Registered User regular
    Burn!

  • robinlambertrobinlambert Registered User regular
    You sure are not.

    Are we choosing SCs now? Is that where we are? Then please do leave

    I screwed up big time anyhow so....yeah. Let's do this.

  • MrBlarneyMrBlarney Registered User regular
    edited May 2014
    Round 4: Start of Strategy Phase

    Arborec uses their racial ability to place a Ground Force on Vefut II.
    Claim Objectives
    The Clan of Saar: [1 VP] I control 5 planets outside my Home System. AND [1 VP] Invader: I control a planet that was controlled by an enemy player this round. (VP 1 --> 3)
    Federation of Sol: [1 VP] I control 5 planets outside my Home System. (VP 2 --> 3)
    The Arborec: [1 VP] I control 5 planets outside my Home System. (VP 1 --> 2)
    The Ghosts of Creuss: [1 VP] I took control of 3 planets this turn. AND [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System. (VP 0 --> 2)
    The Emirates of Hacan: [1 VP] I control Mecatol Rex. (VP 4 --> 5)
    Allocate Counters
    The Clan of Saar: AC 6 --> 7; CP 1 --> 3
    Federation of Sol: AC 3 --> 4; SA 0 --> 2, CP 0 --> 2
    The Arborec: AC 2 --> 3; SA 1 --> 2, FS 5 --> 4, CP 0 --> 2
    The Ghosts of Creuss: AC 1 --> 2; SA 0 --> 1, CP 0 --> 2
    The Emirates of Hacan: AC 4 --> 6; SA 1 --> 2, FS 5 --> 4, CP 2 --> 4
    The Mentak Coalition: AC 2 --> 3; SA 1 --> 2, CP 2 --> 4

    The Ghosts of Creuss: Exhaust Mallice (3I) and Dal Bootha (2I) after refreshing to gain 2 Trade Goods. (TG 0 --> 2)
    The Mentak Coalition: Exhaust Vega Minor (2I) after refreshing to gain 1 Trade Good. (TG 3 --> 4)
    The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2)
    Use racial ability to trade 1 Action Card with Mentak.

    Current Map: Round 4, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 5 VP
    The Mentak Coalition: 4 VP
    Federation of Sol: 3 VP
    The Clan of Saar: 3 VP
    The Arborec: 2 VP
    The Ghosts of Creuss: 2 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.: Mentak, Hacan
    [1 VP] I have at least 5 Technology Advances. RED TAPE
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
    [1 VP] I have Technology Advances in all 4 colors. RED TAPE
    [1 VP] I control 5 planets outside my Home System.: Mentak, Hacan, Saar, Arborec, Sol
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec, Creuss
    [2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
    [1 VP] Scientist: I have 3 yellow Technology advances.
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.: Saar
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.: Creuss
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol

    Secret Objectives
    The Ghosts of Creuss: 2 Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives

    Special Objectives
    The Emirates of Hacan: Moment of Triumph - Gain 1 victory point, after you destroy an enemy Flagship or War Sun in battle.

    The Arborec: stever777
    Trade Goods: 5
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Creuss [2], Sol [2]
    Technology: Gen Synthesis, Transit Diodes, Micro Technology, Antimass Deflectors

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Capha (3R, 0I)
    R - Hercalor (1R, 0I, Y)
    R - Mehar Xull (1R, 3I, B)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)
    The Ghosts of Creuss: MrBody
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Arborec [2], Sol [2]
    Technology: Gravity Drive, Light Wave Deflector, Gen Synthesis, Micro Technology, War Sun, Magen Defense Grid

    Worlds:
    R - Creuss (4R, 2I)
    X - Dal Bootha (0R, 2I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Xxehan (1R, 1I, G)
    The Clan of Saar: Lykouragh
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, Micro Technology, Neural Computing

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Mellon (0R, 2I)
    R - New Albion (1R, 1I, G)
    R - Quann (2R, 1I, G)
    R - Starpoint (3R, 1I)
    The Mentak Coalition: Kaneski
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Assault Cannon, Antimass Deflectors, Mirror Computing, Salvage Operations

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    R - Zohbat (3R, 1I, B)
    Federation of Sol: robinlambert
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Arborec [1], Creuss [2]
    Technology: Cybernetics, Fleet Logistics, XRD Transporters, Type IV Drive, Antimass Deflectors

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Everra (3R, 1I)
    R - Garbozia (2R, 1I, G)
    R - Lor (1R, 2I, R)
    R - Sem-Lore (3R, 2I, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 2
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Saar [2] (Hacan [3])
    Technology: Neural Motivator, Antimass Deflector, Fleet Logistics

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Lazar (1R, 0I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Sakulag (2R, 1I)
    X - Sumerian (2R, 2I, TG (x2))
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Arinam (1R, 2I, B)
    N - Meer (0R, 4I)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
    Subsidized Studies (LAW): The cost for all blue Technologies is decreased by 3. The cost for all other non-racial Technologies is increased by 2.

    Order of Play
    The Mentak Coalition:
    Federation of Sol:
    The Emirates of Hacan:
    The Arborec:
    The Ghosts of Creuss:
    The Clan of Saar:

    There is one bonus counter on the (2) Diplomacy II Strategy Card and two on the (8) Bureaucracy Strategy Card; a player that selects one of these cards may immediately exchange each bonus counter on the card for a trade good or allocate a command counter to their board.

    MrBlarney on
    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    edited May 2014
    derp

    MrBody on
  • KaneskiKaneski Registered User regular
    Use Mentak racial ability to steal 1TG from Arborec.

    Select Technology


    @robinlambert to pick

  • robinlambertrobinlambert Registered User regular
    Sorry for Delay.

    Bureaucracy II

    Remove two Red Tape Counters.

  • PredaPreda Registered User regular
    where do you put the command counter @robinlambert‌ ?
    Meanwhile Hacan Choose Assembly and @stever777‌ is next.

  • KaneskiKaneski Registered User regular
    Preda wrote: »
    where do you put the command counter @robinlambert‌ ?
    Meanwhile Hacan Choose Assembly and @stever777‌ is next.

    Damn Hacan...

    Uh, so... @robinlambert much as it sucks, you can't really unlock the one of each color techs total or 5 of 1 color PO... Because Hacan will take the speaker token and win next round by unlocking Imperium Rex... Unless they lose a LOT of planets between now and next round.

  • MrBlarneyMrBlarney Registered User regular
    Yep, gonna need to know how you're going to convert your command counters, robinlambert.

    Selection of the Bureaucracy II Strategy Card unlocks the following objectives:
    [1 VP] I have at least 5 Technology Advances.
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.

    Stage II Objectives may now be unlocked; Imperium Rex may not be selected until one more Objective in front of it in the line is unlocked.

    4463rwiq7r47.png
  • PredaPreda Registered User regular
    He could unlock whatever he want, as long as he doesn't unlock something I could complete, since right now I couldn't complete anything and you already have one point to take and get the point to tie me...

  • robinlambertrobinlambert Registered User regular
    Boo.

    +0/+1/+1

    Sorry. Tried to post from phone earlier. Failed.

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