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Twilight Imperium Game 9 - Round 8: Game Over.

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    faintpremonitionfaintpremonition Registered User regular
    Naalu are FOR.

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    El SkidEl Skid The frozen white northRegistered User regular
    MrBlarney wrote: »
    Defensive Mobilizations
    For: Each player may take any number of friendly units from any 1 system and place them in his Home System.
    Against: Each player may take any number of friendly units from his Home System and place them in 1 other friendly system he controls.

    Votes Available
    The Yssaril Tribes: 14 votes FOR
    The Mentak Coalition: 8 votes AGAINST
    The Xxcha Kingdom: 9 votes FOR
    The Naalu Collective: 8 votes FOR
    The Nekro Virus: 0 votes
    The Embers of Muaat: 11 votes

    So looks like the FORs have it?

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    El SkidEl Skid The frozen white northRegistered User regular
    Assuming my math is not horribly wrong, Yssaril will choose not to move units

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    MrBlarneyMrBlarney Registered User regular
    Yep. Players may now select friendly units from one system to move back to their home system.

    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    No movement from Xxcha

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    MrBlarneyMrBlarney Registered User regular
    @jakobagger, @faintpremonition, @Kirindal, and @discrider to declare their plays on the Political Card's resolution.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    We were keen to move last, and take full advantage of our position.
    But secondary analysis suggests that we're unable to remove any of our fire from Metacol Rex, and our other single flames are well-placed throughout our territory.
    So no movement is required.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Move the carrier from Tequ'Ran and its two fighters to my home system.

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    faintpremonitionfaintpremonition Registered User regular
    edited June 2014
    Naalu would like to move a carrier and fighters from Lodor to home, however on the map it still shows the GF on the carriers not the planet. I know I had asked if they could be landed to rectify my order, but I'm not sure were we *ahem* landed on that.

    If the GF can be landed I'll move the one carrier and 2 fighters, otherwise, no change.

    Edit: changed quantity.

    faintpremonition on
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    MrBlarneyMrBlarney Registered User regular
    Ah, I forgot about that. I was thinking that we hadn't come to a consensus on whether or not to allow the action that I forgot to make a decision either way. Since there wasn't really any dissention, I'll allow the revision, even though it was made pretty much one full round ago.

    Only Nekro left to make a decision on the Politics card result.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus moves a GF from Mellon back to Mordai II.

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    MrBlarneyMrBlarney Registered User regular
    Alright, everybody but Muaat has the option to play on the secondary, but as Muaat is the only player who has exhausted worlds, I think it's safe to skip by the secondary and move on to the next turn. That'd be you, @Kirindal.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus activate Dal-Bootha - Xxehan and send a Cruiser and 2 Destroyers from Mordai II there.

    SA/FS/CP
    4/6/4


    @El Skid

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    El SkidEl Skid The frozen white northRegistered User regular
    The Yssaril skip their turn

    @Jakobagger

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Use the primary of Warfare to place the High Alert token in the Moll Primus system.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
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    discriderdiscrider Registered User regular
    We totally expect Lodor to feel the wrath of the Mentak shortly.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    There is no wrath in the hearts of the Mentak, only desire for profit and plunder.

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    discriderdiscrider Registered User regular
    edited June 2014
    Still expecting to get a War Sun out of it is pretty damn cocky.
    Not that I'm implying that that's what you're doing mind.
    Just that that's what I was expecting you're doing when you selected Warfare.

    discrider on
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    El SkidEl Skid The frozen white northRegistered User regular
    It's a good thing the Muaat will have at least one opportunity to bolster the defenses of Mecantol Rex (or leave it) before the Mentak can attack...

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    GrimmyTOAGrimmyTOA Registered User regular
    Taking bids on an early or late play of Technology. Need some shiny toy now? Need someone else to not have a shiny toy?

    Let a turtle know. Our rates are sort of reasonable!

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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2014
    Rules question- can fighters be moved to adjacent systems using the warfare secondary without carriers also moving, if there is support available in both systems?

    I am not sure if we're following normal movement rules here, or if it's a special thing where you can move ships to adjacent systems outside the rules of normal fighter movement. I don't see it clarified anywhere, but then that could just be because it's a dumb question :P

    El Skid on
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    GrimmyTOAGrimmyTOA Registered User regular
    El Skid wrote: »
    Rules question- can fighters be moved to adjacent systems using the warfare secondary without carriers also moving, if there is support available in both systems?

    I am not sure if we're following normal movement rules here, or if it's a special thing where you can move ships to adjacent systems outside the rules of normal fighter movement. I don't see it clarified anywhere, but then that could just be because it's a dumb question :P

    Not sure. Might only be the case with Advanced Fighters. I feel like there's something somewhere that says they can't move independently. I'd assume that's a blanket prohibition.

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    MrBlarneyMrBlarney Registered User regular
    Yeah, Fighters can't be moved between systems just by themselves (unless they are Advanced Fighters), they need a ship with carry capacity for transport.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Also, I am waiting for declarations on the Warfare secondary to be completed, after which I will post a game state update.

    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    Whoops.

    PASS on Warfare secondary

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    El SkidEl Skid The frozen white northRegistered User regular
    Okay, thanks for the clarification.

    Yssaril PASS on Warfare Secondary.

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    discriderdiscrider Registered User regular
    PASS on Warfare Secondary

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    KirindalKirindal Registered User regular
    The Nekro Virus have no need for the Warfare Secondary, PASS.

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    El SkidEl Skid The frozen white northRegistered User regular
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    faintpremonitionfaintpremonition Registered User regular
    No Warfare for the Naalu.

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    MrBlarneyMrBlarney Registered User regular
    Round 4: Action Phase Update 1

    The Naalu Collective: Play Action Card "Local Unrest", targeting Lisis. (AC 4 --> 3)
    One Muaat Ground Force is destroyed and Lisis, lacking any present Ground Forces, reverts to neutral control.
    The Embers of Muaat: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 4 --> 6, PC 1 --> 2)
    Claim the Speaker Token, electing Nekro to play a Political Card from their hand.
    Nekro plays Political Card "Defensive Mobilizations" for voting. (PC 1 --> 0)
    The agenda is voted FOR (31 votes via Yssaril, Xxcha, and Naalu, vs. 8 votes AGAINST via Mentak; 11 votes ABSTAINED via Muaat), allowing each player to move any number of friendly units from one system back to their home system.
    Mentak moves 1 Carrier and 2 Fighters from Tequ'ran to the Mentak Home System.
    Naalu moves 1 Carrier and 2 Fighters from Lodor to the Naalu Home System.
    Nekro moves 1 Ground Force from Mellon to Mordai II.
    The Nekro Virus: Activate the Dal Bootha-Xxehan system. (CP 5 --> 4)
    Move in 1 Cruiser and 2 Destroyers from the Nekro Home System.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Mentak Coalition: Play the primary ability of the (6) Warfare II Strategy card, placing the High Alert token into the Mentak Home System.
    No players play on the secondary.

    Current Map: Round 4, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 2 VP
    The Yssaril Tribes: 1 VP
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril
    [1 VP] I have more than one Technology Advance in 3 different colors.:
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.:
    [1 VP] I am blockading an opponent’s Space Dock.:
    Public Objective Deck: 2 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 6
    Action Cards: 3
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 4
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 4
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 6
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, War Sun, Hylar V Assault Laser

    Worlds:
    R - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    R - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Salvage Operations, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Perimiter (2R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 1
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Lisis (2R, 2I)

    Order of Play
    The Naalu Collective: (0) Bureaucracy
    The Embers of Muaat: (3) Assembly
    The Nekro Virus: (4) Production
    The Yssaril Tribes: (5) Trade II
    The Mentak Coalition: (6) Warfare II
    The Xxcha Kingdom: (7) Technology II Current Player

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    So, it would be nice if the Xxcha would bring to light what they plan on doing with the Tech card before asking for tribute, but in the meantime we ask the Mentak to do the same.

    We force the Mentak into full Disclosure:

    Disclosure
    Look at all of an opponent's Action Cards. Then choose and discard one of them.
    Play: At any time.

    @MrBlarney

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    GrimmyTOAGrimmyTOA Registered User regular
    Might want to @jakobagger too.

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    discriderdiscrider Registered User regular
    edited June 2014
    Well I figured he'd find out when sabs were called.
    Also interested in entertaining expressions of interest with people who also want to know what the Mentak is hiding.

    discrider on
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    El SkidEl Skid The frozen white northRegistered User regular
    ...Yes. If only we knew what the Mentak were holding >_>


    As usual, bribes to sabotage or not are welcome. Though given the circumstances it would be relatively expensive to get me to sabotage this, and cheap to get me to not sabo
    .

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    faintpremonitionfaintpremonition Registered User regular
    Naalu don't find this significant enough either way. No Sabo.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    No sabotage.

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    El SkidEl Skid The frozen white northRegistered User regular
    In that case, its official.

    No sabotage

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    GrimmyTOAGrimmyTOA Registered User regular
    No sabotage here, either.

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