As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Twilight Imperium Game 8 - Game Over!

1282931333451

Posts

  • PredaPreda Registered User regular
    Play on secondary. Spend a SA token and nothing else due to politics and planets to get Type 4 drives.

    TG/AC/PC: 3/6/3
    SA/FS/CP: 1/4/3

  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2014
    Nuthin to see here...

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2014
    The Aborec

    I PLAY the secondary ability, spending an SA Counter, using the Tiamat & Hercalor bonuses, exhausting Capha (3R) & spending 3 TGs to gain "Transfabrication".

    TG/AC/PC: 6/2/2
    SA/FS/CP: 1/4/2

    2 VP

    Technologies:
    Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System)
    Antimass Deflectors (May move thru Asteroid Fields but not stop in them)
    Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)
    Micro Technology (+1 TG for each Trade Agreement)
    Transfabrication (May scuttle units at start of Produce Units step. Gain 1/2 TGs cost for Non-Fighter & Non-GF units)

    Trade Contracts: (Arborec [2], Arborec [1])
    Ghosts [2]; Sol [2]

    Worlds:
    R - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    R - Vefut II (2R, 0I, R)
    R - Mehar Xull (1R, 3I, B)
    R - Tiamat (1R, 2I, Y)
    R - Hercalor (1R, 0I, Y)

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Pass

  • robinlambertrobinlambert Registered User regular
    Play on secondary. Spend a SA token and exhaust Everra (3R, 1I) for Manoeuvring Jets.

    TAP 2/4/2
    SFC 1/4/2

  • LykouraghLykouragh Registered User regular
    The Saar formally acknowledge that the Mentak are our besties, and propose an interstellar fist bump.

    Play tech 2ndary, buying Assault cannon. Spend 1 Strat counter, Tap Industrex and Lisis II for 3R, plus 2 red bonus from Industrex, plus 1 from Neural Computing.

    T/A/P:2/7/3
    S/F/C: 1/5/2

  • MrBodyMrBody Registered User regular
    Red techs cost 8 now.

  • LykouraghLykouragh Registered User regular
    Dangit I forgot that.

    Tap Quann too.

  • KaneskiKaneski Registered User regular
    Alrighty, @robinlambert is up for Sol

  • MrBlarneyMrBlarney Registered User regular
    edited May 2014
    Round 4: Action Phase Update 1

    The Clan of Saar: Activate the Arinam-Meer system. (CP 3 --> 2)
    Move in 1 Destroyer, 1 Carrier, 2 Fighters, and 1 Ground Force from Mellon and 2 Dreadnoughts from Industrex.
    Land 1 Ground Force on Arinam.
    Use racial ability to gain 1 Trade Good. (TG 1 --> 2)
    The Emirates of Hacan: Activate the Lazar-Sakulag system. (CP 4 --> 3)
    Move in Hacan Flagship, 1 Cruiser, 1 Carrier, 2 Fighters, and 1 Ground Force from Mecatol Rex and 1 Dreadnought from Tempesta.
    Land 1 Ground Force on Sakulag.
    Exhaust Arretze (2R) and Sakulag (2R) to gain a Space Dock (4R) on Sakulag.
    The Arborec: Play Action Card "Rally of the People", gaining a Dreadnought in the Arborec Home System. (AC 3 --> 2)
    The Ghosts of Creuss: Play the primary ability of the (5) Trade II Strategy Card, gaining 9 Trade Goods (4 from contracts + 2 from Micro Technology + 3 from primary). (TG 2 --> 11)
    Saar gains 3 Trade Goods (3 from contracts + 1 from Micro Technology - 1 from secondary). (TG 2 --> 5)
    Sol gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 0 --> 2)
    Hacan gains 2 Trade Goods (2 from contracts + 1 from racial - 1 from secondary). (TG 2 --> 4)
    Arborec gains 5 Trade Goods (4 from contracts + 2 from Micro Technology - 1 from secondary). (TG 4 --> 9)
    Hacan transfers 1 Trade Good to Mentak. (Hacan TG 4 --> 3; Mentak TG 5 --> 6)
    A trade contract is established between Mentak [1] and Hacan [3].
    The Mentak Coalition: Play the primary ability of the (7) Technology II Strategy Card, exhausting Moll Primus (4R) +1R from Zohbat tech bonus to gain War Sun and Fleet Logistics.
    Sol plays on the secondary (SA 2 --> 1), exhausting Everra (3R) to gain Maneuvering Jets.
    Hacan plays on the secondary (SA 2 --> 1), using +3R from the Rigel III and Tempesta tech bonuses to gain Type IV Drive.
    Arborec plays on the secondary (SA 2 --> 1), exhausting Capha (3R), 3 Trade Goods (TG 9 --> 6), +2R from the Hercalor and Tiamat tech bonuses to gain Transfabrication.
    Saar plays on the secondary (SA 2 --> 1), exhausting Industrex (2R), Quann (2R), Lisis II (1R), +1R from Neural Computing and +2R from Industrex Tech Bonus to gain Assault Cannon.

    Current Map: Round 4, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan: 5 VP
    The Mentak Coalition: 4 VP
    Federation of Sol: 3 VP
    The Clan of Saar: 3 VP
    The Arborec: 2 VP
    The Ghosts of Creuss: 2 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.: Mentak, Hacan
    [1 VP] I have at least 5 Technology Advances.
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I have Technology Advances in all 4 colors. RED TAPE
    [1 VP] I control 5 planets outside my Home System.: Mentak, Hacan, Saar, Arborec, Sol
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec, Creuss
    [2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
    [1 VP] Scientist: I have 3 yellow Technology advances.
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.: Saar
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.: Creuss
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol

    Secret Objectives
    The Ghosts of Creuss: 2 Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives

    Special Objectives
    The Emirates of Hacan: Moment of Triumph - Gain 1 victory point, after you destroy an enemy Flagship or War Sun in battle.

    The Arborec: stever777
    Trade Goods: 6
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Creuss [2], Sol [2]
    Technology: Gen Synthesis, Transit Diodes, Micro Technology, Transfabrication, Antimass Deflectors

    Worlds:
    R - Nestphar (3R, 2I, G)
    X - Capha (3R, 0I)
    R - Hercalor (1R, 0I, Y)
    R - Mehar Xull (1R, 3I, B)
    R - Tiamat (1R, 2I, Y)
    R - Vefut II (2R, 0I, R)
    The Ghosts of Creuss: MrBody
    Trade Goods: 11
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Arborec [2], Sol [2]
    Technology: Gravity Drive, Light Wave Deflector, Gen Synthesis, Micro Technology, War Sun, Magen Defense Grid

    Worlds:
    R - Creuss (4R, 2I)
    X - Dal Bootha (0R, 2I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Xxehan (1R, 1I, G)
    The Clan of Saar: Lykouragh
    Trade Goods: 5
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, Micro Technology, Neural Computing, Assault Cannon

    Worlds:
    X - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    X - Arinam (1R, 2I, B)
    X - Industrex (2R, 0I, R (x2))
    R - Mellon (0R, 2I)
    R - New Albion (1R, 1I, G)
    X - Quann (2R, 1I, G)
    R - Starpoint (3R, 1I)
    The Mentak Coalition: Kaneski
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Hacan [3], (Mentak [1])
    Technology: Micro Technology, War Sun, Gen Synthesis, Assault Cannon, Antimass Deflectors, Fleet Logistics, Mirror Computing, Salvage Operations

    Worlds:
    X - Moll Primus (4R, 1I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    R - Zohbat (3R, 1I, B)
    Federation of Sol: robinlambert
    Trade Goods: 2
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Arborec [1], Creuss [2]
    Technology: Cybernetics, Fleet Logistics, XRD Transporters, Type IV Drive, Antimass Deflectors, Maneuvering Jets

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    X - Everra (3R, 1I)
    R - Garbozia (2R, 1I, G)
    R - Lor (1R, 2I, R)
    R - Sem-Lore (3R, 2I, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 3
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Neural Motivator, Antimass Deflector, Fleet Logistics, Type IV Drive

    Worlds:
    X - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Lazar (1R, 0I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    X - Sakulag (2R, 1I)
    X - Sumerian (2R, 2I, TG (x2))
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Meer (0R, 4I)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
    Subsidized Studies (LAW): The cost for all blue Technologies is decreased by 3. The cost for all other non-racial Technologies is increased by 2.

    Order of Play
    The Clan of Saar: (1) Leadership
    The Emirates of Hacan: (3) Assembly
    The Arborec: (4) Production
    The Ghosts of Creuss: (5) Trade II
    The Mentak Coalition: (7) Technology II
    Federation of Sol: (8) Bureaucracy II Current Player

    MrBlarney on
    4463rwiq7r47.png
  • robinlambertrobinlambert Registered User regular
    Activate Sem-lore.
    Move everything from Garbozia.
    Build Space Dock

    @Lykouragh is up.

  • MrBlarneyMrBlarney Registered User regular
    By everything, you mean the Ground Force too?

    And how do you expect to pay for that Space Dock? They don't just grow on trees, you know... unless you're the Arborec.

    4463rwiq7r47.png
  • LykouraghLykouragh Registered User regular
    So as to avoid tempting our besties any further..

    Activate Industrex. Move in carrier+fighter from Quann and cruiser+space dock from home system. At existing space dock in Industrex, build Son of Ragh along with two fighters (total cost 11). Tap Ragh, New Albion, and Starpoint for 6R and spend 5 TG.

    T/A/P:0/7/3
    S/F/C: 1/5/1

  • MrBlarneyMrBlarney Registered User regular
    @Lykouragh, Flagships may only be built at player Home Systems - even the Saar's. Please revise your orders.

    Also waiting on clarifications from @robinlambert.

    4463rwiq7r47.png
  • MrBodyMrBody Registered User regular
    Everyone is breaking the rules!

    Fire long range deathstar beams from warsun to explode Hacan and Mentak homeworlds.

  • PredaPreda Registered User regular
    edited May 2014
    Hey! Why are you firing on the people who didn't break the rules (for now)? Also, while your deathstar's shot are really powerful, both us and Mentak have PDS planetary shields, so no smiting from afar. You have to come close and personal if you want to do that...

    Preda on
  • KaneskiKaneski Registered User regular
    Those two statements might not be related.

    Pretty sure I'm also rule-break-less for the moment.

  • LykouraghLykouragh Registered User regular
    MrBlarney wrote: »
    @Lykouragh, Flagships may only be built at player Home Systems - even the Saar's. Please revise your orders.

    Also waiting on clarifications from @robinlambert.

    I missed that one completely, I think.

    Call it a dreadnought instead of a Flagship and keep 5 trade goods- T/A/P:5/7/3

  • robinlambertrobinlambert Registered User regular
    Activate Sem-lore.
    Move everything from Garbozia. Including GF.
    Build Space Dock.
    Exhaust Garbozia (2R) and Arnor (2R)


    @preda is up.

    (sorry, taking phone turns is fun but there is that auto-save thing it does and then you forget to reenter the info....anywho.)

  • PredaPreda Registered User regular
    Action Card. Master of Trade
    Play only if you have two trade agreements. Choose and refresh up to two of your exhausted planets.
    Play: At any time.
    I'll refresh Sakulag and Sumerian if possible, Sakulag and Arretze otherwise (don't know if the space station count as planet for the card @MrBlarney‌ ?)


    Just so everyone knows, that's the card sneaky Mentak trade me before...
    Sabotage run than my regular action.

  • stever777stever777 AFK most Saturdays Registered User regular
    No sabo

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • LykouraghLykouragh Registered User regular
    No sabo.

  • KaneskiKaneski Registered User regular
    No sabo

  • MrBodyMrBody Registered User regular
    no sabs

  • PredaPreda Registered User regular
    Since only one sabotage left and I'll be at "L'offensiva di Primavera" (Italian war Boardgames con) for the next 2 days and I wouldn't be able to post more than once per day for the period, after the sabotage count I will anyway Play Assembly Strategy.
    While I wait for the card from MrBlarney to chose if getting the speaker or giving it to robinlambert‌, I'll like to know what anyone will offfer for the chance to play a political card (and eventualy more or less what their eventual card will be) or what @robinlambert‌ will offfer to have the speaker with the Ironclad promise(Total senseless sucidal revenge if broken) to leave me Technology.
    Keep in mind that any combo of me+ anyone but Mentak will control the 2 assembly votes...

  • MrBlarneyMrBlarney Registered User regular
    Unfortunately, I must mention that my desktop PC went kind of kablooie and I don't have a backup of the game state, so it may be a few days before I can get things updated. Hopefully I will have a solution tomorrow, but tonight, no such resolution is possible. My apologies for the delay.

    4463rwiq7r47.png
  • KaneskiKaneski Registered User regular
    Oh no! The kablooie is the worst!

  • MrBodyMrBody Registered User regular
    And then the galaxy exploded o_o

  • robinlambertrobinlambert Registered User regular
    No sabo.

    No offer for speaker other than the promise to not take Tech.

  • MrBodyMrBody Registered User regular
    Wait, where did Hacan get that fourth blue tech bonus from? They don't own Mehar Xull.

  • MrBlarneyMrBlarney Registered User regular
    Ah, whoops. Accidentally packed that in. They still get the technology from the other three points of tech bonus.

    4463rwiq7r47.png
  • KaneskiKaneski Registered User regular
    edited May 2014
    Preda wrote: »
    (Total senseless sucidal revenge if broken).

    That sort of threat makes me sad every time. It's basically saying "give me what I want, or I'll give up the game to make sure you can't win". Non-suicidal revenge is the best revenge :D

    Kaneski on
  • MrBlarneyMrBlarney Registered User regular
    Turns out that my monitor was what went kaput. So I think we're back in business.

    Votes Available
    The Mentak Coalition: 2 votes
    Federation of Sol: 6 votes
    The Emirates of Hacan: 17 votes
    The Arborec: 7 votes
    The Ghosts of Creuss: 7 votes
    The Clan of Saar: 2 votes

    4463rwiq7r47.png
  • robinlambertrobinlambert Registered User regular

    I have one PC to cancel a law. And one to mess up the game

  • KaneskiKaneski Registered User regular
    Woo! Un-kablooie!

    @Preda to pick to to give speaker. I got a cool card for both of us, so... the irony that I'm the only people you can't two-vote this with is pretty awesome too.

  • PredaPreda Registered User regular
    I'll pick the speaker token.
    Fast apparition, back in 14 hours. Since I like at least to hear from MrBody and stever about laws, I'll choose when I'll be back.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2014
    YAY! Reverse-kablooie!

    I have a Tech law & a Mecatol Rex law.
    I would only play the Tech law if I could be guaranteed it benefits me but, then again, it only benefits one player at a time.
    The M Rex law just hurts someone already on M Rex.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    I have a card that elects a player to be given power to revoke one law

  • PredaPreda Registered User regular
    Ok, given the situation, I choose @robinlambert‌ to play a politc card.

    Let's roll on!

  • robinlambertrobinlambert Registered User regular
    Choose Labor Force Politics

Sign In or Register to comment.