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[AO] Anarchy Online, anyone else a Froob?

zhen_roguezhen_rogue Registered User regular
edited October 2009 in MMO Extravaganza
Anarchy Online!
http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&template=main

Play for free! (Original game + notum wars only, level 200max)
http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&template=drill&func_id=1088&navID=1003,1005,1070,1088

I'm wondering if any PA people are still playing this innovative (for its time) MMORPG?
The people who play for free (called "froobs") seem to have a blast, and so I thought to give it a try.
Well, thy were right - and I also forgot just how deep this game really is.
I've been shirking my work duties for days now, browsing website after website of all the tradeskills, items, quests, implants (yikes), profession developments, blitzing debates, etc. trying to re-train myself.

I had several characters in the 100-150 level range previously, and it amazes me at how little to none of the basics I remembered - clicksaver and "alvin" pads were about it.
I'm having a blast re-learning, re-leveling, and developing my new little Fixer.
However, i'm essentially alone, as my previous account is a "pay" account (which I don't want to re-activate), and my old corporations are gone/empty.

So - does anyone else play as a "froob"?
OR
Do any PA people still actively play on RK1 or RK2?
If so, do any PA-friendly corps exist?
If so, do they allow non-leaching, non-begging, non-"blitz me omfg now" froobs to join?
If so, are they currently accepting applications?

This game is a LOT more fun with friends to mission with, and hit static dungeons with, so i'm trying to determine who else out there in PA-land might still be enjoying this gem of a game.

zhen_rogue on
«134

Posts

  • JasconiusJasconius sword criminal Flo-ridaRegistered User regular
    edited August 2007
    I got into it briefly, purchased all the expansions.

    It has great, great mechanics. But the graphics are absurdly outdated and it's item system is relatively confusing.

    I hope that they rebuild it one day. I was given a press tour by a GM when Alien Invasions came out, and there is very intelligent game design buried deep, deep within it. Too deep to bother with, unfortunately.

  • NijiNiji Registered User
    edited August 2007
    I liked AO when Shadowlands came out. I'm not interested in the Alien Invasion expansion though, so I chose not to return to the game. Plus, having effectively no strafing (you move at about 1/10 speed) drove me crazy.

  • BigityBigity Lubbock, TXRegistered User regular
    edited August 2007
    I played it for years, but don't anymore.

    Love the music, loved fixers and crats.

    steam_sig.png
  • Toxic PickleToxic Pickle Registered User regular
    edited August 2007
    So what limitations are placed on 'froobs'? Is it just that you have no access to the expansion packs, or is there more to it than that?

    I played AO waaay back when it was first released.. when the community went nuts because the account creation site was un-secured and everyone was sure all our numbers were gonna be stolen.

    I did like the game, and enjoyed playing an Enforcer and an Adventurer. In the end I was put-off by the fact that enemies would run right up into your face and shoot you (It seemed so stupid for two people to be standing face-to-face, shooting the hell out of one another, sorta like a constant version of the elevator scene from Smokin' Aces). I also had something of a crummy computer that couldn't handle the memory leaks AO was infamous for in its early days, so I eventually just kinda drifted away from it.

    I've gotten a few e-mails from the company inviting me to come back and play free.. for awhile I considered it but ultimately I'm a WoW whore.

  • zhen_roguezhen_rogue Registered User regular
    edited August 2007
    So what limitations are placed on 'froobs'? Is it just that you have no access to the expansion packs, or is there more to it than that?

    I played AO waaay back when it was first released.. when the community went nuts because the account creation site was un-secured and everyone was sure all our numbers were gonna be stolen.

    I did like the game, and enjoyed playing an Enforcer and an Adventurer. In the end I was put-off by the fact that enemies would run right up into your face and shoot you (It seemed so stupid for two people to be standing face-to-face, shooting the hell out of one another, sorta like a constant version of the elevator scene from Smokin' Aces). I also had something of a crummy computer that couldn't handle the memory leaks AO was infamous for in its early days, so I eventually just kinda drifted away from it.

    I've gotten a few e-mails from the company inviting me to come back and play free.. for awhile I considered it but ultimately I'm a WoW whore.

    The "Froob" limitations are thus:
    1. At the first of the year 2008, Funcom will re-evaluate the "Free" player accounts - they might stay, or they might go, based on whether they're losing money or making money.
    2. Free accounts are limited to the original game, and notum wars (you CAN participate in tower battles). This means the keeper and shade classes are not available to Froobs. This also means that perks and alien experience is not available. Lastly, this means you can't equip or use weapons/armor/items/etc in the expansions past notum wars (items all have a "flag" as to what expansion they are from).
    3. Froobs are "limited" to level 200.

  • JasconiusJasconius sword criminal Flo-ridaRegistered User regular
    edited August 2007
    Yeah, I believe I had a level 80-90's Fixer, and I participated in Shadowlands a lot... but, at some point you just get lost really, especially soloing.

  • Hahnsoo1Hahnsoo1 Registered User regular
    edited September 2007
    zhen_rogue wrote: »
    The "Froob" limitations are thus:
    1. At the first of the year 2008, Funcom will re-evaluate the "Free" player accounts - they might stay, or they might go, based on whether they're losing money or making money.
    I dare say that if the game is going to continue, so is the Froob program. The Froob program was started years ago (2004? 2005?), and every year, some pundits talk about the upcoming "Froob-pocalypse", when all the Froob accounts are going to be canceled. Every year, the Froob program is renewed (around October or November). If you read the financial reports, the Froob program is a major moneymaker, as the Froob program is supported by in-game advertising (and payed players can turn off the ads... Froobs cannot). The ads get a bit silly sometimes (especially the movie advertisements and that goddamn Snickers commercial) but overall, the billboards are non-intrusive. Also, a LOT of paying subscribers use Froob accounts to mule their items and cash... I don't think they'd be very happy if those characters get nuked.

    It's unique among the free-play programs out there in that it offers the ENTIRE original classic game (and now, the first booster pack, Notum Wars). The only limitations are things that are only offered in expansion content. Granted, this is a lot: levels from 200-220, Perks (like DnD Feats), Alien Invasion levels, a lot of cheesy and uber equipment. But it should not detract from the enjoyment of the game much, as most of this content is experienced in a separate playfield (Shadowlands or Alien motherships) and the equipment is geared for those playfields. Even better, you don't get any of the technical glitches and bugs that plagued Anarchy Online at its release, as all of these have been ironed out (at least for Classic AO... they still keep fixing/introducing new bugs with the expansions *grins*).

    It's a dated game. It's more akin to Everquest than WoW in terms of graphics and flashy lights. But it's free, and has more depth in character development and sheer volumes of equipment than most other games out there. The thing I appreciate about the game is the relative lack of level-locks for most equipment (there are still some level-locked items).

    Froobs also can't post on the official forums, but they can read posts there. Most of the froobs that I know hang out at AOFroobs.com, a community geared toward Froobs and ex-Froobs (those who have turned to the dark side *grin*).

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Man sometimes I miss this game. Best atmosphere ever, IMO. So much cool stuff.

    The only thing that really ever bugged me was mentioned above, that 'shooty' mobs would run up in your face to shoot you.

    steam_sig.png
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited September 2007
    well at least way back when they altered it so mobs would at least stop in front of you; they used to run into you.

    Good times.

    Oh the days killing OT and rollerrats outside of Tir because I didn't know what I was supposed to do.

    I miss me some AO

    Steam.gif Galedrid - WoW.gif Benediction - bnet.gif Galedrid#1367
    Origin.png Galedrid - FFXI.png Kingshand - FFXIV.png Galedrid Kingshand
    360.png Galedrid - WiiU.gif Galedrid - 3DS.png 3222-6858-1045
  • DEL 707DEL 707 Registered User
    edited September 2007
    I keep being tempted to try this again.
    Played it many years ago and it was my 1st MMORPG. Got my adventurer up to 208 before I got tired of grinding away on Hecklers, last I heard they introduced missions into shadowlands which got me interested, but I gave away all my stuff.

    My adventurers name was Benjy (spent 95% of his life in leet form), played for the Omni-tek Org Legion, previously known as Trinity. Had alot of good times, though I can't say I like Notum Wars, I lost count of the amount of times I only got 3 hours of sleep before work because some bastard clan attack 1 of our bases. O_o

    I'm still waiting for a decent sci-fi mmorpg to replace it, I really have a hard time liking fantasy games.

    Still got a few of my old screenshots

    lildragon.jpg

    The 1st ever Santa Leet!

    scrn0013.png

    chistmastree.jpg

    Raiden333 wrote: »
    There are times when you can use cover and slowly advance on your enemies with an assault rifle.

    There are times when you can hang back and pick them all off with a sniper rifle.

    But sometimes...

    You just have to say fuck it and pull out the grenade launcher.
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited September 2007
    <3 me some leets

    Steam.gif Galedrid - WoW.gif Benediction - bnet.gif Galedrid#1367
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  • darkmayodarkmayo Registered User regular
    edited September 2007
    I never really got into it as a froob when I gave it a go a year ago. It was a gameon thread that got me started and yea.. just didnt get into it. I like the setting tho, and I agree that we need another scifi MMORPG. hmmm Shadowrun would be a cool setting :P

  • SabanSaban Registered User
    edited September 2007
  • ArchsorcererArchsorcerer Registered User regular
    edited September 2007
    So what are you playing?

    I'm trying to make a decent Solitus Engineer. Anything I should get before I leave Newbie Island (the screwdriver seems important)?

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • AegisAegis Registered User regular
    edited September 2007
    Bigity wrote: »
    Man sometimes I miss this game. Best atmosphere ever, IMO. So much cool stuff.

    The only thing that really ever bugged me was mentioned above, that 'shooty' mobs would run up in your face to shoot you.

    I second about missing this game. Tried it out for a bit and had a blast few years back. Might pop back in again between WoW and school to see if my char's still around.

    Currently DMing: None right now! :(
    Characters
    [5e] Myriil Amarthen - AC 17 | HP 14 | Melee +6/1d6+4 | Spell +5/DC 13
  • SorensonSorenson Registered User regular
    edited September 2007
    Thirded, it's a pity so few developers have tried to follow in its footsteps, and while it's got its flaws and antiquities I'd take it over just about anything else.

    EVEN WITH THE TRAINS <3
    Spoiler:

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited September 2007
    So what are you playing?

    I'm trying to make a decent Solitus Engineer. Anything I should get before I leave Newbie Island (the screwdriver seems important)?

    no, but TBH I'd really recommend not doing an engy as your first. It can be a fairly complex class, most of the pet type classes (MP's, crats) are.

    I'd really recommend a soldier or a enforcer, maybe a NT. A fixer is about as advanced of a class I'd really say is reasonable for a new player to give a shot to.

    I'm just afraid you'll get frustrated with some class-specific frustrations (engys can take awhile before they're strong, or even useful) and not see how much fun can be had.

    Steam.gif Galedrid - WoW.gif Benediction - bnet.gif Galedrid#1367
    Origin.png Galedrid - FFXI.png Kingshand - FFXIV.png Galedrid Kingshand
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  • NorgothNorgoth Registered User regular
    edited September 2007
    Sorenson wrote: »
    Thirded, it's a pity so few developers have tried to follow in its footsteps, and while it's got its flaws and antiquities I'd take it over just about anything else.

    EVEN WITH THE TRAINS <3
    Spoiler:

    If your gettting a "cant write" error, you need to open the properties on the AO folder and turn off "Read Only"

    Also im playing an Engiee on RK2 Clan side named Jeshal, look me up guys.

    [SIGPIC][/SIGPIC]
  • AegisAegis Registered User regular
    edited September 2007
    Well char's still there, neat. Though on RK1 and only level 13, I might as well make up a new one if folks are on RK2 and to get used to the newbie area all over again, heh.

    Currently DMing: None right now! :(
    Characters
    [5e] Myriil Amarthen - AC 17 | HP 14 | Melee +6/1d6+4 | Spell +5/DC 13
  • NorgothNorgoth Registered User regular
    edited September 2007
    If we got enough players, a PA Org whould be great. As notum wars is now fee too we can get us some towers and the like.

    Edit: Also im playing a tradeskill hybrid engiee, so If I can get the tools/skills, I can knock up Crab/Junkmetal armour for everyone.

    [SIGPIC][/SIGPIC]
  • ArchsorcererArchsorcerer Registered User regular
    edited September 2007
    @The Dude With Herpes: Ok, I'm gonna put my engie aside for a while. Still, I'm goint to check out a Nanomage Bureaucrat.

    @Norgoth: sure man :) . Let's make a poll for the side (Rebels, Neutral or Omni) and send some suggestions for names.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Crats rock. A robot, 2 MCed pets, mezes, AND decent but not great nukes.

    And a coffee machine and a briefcase. Even a suit.

    steam_sig.png
  • NorgothNorgoth Registered User regular
    edited September 2007
    @The Dude With Herpes: Ok, I'm gonna put my engie aside for a while. Still, I'm goint to check out a Nanomage Bureaucrat.

    Engiees are actually really easy.

    1)Raise bot skills
    2)Over buff bot skills
    3)Summon a bot of like a retarded level above you
    4)???????
    5)Profit.

    It gets complex if you go the tradeskills route and make like the engiee pistol and stuff. But for like juts killing, its easy as hell. God I dont even fight. I just send in my bot, stand out of LOS and just drop heals on it.

    [SIGPIC][/SIGPIC]
  • SeptusSeptus Registered User regular
    edited September 2007
    I loved my fixer so much. The grid was awesome but I was a sad panda at not having it in the Shadowlands.

    Also, the really high run speed and using two handed machine guns.

    But I never got grid armor, too bad.

    Edit: Man, overbuffing/overequipping was nice in theory, but then I'd just get headaches as I die and lose a key item or lose a key buff and then there's a huge chain of losing everything I needed to reach that point.

    That's why my metaphysicist was cool. That class had the vast majority of the good or hard to find buffs. But pet pathing sucked.

    rodq.jpg
  • ArchsorcererArchsorcerer Registered User regular
    edited September 2007
    @Norgoth: I know it ain't that complicated. Problems come when crafting items (I prefer saying that than tradeskilling), it gets a little complicated. Yeah, that engiee pistol is good.

    Still Bureaucrats seems lots of fun(there is something wrong with this stament) :pets, domination and some healing.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited September 2007
    Just a few notes about the installer:
    Apparently, initially installing the game has a few issues, as there isn't a decent mirror of a fully patched client program anywhere that I know of. It does okay during the patching process if you only do one patch per run. If you do multiple patches in a row, though, there is a tendancy for things to get borked.

    The solution to this is to either patch one at a time, closing the client after every patch (d'oh) or manually download the patches from the FTP site: ftp://ftp.funcom.com/cd/patches
    You can also find the 17.1.1 installer (the most recent version that I've seen) of the small client here:
    ftp://ftp.funcom.com/cd/AOInstall17.1.1_EP0_live_nointro
    I'm trying to make a decent Solitus Engineer. Anything I should get before I leave Newbie Island (the screwdriver seems important)?
    You can easily buy the screwdriver later (trade department of any general store). I would keep a spare Solar-Powered Pistol (not to be confused with a Solar-Powered Adventuring Pistol), in case you decide to make the Solar-Powered Master Engineer Pistol in the future (a gun that levels up along with you, if you can find/buy the parts for it, and probably the only decent use for Weaponsmithing for Froobs... at least until patch 17.6). There are some items that you can ONLY purchase on Newbie Island like the Omni-Tek Technical Library and the Omni Smelling Salts, but these aren't totally necessary. Sometimes you can get someone on the mainland to buy the Newbie Island items for a much larger sum of money (usually 50k to 500k, depending on the Dimension and demand).

    As far as easy playing, Engineers are actually not bad for a first profession. While you may have difficulty when you first start out in combat (your damage output will be anemic, for you and your bot), your IP allocation is incredibly simple (bigger bot = More MC/TS).

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • NorgothNorgoth Registered User regular
    edited September 2007
    You can equip shit above your own level on just self buffs/implants alone. Once you get into asking for wrangles and weird ass buffs from random classes to equip I dunno, like a toe implant or something then you just taking it too far.

    [SIGPIC][/SIGPIC]
  • SeptusSeptus Registered User regular
    edited September 2007
    Norgoth wrote: »
    You can equip shit above your own level on just self buffs/implants alone. Once you get into asking for wrangles and weird ass buffs from random classes to equip I dunno, like a toe implant or something then you just taking it too far.

    Yeah, that's what I'm talking about. Implants that you can put on yourself, isn't "going above your level" or over-buffing/over-equipping.

    Edit: And hell, pretty much any time I would put in implants, I tried to at least get generic buffs like the Agent agility one, or a small wrangle. Then you die or something and lose a few items and boom, all the implants are OE.

    rodq.jpg
  • NorgothNorgoth Registered User regular
    edited September 2007
    @Norgoth: I know it ain't that complicated. Problems come when crafting items (I prefer saying that than tradeskilling), it gets a little complicated. Yeah, that engiee pistol is good.

    Still Bureaucrats seems lots of fun(there is something wrong with this stament) :pets, domination and some healing.

    There very similar, just the crat is a lot more focused on CC rather than damage. On a previous cha (also an engiee) I grouped with a crat and all we did was summon bots, tame two mobs, then set our pets to hunt and chilled out in the entrance.

    [SIGPIC][/SIGPIC]
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    OEing was a freaking art man.

    You made implant sets to squeeze into a higher implant set, which let you get buffs and put on the REAL implant set that was WAAAAAY over your level.

    They nerfed it at one point, but you could still reach dizzy levels of power by working with spreedsheets and such and figuring out how to fit into it all.

    steam_sig.png
  • AegisAegis Registered User regular
    edited September 2007
    Oh, and my metaphysicist on RK2's name is Tleran if anyone else drops in.

    Currently DMing: None right now! :(
    Characters
    [5e] Myriil Amarthen - AC 17 | HP 14 | Melee +6/1d6+4 | Spell +5/DC 13
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited September 2007
    Edit: And hell, pretty much any time I would put in implants, I tried to at least get generic buffs like the Agent agility one, or a small wrangle. Then you die or something and lose a few items and boom, all the implants are OE.
    Implants don't go OE. Only Weapons and Armor do. HUD/Util and Deck items don't go OE either.

    The only thing that was nerfed (that I recall) is the Tutoring device cheese, which was a bug that allowed you to get WAY higher NCU than you normally could by repeatedly spamming a Tutoring device on yourself. Incidentally, this also made equipping items with a Tradeskill requirement a bit moot as well.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Damn you guys. The Dude with Herpies is downloading already, and I'm right on the edge. I won't do it I swear!

    steam_sig.png
  • DEL 707DEL 707 Registered User
    edited September 2007
    Does anybody remember that Lego animation some1 did years ago, can't seem to find it.

    But I did find ol' Gearbox and Bob, everything they say about pet pathing is true, I still remember not being able to take my slayerdroid in certain missions because it would get stuck :P

    56124863.jpg

    Raiden333 wrote: »
    There are times when you can use cover and slowly advance on your enemies with an assault rifle.

    There are times when you can hang back and pick them all off with a sniper rifle.

    But sometimes...

    You just have to say fuck it and pull out the grenade launcher.
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    I have the first 4 parts (I think there were more), but no where to host em. The .rar with all 4 is like 16 megs.

    steam_sig.png
  • ArchsorcererArchsorcerer Registered User regular
    edited September 2007
    A question: when do implants start to become important?

    EDIT: Gearbox and Bob can be found here: http://aovault.ign.com/screenshots/?ss=55&view=ss&page=1&subcat=1

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • SorensonSorenson Registered User regular
    edited September 2007
    Huzzah! My account is still active, my character still intact (though he's on RK1 D:)! And I'm all in on setting up a PA group.
    A question: when do implants start to become important?
    Honestly, I found 'em useful from the get-go, though if memory serves me right they really start to make a good impact around 50.

    Gamertag, Crackdown metatag, and other interesting stuff below!
    Join the Wang Defense Force and help stop the insect menace!
    Help a poor bastard out! Read (or at least visit) my Bright Hub articles!
    Spoiler:
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited September 2007
    A question: when do implants start to become important?
    It really depends on your profession. It's not a question of "when do implants become important" in general, but which implants and what profession. Note that there are plenty of premade implants (QLs 10 to 100) in Basic General Stores, and that you are NOT restricted to buying implants from your own booth. The suggestions in the premades are simply that... suggestions. You can often find better implants in other profession booths. Some of the professional premade implants are downright stupid (the Fixer Head implant) while some are so well-made that you will want them on most of your characters regardless of profession (Trader Chest, Soldier Leg, Enforcer Head).

    For combat-oriented professions, you will want to have all three implants that can buff your primary combat skill. For example, for an Enforcer focusing on 2-Handed Edged, you will want three implants that boost 2-Handed Edged (Right Arm, Left Arm, and Waist).

    For nano-caster professions, you will want to have multiple implants that buff nanoskills and intelligence (which boosts nanoskills at a ratio of 5 Int to 1 point of nanoskill... not much, but every point can count). Of note, you will want to balance Matter Creation and Time&Space clusters for most pet classes. Typically, I go with a Shiny MatCre and a Bright+Faded Time&Space setup (or vice versa), to balance the two nano-skills.

    For hybrids, you are balancing both. :-P This is tricky, especially for Adventurers (who are both healers and fighters). Luckily, the implants that house nano-skills generally are in different slots from the implants that house combat-related skills.

    I like to keep my implants above my level. If I am level 20, I like to have implants above QL 20. However, not all implant slots are equally important, and some can be allowed to slide pretty easily without hurting your character. For example, the Left Wrist slot often houses... Runspeed, maybe a Multi-weapon skill, Nano Resist. Only an Agent will need this slot to be important (Rifle can be implanted in the Left Wrist). Everyone else can easily ignore putting things in the Left Wrist and it won't hurt the character at all.

    Just as a general gauge (this is a rule of thumb and nothing more), you will be able to get into a QL of implants of up to twice your current level, maximum. This is assuming you have the appropriate abilities raised and maxed out your treatment (you are maxing out your treatment, right? Most important skill in the game). It gets more and more difficult to get into double your level in implants as you level up, but it is possible to get into QL 200 implants at level 100 for most professions (at least, in the slots that count). Most of my level 60 characters make it into 131 implants (what QL 125, the highest shop buyable basic implants, turn into when crafted by a good tradeskiller) fairly easily, but I've been doing this for a long time and have lots of resources (buffers on demand, tradeskiller on demand, equipment, etc.) available. Generally, the Head, Eye, and Right Hand lag behind the other implant locations in QL because they are the ones that can house Treatment (Shiny, Bright, Faded, respectively) and thus are often used as slots for buffing treatment to get your OTHER implants in.

    EDIT: "ZOMG where do I get the money for all this?" you might be asking. For your first character, you won't have much cash, I'm afraid. The usual answers are "run lots of mission" or "buy bags, collect everything, sell everything you can get your hands on". Don't worry too much about implants on your very first character ever. Focus on making money and levels (so you can make more money). You might want to look for a utility called Clicksaver or MishBuddy. Both of those allow you to automate the process of finding items as a mission reward, thus allowing you to potentially make money by grabbing valuable items. Beyond the scope of this discussion: http://forums.anarchy-online.com/showthread.php?s=&threadid=151747

    EDIT2: I do have a newbie/froob guide over at GameFAQs, but I'm afraid that if I post a link, it would be sitewhoring. :-P

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • SorensonSorenson Registered User regular
    edited September 2007
    That reminds me; are those shopping terminals you see in the major cities available for use now that they've thrown Noctum Wars into the deal, or is that something else? City of Heroes has spoiled me as far as selling my loot goes, and I can't stand the thought of going back to channelwhoring.

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  • Hahnsoo1Hahnsoo1 Registered User regular
    edited September 2007
    Sorenson wrote: »
    That reminds me; are those shopping terminals you see in the major cities available for use now that they've thrown Noctum Wars into the deal, or is that something else? City of Heroes has spoiled me as far as selling my loot goes, and I can't stand the thought of going back to channelwhoring.
    If you are talking about "Global Market Search", those terminals are search terminals for the various player shops scattered around the player-built cities, which is part of the Alien Invasion expansion. You need to have Alien Invasion to both use a player-shop and to access GMS. It is partly a client limitation, since the Small Client does not have the resources for the AI city interiors. Even if you get Beacon Warped in, you would be stuck in a crash loop if you do not have the Large Client.

    A lot of froobs use a shop bot called Mrshop on RK1 and Thegms on RK2. It is a chat-bot that has several robust features, enabling you to set up a shop that is searchable on an online database at aogms.com. Everyone I know uses this bot, even if they have AI, because froobs can't use GMS (and thus, you lose some of your market if you JUST use the AI shops) and it allows you to conveniently link your items in a shop format. Not that it is not a true player shop, and they will still have to contact you and meet with you to buy the items. But once learned, it makes selling a bit more convenient. AOFroobs.com link to Mrshop topic: http://www.aofroobs.com/forum/viewtopic.php?t=2157

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